Oh, I can name two right off the bat.
Banjo-Kazooie: Nuts & Bolts, along with
Sonic Generations. Why?
Because, they are just
overloaded with paradoxes, plotholes, and inconsistencies. Not to mention the fact that they couldn't even get their own formulas right.
Banjo-Kazooie: Nuts & Bolts has the characters look all box-like. They were far smoother in all the earlier titles. Spiral Mountain is a different shape, size, and the colors are different. Not to mention that Gruntilda's Lair is practically redesigned. The events of
Banjo-Kazooie: Grunty's Revenge,
Banjo-Pilot, and even any possible
Banjo-Threeie are completely disregarded. The 4th wall is broken constantly; way more than the older games ever did, with far less subtlety, and in a much more annoying way. Everything is all patched and screwed in, as if real plants, clouds, and the like no longer exist. Kazooie herself is designed differently, even aside from the whole
Minecraft/
Lego makeover. The minjos now hardly look like jinjos. Klungo looks quite different, namely because both his eyes look exac the same, now. Humba-Wumba looks much younger, despite the fact that the game takes place eight years after
Banjo-Tooie. Gameplaywise, it could have been done much better. Especially, if it didn't have the
Banjo-Kazooie IP slapped onto it. Plus, it's even more empty than
Fallout 3. I doubt that was supposed to happen.
Sonic Generations completely spits on Sonic's 20 years of history left and right at every chance it gets. There are three important aspects that caused the
Sonic formula to exist. They are #1: Platforming, #2: Exploration, and #3: Speed. Speed is only the third most important thing, yet both Classic and Modern Sonic go with gameplay solely focused on this, with very little regard to any actual, let alone clever, platforming, and virtually no regard for any form of exploration. The levels are extremely claustrophobic, feeling like I'm playing a
Crazy Taxi spinoff about trains. Also, there is no regard for physics in this game. What made the
Sonic games so special in the first place was how they applied physics. Now, it's just "Hold Boost to Win" for Modern Sonic and "Hold Right" for Classic Sonic... who doesn't even look like Classic Sonic, by the way. He was much sharper and cooler. It isn't quite as bad as it was in
Sonic Unleashed (when Kratos was the conductor), but it's still really bad; encouraging the player to interact with the game as little as possible. But enough about why
Sonic Generations plays bad. Let's talk about what I found in the game's story, shall we?
Skipping the dozen-or-so major stupid errors from the "Sonic's birthday ruined by the Time Eater" scene, since it doesn't have anything to do with Sonic's 20 years of history, Sonic and Tails do not recognize Green Hill, despite the fact that they've been there over and over and over again in several games for the past 20 years. Even Sonic wouldn't just forget his first grand adventure! Classic Sonic shows up through unexplained means, with Classic Tails a little later through even more unexplained means, and here's the thing. Classic Tails can talk. Classic Robotnik (who shows up later) can talk. Classic Sonic doesn't speak in this game, because these talentless hacks of writers think that he couldn't, since he supposedly never spoke back in those days. The truth is
Sonic did speak back in those days, way before Sonic Adventure. Before
Sonic 3, even. Most of the bosses create paradoxes by their very presence. Metal Sonic, not so much. Except that his attacks weren't
that major back in
Sonic CD. The Death Egg Robo makes no sense. There is no room in time for that battle to take place even before or after it was fought in
Sonic 2. And why couldn't they let us see Classic Robotnik? We could certainly hear him, but they kept him away from view. in the battle against Shadow the Hedgehog, there's this random purple asteroid attack that Sonic gets for
no reason whatsoever. Plus, the moon is yellow for unexplained reasons and, more importantly, not blown in half. Perfect Chaos is completely redesigned and can somehow levitate stuff. Silver is suddenly extremely fast and can keep himself floating for extended periods of time, as well as levitate himself with glowing. Plus, there's no way he could be fought in Crisis City, as the first time he was there, we saw him leave just as he'd heard of Sonic. The second time he was there, he had already found out Sonic was innocent. No room in time for this fight. If it was in Soleana, it might have been different. Then, there's the Egg Dragoon. Turns out that Modern Eggman in the Egg Dragoon is the "current" Eggman for
Sonic Generations, as he jumps straight from there to the Time Eater with his past counterpart. But, wait... Doesn't this completely negate the entirety of
Sonic Colors? It does indeed mention an event that took place immediately after that game. But, because of "Modern Eggman's" placement in time,
Sonic Generations completely disregards the events of
Sonic Colors. There are other things too, like how the only reference to any past games outside of levels is one to
Sonic Colors, when Sonic mentions rescuing aliens for an interstellar amusement park. Oh, sure, he seems like he's also referencing
Sonic and the Secret Rings in the same sentence, until you realize that he didn't
save any genies, there was only
one genie, and only
one book. It's like the writers felt the only game worth referencing to was the other one that they wrote for. Classic Tails also asks Modern Tails where Sonic keeps all his rings, and Modern Tails doesn't have the answer. This is total crap when you realize that Tails has been playable; collecting rings since his introduction in
Sonic 2. Then, of course, there's the point where Classic Robotnik mentions himself that "No one calls me [Robotnik], anymore." He's obviously
before Sonic Adventure, and he was still being referred to as "Robotnik" then. So, what's he talking about?
