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YES!!! That scene is GLORIOUS!!!
YES!!! That scene is GLORIOUS!!!
I remember that, I liked the combat in the game but I did not have a clue what the Hell was going on by the end of it. Mind you, I did only remember the game when you bought it up so I must have blanked most of the plot. I remember the girl jumping off a cliff and Chopin's heel turn at the end and that's about it. I beat Mr Chopin's arse. Accept your fateNot sure how well known it is... but the example that has always stuck out in my mind is the niche Xbox360/PS3 JRPG "Eternal Sonata"
According to the game: On the night of his death, legendary Polish composer and piano player Frederic Chopin had a dying fever dream that saw him transported to an anime fantasy world that may or may not be of his own mental creation. Now, as the hours tick away on his final night on earth, he has to come to terms with the dubious reality of his situation, the problems of the cast that has surrounded him, and his own mortality and legacy.
Now, that's a little bit morbid, and I can't speak to the tastefulness of using a real person for it... but it's such a zany amalagam of concepts that I can't deny I was interested. I wanted to see where they were going with it, and what sorts of answers Chopin would find on his bizarre little journey.
... Unfortunately, about an hour after he's first introduced in the fantasy world, Chopin quickly becomes a secondary support character in his own dying dream. The plot completely forgets about him for 40-50 hours, and decides we'd be much more interested in a cliche "evil lord oppressing the populace of an anime fantasy land" story mixed with the JRPG standard, chemistry-devoid, romance between teenagers. The game doesn't remember him again until after you've beaten the penultimate boss... at which point he basically goes "Oh yeah! This was supposed to be my story!" and suddenly becomes the final boss fight. If he beats the party, he wakes up in the real world; if he loses to the party, he implicitly accepts his death and moves on.
I mean, there are some interesting implications there... would have been nice to have them explored by the game, instead of it just being a thing that got tacked onto the end of an otherwise unrelated anime adventure. It was one of the first times I felt like a game had completely sold me a lie. At least the soundtrack was nice.
Out of the dozens of games that I played growing up point and click adventure games are some of the very few that I can remember quite clearly to this day. Every now and then I still go back and play Teen Agent just for the fun of remembering it. I really hope the Thimbleweed guys take another shot at the genre - Telltale did a good job with a few things they tried, but they aren't around anymore so not many people are left who make these things.That's pretty much my take on it exactly. Loved the fact it was a love letter to old 1990's Lucasarts games(which I still consider the golden age of adventure games, along with a few select Sierra ones) and was totally digging it, until that bit at the end. Yeah, it kind of falls apart and I was stuck thinking "What happened to the real ending? What the hell is this shit?" It was funny when Monkey Island 2 did something similar, this not so much.
Also, I'm kinda shocked someone other the me has played thimbleweed park. I figured I was one of the few people on earth who still played adventure games when I'm not yelling at the kids to get off my lawn.
I'm still sore that we never got a Full Throttle sequel...Out of the dozens of games that I played growing up point and click adventure games are some of the very few that I can remember quite clearly to this day. Every now and then I still go back and play Teen Agent just for the fun of remembering it. I really hope the Thimbleweed guys take another shot at the genre - Telltale did a good job with a few things they tried, but they aren't around anymore so not many people are left who make these things.
Considering what we saw of the one we almost got, I think we dodged a bullet.I'm still sore that we never got a Full Throttle sequel...
Yeah I remember seeing that one trailer of the bedtime story.Destiny, the sheer lack of capitalization on its premise in either lore or gameplay is kind of astounding. Like the base was wobbly, but had potential, then they just never ever expanded on it.
Yes he was completely broken after that attack. I think they established that the glass he was thrown through was highly impact resistant, and a combat cyborg threw him through it. Plus he was clearly broken, bloody, and had multiple pieces of glass stuck in him. So...yeah he was pretty screwed, and had to be upgraded. If you listen during the opening credits, which is also his augmentation sequence, you can hear the guy he was working for talking about upgrading everything, clearly arguing with the doctors.As for Jensen getting the full RoboCop treatment - since the game has a fair amount of DNA from Robo 1 - I imagine it’s for the same reason: it was part of his contract. Also its hard to spot but I’m pretty sure Jensen gets kind of gutted after going through that plate glass window so he was in pretty bad shape.
Jesen would have died without the augment, that's very clearly established. But he was also overaugmented, his boss knew he was immune to rejection and he wanted Jense to be as good as he could be, so he loaded him with all augment possible. Spoiler for DE:MD:Yes he was completely broken after that attack. I think they established that the glass he was thrown through was highly impact resistant, and a combat cyborg threw him through it. Plus he was clearly broken, bloody, and had multiple pieces of glass stuck in him. So...yeah he was pretty screwed, and had to be upgraded. If you listen during the opening credits, which is also his augmentation sequence, you can hear the guy he was working for talking about upgrading everything, clearly arguing with the doctors.
