TMNT for PSP, for those of you fortunate enough not play it I'll elaborate:
Take all the frustrating, but satisfying when mastered, platforming from all the re-vamped Prince of what is modern day Iran games and take out the part which makes it satisfying,ie unique sequences and the illusion of a world (its linear, but it looks like a real world) then dumb it down so that the circle, triangle and square buttons all cause you to jump in that direction to a pre-scripted point. It makes Crash Bandicoot 1 or 2 look like the world's greatest free-roaming game ever!!
The combat is dull, slow, simplistic, requires too much precise timing and challenges your ability to maintain control and not seek out the developers and malicious slay them the way ninjas should (This is describing the only interesting battle).
I bought it because I loved those mutants, even the hardly read comics where they actually do ninja stuff (kill things in a messy and sneaky fashion) but this is just too terrible, it caps Daikatanna for worst game, not quite ET, but definitely worse than Daikatanna.
Other than that Divine Divinity, all the originality of unlicensed D&D with all the stability of an mass murderer playing the unpatched version of Vampire the Masquerade: Bloodlines.
At least I only payed $15 and got two other better games with it (Stubbs the Zombie, and UFO Aftermath)