Games that you mentally declare non-canon.

ThePenguinKnight

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Silent Hill Shattered Memories, although it IS a spin-off so I guess it's automatically not canon.
Silent Hill Origins seems more like a "What If?" scenario turned game but it's still enjoyable.
Silent Hill Book Of Memories is everything Silent Hill would be if it were done ass backwards.

Now on the other hand

Silent Hill 4 is probably my favorite despite it not even taking place in Silent Hill.
 

BaronIveagh

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Wow, I just got a warning for listing my games I consider non-canon as I did not 'add discussion value to your posts'.
 

Lugbzurg

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hazabaza1 said:
Lugbzurg said:
hazabaza1 said:
Lugbzurg said:
Are you really complaining about the story in a Sonic game?
Really?
Yes. Have you played the older Sonic games? They had some mighty grand tales to tell. After Sonic Riders, whatever writers they got just didn't seem to care. Even regardless of that fact, Sonic Generations can't even get the most basic concepts right. Story or otherwise.
I played from the original up to Adventure 2 (excluding spinoffs) and didn't play any others until Generations.
Now, from what I remember, only Adventure 1+2 really had any story other than "go right and kill shit" and even so, while they were charming in a stupid kind of way I wasn't playing them for the story.
Excuse me...?
http://www.youtube.com/watch?v=173kQcnBqYs
http://www.youtube.com/watch?v=1k_Z5Oe2qoI
http://www.youtube.com/watch?v=ml7u51l2CBU
http://www.youtube.com/watch?v=PH54K2dM3yU
http://www.youtube.com/watch?v=btcDr1jrOdI&feature=plcp

Pay closer attention. The classics were loaded with a lot more story than most people give them credit for. Just because there weren't several dialogue-heavy cutscenes strewn throughout them, does not mean they were devoid of any story. They were just told with more subtlety, somewhat like that of Half-Life. Sonic 3 & Knuckles is certainly an excellent example. It ties the events of the first two games together and brings in more complications. It even has a plot twist and everything! If you're going to tell a story, tell it well. It's not hard to make a simple story like they're doing and do it without crapping on itself.
 

Aesir23

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I would have to say Devil May Cry 2, there was very little in that game that actually went right.
 

hazabaza1

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Lugbzurg said:
hazabaza1 said:
Lugbzurg said:
hazabaza1 said:
Lugbzurg said:
Are you really complaining about the story in a Sonic game?
Really?
Yes. Have you played the older Sonic games? They had some mighty grand tales to tell. After Sonic Riders, whatever writers they got just didn't seem to care. Even regardless of that fact, Sonic Generations can't even get the most basic concepts right. Story or otherwise.
I played from the original up to Adventure 2 (excluding spinoffs) and didn't play any others until Generations.
Now, from what I remember, only Adventure 1+2 really had any story other than "go right and kill shit" and even so, while they were charming in a stupid kind of way I wasn't playing them for the story.
Excuse me...?
http://www.youtube.com/watch?v=173kQcnBqYs
http://www.youtube.com/watch?v=1k_Z5Oe2qoI
http://www.youtube.com/watch?v=ml7u51l2CBU
http://www.youtube.com/watch?v=PH54K2dM3yU
http://www.youtube.com/watch?v=btcDr1jrOdI&feature=plcp

Pay closer attention. The classics were loaded with a lot more story than most people give them credit for. Just because there weren't several dialogue-heavy cutscenes strewn throughout them, does not mean they were devoid of any story. They were just told with more subtlety, somewhat like that of Half-Life. Sonic 3 & Knuckles is certainly an excellent example. It ties the events of the first two games together and brings in more complications. It even has a plot twist and everything! If you're going to tell a story, tell it well. It's not hard to make a simple story like they're doing and do it without crapping on itself.
Yeah, I'm not gonna watch a bunch of videos with really bad audio quality in order to understand how the original Sonic games excelled in their storytelling or whatever. You able to sum it up quickly?
 

