Games that you mentally declare non-canon.

Norrdicus

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SajuukKhar said:
Fallout New Vegas felt like an expansion pack rather then a full game, the fact that full price was charged for any of those games is kinda insulting.
Wow, that's some bullshit

Not just regular type of bullshit. That's bullshit left on the front door that's stayed there for days because everybody ignored it. OLD BS.

The only reason you can even slightly justify that comment is because both gas are made with the same engine. A LOT OF SEQUELS AND SPIN-OFFS ARE MADE THAT WAY, IF YA DIDN'T KNOW.

New Vegas has far more content and replay value than FO3 does, I've timed it. First playthroughs of both games (where I picked Explorer perk at the last level-up and then finished the small bits of content I missed) lasted this long:

Fallout 3 GOTY: 70+ hours
Fallout New Vegas GOTY: 90+ hours (not even including the GRA challenges that upped it by another 2-5)

Plus the content that New Vegas has... is better. More speech and skill check options, weapons are far more balanced, killable NPCs, better dialog, non-linear main story, more interesting dungeons, the list goes on
 

Enizer

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Vivi22 said:
SajuukKhar said:
If Obsidian is SOOOO great why is it that ALL of their games are considered inferior to... well... just about every other dev out there?
That's a bit of an exaggeration don't you think? If anything, the fact that they review so well despite having more technical issues than most companies says something about how good the underlying games are. Mind you, I've only played New Vegas out of the Obsidian games you listed so I can't speak to how good their other titles were. And since I bought New Vegas a month or two back the technical issues were almost non-existant. Better than my experience playing any Bethesda game actually.

Why is it that they cant make a SINGLE game that can get above a 85 average review score? Why is it that they can't make a single game that isn't buggy to the point of making Bethesda's games look stable, and has half-decent optimization?
I'd hazard a guess that it has to do with the fact that every time they make a game for another company they seem to get saddled with impossibly tight deadlines, and in the case of a game like New Vegas, the engine with the shittiest quality I've ever seen. I'd be inclined to cut them a little slack on New Vegas if only because even Bethesda couldn't release games that were free from game breaking bugs at launch with that engine and they were the ones spending the most time working with and updating it.

Technical discussion aside though, what I played in New Vegas was head and shoulders above Fallout 3 in terms of writing and world building, and there were some interesting gameplay mechanics and modes added which built upon an already fairly solid gameplay structure, not to mention vastly more quests to find and complete and real consequences to some of your choices. I can't wait to play through New Vegas more times so I can experience that world again, whereas the two times I've tried replaying Fallout 3 have left me quitting less than 10 hours in out of boredom. I was honestly surprised by how good New Vegas was as I hadn't played an Obsidian game before and was pretty disillusioned with Fallout 3. If they had had more time to polish it before release I think it would have been received as a vast improvement on Bethesda's efforts.
i believe fallout new vegas has a lower score then 3, for the same reason as fallout 2 often scores lower then the original fallout

it's technically a sequel, and thus: lower score for not being as original

just as i found new vegas better then 3, i found fallout 2 better then fallout, in just about every way possible

disclamer: the original fallout and fallout 3 are not bad games, i just think the sequel should NOT automatically get a lower score for being an improvement on the old one instead of being "original" and "fresh"
 

Enizer

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Norrdicus said:
SajuukKhar said:
Fallout New Vegas felt like an expansion pack rather then a full game, the fact that full price was charged for any of those games is kinda insulting.
Wow, that's some bullshit

Not just regular type of bullshit. That's bullshit left on the front door that's stayed there for days because everybody ignored it. OLD BS.

The only reason you can even slightly justify that comment is because both gas are made with the same engine. A LOT OF SEQUELS AND SPIN-OFFS ARE MADE THAT WAY, IF YA DIDN'T KNOW.

