Half Life 2. The first part of the game was so padded, I decided to screw this noise and watch the rest of the plot on YT.
To elaborate: The very beginning - awesome. I appear in town, people recognize me, Combine soldiers chase me, I run away, situation looks bad, and then Alyx comes to the rescue. Sequence was action packed, major character established, great job. BUT THEN...
After getting a brief explanation of what's going on, they're going to teleport me, so I can start the job from there. Awesome... Except headcrab jumped in, and teleporter went loco. I need to get to the place on foot. Okay, I understand, we're introducing Breen into the game, and entire sequence would be fine, if it was 1 firefight, maybe 2, and then we get back on the track. But the sequence is awfully long, and have those terrible boat sections in between (generic weaponry and scripted enemies didn't help as well). What a bore... But okay, I made it, I got an awesome gravity gun, now I can start rolling, right?
Nope, rocks fell, I'm separated, Now I must go through this spooky town to basically get back AGAIN to the starting point plot-wise. Again, I understand, father Grigori shows up, fine, but if it wasn't for gravity gun, Ravenholm would be a serious contender for worst level in gaming history.
Okay, I made it again, can I start the plot? What, another boat section? Oh no, not this time, fuck this game.
Seriously, whenever someone tells me that HL2 (or HL1 for that matter) has a good pacing, I die inside a little. For me this game is seriously overrated overall, but his particular part is just mind boggling for me, especially coming from people who bash other games for bad pacing, and then with a straight face tell me that HL series does it great (Yahtzee is a good example).
To elaborate: The very beginning - awesome. I appear in town, people recognize me, Combine soldiers chase me, I run away, situation looks bad, and then Alyx comes to the rescue. Sequence was action packed, major character established, great job. BUT THEN...
After getting a brief explanation of what's going on, they're going to teleport me, so I can start the job from there. Awesome... Except headcrab jumped in, and teleporter went loco. I need to get to the place on foot. Okay, I understand, we're introducing Breen into the game, and entire sequence would be fine, if it was 1 firefight, maybe 2, and then we get back on the track. But the sequence is awfully long, and have those terrible boat sections in between (generic weaponry and scripted enemies didn't help as well). What a bore... But okay, I made it, I got an awesome gravity gun, now I can start rolling, right?
Nope, rocks fell, I'm separated, Now I must go through this spooky town to basically get back AGAIN to the starting point plot-wise. Again, I understand, father Grigori shows up, fine, but if it wasn't for gravity gun, Ravenholm would be a serious contender for worst level in gaming history.
Okay, I made it again, can I start the plot? What, another boat section? Oh no, not this time, fuck this game.
Seriously, whenever someone tells me that HL2 (or HL1 for that matter) has a good pacing, I die inside a little. For me this game is seriously overrated overall, but his particular part is just mind boggling for me, especially coming from people who bash other games for bad pacing, and then with a straight face tell me that HL series does it great (Yahtzee is a good example).