Games that you've lost momentum with (stopped playing)

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ThePurpleStuff

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Skyrim, somehow, unless I purposely handicap myself by wearing the crappiest gear possible, I just end up so powerful that I just lose interest in questing. I waste hours of my life downloading, installing the game, finding and then installing mods, but the game itself is so horribly balanced. I run around stealing everything I can and see how much I can grab with a person in the same room before they see me. I don't care about the story since the story is so hard to follow and stupid anyway. I stop playing and uninstall to free my hard drive space at the same point every time.
 

Dalisclock

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-Arcanum. I've tried to go through this game a couple times and I've never made it farther then Turant. The first couple times I ran up against a wall with difficultly and now I got to the first big city and just kind of stopped caring. It's sad because I've heard it gets really good. It's just the first town is kind of a pain in the ass to deal with and if you don't build your character right then it feels like getting past those three jerks guarding the bridge is nearly impossible.

-Dragon Age: Origins. I want to like this game and again, I've restarted it a couple times. The problem is I've never made it farther then halfway through the game, had to put it down for nearly a year and now I feel like I need to restart if I play it again because I don't remember half of what happened.
 

Headdrivehardscrew

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I usually finish/plat everything I touch just for the heck of it.

One game I just couldn't stand to see anymore or spend even one more second with was the last one from David Cage. The one with the girl and the... thing. And the Indians. And the dinner preparation. And the submarine. And all that other crazy shit.

I loved Heavy Rain. I still do. That other one... not so much. Dang, I almost remembered its title. I hear that if you say its name three times, David Cage will come and brutally end you with his Zweihaender of Confusion. Might have been a dream, though.

 

SmallHatLogan

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Zelda Twilight Princess. There's was nothing I really disliked about it I just didn't feel like playing it for a few days. Then a few days turned into a few weeks and eventually it reached a point where I had no idea what was going on or what I was doing. If I do play it I'd have to go from the beginning and I'm not in the mood for doing that any time soon.

I've tried to get into Dragon's Dogma a few times but I always end up losing interest around the 6-7 hour mark. It feels like a game that I should like but something about it just isn't clicking with me.

Xenoblade Chronicles 3D I put a good 30 hours into but over time my enthusiasm for the things I liked about it waned and all I could see was the bad stuff. I won't be revisiting that one.

I've played a couple of the gen 6 Pokemon games but I just lost steam somewhere along the way. With Pokemon I'll get into it for a while then get burnt out and have to take a couple of years off it. I think that's where I'm at now.
 

Creator002

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For me, it was Dragon Age Inquisition. I only just recently completed it for the first time and I bought it in 2014.
To contrast, in that time, I've completed the Mass Effect trilogy 3 times.
 

Jute88

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I'll join in and give my vote to Valkyrie Chronicles as well (frak the princess). Also, the characters and story were getting on my nerves.

Metroid Prime 3: Corruption. I just never became comfortable with controls. I managed to beat the Ice Boss. After that I just couldn't force myself to go on.

Eternal Darkness. Nothing frustrating really happened during gameplay, I just lost interest during the modern day soldier's story. I do want to finish it someday though!
 

Canadamus Prime

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Mario & Luigi: Paper Jam. The combat was just too tedious esp. when you got into some of the boss fights which featured sections of running away from the boss and either dodging it or throwing Paper Mario at it as a boomerang. Those wouldn't be so bad except that one fuck up and you're pretty much screwed.
 

Soul of Cinder

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Assassins Creed: Black Flag because after it became Feels Creed I stopped caring.
Skyrim (Ps3) because after playing Witcher 3 and Dragon Age I couldnt bring myself to continue, mainly becauseof the AI and Ctrl+v characters plus the combat.
Diablo 3 because it?s boring.

I intent to go back to Mass Effect 2 and Salt and Sanctuary at some point, but for now they are just on hold until im done with witcher 3 and Hyper Light Drifter.
 