Lugbzurg

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hazabaza1 said:
Lugbzurg said:
hazabaza1 said:
Lugbzurg said:
hazabaza1 said:
Lugbzurg said:
Are you really complaining about the story in a Sonic game?
Really?
Yes. Have you played the older Sonic games? They had some mighty grand tales to tell. After Sonic Riders, whatever writers they got just didn't seem to care. Even regardless of that fact, Sonic Generations can't even get the most basic concepts right. Story or otherwise.
I played from the original up to Adventure 2 (excluding spinoffs) and didn't play any others until Generations.
Now, from what I remember, only Adventure 1+2 really had any story other than "go right and kill shit" and even so, while they were charming in a stupid kind of way I wasn't playing them for the story.
Excuse me...?
http://www.youtube.com/watch?v=173kQcnBqYs
http://www.youtube.com/watch?v=1k_Z5Oe2qoI
http://www.youtube.com/watch?v=ml7u51l2CBU
http://www.youtube.com/watch?v=PH54K2dM3yU
http://www.youtube.com/watch?v=btcDr1jrOdI&feature=plcp

Pay closer attention. The classics were loaded with a lot more story than most people give them credit for. Just because there weren't several dialogue-heavy cutscenes strewn throughout them, does not mean they were devoid of any story. They were just told with more subtlety, somewhat like that of Half-Life. Sonic 3 & Knuckles is certainly an excellent example. It ties the events of the first two games together and brings in more complications. It even has a plot twist and everything! If you're going to tell a story, tell it well. It's not hard to make a simple story like they're doing and do it without crapping on itself.
Yeah, I'm not gonna watch a bunch of videos with really bad audio quality in order to understand how the original Sonic games excelled in their storytelling or whatever. You able to sum it up quickly?
Early on in life, Sonic the Hedgehog lived peacefully on South Island, surrounded by various animals. All was good, up until Dr. Robotnik came in, using the animals as living batteries to power his robots. With his army, he began constructing various bases of operation. But, then, Sonic intervened. It was Nature vs. Mechanics. He challenged Robotnik, and ended up putting his plans on hold, crushing the core and foundation of his plans. Robotnik needed a new strategy. Rather than keeping all of his bases on the land, he had to find somewhere he could be certain the hedgehog could never reach him: Space. So, he stopped constructing his headquarters on Mobius, and began construction of the Death Egg. It was around this point that Sonic met Tails, who was ridiculed for his supposed deformity and overall nerdiness. But when the kid met Sonic, his whole life changed. The two journeyed out to adventure when they caught wind of Robotnik starting up his schemes once more. After they had passed the Metropolis, they went off to pursuit Robotnik's airship, the Wing Fortress. But the Tornado was shot down, leaving Tails behind, and Sonic to face Robotnik alone. Upon further travel of the fortress, Sonic came across a rocket, presumably carrying cargo of some kind, and latched on, taking him to Robotnik's new primary headquarters: The Death Egg. Robotnik had outsmarted himself. Sonic had used old Egghead's own tech to reach him. Upon entering, Sonic saw Robotnik's latest project. He wasn't just satisfied with engineering robots out of animals, he was also working on a mechanical doppelganger for Sonic, as well! While the prototype was still imperfect, he was quite a start. (And we'd see this progression taken further in games like Sonic CD) Another showdown had begun. Despite Robotnik's best efforts, Sonic had still managed to reach him. And once more, his primary headquarters was crushed by the meddlesome hedgehog. Meanwhile, ever since Tails' plane had crashed from the "Sky Chase" incident, he had been trying to make repairs on it as best he could. He took off, trying to find where he had left Sonic, only to see him falling from the sky. Robotnik was down, his Death Egg destroyed, and Sonic had made it out just before the explosion. Tails managed to catch him before his fall had gone too far. But it was right after this when things got really complicated. Robotnik still had another trick. He escaped the fallen Death Egg, and made his way to Angel Island with the intention of taking away its famed "Master Emerald". This emerald was the source of the chaos emeralds' power. It could also keep Angel Island floating in the sky. However, he could not unsecure it from its place just yet. Using his obstacle as an oportunity, he to took the chance to falsely-inform Knuckles, the guardian of the Master Emerald that a fast blue hedgehog would be coming to take away the emerald in the near future. Mentioning that he'd had a few run-ins with this hedgehog, taking the chaos emeralds away from him, and was no longer satisfied with those, but wanted the Master Emerald as well; their source of power! Infuriated with this, and finding no reason at