Day of the tentacle, it's humour feels more like a first time college project than anything else. Then again, I wasn't around to appreciate it when it first came out.
Resident evil. Can't do it. Can't appreciate those controls and bumbling about between time-wasting doors. Didn't have much choice at the time though.
Body Harvest. Oh dear. There is a really cool idea somewhere amongst the mess of that game, maybe some team with actual talent and understanding can reboot it at some point? Maybe its' ambition outclassed its' budget. *Cough* [small]and quality assurance team[/small] *very convincing cough*
Tomb raider. Not graphics, though they are arse, not exactly a dealbreaker. Just the weird control scheme. Might have seemed unique at the time, but there's a reason it didn't stick around much.
Morrowind. Died to the first buggering rat due to my extraordinary stabbing skills at point blank range that miss 90% of my frantic lunges. Then the large pyramid labryinth town with every hall looking identical. And those fucking pterodactyls. Fine, they aren't called that, but that's what they bloody well are. Always messing up my relaxing countryside strolls.