You're not wrong, but I'll counter that EA was responsible for Dead Space 3, which by all accounts not only killed the franchise but also the developer they forced to make it. And that's far from the only time that they've caused that kind of situation.
Except Dead Space 3 was a game that was hated to be trendy. It was one of the first microtransaction games, tho if they'd stuck with the model DS3 had, we'd be im a better spot, as it was unnecessary to use, and they didnt change the game to make it grindy and try force them.
It also got complaints for having gears of war-y human combat sections, and co-op.
The combat is milage may vary, but the co-op... The co-op was amazing. Each player experienced the story differently. You got different visuals, different audio and story prompts, you could be in the same room while each having a different encounter. The critique was co-op undermined the horror genre, but the execution was superb. It turned the idea of the two characters being untrusting of each other and paranoid into a tangible content. Most people who played the co-op rate it extremely highly.
It is a shame the franchise and studio folded. But I feel a significant chunk of it isnt on EA. It was the beginning of a trend where if the online negativity was loud enough initially, actual info later never made an impact on that poor reception. As an example, I knew people who several years after the xbox one released, repeated the falsehood that there was no offline play on the console. Loud enough negativity is hard to overcome, even when its not true.