Yeah, I second that, besides maybe 2D games like the first Rayman and Symphony of the Night.Johnny Novgorod said:Everything from the N64/PS1 era.
I call that BS. What would have you played if you had better standards back then?Ezekiel said:Nothing. Games don't "age". What was good then will always be good and what was bad then will always be bad.
N64 and PS1 games don't magically look worse over time. I always knew their graphics were simple.
If I can no longer appreciate a game, it's because my standards were lower back then. Everything or Nothing was never good. I just didn't know better.
So which games did you stop appreciating?Ezekiel said:The same games. Games that are good for all time. Super Mario Bros., Zelda, Sonic, Banjo Kazooie, MUSHA, Thunder Force IV... I could go on. But I can also play mediocre games if they have redeeming qualities.CaitSeith said:I call that BS. What would have you played if you had better standards back then?Ezekiel said:Nothing. Games don't "age". What was good then will always be good and what was bad then will always be bad.
N64 and PS1 games don't magically look worse over time. I always knew their graphics were simple.
If I can no longer appreciate a game, it's because my standards were lower back then. Everything or Nothing was never good. I just didn't know better.
...except that even if you believe your personal standards/judgement were simply flawed, the raw capabilities changed with hardware upgrades. In some genres that does translate to a straight improvement in quality of games, and thus 'ages' games that pre-date the tech.Ezekiel said:Nothing. Games don't "age". What was good then will always be good and what was bad then will always be bad.
N64 and PS1 games don't magically look worse over time. I always knew their graphics were simple.
If I can no longer appreciate a game, it's because my standards were lower back then. Everything or Nothing was never good. I just didn't know better.
The distinction there is that you're choosing to read the word ages as 'no longer good/fun'. A game can be flawed by comparative progress and still end up as a net positive experience.Ezekiel said:But I don't care. I can still play Ocarina of Time and Majora's Mask, even if they don't have fully rotational cameras. I've always taken the good with the bad.Elijin said:...except that even if you believe your personal standards/judgement were simply flawed, the raw capabilities changed with hardware upgrades. In some genres that does translate to a straight improvement in quality of games, and thus 'ages' games that pre-date the tech.Ezekiel said:Nothing. Games don't "age". What was good then will always be good and what was bad then will always be bad.
N64 and PS1 games don't magically look worse over time. I always knew their graphics were simple.
If I can no longer appreciate a game, it's because my standards were lower back then. Everything or Nothing was never good. I just didn't know better.
This quote perfectly sums up auteur developers, they're the ones never satisfied with technology, because when you develop games you have to makes sacrifices, because their "vision" is something abstract that has to fit inside the disc/cartridge/whatever of the time, which will never happen. This is why Kojima so throughly bows down to the movie industry, because he doesn't think his own creations are art.hanselthecaretaker said:snip
Lol, okay captain revisionist.Ezekiel said:I don't believe that. The cameras of the N64 games were always... limiting. They didn't become limiting by comparison. Black and white didn't become bad after filmmakers began using color. If a game looked good or played well twenty years ago, it still looks good or plays well.