Sure, there's plenty of other things wrong with the story/events/logic, like how Green Hill needs only one Sonic to restore it, while all the other stages need both, some of Sonic's "friends" trying to keep him from getting the boss keys, Sonic and Sonic running through the
colored parts of the levels, when its the white areas that need to be restored, Eggman "needing" Robotnik's help to make a time machine when the only way he could even get to Robotnik in the first place was to build a time machine right from the get-go, the Shadow and Silver from the past that were just trying to kill Sonic are suddenly cheering him on by the end for no reason, an E123-Omega sign in Speed Highway (game from 1999 advertizing a character who didn't exist until 2003/2004, depending on your region), Sky Sanctuary being overloaded with plants for some reason, Classic Sonic can somehow take out enemies from
Sonic Heroes and
Sonic Next-Gen in one hit when Sonic needed to deliver multiple hits to enemies in the games those levels came from, springboards are marked by Sonic instead of by Era, animals don't come out of the badniks in the Genesis Era, Classic Tails shows up out of nowhere, Modern and Classic Sonic mimmick each other's exact movements the first time they see each other so that they think they're each looking at a mirror, random portals help out everyone out at the end, The Time eater sends Sonic to the one place he can save the world instead of locking him in time, Classic Tails acts nothing like the "Way past Cool" way we knew him so that he can be the "uncool" version of Sonic, pretty much everyone is completely out-of-character in this game, Modern Sonic and Modern Tails only express their thoughts on the first two levels, Classic Tails attempts to pull of an air boost (which not only makes the modern noise instead of a Genesis sound, but also causes a bootstrap paradox), Modern Sonic can't run (or even ski) across water without boosting, Classic Super Sonic does not have green eyes, Classic Robotnik breaks the fourth wall at the end, The Time Eater suddenly gets four arms for no reason and gets a redesign at the end for no reason AND keeps twitching for no reason. Also, the most obviously-grievous error in this game's story... Why don't Modern Sonic, Modern Tails, and Modern Eggman remember
ANY of this!?
This game was an absolute mess. In fact, I actually found it to be worse than Sonic's 15th Anniversary title. And we know how much
that is pretty much universally-despised. At least that game had some degree of effort and didn't crap all over its own past.
TKretts3 said:
Metroid: Other M.
It took the character of Samus and completely destroyed her. The Samus in that game is nothing like the Samus of games prior, or further in the Metroid timeline.
Also, to anyone who says that Shattered Memories isn't canon... Well, it's not. At least, it's not in the main canon. The game itself even shows that Shattered Memories is a single entry in it's own unique and different canon/universe.
Let's not forget how she has a mental breakdown over the presence of Ridley. Even though she's already fought him at least three times with no problem at all. And how she just decides to keep her weapons and all other devices switched off, because some stranger she has no reason to respect told her to do so. Oh, and that mysterious traitor guy who the game kind of totally forgot about.
I can think of other franchises that seem to be pulling themselves away from the actual cannon without actually saying so, such as the new
Jak and Daxter game: "The Lost Frontier". Dark Daxter is a complete and total impossibility. Then, there's the
Spyro series. Yes, I know
A New Beginning is a reboot. But
Skylanders establishes itself as cannon to the
Legend trilogy, and that just isn't possible. I could also say "Frogger", but I'm not sure that really counts. I'm under the assumption that there are many Froggers, much like there are multiple Links and Megamans.