Games that you've lost momentum with (stopped playing)

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Ironman126

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Divinity: Original Sin. I want to keep playing, but I made the mistake of allowing one character to have an AI personality and she's fucked up every single dialogue where I want to cooperate with NPCs. I'd restart, but I'm like 5 hours in and I cannot be bothered to do so. Which is a damn shame because I was enjoying the gameplay and world.

Also Darkest Dungeon. It's a fun game and I really dig the Lovecraftian atmosphere and plot, but there is so much grind in the game. Grind for days. Literally. Plus, some of the bosses have ludicrously powerful, uncounterable attacks and watching as the Sonorous Prophet or the Collector skullfucked my 2nd level party did not help me want to keep playing.
 

BrawlMan

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COMaestro said:
Samurai Warriors 4 - I enjoy the Warriors series of games. They are great for unwinding after a busy day, letting you hack and slash through hundreds of mooks in a 20 minute or so span of time. There are just so many factions in this particular game, though, that I have not managed to get through them all and moved on to other games. I do plan to go back to it though, maybe in little bursts between other games.
The irony is that I never was a big fan of Koei-Tecmo's (Koei before their partnership) Warrior series. I started with Hyrule Warriors (a non-Zelda fan a too) and it got me hooked. Then I got Dynasty Warriors 8 Xtreme Legends Complete Edition and ripped through most of it. I still have to finish Wei's, Shu's, & Lu Bu's "what-if" scenarios though. Samurai Warriors 4 was just amazing for me and a lot of fun. Within two weeks, I've already gotten through all of the game's campagins. the only thing left is to finish Chronicle mode, which I am in the middle of now. I got it for twenty dollars used.

I think SW4 is the best KT has so far has to offer in terms of their genre. SW4 may not have as much content nor weapon variety as DW8XL, but makes up for it with super fast gameplay. Not that DW8 is not fast paced, but combat does feel a sluggish compared to SW4 or HW. Avoid SW4-II, it's lazy a expansion pack with a worse story, and much less content to offer. I don't know about SW4: Empires but since I am already going through Chronicle mode, I see no need to get it now even though Empires dropped to thirty dollars at this point.
 

Zen Bard

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Xprimentyl said:
Zen Bard said:
The Darkness - Fun game with great voice acting and atmosphere. The Darkness powers make it pretty unique. But as an actual FPS, it's sort of mediocre. And those WW1 levels were a bit tedious. Still, I had fun when I played it. But I stopped about midway through and never felt compelled to go back.
This makes me very sad face; "The Darkness" is one of my favorite games from last gen. It got so little love, but it was such an incredible game!! The characters alone were worth the money, then you add in those vicious darkness powers?? Ugh, makes me want to play it right now... #IllAlwaysLoveYouJenny
Don't be sad!

There are always these vicious


(Sorry...couldn't resist!)
 

Silvanus

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I've lost steam with LoZ: Oracle of Seasons, which I was playing for the first time several months ago.

I'm also losing steam with Guild Wars 2, but that's a long process, and I'll still drop in whenever they release something new. It's just that the expansion didn't contain enough to keep me going for long.
 

Silentpony_v1legacy

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Technically every game ever.

But notables? Fallout Everything, WOW, Resident Evil everything outside of 4 and 0, Final Fantasy everything outside 6. And every other game ever, ever
 

Poetic Nova

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Happyninja42 said:
Poetic Nova said:
Fallout 4.

This is appearantly becoming the new standards in "rpg".
Not only does it fuck with the lore even more than 3 did (which I consider a decent spin off but nothing more), it also removes eveything a RPG stands for and streamlines it into a shooter with the Fo brand on top of it.

