So your saying the machine is perfect? What are you saying exactly?Specter Von Baren said:Such edginess, such rage against the machine.Silvershock said:SNIP
So your saying the machine is perfect? What are you saying exactly?Specter Von Baren said:Such edginess, such rage against the machine.Silvershock said:SNIP
Just because using the kind of camera controls made perfect sense for the time it doesn't mean that modern-day camera controls aren't pretty much fundamentally better in terms of functionality. It also doesn't mean that I still can't have fun with those old games. But try designing a game today with the kind of things they pulled for the N64. You wouldn't get away with it. That's the idea of not ageing well.Ezekiel said:I don't believe that. The cameras of the N64 games were always... limiting. They didn't become limiting by comparison. Black and white didn't become bad after filmmakers began using color. If a game looked good or played well twenty years ago, it still looks good or plays well.
I think Spyro 1, 2 and 3 and Crash 2 and 3 have aged pretty well, even visually in some aspects. If it'll convince you i'm not completely blinded by nostalgia goggles I think Goldeneye is a bit shit by today's shooter standards.Johnny Novgorod said:Everything from the N64/PS1 era.
I remember Crash 1 lacking thumbstick control, and while Crash 2 and 3 had it (they definitely did, by the way) you were usually better off with the d pad.Evonisia said:"Crash Bandicoot" didn't age well. It's a game that desperately needs thumbstick control
This thread isn't about whether a game is good or not. This thread is about whether a game aged well. Ocarina Of Time was and still is a good game and a momentous achievement in gaming. Doesn't mean it aged well. Those two things are not the same thing.Ezekiel said:The game is either good or it isn't. If it's not good now, it was never good.
In terms of the N64, I think a huge part of this is the controller. That horrible controller and primitive analog stick aren't doing those older games any favors. I think something like Super Mario 64 would feel a lot less dated with a decent controller in hand.Johnny Novgorod said:Everything from the N64/PS1 era.
I'm saying he's trying too hard. I understand that those games can be seen as bad now, and maybe they are, but the sheer anger he put into his post makes it look like he's just someone that likes to be contrarian.Nazulu said:So your saying the machine is perfect? What are you saying exactly?Specter Von Baren said:Such edginess, such rage against the machine.Silvershock said:SNIP
I do think Spyro has aged pretty well, at least the 2nd game. Crash not so much.Headsprouter said:I think Spyro 1, 2 and 3 and Crash 2 and 3 have aged pretty well, even visually in some aspects. If it'll convince you i'm not completely blinded by nostalgia goggles I think Goldeneye is a bit shit by today's shooter standards.Johnny Novgorod said:Everything from the N64/PS1 era.
That's ridiculous. Mechanics can (emphasis on the can) definitely age if it shows they're held back by technology or other developments. And mechanics aren't even the only thing that can age in a game, just take a look at the examples put in the thread here. It's at least as often about controls and graphical fidelity. To put it in such a black and white light is as silly as extreme relativism. There's such a thing as context and perspective. If what you're implying is true then there'd be no such thing as improvement in games, and that's silly.Ezekiel said:It did age well. Better said, it didn't age at all, because mechanics don't "age". They're either fine or they aren't. I'd rather take some responsibility for my judgements than blame the times.
That's you, I'll bet that you've played the game plenty and are used to it. But try selling a console shooter with that controle scheme now. Try having modern audiences go back to that. I'm very, very sure that it ain't gonna work for people, it's well and truly superseded. It's archaic. You might be okay with archaic, many people are, but that doesn't make it any less archaic.Ezekiel said:I played Golden Eye again two or three years ago. It's still fine. It's just different.
