I wonder if they did that in Ireland...
Oh well, I'm getting it from GAME instead of GameStop... And on 360, anyway.
Oh well, I'm getting it from GAME instead of GameStop... And on 360, anyway.
It's because GameStop actually have a fair point here.Yopaz said:And yet I have seen GameStop selling CS. The very game Steam was made for.
What I want to ask is. How is this anything different from publishers "removing" content from games they make?
There's been a lot of argument over games like Rage for having extra content for those who buy new that others have to buy separately. Now GameStop does it and everyone seems to be on GameStop's side. And GameStop is actually physically removing something.
Well, personally I'll never be on GameStop's side as long as they keep running their business as they do now.Yopaz said:And yet I have seen GameStop selling CS. The very game Steam was made for.JediMB said:But once someone buys a Steamworks game and is forced to install and register for Steam, they'll naturally be more inclined to buy games on Steam rather than on GameStop in the future.XaVierDK said:I don't think Gamestop minds selling a game which requires Steam, as long as people actually buy the game in a Gamestop... But the blatant advertising of a (soon-to-be) competing service in a product they sell? I can sorta understand where they're coming fromJediMB said:But Steam is in competition with GameStop's download service.XaVierDK said:Steam isn't a streaming service (yet)...Baresark said:.... It's a steamworks title.... at no point can you not have it on a competing digital service. Wonder what's going to happen to Skyrim now.
And it's not like GameStop actually has a cloud gaming service up and running, or is promising to offer Deus Ex: Human Revolution on it once it goes live.![]()
It's the same thing as for OnLive. They register for the service to get their free copy of Deus Ex, and then they start investing money in other games.
What I want to ask is. How is this anything different from publishers "removing" content from games they make?
There's been a lot of argument over games like Rage for having extra content for those who buy new that others have to buy separately. Now GameStop does it and everyone seems to be on GameStop's side. And GameStop is actually physically removing something.
So when game developers want to compete with their biggest loss in income that's a terrible thing, but when GameStop wants to do the same it's all OK?No_Remainders said:It's because GameStop actually have a fair point here.Yopaz said:And yet I have seen GameStop selling CS. The very game Steam was made for.
What I want to ask is. How is this anything different from publishers "removing" content from games they make?
There's been a lot of argument over games like Rage for having extra content for those who buy new that others have to buy separately. Now GameStop does it and everyone seems to be on GameStop's side. And GameStop is actually physically removing something.
GS are going to be releasing a service to stream games, like OnLive does at the moment, so they're removing advertising for a soon-to-be competing service.
They didn't go about it well, but still, they have an argument.
I'm actually all in favour of preventing people who buy second hand to play some content. I think it's a pretty good idea.Yopaz said:So when game developers want to compete with their biggest loss in income that's a terrible thing, but when GameStop wants to do the same it's all OK?No_Remainders said:It's because GameStop actually have a fair point here.Yopaz said:And yet I have seen GameStop selling CS. The very game Steam was made for.
What I want to ask is. How is this anything different from publishers "removing" content from games they make?
There's been a lot of argument over games like Rage for having extra content for those who buy new that others have to buy separately. Now GameStop does it and everyone seems to be on GameStop's side. And GameStop is actually physically removing something.
GS are going to be releasing a service to stream games, like OnLive does at the moment, so they're removing advertising for a soon-to-be competing service.
They didn't go about it well, but still, they have an argument.
There's been a lot of rage around Rage because an area in the game featuring sewers was given as free dlc for those who bought it new. This could be bought independently if you bought the game used.
Now EA includes something that competes with GameStop and everyone is on GameStop's side, saying that's understandable because it will mean GameStop loses income. Now why is there such a fury around a case where the creator of a game wants to secure at least some money and gives exclusive content when a retailer (which has NOT made any games) actually removes something the publisher gives you?
I just can't see the difference. Please, tell me the difference between:
1: Game developer "removes" content to get ahead in the competition
2: GameStop removes content to get ahead in the competition
OK, so I'll admit I don't know who's actually publishing the game, but you said GameStop had a fair point without answering how GameStop can cause losses to publishers and developers and almost no-one has a problem with it, but hate it when publishers do the same to GameStop?No_Remainders said:I'm actually all in favour of preventing people who buy second hand to play some content. I think it's a pretty good idea.Yopaz said:So when game developers want to compete with their biggest loss in income that's a terrible thing, but when GameStop wants to do the same it's all OK?No_Remainders said:It's because GameStop actually have a fair point here.Yopaz said:And yet I have seen GameStop selling CS. The very game Steam was made for.
What I want to ask is. How is this anything different from publishers "removing" content from games they make?