Really boring mess. Spend 10 hours on it, sold it afterwards and went back to New Vegas.
Speaking of New Vegas, that was another title that I just gave up on, for years. Every time I tried to play that and beat it, I just couldn't give a shit about what was going on. It didn't feel post-apocalyptic to me at all, considering it was just "the desert". They even mention that the New Vegas area of the world was largely left untouched by the Great War, so it was mostly undamaged. Which for me, translated into a setting that felt like it was modern day, just in a desert. I didn't feel like I was centuries in the future, I just felt like I was in some rundown ghost town dirt hole area in Arizona or Nevada, a place I could easily find today. And the plot, just couldn't care about it at all. I eventually sat down and beat the game, but it took a lot of mental fortitude, and I had to make my character be Dr. McNinja (ran around in a lab coat, and a Legion face mask item, closest I could get to ninja mask, and attack everything with a katana), to actually get invested enough to beat the game.
Frankly, while I love the game, I cannot blame you. Although I do want to argue that it is set in a society that was rebuild on what did survive the war. While the apocalyptic feel may not be there (that is something LR did way better) I stil find it a interesting world myself, even if it could use slightly more colours than 5 shades of sand.

I think that the real meat of the game lies in Dead Money, Old World Blues and Lonesome Road.
Dead Money is survival, with a hint of horror (for me it works very well, and I do love this DLC) and I think it is underappreciated.
Old World Blues is 40/50's science fiction realised in a game. Great humor and yet, it fits well in with the rest of the game.
Lonesome Road, this one really gives a post apocalyptic feel, up to the point of making me depressed by looking at the remnants of the 2 cities alone.
 

Kerg3927

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Skyrim ... As a 30-year RPG veteran, I wandered around for about a week looking for the story before giving up. At first the scenery was cool, but it quickly became incredibly boring. Someone online once described it as a "Scandinavian hiking simulator" and I think that sums it up perfectly for me. Mainly, it just made me realize that I don't like massive open world RPG's.

As a completionist, I feel compelled to explore under every rock, experience every storyline, and do every quest, and in games with ridiculously huge maps and tons of fetch quests, that only leads to mind-numbing tedium and boredom. I much prefer more confined games with focused storylines, and I hate the bigger-is-better trend that RPG heavyweights like Bioware are moving toward (e.g. DAI and from the looks of it, ME Andromeda). Even the Witcher 3 was a bit of a slog. It's the best of the few massive open world games that I've played, and I did finish it, but it would have been a much better game with a map 1/2 the size and a couple hundred fewer smugglers' caches and bandit camps, IMO.

Pillars of Eternity ... As a one time huge fan of Baldur's Gate, which this game was supposed to be modeled after, I respect what they tried to do, but I just couldn't get over the primitive feel. 1998-style RPG's should probably stay in 1998 where they belong.

Starcraft II: Legacy of the Void ... I loved the first two parts of the trilogy, but I just don't like playing as Protoss, and the story seemed really cheesy, even by Blizzard's standards. I quit about 80% through it, and have never gone back.
 

bjj hero

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A fair few...

Dark souls. Pissed me off in plenty of ways. With no sign posting I went from the campfire to the jason and the argonaughts style skeleton area. They look like low lvl mobs from any game but they turned out to by high level killing machines.

If heard DS was tough so figured this was why. I struggled through the area as the ai is terrible and the enemy jump off cliffs like lemmings. I thought shields were useless and never got one as the lvl difference meant the killed me through tne shield. Then the PVP... I looked forward to this but the lag made it unplayable. People wiuld teleport behind to back stab and swings from well out of range would land. They should habe cut pvp rather than release that mess.

Alien isolation. Figured I was playing hide and seek with something faster than me that I couldnt fight. Trial and error bs soon bored me.

Planescape torment. After reading multiclassing my charecter had ruined him i lost motivation

GTA4. I unlocked the middle island but then got really bored of it all being the same.
 

Shoggoth2588

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I've played a whole lot of Tokyo Mirage Sessions but stopped quite suddenly when I started recording gameplay of other things. Aquaman, Pokemon Green and, Demon's Souls happened which is probably why I slowed down with TMS but before that I stopped playing Twilight Princess HD to play Tokyo Mirage Sessions...I don't know when I'll get back into TPHD.
 

Trunkage

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I been hearing for a long time how Fallout 3 and Oblivion and their sequels have ruined RPGs. People are even saying it on this thread.

