Games that haven't aged well.

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Zydrate

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Hard thing to answer, but I do know that I have a certain graphical and mechanical threshold to what I am capable of playing.

I started gaming with Starcraft, Unreal, Quake, and Morrowind. Stuff in the mid 90's onward. Anything below those on a technological level I can't really handle. Marios, Zeldas, etc are either too boring or too hard to keep my attention. There's an occasional exception like Stardew Valley. Evoland also comes to mind because it functions to subvert most game types.

I can still go play Morrowind, the first Fable, etc with a straight face. They're fine to me. Anything made before those is just "ew" to me.
 

gsilver

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I mostly played Dos shareware when I was a kid.

*Sooo* much of that stuff is just ludicrously bad and dated at this point. And wasn't even that good at the time, but it was what I had.

Single-screen games
https://www.youtube.com/watch?v=bn7sSc7Nmks
https://www.youtube.com/watch?v=n39SbydSPug

Racing games
https://www.youtube.com/watch?v=enHy87iyyt0

Generic Donkey Kong rip-off
https://www.youtube.com/watch?v=3llYl50jwxs

Generic Double Dragon rip-off
https://www.youtube.com/watch?v=XvRxH3xS9J0

Sidescrolling platformers:
https://www.youtube.com/watch?v=vbiIRJs_rFc
https://www.youtube.com/watch?v=N6-G6Nc9S30

RPG stuff
https://www.youtube.com/watch?v=sj8SjoMIeOU
https://www.youtube.com/watch?v=m7VnokcpRR0
https://www.youtube.com/watch?v=JaKtZYMBbwM
https://www.youtube.com/watch?v=G1MNrDgr7ow (oh my god look at that "art")

IN SPAAAAACE!
https://www.youtube.com/watch?v=31ZwzxycUM4
https://www.youtube.com/watch?v=0jPEOigMP-w (actually, still pretty good)

Adventure games
https://www.youtube.com/watch?v=a4_C8i5V8Dw

Actually held up kind of decently:
https://www.youtube.com/watch?v=adwCCeNvpDw

Some of them are still awesome:
https://www.youtube.com/watch?v=0e8Ys1ZPVcw
https://www.youtube.com/watch?v=jI1GU73KxEg
https://www.youtube.com/watch?v=aMumSgis-Jg (greatest game of all time, yo!)

And those were some of the more notable ones. Most of them, I can't even find videos of.
 

Callate

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I've recently been re-playing Warlords Battlecry II courtesy of GOG, and it's still fun, but the glaring inadequacies of the AI- both unit and enemy player- stand out more to me now than they did the first time I played it. And the ability of computer players to multi-task a sprawling base make me feel less embarrassed to exploit those inadequacies. But the tendency of units to stand in place and allow themselves to be shot to death because they can't reach their attacker- or to fail to react because something is repeatedly shooting them from just outside their visual or missile range, despite every shot coming from the same direction- really begins to pall, after a while.

More broadly, I think the biggest offenders are often the games that occurred just at the cross-over where sprite-based games became polygon-based games. Games like Escape from Monkey Island particularly stand out. There wasn't enough computing power available to make things look as good as their sprite-based counterparts, there wasn't enough power to make as many objects/characters as in the sprite-based counterparts, and many basic problems with things like cameras and clipping were still works in progress. Having perfectly good sprite-based predecessors to compare to the lumbering polygon-based successors didn't help things much.

The games that fared the best in that era were often ones that understood they were working with something fundamentally different in the switch to "3D." The ones that didn't were like trying to use the medium of television to display Impressionistic art.
 

09philj

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Quake. Not GLQuake, which is fine, but the regular version. Everything devolves into a blurry mess at range, and with the limited colour palette it's only worth looking at once to demonstrate why GLQuake is better.

Also, Fallout 1 and 2. I want to like them, but they feel extremely sluggish and flat, and not being welcoming to new players.
 

