Treblaine said:
Your games won't be on your hard drive, they will be on a cloud server somewhere. Unless you think you can fit all those games onto your hard drive and DVDs. I seriously doubt it. You may think you have enough space but between downloading games, downloading patches for those games, downloading DLC for those games, data from just browsing the internet, and OS updates your hard drive(s) will fill up faster than you think.
That's what they're trying to push for anyway. The "Almighty Cloud!" Right... I'd rather be responsible for my files instead of some other person I don't know. Thank you very much.
"Oh Valve had their PSN moment blah blah blah," whatever. They got lucky. No system is flawless. They'll push for people to use their cloud servers and that's when they'll get hit. The most venerable are the one's who feel the most secure.
Let's address the issue that not having a high speed internet causes. Keep in mind that in addition to people who can't afford it, there is a large number of people who just can't get it due to lack of availability. They can afford it, but no one is selling it.
(Side-note: Satellite internet sucks worse than dial-up. I speak from experience.)
I told this little story on the comments to Jim Sterlin's video where he completely gushed over digital distribution and overlooked it's shortcomings.
The 4.0 patch to World of Warcraft was a little over 1 gig in size. It took me
two days to download! Here's the scary part, that was
before I had to downgrade to 1.5 DSL because I moved.
Now imagine trying to download a full game like Skyrim, Assassin's Creed, or Shogun: Total War 2. These games range from around 6 gigs in size to around 32 gigs in size.
Streaming isn't the answer either. It's been 10 years and it hasn't shown any improvement that I can see. Just look at YouTube. They have a lot of users, but so does Steam. I don't relish the idea of my game being constantly interrupted by a dotted circle.
I'm not saying that digital distribution should be abolished. Not at all, I won't deny the good it's done when it comes to indie developers.
I'm saying that it shouldn't be the only option.
There is nothing wrong with used games. Game publishers just want to gouge us with game prices. The reason used sales are up is because new is too expensive for a significant number of people. If they're that worried over it, then try to push a bit of regulation that states that a game store must share the profits from used sales with the publisher.
Better yet, open up their own stores and sell used games themselves, or *gasp* create an Amazon-ish service and sell used games themselves. Fighting fire with fire, what a novel concept!
Don't need high speed internet to put in mailing information.
Also, what the hell is wrong with wanting things to be like "pick up and play like the N64 days"? Seriously, what's so great about putting in a password just to play a game? It's understandable for a online-centric game like an MMO, but not for an offline single-player game. Don't give me that "your Xbox requires you to log on" nonsense because you're wrong... kind of. My Xbox logs on to my profile automatically, no password input required at all. (It's even instant due to being offline.)
This might be a petty complain, but having to constantly write down and remember password after password is annoying.
"Hey let's shoot some hoops?" ENTER PASSWORD
"I'll grab a beer out of the fridge?" ENTER PASSWORD
"Walking the dog." ENTER PASSWORD
"I'm going to take a shower." ENTER PASSWORD
"Hitting the sack." ENTER PASSWORD
"Slitting my wrists in frustration!" ENTER PASSWORD
"F***!!!!!!" ENTER PASSWORD
*facedesk*...... ENTER PASSWORD
Finally, shut up Yoda! You failed to see the Sith right under your nose before it was too late. He even kicked your butt. Talk about failing you little green turd. Jedi Master, my ass.