the time to disbelieve him, Knuckles fell for every word that Robotnik had said, and vowed to keep the emerald safe, and punish its attempting captor. Meanwhile, Sonic and Tails, still in the Tornado, caught sight of Angel Island falling from the sky, and landing into the sea. Curious as to what in the world was just going on, the two headed for the island to check it out. It was at that moment, when Knuckles caught sight of them, and gave a mighty blow, knocking the emeralds out of Sonic's possession. Before he could come to his senses, Knuckles had already taken the chaos emeralds and fled the scene. It didn't take Sonic long to figure out the situation they were in, when he saw Egghead's badniks, still powered with little woodland creatures. Robotnik's stench was all over this entire situation. Indeed, one larger robot came to burn a large portion of the island to the ground. (Something that would enrage the guardian all the more, further strengthening his rage towards the hedgehog all time more, as he'd surely place the blame on him.) So, they had to get the emeralds back... again, stop Robotnik once more, and try to reason with this guy as to what was actually happening. Throughout their journey, Knuckles continued to obscure their progress at every chance he got, as he tried to figure out where the master emerald might be hidden. And at least these two thieves (so he thought) didn't have the Super Emeralds in their grasp. Indeed, shortly after Sonic and Tails had reached Mushroom Hill, they came across Knuckles, who was quietly leaving, with great caution, a secret chamber. Curious as to what he might be hiding, the duo dropped down when he was out of sight and took a look at what he was hiding. And, boy, was he hiding something. As they stepped through the flashy portal he had kept hidden away, they found themselves in a hidden palace chamber, which took hold of their seven chaos emeralds and transformed them into super emeralds. But they still needed power. So, as they located more and more of these super ring portals, they were able to power the super emeralds one at a time. Meanwhile, Robotnik had the Master Emerald safely secured away, rebooting his fallen Death Egg. In fact, you can even see it slowly starting to rise in zones like Lave Reef, Hidden Palace, and Sky Sanctuary. By the time Sonic and Tails had reached the hidden palace without the aid of the super rings, Knuckles had caught them. The fast blue hedgehog was indeed heading straight for the Master Emerald's chamber, just as that doctor said he would. Knuckles wasn't going to let this pass. So, he took the rather baffled hedgehog on. In the midst of their fighting, something was afoot in the Master Emerald's chamber. As Knuckles went to see what was happening, he- What was this!? The very man who had warned him that Sonic would steal the Master Emerald was stealing it himself! He'd been taken for a fool! Knuckles made a valiant effort to return the emerald before it would be taken out of his grasp. But a few quick shocks from the Egg-O-Matic ripped away this possibility from him. Knuckles then pulled himself to another secret chamber, and motioned for Sonic and Tails to follow. They hitched a ride to the Sky Sanctuary. But Knuckles was too drained from both the fight (which Sonic was used to by this point), and was sapped by Eggman's contraption. And so, the very two people he had been pursuing this entire time were all he had left. The Master Emerald that he had dedicated his life to protect... it was all in their hands at this point. He was left with no choice but to leave it to them. Eventually, the two came across further progression on Robotnik's "Sonic Doppelganger" project that Sonic had caught his first glimpse of during his first encounter with the Death Egg. This prototype was larger and more elite. But he was still able to take the thing down, crumbling a large portion of the sanctuary in the process. With one final effort, Sonic and Tails made their way up a crumbling tower, where they found themselves on the new-and-improved Death Egg. Everything was fully functional. It was far more powerful, and Dr. Robotnik had the famed Master Emerald in his grasp. He used a cutting edge mecha powered by the emerald to take Sonic out. But, in the end, Sonic still managed to reduce it to scrap. Just like the rest. Sonic had believed that the emerald was finally available for him to return to its guardian. However, the old doc wasn't out just yet. he dropped off the emerald in a small ship, making his escape, as Sonic used his own emeralds to take off after him alone once more. Dodging Robotnik's traps and oncoming meteorites, Sonic managed to take down the miniship's armour with its own firepower, uncovering one final layer and Robotnik's last ditch effort to make it out of there. It was certainly the fastest machine yet, bit it could still not undo Sonic, who obliterated his last mecha, and snatched the Master Emerald right back, returning it to its rightful place and restoring Angel Island.

