Calisto Protocol looks like an re-imagined taked on DS, led by the original creator himself. While the game looks great, I am not sure how balanced the "survival-horror" mechanics will be. Because survival-horror games always seem to give way too few resources for you to survive, or allow to you farm them so you become stupidly op. Also, it doesn't have the kinesis from dead space. It's something that made Dead Space special for me; hurling sharp body parts back at the enemies.
To be fair, the "survival horror" wasn't exactly balanced in the original
Dead Space either. Then the sequel basically became even more like
RE4, except Leon has PTSD (ironic, because that's what the remake of
RE4 is doing). That only changed if you did self-restrictions or played on the harder difficulties first. All I know about
CP, is that the whole prison planet idea was going to be the original idea for
DS when it was first drafted. The kinesis module may not be there anymore, but you still have kinesis type device where you can not only grab objects, but you can also grab and throw enemies into hazards and death traps. I noticed some elements from
Evil Within 1&2, where you can sneak kill the basic or common monsters. Even if it's not the most survival horror type game, I still look forward to it and I'll probably play that first over the remake.