People have also been saying Wasteland 2 was a real RPG. I played it and found the exact same problems that have been pointed out by other people to me that was wrong with the recent Fallouts and Elder Scrolls. Bad writing, bad endings, limited ways to get around a situation, limited choices in responses, sometimes you pick a response and something else comes out (which I think is worse in a text game as all you had to do was copy and paste) and no consequences to actions.

I then went back and played Baulder's Gate 2 which a lot of people see as the epitome of a good RPG. Same problems. Wasteland 2 retroactively made Baulder's Gate bad.

I didn't even get through half the game of Wasteland 2 and couldn't finish my new newest run of Baulder's Gate
 

happyninja42

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Poetic Nova said:
Happyninja42 said:
Poetic Nova said:
Fallout 4.

This is appearantly becoming the new standards in "rpg".
Not only does it fuck with the lore even more than 3 did (which I consider a decent spin off but nothing more), it also removes eveything a RPG stands for and streamlines it into a shooter with the Fo brand on top of it.

Really boring mess. Spend 10 hours on it, sold it afterwards and went back to New Vegas.
Speaking of New Vegas, that was another title that I just gave up on, for years. Every time I tried to play that and beat it, I just couldn't give a shit about what was going on. It didn't feel post-apocalyptic to me at all, considering it was just "the desert". They even mention that the New Vegas area of the world was largely left untouched by the Great War, so it was mostly undamaged. Which for me, translated into a setting that felt like it was modern day, just in a desert. I didn't feel like I was centuries in the future, I just felt like I was in some rundown ghost town dirt hole area in Arizona or Nevada, a place I could easily find today. And the plot, just couldn't care about it at all. I eventually sat down and beat the game, but it took a lot of mental fortitude, and I had to make my character be Dr. McNinja (ran around in a lab coat, and a Legion face mask item, closest I could get to ninja mask, and attack everything with a katana), to actually get invested enough to beat the game.
Frankly, while I love the game, I cannot blame you. Although I do want to argue that it is set in a society that was rebuild on what did survive the war. While the apocalyptic feel may not be there (that is something LR did way better) I stil find it a interesting world myself, even if it could use slightly more colours than 5 shades of sand.

I think that the real meat of the game lies in Dead Money, Old World Blues and Lonesome Road.
Dead Money is survival, with a hint of horror (for me it works very well, and I do love this DLC) and I think it is underappreciated.
Old World Blues is 40/50's science fiction realised in a game. Great humor and yet, it fits well in with the rest of the game.
Lonesome Road, this one really gives a post apocalyptic feel, up to the point of making me depressed by looking at the remnants of the 2 cities alone.
I'm glad you enjoy the game, but I disagree about the DLC's, and the overall feel of the game. All the DLC's felt completely isolated from everything else, and the tonal shift of them was so stark, that it felt more like several mini games that were all just under the same brand name of New Vegas. And I understand they were going for a different feel, by design, with New Vegas. My point is just that that "new feel", didn't really sing to me. It didn't feel like I was stalking the remnants of a nuked out carcass of the United States...it just felt like I was in a shitty desert town area. And it could've been at any point in time really. They had running lights, massively actually in places. Almost zero radiation, clean water, a public transportation system between two of the major hubs, agriculture, etc. And while those things are cool, and if I'm part of building those things in a game, I'm invested. But when they're already there, I just kind of...*shrugs* meh.
 

Firoth

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Dragon Age: Inquisition. I got to the Winter Palace for the ball and completely lost interest. I already maxed out every character and completed every quest/DLC/secret that are available to that point. I may get a guide and go back again...maybe. I loved and completed the first 2 games multiple times, including Awakening.
 

bjj hero

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Ezekiel said:
bjj hero said:
Alien isolation. Figured I was playing hide and seek with something faster than me that I couldnt fight. Trial and error bs soon bored me.
Alien: Isolation isn't trial and error. If you understand stealth games, you should be able to avoid even a randomly moving AI instinctively. The only trial and error I can think of is the alien pulling you up into vents, but it drools and you can see it on you radar and hear the ping and the creature, so you should be aware of it. The game is fair. I did die a fair number of times the first time (Hard mode), but not even close to the point of being annoyed. Finally we get a stealth game that doesn't have the same scripted, predictable enemy locations and patrols every time and people criticize the thing that sets it apart.
Hiding in a closet waiting for the big nasty to leave got boring for me. I could have been playing something in that time. Im not trying to be a smart ass. I found myself bored and stopped playing a game Id paid for and had been looking forward to.
 