THE END. As you can see, the Sonic games on the Genesis have loads of story. And that's just the original trilogy. Sonic CD goes to add still more complications. The plot can't be summed up very quickly, because the tale is just so rich and more complex than most people actually realize. And you said the Genesis games had no story...
 

Troublesome Lagomorph

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There are only two Deus Ex games out there...
One Dragon Age.
Three Spyro.
There was never a Prince of Persia reboot, and the series ended with The Two Thrones.
 

Jamous

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I just don't do that really. Sorry; the people who make it decide the canon. Surely that's why it's canon? I mean, we all have our own head-canons and fanfics, but really I accept it all as canon; I just wish it were otherwise. For example the fourth Harry Potter game. Not in the same series as the first three. It just completely destroyed the mechanics entirely. Ugh. The first three were excellent games (shut up I was a kid) and then the bloody Goblet of Fire came along and ruined it for everyone. Apparently the Order of The Phoenix game is more of a return to form. I really must look into that...
 

Lugbzurg

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Jamous said:
I just don't do that really. Sorry; the people who make it decide the canon. Surely that's why it's canon? I mean, we all have our own head-canons and fanfics, but really I accept it all as canon; I just wish it were otherwise. For example the fourth Harry Potter game. Not in the same series as the first three. It just completely destroyed the mechanics entirely. Ugh. The first three were excellent games (shut up I was a kid) and then the bloody Goblet of Fire came along and ruined it for everyone. Apparently the Order of The Phoenix game is more of a return to form. I really must look into that...
Whatever they say, it automatically loses all credibility when they begin throwing paradoxes, plotholes, and inconstancy into the mix. By then, it's impossible for it to be cannon. This doesn't come from the game being bad, it comes from the game not matching what was previously established as solid truth about the game's universe.
 

MiriaJiyuu

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Lunar Templar said:
Other M, gotta be Other M. for lots of reasons
Your reason can be summed up as it exists, at least that's my reason for ignoring it, everything about that game was just wrong on so many levels.
 

Atmos Duality

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I would say Suikoden 4...but it was just bad GAMEPLAY and not necessarily a bad story.


Arqus_Zed said:
Garrett said:
Everything in Final Fantasy VII universe except for Final Fantasy VII. That extends to all media, not only games (ok, Last Order was passable but that's the only exception).
Really? I can understand Dirge of Cerberus and Advent Children (though the action was still enjoyable), but even Crisis Core? I always thought it was one of the better "prequel" games. (And it probably had the smallest amount of plot holes and distrubring/weird stuff going on of all the games in the FF VII Compilation - including the original FF VII)
Well, Garret has my picks right out of the gate, and you bring up a legitimate point.
Crisis Core is...the Two-Face of FF7.
Half of it is pure, noble and good. The other half is nefarious, dastardly and up to no good.

+Good Crisis Core is the story of Zack, Aeris, Angeal and the tragedy therein. Well told.

-Bad Crisis Core is all the goofy contrived bullshit dealing with Gackt Genesis and Generic Mad Doctor #2 (Hollander. He was so useless and forgettable I had to look that up).

And the thin line that dives them down the middle is the gameplay.
Good ideas...great in fact. But poor execution. It could be a very good game if it were NOT on the PSP (needs more controls for better depth, ironically).
 

Lunar Templar

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MiriaJiyuu said:
Lunar Templar said:
Other M, gotta be Other M. for lots of reasons
Your reason can be summed up as it exists, at least that's my reason for ignoring it, everything about that game was just wrong on so many levels.
i acknowledge it exists, sole to point at it and go "see?!?!? that!!! THAT IS HOW YOU FUCK UP A FRANCHISE!!"

other wise, i agree
 
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Lunar Templar said:
MiriaJiyuu said:
Lunar Templar said:
Other M, gotta be Other M. for lots of reasons
Your reason can be summed up as it exists, at least that's my reason for ignoring it, everything about that game was just wrong on so many levels.
i acknowledge it exists, sole to point at it and go "see?!?!? that!!! THAT IS HOW YOU FUCK UP A FRANCHISE!!"

other wise, i agree
I agree it exists for the same reason. I just consider it non-canon. Non-canon=/=doesn't exist. It just means it doesn't fit with the canon established by the other games.
 

jackinmydaniels

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MGS2, because Raiden is a girly man and Snake is not.

And Mass Effect 3, everything from the crucible onward, as far as I'm concerned Shephard's just lying in a pile of rubble dead and tripping balls, because that would literally be a better ending to the series.

Edit: Oh, and Metroid other M, not only did they take one of the best female characters in gaming and turn her into an ineffectual, useless, blubbering, whiny, mentally dead, baby machine, it also controlled like shit, even by wii standards.
 

TheAIOverlord

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Daveman said:
All prince of persia games after the sands of time.

Also all New Vegas DLC except the honest hearts one because frankly the burned man is awesome.

Not saying I don't absolutely love those games I've excluded, I just prefer to consider them non-canon.
Why do you consider the New Vegas DLC non-canon? None of it contradicts anything in New Vegas or in the rest of the Fallout universe.
 

Vhite

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Arcania - Gothic 4. Its not Gothic game. 3rd one was kinda hated but after patches its a good game that I adore but I will NEVER play Arcania.