New Vegas has far more content and replay value than FO3 does, I've timed it. First playthroughs of both games (where I picked Explorer perk at the last level-up and then finished the small bits of content I missed) lasted this long:

Fallout 3 GOTY: 70+ hours
Fallout New Vegas GOTY: 90+ hours (not even including the GRA challenges that upped it by another 2-5)

Plus the content that New Vegas has... is better. More speech and skill check options, weapons are far more balanced, killable NPCs, better dialog, non-linear main story, more interesting dungeons, the list goes on
i think this confusion comes from that the area new vegas happens in, is smaller then fallout 3's

some people seem to equate "smaller map" with "less content"

i thought this too at first, but i soon noticed that new vegas simply has it's content packed closer, with less arbitrary travel in between
 

munx13

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Command&Conquer 4

My friend got it and I played it for the first few levels and it was utter crap, so I watched the cutscenes on YT.

C&C4 does not exist to me.
 

mrdude2010

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Jabberwock xeno said:
(and is stated as doing, in the newer materials, if I recall)
"The newer materials." That screams of making excuses after the fact. Also, I'd like to point out that a magic time crystal causing the chronology to work is awfully convenient.

bigfatcarp93 said:
Halo Wars. I mean, it was a decent RTS, and all of the major contradictions to Halo lore have been explained by now in some way or other... but still, it just makes one's head hurt to think about them.
How so? It never broke canon to begin with, and was nearly entirely self contained plot wise.
How about the flood showing up? They weren't supposed to be discovered until MC gets to Halo. Other than that, it's fine, but the arrival of the flood was decidedly non-canon.


Legion said:
Yes it does.

First there is the fact that the Chief was not in Cryo-sleep at the beginning of the invasion, he was in orbit the entire time while the rest of the squad was on the ground. Him and two others were fighting Elites in orbit above the planet as the rest of the squad fought down below, he gets put into Cryo-sleep when the Pillar of Autumn leaves the battle. Cortana has been with the Chief and on-board the ship since before the battle.

In the game the Pillar of Autumn is on the ground right up until the very end of the fight, it leaves just before the world is glassed and the Chief is in Cryo-sleep already as it leaves. Cortana is delivered to the POA by Noble Six.
You are looking into it wrong.

Yes, he WAS in orbit the entire time, and yes, the PoA was also in orbit. Once he goes in cyro, the ship makes an emergency landing, picks up HALF of cortana (explained in halesly's journal), which contains Halo's location.
If you reread the fall of Reach, the PoA is in orbit and MC is still awake when Cortana comes up with the slipspace coordinates. It was supposed to be a "random" jump, but she used some numbers found on that crystal from Sigma Octanus IV. There was no time for them to land, and not only did Cortana have the slipspace coordinates before MC was put in cryo sleep, but the planet was already being glassed at this point, so we should have seen something to do with that in the game if that was the case. In fact, there's almost no way the PoA would have even survived against that many covenant ships if it attempted to make an "emergency landing."

Add that to the fact that no Spartan III's survived their missions aside from Tom and Lucy, and I'd say it could be argued that Reach breaks cannon. Halsey's journal is probably partially an attempt to "explain" contradictions to their previous materials.
 

Korten12

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mrdude2010 said:
Jabberwock xeno said:
(and is stated as doing, in the newer materials, if I recall)
"The newer materials." That screams of making excuses after the fact. Also, I'd like to point out that a magic time crystal causing the chronology to work is awfully convenient.

bigfatcarp93 said:
Halo Wars. I mean, it was a decent RTS, and all of the major contradictions to Halo lore have been explained by now in some way or other... but still, it just makes one's head hurt to think about them.
How so? It never broke canon to begin with, and was nearly entirely self contained plot wise.
How about the flood showing up? They weren't supposed to be discovered until MC gets to Halo. Other than that, it's fine, but the arrival of the flood was decidedly non-canon.
Well in this case, it's still fine. Since as far as we know the Spirit of Fire never got back so no one ever knew about the Flood.

mrdude2010 said:
Legion said:
Yes it does.