The Madman

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Recently decided to replay the Saints Row series and frankly the first game in the series hasn't aged very well. 2 is still damned good, but 1? Yeah. Skip it.

Also decided to try the original Ghost Recon and first impressions were grim, however I have been made aware of some mods and tweaks that supposedly bring the game up to more modern standards so the jury is still out on that one.
 

BrawlMan

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Johnny Novgorod said:
Everything from the N64/PS1 era.
Just about, the only exception are couple of 2D/2.5D games here and there. Especially if we're talking about controls. While we're at it, a lot early to midlife of the PS2/GC/XBOX era. As far as 7th gen games go, any of them that tried to be like COD (in tone, gameplay, or over focus/forced online multiplayer). Good luck playing any of the online mulitplayer (unless the game was released on PC) when the servers go down.
 

Rangaman

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Almost any game that was praised for being a "technological marvel". Ocarina of Time, Morrowind and Half-Life 2 come to mind.

Ezekiel said:
Nothing. Games don't "age". What was good then will always be good and what was bad then will always be bad.

N64 and PS1 games don't magically look worse over time. I always knew their graphics were simple.

If I can no longer appreciate a game, it's because my standards were lower back then. Everything or Nothing was never good. I just didn't know better.
Yeah, no. Games do appear worse as technology advances, compared to newer tech. This isn't a simple graphics thing, this is about game mechanics in general. For example, Super Mario 64 was praised when it was released because it laid the groundwork for how to do a 3D game. Nowadays? Well, the controls are arse, for one thing. The life system is incredibly archaic, for two. Game mechanics age as the industry advances, that is a simple fact.

Because of how dependent games are on technology, you can't really compare them to, say, film. A black an white silent film can still be a masterpiece if it has good acting and writing. A game with those things would be good, if it weren't for dated mechanics that make the experience a chore.
 

Evonisia

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Jun 24, 2013
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"Crash Bandicoot" didn't age well. It's a game that desperately needs thumbstick control[footnote]So thank God its being released on the PS4[/footnote], revised save system and the removal of the lives system. Most of my issues with the game on replaying it of late can lead back to those three issues, the formermost and lattermost of which are a symptom of being a 3D platformer on the PS1.
 

Bad Jim

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09philj said:
Quake. Not GLQuake, which is fine, but the regular version. Everything devolves into a blurry mess at range, and with the limited colour palette it's only worth looking at once to demonstrate why GLQuake is better.
Not really true. I find GLQuake is incredibly difficult to run at anything other than 640x480 on most hardware, while the DOS executable gets decent framerates at higher resolutions even using Dosbox.

GLQuake also has a number of other minor issues that regular Quake does not have:
-Fullbright textures, used for lights, are shaded. So a light in a dark room can be nearly as dark as everything else.
-Overbright lighting is not supported, so highly lit areas aren't.
-Textures must be powers of 2 (16,32,64 etc) while the original Quake has many textures that aren't. This is handled by scaling the textures to powers of 2 with point filtering which looks awful close up.

https://www.quaddicted.com/engines/software_vs_glquake

Good source ports fix all these issues, so if you use them it's easy to forget that GLQuake itself isn't that great.

Of course DOS Quake has it's own issues, most notably the fact that if your framerate exceeds 70 with vsync off the game speeds up, so if you want a high framerate you need to put vsync on, which halves your framerate when you cannot max it.

The best official Quake executable for modern systems is WinQuake, which looks like Dos Quake but gives you a nice smooth framerate at 1280x1024. Source ports like FitzQuake are better still though.
 

Trunkage

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Daggerfall is still one of my favourite games (way better than Morrowind in my opinion) but it looks like trash
 

Rangaman

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Ezekiel said:
Being revolutionary doesn't make something good, even in its time.
Actually it has to make it good, otherwise the "revolutionary" aspects would be forgotten.
 

Glongpre

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What is your guys definition of aging? Is this strictly a graphics discussion??