There's been a lot of argument over games like Rage for having extra content for those who buy new that others have to buy separately. Now GameStop does it and everyone seems to be on GameStop's side. And GameStop is actually physically removing something.
GS are going to be releasing a service to stream games, like OnLive does at the moment, so they're removing advertising for a soon-to-be competing service.
They didn't go about it well, but still, they have an argument.
There's been a lot of rage around Rage because an area in the game featuring sewers was given as free dlc for those who bought it new. This could be bought independently if you bought the game used.
Now EA includes something that competes with GameStop and everyone is on GameStop's side, saying that's understandable because it will mean GameStop loses income. Now why is there such a fury around a case where the creator of a game wants to secure at least some money and gives exclusive content when a retailer (which has NOT made any games) actually removes something the publisher gives you?
I just can't see the difference. Please, tell me the difference between:
1: Game developer "removes" content to get ahead in the competition
2: GameStop removes content to get ahead in the competition
And Square Enix included it, not EA.
Shrug. I buy first hand almost exclusively, unless it's a game that I just wasn't bothered getting when it was first released and therefore can't find a new copy.
I didn't talk about publishers restricting content because that wasn't part of the topic in the first place. Yes, GameStop had a perfect excuse to do as they did. However, I'm also of the opinion that restricting content is a very good way of stopping people from buying pre-owned, because publishers get no money off pre-owned sales, and therefore are losing out, whereas GameStop make money.Yopaz said:OK, so I'll admit I don't know who's actually publishing the game, but you said GameStop had a fair point without answering how GameStop can cause losses to publishers and developers and almost no-one has a problem with it, but hate it when publishers do the same to GameStop?
You had me at YET.Gizen said:Except in order to get that coupon for a free rulebook from a competitor's store, I'd first have to pay full price to obtain the same rulebook from YOUR store. All those coupons that Gamestop was pulling out, for the customers to get them, they'd first have to have already bought the game from Gamestop, which means they've still gotten the money for it already. On top of that, since the coupon is to get the game for free, OnLive isn't even actually making any money from the coupon in and of itself (at least that I'm aware of, unless OnLive has a subscription or something that I'm not aware of). Furthermore, Gamestop doesn't have a competing business with OnLive YET, and I'm willing to bet that they didn't at the time that Square-Enix negotiated this deal with OnLive, since Gamestop's acquisition was a relatively recent thing. If anything, this will make Gamestop lose money, because even if they're given versions of the game without a coupon to sell now, why would anyone buy from them when you can go to the Wal-Mart next door and get two games for the price of one? Not to mention Gamestop is already having issues with people getting fed up with being sold tampered goods as brand new, and this does not help that image.AgentBJ09 said:Advertising discounts, sales on products, and bonus content downloads are fine to package in games because they usually do not directly compete with the businesses that sell the products with them. Now, once you talk about digital distribution of full games via stream, you enter the territory of directly competing sales between OnLive and Gamestop's new service. By Gamestop's sales of those OnLive coupons, they are deducting sales from their future service.
Put another way, that would be the same as me having a coupon for a free RPG rulebook from my competitor's hobby store in one of my new books, when I sell the same product in store. I would have the right to refuse and recall items with that promotion inside because it threatened my own sales, so why doesn't Gamestop?
I wouldn't necessarily say that Square-Enix is completely 100% in the right, but Gamestop is definitely in the wrong, and by a much larger amount.
But why is this a fair point? You haven't answered why AT ALL. Now when you "answered" that question all you said was GameStop had a perfect excuse. The first time you "answered" it you said they had a fair point.No_Remainders said:I didn't talk about publishers restricting content because that wasn't part of the topic in the first place. Yes, GameStop had a perfect excuse to do as they did. However, I'm also of the opinion that restricting content is a very good way of stopping people from buying pre-owned, because publishers get no money off pre-owned sales, and therefore are losing out, whereas GameStop make money.Yopaz said:OK, so I'll admit I don't know who's actually publishing the game, but you said GameStop had a fair point without answering how GameStop can cause losses to publishers and developers and almost no-one has a problem with it, but hate it when publishers do the same to GameStop?
Uh, no. Your understanding of business practices is off, to a large degree.robert01 said:And what GameStop did is still wrong. Clearly they are afraid of competition.
Square Enix doesn't have to OK any promotions they do with stores.
Clearly your understanding of marketing is a little off.
Then, you'll be pleased, I guess, to hear they are offering a $50 gift card to everyone affected by this, as well as a Buy 2, Get 1 Free voucher that you can use seperate from that giftcard.GameStop cannot open an item, remove something from inside it, and than claim it is a new sale. They only have two options, deal with the promotion and PROVE to people why their service is better than the competitors, or not sell the product. Which they opted to do once it got out that they were removing the coupons.