First there is the fact that the Chief was not in Cryo-sleep at the beginning of the invasion, he was in orbit the entire time while the rest of the squad was on the ground. Him and two others were fighting Elites in orbit above the planet as the rest of the squad fought down below, he gets put into Cryo-sleep when the Pillar of Autumn leaves the battle. Cortana has been with the Chief and on-board the ship since before the battle.

In the game the Pillar of Autumn is on the ground right up until the very end of the fight, it leaves just before the world is glassed and the Chief is in Cryo-sleep already as it leaves. Cortana is delivered to the POA by Noble Six.
You are looking into it wrong.

Yes, he WAS in orbit the entire time, and yes, the PoA was also in orbit. Once he goes in cyro, the ship makes an emergency landing, picks up HALF of cortana (explained in halesly's journal), which contains Halo's location.
If you reread the fall of Reach, the PoA is in orbit and MC is still awake when Cortana comes up with the slipspace coordinates. It was supposed to be a "random" jump, but she used some numbers found on that crystal from Sigma Octanus IV. There was no time for them to land, and not only did Cortana have the slipspace coordinates before MC was put in cryo sleep, but the planet was already being glassed at this point, so we should have seen something to do with that in the game if that was the case. In fact, there's almost no way the PoA would have even survived against that many covenant ships if it attempted to make an "emergency landing."

Add that to the fact that no Spartan III's survived their missions aside from Tom and Lucy, and I'd say it could be argued that Reach breaks cannon. Halsey's journal is probably partially an attempt to "explain" contradictions to their previous materials.
Well the Spartan III, there actually is a decent amount of III's that have survived, one's that were brought to different teams and such. But Noble Team still makes no sense with their MJLONIR armor, being on Reach and they appear a lot older then other III's.
 

TKretts3

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Metroid: Other M.
It took the character of Samus and completely destroyed her. The Samus in that game is nothing like the Samus of games prior, or further in the Metroid timeline.

Also, to anyone who says that Shattered Memories isn't canon... Well, it's not. At least, it's not in the main canon. The game itself even shows that Shattered Memories is a single entry in it's own unique and different canon/universe.
 

bigfatcarp93

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mrdude2010 said:
How about the flood showing up? They weren't supposed to be discovered until MC gets to Halo. Other than that, it's fine, but the arrival of the flood was decidedly non-canon.


.
No, that's explained by the fact that the Spirit of Fire never makes it home, therefore the UNSC never learns about the Flood until Halo: CE
 

SajuukKhar

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Vivi22 said:
I'd hazard a guess that it has to do with the fact that every time they make a game for another company they seem to get saddled with impossibly tight deadlines, and in the case of a game like New Vegas, the engine with the shittiest quality I've ever seen. I'd be inclined to cut them a little slack on New Vegas if only because even Bethesda couldn't release games that were free from game breaking bugs at launch with that engine and they were the ones spending the most time working with and updating it.
I have heard that excuse before, and like all other excuses its bullshit.

Tons of Devs are forced into tight deadlines and still manage to make games that are playable and don't crash every 30 minutes, and aren't so unoptimized that its nearly impossible to play.

And Gamebryo doesn't excuse all their other games being equally as bad, if not worse, in terms of bugginess then Fallout:New Vegas. To this day I am unable to complete NWN2 because of how buggy it is.
Norrdicus said:
Wow, that's some bullshit

Not just regular type of bullshit. That's bullshit left on the front door that's stayed there for days because everybody ignored it. OLD BS.

The only reason you can even slightly justify that comment is because both gas are made with the same engine. A LOT OF SEQUELS AND SPIN-OFFS ARE MADE THAT WAY, IF YA DIDN'T KNOW.

