wakeup said:
I honestly wasn't expecting a reply, but seeing as how you responded in a positive manner, it would be rude to not do the same.
Before i end this discussion i have some points to make. Okay then if it isn't a game then what was it? Fundamentally it was a game. it wasn't sold as a movie, a book, a song or a visual novel.
This has more or less been what the entire conversation has been about. We both know it was labeled as a game, but under a lot of contemporary definitions, it shouldn't be called one. That was the point I was trying to make.
i frequent alot of professional gaming sites; the escapist, game trailers,CVG, ign, game spot i read OPM and Edge magazine every month. none, i mean none including this site has a problem calling Heavy rain a game and they all accept it as one.
This is more out of convenience than anything else. If they call it a game, everyone knows what they are talking about. If they call it an interactive digital expereince (which is what its closer to) they lose people. I believe Yahtzee started his review of Heavy Rain by saying that it was interactive story telling experience as opposed to a game, but then continued to refer to it as a game for the sake of convenience. I would also like to point out that all of the websites you have listed are written by critics, not experts of game theory.
The thing is every one accepts and understands what a song is but not everyone agrees what makes a game, in fact there are many different views on what makes a game none of which are universally accepted.
You are right, and perhaps this is one of the things that makes the medium we both love great. My point however is that for something to be a game, it needs gameplay, and gameplay has a few stricter definitions. One of the accepted definitions was made a few posts back when I defined the difference between interactivity and gameplay.
Great for them. i just looked up the Definition of video games and guess what people disagree with them and provide alternate views on the matter. IM sure they would say your wrong as well. Please understand that what some people say in one country doesn't stay true to the rest of the world.
There isn't a specific definition for a game, but most all definitions will have this in common:
-artificial conflict presented as a challenge
-system defined by rules
-results in a quantifiable outcome
Heavy Rain lacks a challenge that results in a quantifiable outcome. If you go back and read what really defines a game (i.e. not Webster or a dictionary) then you will probably run across this.
By this explanation alot of games are not games. QTE's can be failed in the game and the game presents them as being failed. therefore it is derived from input/output; there is a failure animation and a successful animation. another point, walking around the environment did present challenges such as finding clues. Did you even play the game.
Exactly! When you start to deconstruct a lot of common system, then you begin to question what is and isn't a game! In regards to Heavy Rain, the "failure" of quicktime events are as relative as the "best ending". Maybe someone wants to see Shelby beat up, and therefore intentionally disregards a button press. In their mind, this is "success". The game does not penalize you or impede your progress for doing this, meaning there is a lack of sufficient challenge presented by the game. In terms of walking around environments to find clues, I remember Heavy Rain flat-out telling you what to do if you take long enough, further adding to the lack of challenge. If I remember correctly, the only time that didn't happen was in the night club, but IMO that was a poorly designed section that was ambiguos to what needed to be done for Madison to get the attention of some perv. While I was wandering around and trying to figure out what to do, the pace of the story was suffering.
Games provide much greater opportunities to tell stories than films due to the interactivity and length.
I disagree. INTERACTIVITY gives a lot of opportunity, but I don't think gameplay is in the same boat. Like I said earlier, interactivity can be accomplished without it being a game. Gameplay is necessary for there to be a game, and since gameplay must present a challenge with quantifiable results, it is VERY hard to interject story telling into the mix. This is why cut-scenes exist (which interrupt gameplay), and this has lead to a lot of veterans in the industry saying that they don't believe a video game is the best place to tell a story.
Also, movies might lack length, but a TV series doesn't.
I've read this statement so many times on these forums. Attempting to tell a good story in games deserves merit and i support any company that tries.
I agree, it is something that deserves merit, I just think it needs to be prioritized correctly.
If you don't agree that story is hugely important in games that's your taste in games.
But the thing is...story is not hugely important to the idea of a game. Don't get me wrong, I love a good game with a great story, but story is not necessary to make a game, or to have a great game. Gameplay is what is necessary to not only have a game, but have a good game. Look at all of the 1980s arcade games, games still being played to this day. They don't have any story, but what they have is very satisfying gameplay that has kept people coming back for years. Card games have no story, but I'm willing to bet you've been excited to play one at least once in your life.
Remember: A game can be a game with no story. A game can't be a game with no gameplay, it becomes something. Gameplay is the most important aspect; it's what defines the medium. Like I said, I love a good story, but gameplay needs to be prioritized.
So movies can make you feel guilty for the actions you made, wow i didn't know they had the ability to do that. There's no way you can compare the experience of playing heavy rain or the walking dead game to a visual novel. They wouldn't be the same.
Well, a movie can't, but interactivity with appropriate agency can. But like I said, interactivity with agency can exist outside a game.
Don't get me wrong, I like Heavy Rain just fine, it's just that I believe it fails as a game.
TO leave this on a nice note thanks for the recommendations, i can see your only trying to help. If you plan on replying, please do as i always like a healthy debate as long as it doesn't get insulting. I really mean this, have a good day, i wish you well and hope you go far in this industry.
I sincerely do appreciate this and wish you well on your study too.