Not a surprise.
I almost didn't want to comment on this, but I'm sure there are those who are foaming at the mouth. Please see a doctor about that.
I'm of the mindset now of "if it comes out, cool, if not, ah well" because titles get canceled just about every month now, seemingly. I for one don't see how drooling over an in-development game for so long and then becoming spiteful if it becomes delayed is helping anyone.
I wrote to Thomas Liam McDonald a while back about the phenomenon of the games media simultaneously wanting to score the sneak peak and also admonishing the developers and pretty much begging them to hurry up and finish. Those who stick to schedule, have excellent QA and have gotten most of the bugs out by release are lauded but also chided for being released later than was suitable. On the other hand, if it is released quickly, seemingly to the joy of the readers and the media, it is often a buggy, unplayable mess.
It's all a really complicated intertwined web that involves the publishers, developers, the media and the consumers. Pull too hard one way and you get a lot of angry people, pull not enough another way and you barely get noticed.
I tend to stay away from publications that have that dichotomy because it's sending them the wrong message each time I give them money. I don't support these tactics nor that kind of speculative reporting. Press releases are a different matter altogether, and I don't count those. It's the rumor mill or the barrage of "please Mr developer, hurry up and release a buggy pile so we can play it and rip it apart" kind of shlock I am against. They are indirectly inciting many people to be more upset about a release that was pushed back when it really should be more of a good thing, hopefully meaning it's getting as perfected as possible.
Waiting never hurt anyone... outside of the ER.