New Vegas has far more content and replay value than FO3 does, I've timed it. First playthroughs of both games (where I picked Explorer perk at the last level-up and then finished the small bits of content I missed) lasted this long:

Fallout 3 GOTY: 70+ hours
Fallout New Vegas GOTY: 90+ hours (not even including the GRA challenges that upped it by another 2-5)

Plus the content that New Vegas has... is better. More speech and skill check options, weapons are far more balanced, killable NPCs, better dialog, non-linear main story, more interesting dungeons, the list goes on
Funny because it took me over 100hours to do everything in Fallout 3+DLC, and around 80ish to do everything in New vegas+DLC.

New Vegas's content was kinda crap actually, most buildings were really bland and generic, nothing stood out like the Dunwich building, or the Metro system, from Fallout 3. It all jump seemed kinda boring, and "here's yet another boring house"

For villains, Caesar, House, and Benny were boring as hell compared to President John Henry Eden.

New Vegas's DLC, expect old World Blues were all massive disappointments
-Dead Money was just plain crap
-Honest Hearts was short as hell. 2.5 hours? really Obsidian that's all you could make?
-Lonesome Road promised to be an epic confrontation with a man wit ha deep backstory and just turned out to be yet anther 'WAAAAA YOU BROKE MY HOME I HATE YOU" crybabby.

At Least Fallout 3'
-The Pitt
-Broken Steel
-Point lookout
Were fun, hell I would rather play Mothership ZETA then Honest Hearts or Dead Money because of how bad HH and DM were.

Also if you consider a game with the design philosophy of "lets enable the character to get out of EVERY SINGLE consequence for their actions using an arbitrary speech check" to be good game design.. .well... that's crazy.
 

Lugbzurg

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Oh, I can name two right off the bat. Banjo-Kazooie: Nuts & Bolts, along with Sonic Generations. Why?

Because, they are just overloaded with paradoxes, plotholes, and inconsistencies. Not to mention the fact that they couldn't even get their own formulas right.

Banjo-Kazooie: Nuts & Bolts has the characters look all box-like. They were far smoother in all the earlier titles. Spiral Mountain is a different shape, size, and the colors are different. Not to mention that Gruntilda's Lair is practically redesigned. The events of Banjo-Kazooie: Grunty's Revenge, Banjo-Pilot, and even any possible Banjo-Threeie are completely disregarded. The 4th wall is broken constantly; way more than the older games ever did, with far less subtlety, and in a much more annoying way. Everything is all patched and screwed in, as if real plants, clouds, and the like no longer exist. Kazooie herself is designed differently, even aside from the whole Minecraft/Lego makeover. The minjos now hardly look like jinjos. Klungo looks quite different, namely because both his eyes look exac the same, now. Humba-Wumba looks much younger, despite the fact that the game takes place eight years after Banjo-Tooie. Gameplaywise, it could have been done much better. Especially, if it didn't have the Banjo-Kazooie IP slapped onto it. Plus, it's even more empty than Fallout 3. I doubt that was supposed to happen.

Sonic Generations completely spits on Sonic's 20 years of history left and right at every chance it gets. There are three important aspects that caused the Sonic formula to exist. They are #1: Platforming, #2: Exploration, and #3: Speed. Speed is only the third most important thing, yet both Classic and Modern Sonic go with gameplay solely focused on this, with very little regard to any actual, let alone clever, platforming, and virtually no regard for any form of exploration. The levels are extremely claustrophobic, feeling like I'm playing a Crazy Taxi spinoff about trains. Also, there is no regard for physics in this game. What made the Sonic games so special in the first place was how they applied physics. Now, it's just "Hold Boost to Win" for Modern Sonic and "Hold Right" for Classic Sonic... who doesn't even look like Classic Sonic, by the way. He was much sharper and cooler. It isn't quite as bad as it was in Sonic Unleashed (when Kratos was the conductor), but it's still really bad; encouraging the player to interact with the game as little as possible. But enough about why Sonic Generations plays bad. Let's talk about what I found in the game's story, shall we?

