This.TopazFusion said:You must be new to the Bioshock games, because the other games in the series are like that too. (The first game especially so)
On more than one occasion, all you have to do is cross to the other side of a room and go through a door. But before you can, something bad always happens to block your path, and it forces you to go on some side trip (one of them is a collection mission) just to reopen the door again or unblock your path again.
BioShock promised to be the most awesome game every made in the first hour or so, but then drifted into standard FPS mechanics - to open the door you need to start the engine in part a of the city, override a cable in part b and the flick a switch in part c - and repetitive fights with the same 3 enemies. Oh and don't forget about that minigame you had to play 5000 times.
The game had enough ideas for a whole series and more opportunities than Wile E. Coyote, but they must've run out of dev time.