Jesen would have died without the augment, that's very clearly established. But he was also overaugmented, his boss knew he was immune to rejection and he wanted Jense to be as good as he could be, so he loaded him with all augment possible./QUOTE]
Yes I know, the comment I was quoting suggested they weren't sure, based on the cutscene, if Adam had been gutted, to which I responded. I'm aware they went further than necessary, they pretty much say that in the opening credits.
Really? I don't remember that detail at all. Maybe I just don't remember it, as sadly few details of that story stick with me, despite me really enjoying that game. Was that hidden in a data file/codex or something? Because I don't remember anyone mentioning that in a cutscene.Spoiler for DE:MD:at the end of MD you find out that the real Jense died at the end of HR and the one you play is some sort of copy, possibly fully mechanical. We'll probably never find out what that means since iirc the sequel got canned.
The only storyline from that game that really stuck with me, was the one that starts with the flickering advertisement. Not saying anymore since it would be spoilers. But that one was really awesome to me.
Well, at least we got 3 new Sam and Max games from them before they decided to do Visual Novels forever, and a strong bad game. So at least there's that.Out of the dozens of games that I played growing up point and click adventure games are some of the very few that I can remember quite clearly to this day. Every now and then I still go back and play Teen Agent just for the fun of remembering it. I really hope the Thimbleweed guys take another shot at the genre - Telltale did a good job with a few things they tried, but they aren't around anymore so not many people are left who make these things.
I’d argue that while most people are fine with basic augments to repair traumatic injury, Sarrif knew Jensen was going to be getting up to cyberpunk adventure hijinks. Being able to punch through a wall is great but not if the impact shears the arm off your body. Getting the full Robo (remember this very discussion occurs when Morton discovers one of Murphy’s arms was saved) was probably done so thar the augs he needed were properly supported. Don’t forget Jensen’s augs are top of line military grade, borderline experimental tech.Jesen would have died without the augment, that's very clearly established. But he was also overaugmented, his boss knew he was immune to rejection and he wanted Jense to be as good as he could be, so he loaded him with all augment possible. Spoiler for DE:MD:at the end of MD you find out that the real Jense died at the end of HR and the one you play is some sort of copy, possibly fully mechanical. We'll probably never find out what that means since iirc the sequel got canned.
Yeaaaaahh....that's some really shaky speculation at best.You can see more about that there (Although it seems I was miss remebering some of the details)
he's a clone, not a mehcanical version
Is Adam Jensen a Clone in Mankind Divided? A Review of the Evidence
After Deus Ex: Mankind Divided was released, players were quick to speculate on whether the Adam Jensen featured in the game was a clone. This article complies and reviews the clues surrounding this theory, often referred to as the "clone theory." At the end of Deus Ex: Human Revolution...deusex.fandom.com
I'm not even a big halo fan, but I feel bad for the other fans. Microsoft should have just ended it at 3. It was a definitive ending.I will always be grumpy about Halo 5.
The marketting campaign was so good.
The Master Chief and his squad from the books have gone AWOL, and whichever planet they seem to visit ends up being destroyed. The military ends up sending another group of newer generation super-soldiers to go and hunt him down, all the while, the space version of the CIA is up to some creepy bullshit, and is working hard to discredit the Chief, labelling him as a traitor - and they even go as far as to publicly (fakely) announce his death. The whole theme is "nothing is as it seems", going with conflicting perspectives.
Then the game starts, and all of the intrigue is gone. The reason why the chief goes AWOL is dumb. The hunt for the Chief is barely there. The main villain is the Chief's supposedly dead AI friend, who is evil now for some reason. All of the new characters are boring. Its just such a waste.
Ugh.
As a Halo fan who never plays Halo (I got into the books for some reason), Halo 5 was indeed insanely disappointing. I was interested because they were fucking bringing back Linda, Kelly, and Fred, only for them to be absolutely nothing in the story. I don't get how they managed incorporate so much of the lore from the extended universe, and still manage to do shit unrelated to both the previous games and the books.I will always be grumpy about Halo 5.
You have the power to make Halo 3 the final part of the story especially considering it had a definitive ending. You can personally just disregard things like Indiana Jones in my world is a trilogy. TLOU works perfectly fine as a standalone piece, TLOU2 can't ruin it for example, you can just hand wave it away if you don't like it.I'm not even a big halo fan, but I feel bad for the other fans. Microsoft should have just ended it at 3. It was a definitive ending.
Yeah, Halo 3 works fine as an ending - aside from the Requiem teaser in the Legendary ending. Halo 4 works as a great ending for the character, too - though I have always found it odd that Halo 4's story ends without really setting up a sequel, especially as it was supposed to be the start of a new trilogy/saga.I'm not even a big halo fan, but I feel bad for the other fans. Microsoft should have just ended it at 3. It was a definitive ending.