Stewie Plisken

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Castlevania: Lords of Shadow. Gameplay's boring. More recently, Shadow of Mordor. I did eventually power through it, but it took me a long while to muster up the courage. Good game, don't get me wrong, but I got exhausted from the open-world stuff and the story was just kind of shit. The Elder Scrolls; all of them. They're fun to just mess around with some mods for a few hours and then just put them away.

Also, every single MMORPG in existence. I have played too many and I have never hit endgame in any of them (except the super-hero ones).

EDIT: Oh yeah, someone mentioned Inquisition; definitely. I mean, I finished the story, but I couldn't uninstall it fast enough once the credits rolled. About half the content went to waste.

Though I guess I did cover MMORPGs already.
 
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I usually don't like putting down games. When I buy a game I try my hardest to finish it. There are still a few games that I just dropped for one reason or another though.
Lets see...

Far Cry 4: I loved the gameplay to death and I liked the story well enough. Unfortunately I got the endings spoiled for me and realized that both of your main quest givers were total fucking insane assholes that make the country shittier in their own ways. I was maybe 50% to 75% done with the main story and I had done almost all of the hunting and other little quests, so I put the game down because it had nothing fun left to offer me. I'd pick the game up again and shell out money for a "join Pagan Min and shoot some guns" DLC in a heartbeat though. I definitely liked him a lot more than that backwards dude and psycho chick that give you quests.

Destiny: I got it for free when I bought my ps4, but didn't actually start to play it until the first piece of story DLC was out. I forget the name but it had to deal with Crota (Krota?) or something. I played with a few buddies and had some fun, mostly because we ripped on the game and I was usually drunk or tipsy when I played. We all got evry annoyed at the lack of variety in the... They weren't flashpoints, I forget what they were called but in them you ran through a gauntlet of enemies and then fought a big boss at the end. Anyway, there were few of those but precious little else to do in the game, especially if you wanted to grind gear. One time we fought the Archon Priest (or something) 4, maybe 5 times in a fucking row. Me and my buddies eventually hit the point where EXP doesn't give you levels anymore, but we could never find any fucking gear to give us more "light levels" or whatever. We played for one more month after that and only one of us got the gear needed to level up, so we just quit playing. I went back to playing Halo and Borderlands and had much more fun than I ever did with Destiny.

Dragon Age Inquisition: I bought this game day one of release. And. I. Hated. It. I put it down before I even got to Skyhold, I think. I found it boring, the combat was not to my liking, and I was just not invested in the story or characters at all. I tried to play it again earlier this year and I actually made great progress. I wasn't exactly having fun but I wasn't hating the game either, it was a good time sink, which I needed at the time. So I grinded, did secondary quests, main quests here and there, and did lots of dragon hunting. The dragon battles, at least early on, were the best part of the game, buuut they got pretty boring too after like the fifth or sixth dragon battle. I got more into the characters, like Josephine, Solas (especially Solas), and Cullen. I didn't really get into the other characters though. Iron Bull was okay, pretty fun, but my PC already filled his role and did it better. Cassandra was an important part of my team, but I found her character to be kind of abrasive and needlessly antagonistic. Varric was just not as fun as he was in 2. I hated Sera (might not be her name, she was the lesbian elf rogue with the annoying voice and immature outlook on literally everything). I never used Cole, I didn't dislike him but I wasn't a fan of him either.

I did everything I could up until the Winter Palace mission or whatever, including the Grey Warden story line, and then I just got way too bored. The main story was not gripping me, I didn't care about most of the characters, and the gameplay was just meh. Put it down for probably the last time at that point. I don't think I'll be picking it up again.


I think that might be it. I usually force myself to play through games I find boring or kinda bad just to make it worth the money I spent, but the games above just had one too many flaws for me to force myself to play to completion.
 

Laughing Man

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Quite a few games but the most notable one this year would be Witcher 3, not sure why I stopped but by the time I thought about coming back to it I had lost the thread of the story I was following and decided that I would just replay through again at some point in the late future.

