Assuming we're talking about personal, up-close deaths, I can't imagie it's not L4D. Serious Sam might be a contender, though it's been a long time so my memory of it might be distorted.
The Koei games, like Dynasty Warriors, keeps count of how many people you killed. There's no limit to enemy spawning and a player can reach a pretty high toll all on their own. Add up each of those battles and I think you'd find that Lubu kills more people than a nuke.
In one battle, the Scots (me) managed to bottleneck 2500 Russians on our side of the bridge. I then suckered them in in a Marathon type maneuver, then cut them off. 54 men lived to tell the tale.
The game keeps track of kills and shows them at the end. For me it was in the tens of thousands IIRC, and the game wasn't obscenely long. Just never less than 50 enemies per group in any attack.
No love for MoO or MoO2? Those games can wrack up some trillions of bodies if you're paying attention(or not paying attention, one of the two). I think Sins of a Solar Empire was on the short list of trillions of bodies too.
Star Wars Empire at War. Not just the crew count on Star Destroyers, but you can also build the Death Star and go around blowing up what ever planet you feel like. At least thats what I do because I'm too lazy to send in a few AT-ATs and capture the place.
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