Because a lot of PS1/N64 games still play very well, so I say they have aged pretty well. Super Mario 64 still plays great, OoT still plays great, even if the graphics are very bad in comparison to today.

When I think of ages badly, I think of games like Onimusha with its goddamn tank controls. Or Morrowind, with its first person dice roll combat. The game is still great, but you can only try to hit people with an arrow so many times before you wish the combat was more like Skyrim.
 

Neurotic Void Melody

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Day of the tentacle, it's humour feels more like a first time college project than anything else. Then again, I wasn't around to appreciate it when it first came out.

Resident evil. Can't do it. Can't appreciate those controls and bumbling about between time-wasting doors. Didn't have much choice at the time though.

Body Harvest. Oh dear. There is a really cool idea somewhere amongst the mess of that game, maybe some team with actual talent and understanding can reboot it at some point? Maybe its' ambition outclassed its' budget. *Cough* [small]and quality assurance team[/small] *very convincing cough*

Tomb raider. Not graphics, though they are arse, not exactly a dealbreaker. Just the weird control scheme. Might have seemed unique at the time, but there's a reason it didn't stick around much.

Morrowind. Died to the first buggering rat due to my extraordinary stabbing skills at point blank range that miss 90% of my frantic lunges. Then the large pyramid labryinth town with every hall looking identical. And those fucking pterodactyls. Fine, they aren't called that, but that's what they bloody well are. Always messing up my relaxing countryside strolls.
 

JohnnyDelRay

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Fallout 1 and 2. They were such fantastic games for their time. But try and replay them now, it's just way too clunky and tedious for me.

Same for Syndicate.

Also Need for Speed 2 SE. I played it to death and loved it, but the last time I had a go at it I just couldn't see what all the fuss was about.

Other honorable mentions to me:
-Planescape Torment
-Jagged Alliance 1, XCOM: Terror from the Deep (JA2 holds up surprisingly well though)
-Duke Nukem 3D, Dark Forces
-KoToR

I'm afraid I'd disagree strongly with anyone who says Half-Life 2. Yes it's not bleeding edge anymore but the accumulation of details in that game are what made it shine, and still do today. Simple things, like how NPC's eyes track you and comment on your movements, physics on all the different objects, the way the narrative flows without cutscenes, even the feel of the weapons..it's just still head and shoulders above so many shooters which miss much of the basics even now.
 

Maximum Bert

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I can think of plenty of games that have aged but not aged well is a bit harder simply because I still find I can enjoy any game as much now as when I first played it simply because I know what I am doing and how it feels.

Graphically I would say early 3D games have aged the worse but again its not like they look any worse now they just looked that way back then albeit it is definitely amplified in comparison to modern example. Virtua Fighter 1 is a good example for me I just could not understand why anyone would want to play such an ugly fighter over some of the beautiful 2D ones at the time.

I do find it hard to play a lot of old games say 1990 and before nowadays if I did not play them much or at all back then simply because I do not have a feel for them.

A good game will always be a good game imo yes it will age but if its core is solid it will never age badly.
 

Chanticoblues

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I'm not sure how much I buy into games not holding up.

When I think of that idea, I think of games that got by on their novelty. Playing a video game at home rather than at the arcade was novel, so back in the day we enjoyed games on the first two generations of video game consoles. Playing a shooter with four player split-screen was novel, so we enjoyed Goldeneye. But what does that say about the games? Nothing really. It's just what's novel to us changes.

I think it's a little unfair saying "game x doesn't hold up". Just say it's not good, it'll provoke more discussion and make you feel more accountable for what might be your own hangups.
 

skim172

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Chanticoblues said:
I'm not sure how much I buy into games not holding up.

When I think of that idea, I think of games that got by on their novelty. Playing a video game at home rather than at the arcade was novel, so back in the day we enjoyed games on the first two generations of video game consoles. Playing a shooter with four player split-screen was novel, so we enjoyed Goldeneye. But what does that say about the games? Nothing really. It's just what's novel to us changes.

