I've got a few games that would fall under this category.
Eat Lead: The Return of Matt Hazard - Hilarious game with interesting (if silly) characters. Though parts of it were ridiculously hard for me (like the kraken or whatevever it was called) but that may be more cuz I'm just not that good at shooters.
Duke Nukem Forever - This was exactly what I was hoping for with a Duke Nukem game. Anyone expecting it to not be full of sexist misogynistic jokes were kidding themselves. That being said several of the boss fights (the octabrain king for example) were made far too hard due to the boss having absurdly high splash damage and not giving you room to get away from it. also whoever decided that an fps protagonist can only carry two guns was an idiot. I understand realism but please keep that particular "feature" to more "realistic games like Battlefield or even CoD.
The First Templar - A well crafted if somewhat generic romp through the crusades designed from the ground up to be played with online coop all the way through. Too bad that I couldn't do that if I wanted to since I've never met anyone else who's ever even heard of this game.
Dragon Age 2 - I loved the original but number 2 fixed every problem I had with the first one. I'll grant you that it had it's own problems but if repetitive environments and some iffy writing on a couple of the characters (Ander's gay option mostly) are the price I have to pay for a character with an actual personality (the Warden was as charismatic as a bag of hammers for the sake of "immersion") and combat that didn't involve auto-attack (I will concede it's usefulness in a PC environment but I have never played a console game in which I felt like it was helpful or necessary) then I hope that number 3 just like number 2.
Eat Lead: The Return of Matt Hazard - Hilarious game with interesting (if silly) characters. Though parts of it were ridiculously hard for me (like the kraken or whatevever it was called) but that may be more cuz I'm just not that good at shooters.
Duke Nukem Forever - This was exactly what I was hoping for with a Duke Nukem game. Anyone expecting it to not be full of sexist misogynistic jokes were kidding themselves. That being said several of the boss fights (the octabrain king for example) were made far too hard due to the boss having absurdly high splash damage and not giving you room to get away from it. also whoever decided that an fps protagonist can only carry two guns was an idiot. I understand realism but please keep that particular "feature" to more "realistic games like Battlefield or even CoD.
The First Templar - A well crafted if somewhat generic romp through the crusades designed from the ground up to be played with online coop all the way through. Too bad that I couldn't do that if I wanted to since I've never met anyone else who's ever even heard of this game.
Dragon Age 2 - I loved the original but number 2 fixed every problem I had with the first one. I'll grant you that it had it's own problems but if repetitive environments and some iffy writing on a couple of the characters (Ander's gay option mostly) are the price I have to pay for a character with an actual personality (the Warden was as charismatic as a bag of hammers for the sake of "immersion") and combat that didn't involve auto-attack (I will concede it's usefulness in a PC environment but I have never played a console game in which I felt like it was helpful or necessary) then I hope that number 3 just like number 2.