"He doesn't like things I like so I need a way to easily dismiss his opinion."Nazulu said:So your saying the machine is perfect? What are you saying exactly?Specter Von Baren said:Such edginess, such rage against the machine.Silvershock said:SNIP
Quod erat demonstrandum. Apparently not liking something a lot means that I'm just doing it intentionally to disagree with others, and doesn't mean that Ico was always a steaming bag of crap. It's not like I said that I owned an N64 at the time, or that Mario 64 was important, or that the Zelda games were good. No, just better come out with some unoriginal Internet term and slap it over the post rather than addressing anything that was said.I'm saying he's trying too hard. I understand that those games can be seen as bad now, and maybe they are, but the sheer anger he put into his post makes it look like he's just someone that likes to be contrarian.
Ha! I never heard the word contrarian before. Maybe you have a point, but to be honest, I don't feel it's that angry, though I can see what you mean. I don't agree with any of those strong criticisms in that post but he does explain a little. It's not like he's completely wrong about them. They all have their flaws, but I managed to see past those.Specter Von Baren said:I'm saying he's trying too hard. I understand that those games can be seen as bad now, and maybe they are, but the sheer anger he put into his post makes it look like he's just someone that likes to be contrarian.Nazulu said:So your saying the machine is perfect? What are you saying exactly?Specter Von Baren said:Such edginess, such rage against the machine.Silvershock said:SNIP
You're doing the same here mate. You gotta ask first.Silvershock said:"He doesn't like things I like so I need a way to easily dismiss his opinion."Nazulu said:So your saying the machine is perfect? What are you saying exactly?Specter Von Baren said:Such edginess, such rage against the machine.Silvershock said:SNIP
- The Internet, 2017
Now it feels as angry. C'mon mate, he didn't say that at all, he's commenting on the tone. Don't knee jerk with another knee jerk.Quod erat demonstrandum. Apparently not liking something a lot means that I'm just doing it intentionally to disagree with others, and doesn't mean that Ico was always a steaming bag of crap. It's not like I said that I owned an N64 at the time, or that Mario 64 was important, or that the Zelda games were good. No, just better come out with some unoriginal Internet term and slap it over the post rather than addressing anything that was said.I'm saying he's trying too hard. I understand that those games can be seen as bad now, and maybe they are, but the sheer anger he put into his post makes it look like he's just someone that likes to be contrarian.
See, this is a much better showing of your opinion and knowledge on this. I'm at work right now so I can't make a long reply but I also feel that the more realistic a game is trying to be, either through being a simulation of something like sports games or trying to look realistic with their models and graphics, the worse they age.Silvershock said:The notion that games can't age is idiotic. We improve our art, refine our tech, and do better. When you take Sly Raccoon and do an HD re-release, and fix the 1st game's camera, you have improved it. Moreover, you should improve it, because we've discovered better ways of doing things and can improve it. To not do so would be to release an old game in a modern era, where its control scheme would be regarded as archaic and inferior - it would have aged poorly.
On the other hand, Super Mario World's controls and mechanics are every bit as tight now as they were in the 90s. We've not improved the technology and mechanics used in that genre to such a point that Mario World is not still crazy playable. It has aged well.
As mentioned elsewhere in this thread, System Shock is a stellar piece of early 90s cyberpunk, and an incredibly important game. If you play it these days and don't play Enhanced Edition, you're only hurting your own experience. The standard controls are (and always were) clunky and barely playable. Mouse-look, an innovation that didn't hit gaming until Future Shock in 1995, so massively improved PC controls that FPS games before it immediately feel dated, and adding it to System Shock immediately revolutionises the game. The fact that we didn't know better back then is literally the entire point.
As a guy with more consoles than is really sensible (stretching back to the early 80s) to deny that many retro games don't hold up to nostalgia, or that we've improved upon them since, is myopic.
Paper Mario 64 was good and holds up wellSilvershock said:Edit - oh, apparently I skipped a page and missed the Mario 64 discussion. It's still shit though. The N64 was generally a big bag of wank, TBH. It was my experience owning the let-down that was the N64 that made me later buy a PS2. And yes, before you all scream it at me, the Zelda games were good. Well done. The console was still garbage.
Nailed it. Although I would alter it to say everything that tried 3D from that era. The truth is growth is an ugly process.Johnny Novgorod said:Everything from the N64/PS1 era.