Halo, Mass effect, World of Warcraft <- Massive massive Over rated game. and pretty much any MMO
What's to complain about? the very high standard of writing and characterization? the great understanding and implementation of a character/player driven narrative within an interactive context? the unique use of visual design elements as world building and expository devices? well balanced and dynamic gameplay that easily incorporates action, puzzling and mood building? pioneering a physics engine as a gameplay element? the masterful pacing?Reaper195 said:Half-Life 2. No...seriously. There is a reason FPS games stopped having grenades and melee weapons as entirely separate weapons. The story seems to have a shit load missing. Alyx Vance is NOT interesting (Nor is she really that likeable). I have no idea where the fuck the game takes place, aside from somewhere in eastern Europe (Possibly one of the Soviet satellites). What the hell happened at the end of the first game, which somehow connected with the second, and why is the G-Man even still....anything?
Seriously....Half-Life 2 seems like the kind of game people SHOULD be spending large amounts of time in the Internet complaining about, instead for complaining about how ME3s ending was crap. It seemed the only thing the game had going for it was the physics system and graphics.
There is a reason, and that reason is quick gameplay in online matches.Reaper195 said:Half-Life 2. No...seriously. There is a reason FPS games stopped having grenades and melee weapons as entirely separate weapons. The story seems to have a shit load missing. Alyx Vance is NOT interesting (Nor is she really that likeable). I have no idea where the fuck the game takes place, aside from somewhere in eastern Europe (Possibly one of the Soviet satellites). What the hell happened at the end of the first game, which somehow connected with the second, and why is the G-Man even still....anything?
Seriously....Half-Life 2 seems like the kind of game people SHOULD be spending large amounts of time in the Internet complaining about, instead for complaining about how ME3s ending was crap. It seemed the only thing the game had going for it was the physics system and graphics.
You obviously never played Morrowind. For the first 20-some hours you are effectively being ripped to shreds by Mudcrabs of all things. It is at this point you are graduated to "Nix-Hound kibble". Only after investing nearly a hundred hours worth of time can you confidently stroll the landscape without getting eviscerated if you wander across the random bestiary you did not plan to run into but did.LiquidSolstice said:Skyrim. After blowing $60 on it, I don't know how the fuck anyone stays patient enough to play it.
Actually, the story of Duke Nukem Forever is infinitely more idiotic than that. The lead developer would get damn near finsished with the game, a new game engine would come out, and since it was new he had to have it! So the entire game was scrapped and they restarted from square one multiple times. On certain occasions, it was somewhere around 50% or so complete, on others I've read that it reached 80-90% complete in development... only to be completely scrapped and built from the ground up. As I recall this happened somewhere on the order of about 5 or 6 times during development. The current incarnation is the result of the license being bought with the game essentially at 75% or so completion, and producer effectively saying "Fuck it" and haphazardly finished it within a few months just to ship it.PsychedelicDiamond said:Well... i didn't expect Duke Nukem Forever to be particulary good and i have no idea why many people thought it would be. I mean, it was pretty obvious that the developers spent most of their fifteen years picking their nose and hoping someone else would finish the game for them. And because the world is unfair someone else actually did finish the game for them.
Actually when Gearbox got DNF it was nearly 95% done. All Gearbox did was finish some of the last things 3D Realms had left to do and release it.thememan said:Actually, the story of Duke Nukem Forever is infinitely more idiotic than that. The lead developer would get damn near finsished with the game, a new game engine would come out, and since it was new he had to have it! So the entire game was scrapped and they restarted from square one multiple times. On certain occasions, it was somewhere around 50% or so complete, on others I've read that it reached 80-90% complete in development... only to be completely scrapped and built from the ground up. As I recall this happened somewhere on the order of about 5 or 6 times during development. The current incarnation is the result of the license being bought with the game essentially at 75% or so completion, and producer effectively saying "Fuck it" and haphazardly finished it within a few months just to ship it.
Wow. That's pretty damn sad then. Guess my info was wrong, and I wrote that at about 5 in the morning here so I was a tad less than concerned about looking up the actuality.SajuukKhar said:Actually when Gearbox got DNF it was nearly 95% done. All Gearbox did was finish some of the last things 3D Realms had left to do and release it.thememan said:Actually, the story of Duke Nukem Forever is infinitely more idiotic than that. The lead developer would get damn near finsished with the game, a new game engine would come out, and since it was new he had to have it! So the entire game was scrapped and they restarted from square one multiple times. On certain occasions, it was somewhere around 50% or so complete, on others I've read that it reached 80-90% complete in development... only to be completely scrapped and built from the ground up. As I recall this happened somewhere on the order of about 5 or 6 times during development. The current incarnation is the result of the license being bought with the game essentially at 75% or so completion, and producer effectively saying "Fuck it" and haphazardly finished it within a few months just to ship it.
When we got was exactly what 3D realms was planning to release anyways. Randy Pitchford over at Gearbox even promised not to change anything 3D realms made because of the fact he worked at 3D realms on Duke Nukem 3D back in the day.
It isn't the result of some rushed last minute development, it was as it was supposed to be.