#1 - it's just like Minecraft with the notable difference of giving you damn good reasons to apply tactics to your base building. As it stands, lava moats and cactus gardens and whatever elaborate traps one can conceive and build are mere RP (and maybe farming) related. I want sieges and onslaughts. Same with Terraria, the Blood Moon is a nice touch but it quickly becomes nothing more than a slight annoyance until soon it doesn't matter at all anymore.
If there's a Mod for something like this, please let me know.
#2 - and I'll jump a couple of years into the future: a - gasp - open world survival game where your goal is simply to make it back/home. Like, you're a pilot being shot down deep in enemy territory (any WorldWar scenario will do) or you crashland on the enemy's or an otherwise very hostile... planet. I'll lump those two scenarios together now: Find/make shelter, scavenge for food and resources, kill things that want to kill you, be sneaky. Steal or otherwise find methods of transporation. Find friends, maybe. Progress and ultimately make your very long way to salvation. The "future" bit: remember Fuel? That racing game the size of Connecticut? Yeah. Imagine what developers could be doing if they invested time and research into procedural world/event/character/quest/whatever generation in... 10 years.
see also: The Future is Procedural
If there's a Mod for something like this, please let me know.
#2 - and I'll jump a couple of years into the future: a - gasp - open world survival game where your goal is simply to make it back/home. Like, you're a pilot being shot down deep in enemy territory (any WorldWar scenario will do) or you crashland on the enemy's or an otherwise very hostile... planet. I'll lump those two scenarios together now: Find/make shelter, scavenge for food and resources, kill things that want to kill you, be sneaky. Steal or otherwise find methods of transporation. Find friends, maybe. Progress and ultimately make your very long way to salvation. The "future" bit: remember Fuel? That racing game the size of Connecticut? Yeah. Imagine what developers could be doing if they invested time and research into procedural world/event/character/quest/whatever generation in... 10 years.
see also: The Future is Procedural