JohnnyDelRay

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I'm the kind of guy who *hates* putting down games without any good reason or complaint, but every few months I have a few contributions to threads like these. I can't seem to compile all the most recent ones, but I'll list a few out here:

- Alan Wake: really dig the story, but the combat wasn't doing it for me somehow. Was turned on to better things soon after. Maybe one day.

- Divinity Original Sin: Also loved this game, but it is fairly nuanced and intricate with the combat elements. I left it too long after moving countries (separate computers and whatnot) and couldn't bring myself to crash course through it again.

- Grim Dawn: Now this I really have no good reason other than that I got Fallout 4 soon after. I WILL finish this game eventually, because it's relatively simple (for an RPG) and really fun to play.

-Project CARS: I was a little too fired up for this game, and was severely disappointed. Next to other sims like DiRT: Rally and Assetto Corsa it just feels like garbage so I stopped playing after a few hours.
 

Kingjackl

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infohippie said:
Kingjackl said:
I'm currently on my third attempt at getting into Witcher 2, which has never held my interest in the past. I just got to Flotsam, which is where I gave up on my last attempt. I think what annoys me apart from the fiddly controls is too many made up proper nouns. Characters talking about made up fantasy events as if I should know about them hasn't been winning me over.
Dude! That's where the game really starts, the stuff before that is pretty much just introduction. A lot of the events they reference are from the books, but you will gradually get filled in on the context for anything important.
I wish you could skip the prologue, to be honest. I thought that's what would happen if you picked the last option when Roche is interrogating you (when he asks you which stage of the story to begin with), but he makes you go through all four chapters anyway, so I just ended up with a very muddled, eclectic flashback sequence where Geralt infiltrates the temple, flashes back to the assault on the wall, has a brief interlude with a dragon before waking up in bed with Triss. As far as I know the only choice you get is whether or not to spare La Valette, which could probably be covered in dialogue.

What really annoyed me, and it sounds trivial I know, is the dialogue sequence where you meet up in the bar with Dandelion and the dwarf bloke after saving them from the execution. You're meant to be having this chat about the line of succession, what everyone's been up to, etc. but it just doesn't flow conversationally compared to say, later Bioware games (and oh isn't that a comparison that's going to get me tarred and feathered). So I couldn't get invested in the world because it feels less like listening to four mates having a chat and more like listening to a Youtube lore video on the backstory of Game of Thrones with different names.
 

infohippie

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Kingjackl said:
infohippie said:
Kingjackl said:
I'm currently on my third attempt at getting into Witcher 2, which has never held my interest in the past. I just got to Flotsam, which is where I gave up on my last attempt. I think what annoys me apart from the fiddly controls is too many made up proper nouns. Characters talking about made up fantasy events as if I should know about them hasn't been winning me over.
Dude! That's where the game really starts, the stuff before that is pretty much just introduction. A lot of the events they reference are from the books, but you will gradually get filled in on the context for anything important.
I wish you could skip the prologue, to be honest. I thought that's what would happen if you picked the last option when Roche is interrogating you (when he asks you which stage of the story to begin with), but he makes you go through all four chapters anyway, so I just ended up with a very muddled, eclectic flashback sequence where Geralt infiltrates the temple, flashes back to the assault on the wall, has a brief interlude with a dragon before waking up in bed with Triss. As far as I know the only choice you get is whether or not to spare La Valette, which could probably be covered in dialogue.