Skipping the dozen-or-so major stupid errors from the "Sonic's birthday ruined by the Time Eater" scene, since it doesn't have anything to do with Sonic's 20 years of history, Sonic and Tails do not recognize Green Hill, despite the fact that they've been there over and over and over again in several games for the past 20 years. Even Sonic wouldn't just forget his first grand adventure! Classic Sonic shows up through unexplained means, with Classic Tails a little later through even more unexplained means, and here's the thing. Classic Tails can talk. Classic Robotnik (who shows up later) can talk. Classic Sonic doesn't speak in this game, because these talentless hacks of writers think that he couldn't, since he supposedly never spoke back in those days. The truth is Sonic did speak back in those days, way before Sonic Adventure. Before Sonic 3, even. Most of the bosses create paradoxes by their very presence. Metal Sonic, not so much. Except that his attacks weren't that major back in Sonic CD. The Death Egg Robo makes no sense. There is no room in time for that battle to take place even before or after it was fought in Sonic 2. And why couldn't they let us see Classic Robotnik? We could certainly hear him, but they kept him away from view. in the battle against Shadow the Hedgehog, there's this random purple asteroid attack that Sonic gets for no reason whatsoever. Plus, the moon is yellow for unexplained reasons and, more importantly, not blown in half. Perfect Chaos is completely redesigned and can somehow levitate stuff. Silver is suddenly extremely fast and can keep himself floating for extended periods of time, as well as levitate himself with glowing. Plus, there's no way he could be fought in Crisis City, as the first time he was there, we saw him leave just as he'd heard of Sonic. The second time he was there, he had already found out Sonic was innocent. No room in time for this fight. If it was in Soleana, it might have been different. Then, there's the Egg Dragoon. Turns out that Modern Eggman in the Egg Dragoon is the "current" Eggman for Sonic Generations, as he jumps straight from there to the Time Eater with his past counterpart. But, wait... Doesn't this completely negate the entirety of Sonic Colors? It does indeed mention an event that took place immediately after that game. But, because of "Modern Eggman's" placement in time, Sonic Generations completely disregards the events of Sonic Colors. There are other things too, like how the only reference to any past games outside of levels is one to Sonic Colors, when Sonic mentions rescuing aliens for an interstellar amusement park. Oh, sure, he seems like he's also referencing Sonic and the Secret Rings in the same sentence, until you realize that he didn't save any genies, there was only one genie, and only one book. It's like the writers felt the only game worth referencing to was the other one that they wrote for. Classic Tails also asks Modern Tails where Sonic keeps all his rings, and Modern Tails doesn't have the answer. This is total crap when you realize that Tails has been playable; collecting rings since his introduction in Sonic 2. Then, of course, there's the point where Classic Robotnik mentions himself that "No one calls me [Robotnik], anymore." He's obviously before Sonic Adventure, and he was still being referred to as "Robotnik" then. So, what's he talking about?

Sure, there's plenty of other things wrong with the story/events/logic, like how Green Hill needs only one Sonic to restore it, while all the other stages need both, some of Sonic's "friends" trying to keep him from getting the boss keys, Sonic and Sonic running through the colored parts of the levels, when its the white areas that need to be restored, Eggman "needing" Robotnik's help to make a time machine when the only way he could even get to Robotnik in the first place was to build a time machine right from the get-go, the Shadow and Silver from the past that were just trying to kill Sonic are suddenly cheering him on by the end for no reason, an E123-Omega sign in Speed Highway (game from 1999 advertizing a character who didn't exist until 2003/2004, depending on your region), Sky Sanctuary being overloaded with plants for some reason, Classic Sonic can somehow take out enemies from Sonic Heroes and Sonic Next-Gen in one hit when Sonic needed to deliver multiple hits to enemies in the games those levels came from, springboards are marked by Sonic instead of by Era, animals don't come out of the badniks in the Genesis Era, Classic Tails shows up out of nowhere, Modern and Classic Sonic mimmick each other's exact movements the first time they see each other so that they think they're each looking at a mirror, random portals help out everyone out at the end, The Time eater sends Sonic to the one place he can save the world instead of locking him in time, Classic Tails acts nothing like the "Way past Cool" way we knew him so that he can be the "uncool" version of Sonic, pretty much everyone is completely out-of-character in this game, Modern Sonic and Modern Tails only express their thoughts on the first two levels, Classic Tails attempts to pull of an air boost (which not only makes the modern noise instead of a Genesis sound, but also causes a bootstrap paradox), Modern Sonic can't run (or even ski) across water without boosting, Classic Super Sonic does not have green eyes, Classic Robotnik breaks the fourth wall at the end, The Time Eater suddenly gets four arms for no reason and gets a redesign at the end for no reason AND keeps twitching for no reason. Also, the most obviously-grievous error in this game's story... Why don't Modern Sonic, Modern Tails, and Modern Eggman remember ANY of this!?

