BloatedGuppy said:
Colour Scientist said:
Skyrim.
I really feel like I'm missing out because it looks amazing and other people have so much fun with it but I bought it on release day and just couldn't get into it.
I tried for a couple of weeks but unfortunately that type of game just doesn't draw me in.
Boo-urns.
I had similar issues with Morrowind, Oblivion, and Fallout 3. It wasn't until I made a decision to stop fast traveling and play the games like RP sandboxes that something clicked over in my head and they became some of my favorite games of all time, instead of curious disappointments.
Not saying that would work for you, and some people view not fast traveling as the rankest of insanity, but it sure worked for me.
OT: I can't think of anything off hand. There are precious few games that I can't merit in, and the real stinkers I'm usually aware of well in advance and simply don't touch them.
In all honesty I find the volume of complaining about decent-strong games on this forum and others baffling. I don't know if it's a lack of perspective, or people just hard wired to be cranky, or what. There's a world of difference between a solid but disappointing title like, say, DA2, and a truly broken game.
I went through the exact same experience with the open-world Bethesda games. Played Oblivion, just couldn't even force myself to like it. Skyrim was much more engaging, but got tired before too long. Fallout 3 I played through once in about a week, and didn't pick it up again for a year.
Then one day, I felt like playing Skyrim again. I needed something to improve the experience though, and since my issue was that the roleplaying is actually extremely shallow in TES, I decided to go "hardcore mode." I thought up an interesting backstory for my female Breton mage, and dove into the game with the intention of making my decisions based on what she would do, not what I as an experienced player with foreknowledge of the game would do.
Everyday she had to eat and sleep, or she would begin to deteriorate physically; I had to simulate this a few times by basically playing like I was drunk, moving more slowly, stumbling around in combat, that sort of thing. I never once fast-traveled, and I only took the quests my character would actually be interested in taking. What ended up happening was, just by following these rules, I played through a 40 hour story experience driven by me and my choices, with very little in-game repercussions, but inside my head it was an epic and surprisingly well-told story of one woman's drive and ambition, the dark places it took her and the incredible triumph she finally achieved. It was great.
So that's how I play all my sandbox RPGs now.
Sorry, OT:
Aside from the above games, I can only think of one. Dishonored. I do like the game, don't get me wrong, but my opinions run very close to Yahtzee's. It's a fantastic world with a uniquely forboding atmosphere, and the actual sneaky-stabby gameplay is a lot of fun, but the game is missing things in the story department, and the setting was not used to its potential.
I should like Dishonored a lot more than I do, but aside from some excellent stealth-based gameplay, it has little to offer beneath the surface.
Also, Beware the flames you have unleashed with your claim that DA2 was "solid" and merely "disappointing." You know that the majority of opinion, and therefore the fact, is that DA2 is a betrayal of all things humanity stands for, a cancer upon this earth and something that should never be spoken of except in tones of terror and loathing, a la the 2 minutes of hate in George Orwell's 1984.