What really annoyed me, and it sounds trivial I know, is the dialogue sequence where you meet up in the bar with Dandelion and the dwarf bloke after saving them from the execution. You're meant to be having this chat about the line of succession, what everyone's been up to, etc. but it just doesn't flow conversationally compared to say, later Bioware games (and oh isn't that a comparison that's going to get me tarred and feathered). So I couldn't get invested in the world because it feels less like listening to four mates having a chat and more like listening to a Youtube lore video on the backstory of Game of Thrones with different names.
Yeah, it's not the best conversation sequence. If I remember rightly it kinda bored me too. Most of the rest of the game's conversations flow much better, though.
I do agree that it would be good to be able to skip the prologue, especially if you've already played it through a couple of times. I think there are more things in it that affect later events than just what happens with La Valette, though I don't recall for sure. I love all things Witcherish, but even I found the prologue dull. It's a real shame, given how much better the rest of the game is, IMO.

One thing TW2 does have over Bioware games (and I do enjoy most of Bioware's games, too) is that your choices really do make a difference in how the game plays out rather than just whether or not you get cameo appearances from past characters. One set of choices even gives you a completely different second chapter depending on what you chose, and some of the choices carry over substantially into the third game. One of the great things about the Witcher games is that fairly often the results of your choices aren't apparent until a chapter or two later when it's far too late to go back and change your mind.

If you can't find it in yourself to go back and give it another try then that's fair enough, but if you have nothing much to do one day it wouldn't be a bad idea to try again and see what you're missing once the game really starts to take off.
 

Zhukov

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Oh Christ, so many.

I shall restrict this post to the games I have attempted multiple times or else I'd be here all day.

- Dark Souls. I've tried it three times. Each time I got to Anor Londo or whatever it was called, killed Ornstein and Smough and then just sputtered out. I can kinda see why people like this game, personally I like the combination of danger and exploration, but it's just too bloody repetitive. I can only circle strafe so many enemies to death with iffy controls before getting bored. Having those enemies continually respawn for a fresh round of clumsy circle strafing is the final nail in the coffin.

- Alien Isolation. I should love this game, it's right up my alley and very well made. Sadly, the pacing is garbage. Too slow for too long. I've attempted it three times now and never got past the bit where you get the flamethrower.

- Valkyria Chronicles. Tried it twice. Each time I got up to the first desert level where my tolerance reserves promptly ran dry. The childish anime stylings make my teeth hurt with every breathless "eh?" and the gameplay just makes me crave something better, like XCOM.

- Darkest Dungeon. Tried three times. Good game in many regards, but each dungeon crawl quickly starts to feel indistinguishable from the last.

- Assassin's Creed Black Flag. I was lured into this one by the cries of, "Best AC game ever made", and, "They've really refreshed the formula". A proper pirate games sounded great. Sadly this game is not that. AC:BF is still an AC game no matter how hard it pretends not to be. It still thinks anyone in their right mind would give a crispy fried shit about the future bollocks and it still makes you tail someone every ten minutes because apparently they were scared players would have too much fun on the high seas. It doesn't help that the combat and animation is aged and stale. Once the ship combat got old I was done.
 

Fijiman

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Minecraft- I loved the game, but when all my friends stopped playing it and I had already spent way too much time putzing around by myself I couldn't bring myself to play it much more.

Farcry 4- I'm probably at like the last 10% or less of the main game, but I just lost interest at that point. It doesn't help that the two idiots you're supposed to be helping make me want to smack both of them upside the head with my knife every time they speak.

Fallout 4- I've been taking a break from this for like a month and a half now due to other things happening in mother games. I might try to pick it back up once Nuka World releases.

I'm sure there's one or two more I'm forgetting right now, but without looking through all the games I have I can't think of them at the moment.
 
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Firoth said:
Dragon Age: Inquisition. I got to the Winter Palace for the ball and completely lost interest. I already maxed out every character and completed every quest/DLC/secret that are available to that point. I may get a guide and go back again...maybe. I loved and completed the first 2 games multiple times, including Awakening.
The trick to get through Inquisition is to just do enough quests to earn the power you need to progress the main story. Don't bother with the side content, it's 90% shallow filler anyway (unless you are a DA lore junkie like me), so just ignore it unless you have a lot of time to waste.