This game was an absolute mess. In fact, I actually found it to be worse than Sonic's 15th Anniversary title. And we know how much that is pretty much universally-despised. At least that game had some degree of effort and didn't crap all over its own past.

TKretts3 said:
Metroid: Other M.
It took the character of Samus and completely destroyed her. The Samus in that game is nothing like the Samus of games prior, or further in the Metroid timeline.

Also, to anyone who says that Shattered Memories isn't canon... Well, it's not. At least, it's not in the main canon. The game itself even shows that Shattered Memories is a single entry in it's own unique and different canon/universe.
Let's not forget how she has a mental breakdown over the presence of Ridley. Even though she's already fought him at least three times with no problem at all. And how she just decides to keep her weapons and all other devices switched off, because some stranger she has no reason to respect told her to do so. Oh, and that mysterious traitor guy who the game kind of totally forgot about.

I can think of other franchises that seem to be pulling themselves away from the actual cannon without actually saying so, such as the new Jak and Daxter game: "The Lost Frontier". Dark Daxter is a complete and total impossibility. Then, there's the Spyro series. Yes, I know A New Beginning is a reboot. But Skylanders establishes itself as cannon to the Legend trilogy, and that just isn't possible. I could also say "Frogger", but I'm not sure that really counts. I'm under the assumption that there are many Froggers, much like there are multiple Links and Megamans.
 

hazabaza1

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SajuukKhar said:
Don't really want to get involved in this argument, but I just want to jump in and say that Metacritic is in fact bullshit mainly because it uses arbitrary ?/10 scoring system for both official reviews (who are often very biased/bribed) and for users who have often shown themselves to be whiny little retards.
That is all.

Lugbzurg said:
Are you really complaining about the story in a Sonic game?
Really?
 

Lugbzurg

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hazabaza1 said:
Lugbzurg said:
Are you really complaining about the story in a Sonic game?
Really?
Yes. Have you played the older Sonic games? They had some mighty grand tales to tell. After Sonic Riders, whatever writers they got just didn't seem to care. Even regardless of that fact, Sonic Generations can't even get the most basic concepts right. Story or otherwise.
 

hazabaza1

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Lugbzurg said:
hazabaza1 said:
Lugbzurg said:
Are you really complaining about the story in a Sonic game?
Really?
Yes. Have you played the older Sonic games? They had some mighty grand tales to tell. After Sonic Riders, whatever writers they got just didn't seem to care. Even regardless of that fact, Sonic Generations can't even get the most basic concepts right. Story or otherwise.
I played from the original up to Adventure 2 (excluding spinoffs) and didn't play any others until Generations.
Now, from what I remember, only Adventure 1+2 really had any story other than "go right and kill shit" and even so, while they were charming in a stupid kind of way I wasn't playing them for the story.
 

Vivi22

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SajuukKhar said:
I have heard that excuse before, and like all other excuses its bullshit.