Two games that I constantly play the hell out of then give up towards the end game are

KSP and Factorio both have serious late game issues that make the last part of the game quite a chore. KSP suffers (or suffered I haven't tried the new update yet which is meant to improve the issue I am about to describe) anyway it suffers from horrendous slow down, the thing is by the late game you are launching larger more complex rockets to go to further planets and do more involved and complex tasks. An early game rocket with 30 or so parts will achieve orbit in around 2 minutes, a late game rocket with 3 maybe 400 parts will take 5 times as long and it turns the entire late game in to an utter chore.

Factorio on the other hand suffers from a failure in the late game design, essentially all the late game techs require that you kill the hives of the creatures that live on the planet you have landed on. So if you want to run a peaceful game you can't complete the game, you have no option but to kill the creatures, even if you do go for this option you have to have the creature spawn rate at the highest value if you want enough of their hives to be able to effectively harvest the resource needed to complete the tech tree. Early versions of the game harvesting these was a chore, a case of setting up a beach head, taking out the hives closest to it and then moving forward a bit at a time, again a chore, new versions of the game give the player better tech that allows you to take a stab at the hives without establishing a beach head so it's less of a chore but the developers have said that they do not intend to include a peaceful mode, i.e you WILL have to kill the locals if you want to complete the game.... thank god the modding community exists, if only they would actually update the mods.
 

Luxion

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JohnnyDelRay said:
-Project CARS: I was a little too fired up for this game, and was severely disappointed. Next to other sims like DiRT: Rally and Assetto Corsa it just feels like garbage so I stopped playing after a few hours.
Yeah same here. The most fun I've gotten out of the game is seeing some money from the Kickstarter in my Paypal account every few months.
 

Dalisclock

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Laughing Man said:
Quite a few games but the most notable one this year would be Witcher 3, not sure why I stopped but by the time I thought about coming back to it I had lost the thread of the story I was following and decided that I would just replay through again at some point in the late future.

Two games that I constantly play the hell out of then give up towards the end game are

KSP and Factorio both have serious late game issues that make the last part of the game quite a chore.
Out of curioisity, how recently have you played KSP? Because I remember that some of the more recent patches(since 1.0 or 1.2) had reduced some of the loading times by quite a bit.

Also, interesting you should mention factorio because I've had my eye on it and the only reason I haven't picked it up yet is because it's still early access and I'm pretty wary about buying games in early access anymore. I still might pick it up but I'm waiting to see the verdict once it officially releases.
 

Veylon

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FortressCraft. It's practically an anti-exploration game. Technically, it's a minecraft clone but you are tied to a central hub by several different strings and cannot escape for any length of time. You have to gain energy (or DIE!) from the hub. You have to smelt and craft at the hub. Monsters come to attack the hub and you have to beat them off.

It's like if you started Minecraft with a furnace and crafting table already set down, were impossible to pick up, and you could only make more with blaze rods and they were eternally the target of flying creepers. Oh, and you would slowly freeze to death in the absence of your cheery furnace.

I get that the setting is that of a survival scenario and it certainly feels like one: do these tedious, dangerous tasks in the hopes of one day escaping this terrible situation.
 

Captain Chemosh

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Shadow of Mordor, got killed by one captain twice which gave him immunity to stealth and ranged attacks and then he started showing up everywhere I went to foil my attempts on the other captains.
Overlord 2, the vertical stone elevator climb, it's caused me to quit playing twice now.
 

Bob_McMillan

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Never finished Kingdoms of Amalur (even though I thought it was fun), Deus Ex: HR (I didn't enjoy it), Far Cry 3 (I had gotten all the upgrades, and lost interest in the story), Shadow Warrior (I got stuck in some place and was too lazy to get out of it), and Call of Duty World at War (I found it somehow less interesting than CoD 2).
 

Bob_McMillan

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Captain Chemosh said:
Shadow of Mordor, got killed by one captain twice which gave him immunity to stealth and ranged attacks and then he started showing up everywhere I went to foil my attempts on the other captains.
I can't decide if that's cool, or broken.
 

