like a lot brink BUT, I still like the game, I just got a different game from what is advertised.
what was advertised: a fast paced, highly customizable fps with a great freedom of movement.
what I got: a slow paced fps where majority of tactic comes into load out and how you approach the objective, with some freedom of movement (limited more by the level design then movement system).
A lot of people got dead island because they saw the great trailer, I was interested in dead island at least a year before that trailer when it was a very different concept of a survival horror game with breakable and craftable weapons, a focus on realistic enemy damage and making zombies scary again. Though yet again the final product was something good but very different from its original design, but you can see glimmers of the original dead island idea under the final product.
what was advertised: a fast paced, highly customizable fps with a great freedom of movement.
what I got: a slow paced fps where majority of tactic comes into load out and how you approach the objective, with some freedom of movement (limited more by the level design then movement system).
A lot of people got dead island because they saw the great trailer, I was interested in dead island at least a year before that trailer when it was a very different concept of a survival horror game with breakable and craftable weapons, a focus on realistic enemy damage and making zombies scary again. Though yet again the final product was something good but very different from its original design, but you can see glimmers of the original dead island idea under the final product.