Tons of Devs are forced into tight deadlines and still manage to make games that are playable and don't crash every 30 minutes, and aren't so unoptimized that its nearly impossible to play.

And Gamebryo doesn't excuse all their other games being equally as bad, if not worse, in terms of bugginess then Fallout:New Vegas. To this day I am unable to complete NWN2 because of how buggy it is.
I see, so you somehow know how tight their deadlines were? Or how much support they got from the original developers to learn and utilize the technology? Or perhaps you know that they didn't identify bugs in testing which they needed more time to fix which the publisher didn't give them the time or money to properly complete.

Give me a break. They did a massive overhaul of the Aurora engine for NWN2. Who's to say how much time the publisher gave them for testing. Production schedules at a lot of game developers run into snags and hiccups which require more time to fix, and believe it or not, a lot of publishers never give them that time. And KOTOR 2 they basically made in a year. I've seen a lot more companies on a tight deadline fail to produce games half as good as New Vegas as I have those that succeed. I'm not going to quibble about a few launch day bugs when the game itself is that good, particularly when they're swiftly patched, especially when bigger developers like Bethesda have been as bad, if not worse at times yet seem to get a free pass from the community despite their games being less interesting.
 

SajuukKhar

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Vivi22 said:
I see, so you somehow know how tight their deadlines were? Or how much support they got from the original developers to learn and utilize the technology? Or perhaps you know that they didn't identify bugs in testing which they needed more time to fix which the publisher didn't give them the time or money to properly complete.

Give me a break. They did a massive overhaul of the Aurora engine for NWN2. Who's to say how much time the publisher gave them for testing. Production schedules at a lot of game developers run into snags and hiccups which require more time to fix, and believe it or not, a lot of publishers never give them that time. And KOTOR 2 they basically made in a year. I've seen a lot more companies on a tight deadline fail to produce games half as good as New Vegas as I have those that succeed. I'm not going to quibble about a few launch day bugs when the game itself is that good, particularly when they're swiftly patched, especially when bigger developers like Bethesda have been as bad, if not worse at times yet seem to get a free pass from the community despite their games being less interesting.
That doesn't excuse the fact that after constantly not been given "enough time" on past games, they should realize that their next one won't be different. They should know full well by now that they are the company that gets handed quick-turnout, money-grab, sequels and yet they still try to make games that go beyond what they can realistically finish, or even half-finish, and in turn the games end up being total shit.

While being rushed is part of the problem, the biggest cause of their games problems stem form the fact that Obsidian is apparently oblivious to their own situation and surroundings. Trying to jam as many half-finished things into a game as you can, because you "ran out of time", when you could have made a game with less, more polished things, is only the fault of the developer.

Ambition is meaningless unless it is tempered by realistic goals, which is something Obsidian can't set to save their lives.

Obsidian's problems are of their own doing, and no amount finger pointing at the publisher and yelling "THEY DIDN'T GIVE THEM ENOUGH TIME" has never, and will never, remove the fact that Obsidian should know they wont wont be given time, because they never are, and instead of trying to make 50,000,000 things that are half finished and suck, thus bringing down the game in its entirety, thay should make significantly less things, and spend what little time they do have polishing those things, thus making those things, and the game overall, better.

I would much rather play game that has a 10th of the content as Obsidian's games, but have the content actually work, then have a game with a billion things to do, and none of it work. Skyrim is better then Fallout: New Vegas, despite that fact that Skyrim has worse writing and characters, because you can actually experience the characters, and writing.

Obsidian's writing, while good, is totally meaningless because their games simply don't work, and never get fixed. Being a good writer means nothing if you cant actually make a medium or people to experience that writing, and Obsidian has shown time and time again, that they can't. Obsidian's writing is like a book that never gets published, it could be the best book ever written but it doesn't matter, nor is it good, because 99% of the people will never get to experience it.

The ultimate summary of Obsidian's games is "it has good writing, if only we could actually see it".