I think it's a little unfair saying "game x doesn't hold up". Just say it's not good, it'll provoke more discussion and make you feel more accountable for what might be your own hangups.
For me, I think it's more in regards to standards. Technological limitations obviously means that an older game will not look as good as a successor 20 years on. So I don't think it's fair to judge an older game based solely on graphics or in-game physics or anything else dependent on processing power.

However, I would argue that standards for quality in games have changed quite a lot - especially as games are a pretty recent medium. There's a lot of crap in older games that we were willing to put up with because we didn't expect games could do any better. Because, well, games were kind of a trashy medium, really, and quality wasn't really something people looked for.

As a personal example for me, I'd say "Megaman Soccer" - a poorly made soccer game (even for the time) which was an obvious Megaman-related cash tie-in. Its graphics were actually pretty good considering it was SNES, but everyone ran really slowly - their animation cycles were literally two sprites, so everyone looked like paper cutouts gliding across the screen - and the mechanics of passing and shooting didn't make sense. Because of this, there was only one way to score a goal, and that was by using a special superpower that made the ball unblockable and kill everyone who got near it including the keeper - which then made the game ridiculously easy.

Point is, it was a bad game, but I played it religiously - because I had very few other games for the SNES, and I had a low bar for quality.

As a counter-example, I think "Deus Ex" actually holds up pretty well. The graphics are terrible, the maps are tiny, and gameplay can get repetitive - that's a restriction of processing power and hardware at the time. But the mechanics of the game are mechanics that are still used today - stealth by crouch-walking outside enemies' vision, lockpicking, hacking security terminals to gain control of cameras and turrets, extra exposition revealed through diary logs you find around the environment, sniper scopes that swayed, aiming reticles changing in accuracy based on your movement and whether you were crouching, non-lethal weapons that let you play without killing people, modding weapons to add silencers or whatever, interactive cutscenes that allowed you to choose your responses, a basic relationship mechanic that changed how characters reacted to you based on whether or not you'd done something they liked or disliked (eg. my first playthrough, having Paul berate me for killing so many people in the Statue), hub-based maps where you had a central location from where you could go to linked areas for missions and sidequests - and that's just some of the core mechanics that you see in a lot of games now.

You could even argue that Deus Ex did some things better than many modern games - like maps that truly had player freedom to reach an objective any number of ways (sniping enemies from roofs, lockpicking the back door, blowing up the front door, convincing a hobo to tell you about the secret underground tunnel, using super-strength to move a fridge out of the way, or ... being really good at swimming). Or, Deus Ex's master stroke - having a branching storyline that really did change depending on your choices, with multiple endings that were more varied than "Good Ending vs Evil Ending". Deus Ex confronted you with tough moral choices and gave you a story that played out depending on your personal moral beliefs without hamhandedly telling you you were a good/evil person.

Of course, it helps that the creative staff behind Deus Ex have now been distributed throughout the industry, planting its influence into many current studios.


Getting back to the topic of games that don't hold up: Lords of the Realm 2. I loved that game so much, and I really do wish there was a modern game that simulated the experience of commanding a siege of a castle at a tactical level like that. However - the game was a lot of crap, really. Base management amounted to putting the right number of resources into the right area and then checking the numbers the following turn - it was basically a very fancy complicated spreadsheet. And combat amounted to just getting a huge horde of archers who could then shoot everyone dead before they even got close.
 

CaitSeith

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Ezekiel said:
Most people just didn't see it for the overrated game it was.
That's a pleonasm, and a shitty one. Overrated isn't game criticism, it's people criticism: people enjoy this game too much. That's completely arrogant.
 

pookie101

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trunkage said:
Daggerfall is still one of my favourite games (way better than Morrowind in my opinion) but it looks like trash
i hate to admit it but you are right on every count there, i still remember being amazing at how expansive the world was..still is but yeah it looks like a dumpster fire.. but a dumpster fire has better graphics

*pats daggerfall* shh shh its ok pookie still loves you