Neurotic Void Melody

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Skyrim. It doesn't help that I saw a friend complete it first. But I kinda got lost, didn't play it for half a year, then went back into it, noticed my confusing, intimidating quest log with no idea what the main goal was, said "fuck that!" And proceeded to devour the entire console then throw myself off a ten story building. Am starting to think that last part may have been a dream though.

Gone Home. A classic case of knowing the story before playing. It felt like watching Columbo on an especially dumb day after he started solvent abuse. I completed the rest of the game in my head, it was much quicker and I'm sure there were space dinosaurs too.

Murdered soul suspect. I have never been annoyed as much at one question until this game, that repeats that question for every. Fucking. Case. "What is the most relevant fact/clue?" They're all pretty fucking relevant, and what the hell do you even mean by relevant?? It seems to change with each damn case!! Lay out some bloody ground rules or a glossary or something!" Not bitter, just a little dumb and hate vaguely worded questions with even vaguer answers, especially when they judge you for not reading their particular way of thinking during each case's planning process. So much time wasting.
 

Laughing Man

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Out of curioisity, how recently have you played KSP? Because I remember that some of the more recent patches(since 1.0 or 1.2) had reduced some of the loading times by quite a bit.
Last version I tried was the prior to 1.1.3, it was the Beta of the new 64bit version of the game. My understanding was that this brought quite a few improvements to the late gate with the engine being much more able to cope with a high number of parts. Yes it did run better, but it still suffered from slow down caused by having a large number of parts on your craft.

Also, interesting you should mention factorio because I've had my eye on it and the only reason I haven't picked it up yet is because it's still early access and I'm pretty wary about buying games in early access anymore. I still might pick it up but I'm waiting to see the verdict once it officially releases.
It's a superb game, the devs update their site every Friday with progress, the Alphas and experimental Aplhas appear on a pretty regular basis and in the time I've played it I haven't encountered any really issues with the game. The only flaw as I mentioned is that the late game, in fact their are two flaws in the late game

1). The aformentioned late game tech requiring alien kills to complete.
2). The power production, almost everything in the game has several stages of development but the power production has 3 parts, all of them unlocked quite early in the game and none of them scale, they have no advanced or improved versions of the parts in the late game tech tree, they just don't scale with the increase in factory size, you end up with power production facilities that takes up huge areas and vast amounts of resource.

Of course the mod community has fixes for both these issues.
 

Dalisclock

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Laughing Man said:
Last version I tried was the prior to 1.1.3, it was the Beta of the new 64bit version of the game. My understanding was that this brought quite a few improvements to the late gate with the engine being much more able to cope with a high number of parts. Yes it did run better, but it still suffered from slow down caused by having a large number of parts on your craft.



It's a superb game, the devs update their site every Friday with progress, the Alphas and experimental Aplhas appear on a pretty regular basis and in the time I've played it I haven't encountered any really issues with the game. The only flaw as I mentioned is that the late game, in fact their are two flaws in the late game

1). The aformentioned late game tech requiring alien kills to complete.
2). The power production, almost everything in the game has several stages of development but the power production has 3 parts, all of them unlocked quite early in the game and none of them scale, they have no advanced or improved versions of the parts in the late game tech tree, they just don't scale with the increase in factory size, you end up with power production facilities that takes up huge areas and vast amounts of resource.

Of course the mod community has fixes for both these issues.
As far as I can tell, 1.1.3 isn't noticably faster and the 64-bit version handles large amounts of parts better(It also crashes a lot less for me).

My only big gripe with KSP, other then what you mentioned, is that if you use mods(and really, it feels like half the fun is in the mods), then each update has a tendency to make the mods act all screwy(so you hope the modders update their mods to compensate). It's even worse if by chance you're using mods that haven't updated in a while but their parts are still part of your craft.....

I'll pretty sure I'll end up grabbing factorio. Either on sale or when it hits full release.