
Julian Gerighty Appointed Executive Producer for The Division Brand
The Division 2’s Creative Director Julian Gerighty is returning to the brand he helped usher into the world.
TC's The Division 3 gets quietly announced.
I guess they can thank Game Pass for making them look good.and
Eeeewwww, yeah. My bad. Started with a Wikipedia report on the game with links that ultimately led me to this Bethesda tweet that actually hardly means there's been 10 million copies sold. Sorry.
View attachment 9682
I'll be honest, I'm not sure an extended epilogue would've really changed my opinion on the story or how the game played. By the time I got to the end all I could conclude was "It was alright." That may have been at the fault of what the game removed, it's hard to tell. I just didn't jive with P3 like the others. I can safely say though, it wasn't the 3D environments and exploration that sold either P4 or P5 for me, it was everything else.P3P doesn't have the entire 30 hour epilogue, you don't really learn what happened to you at the end! That's the main issue. It has a lot of cool elements like the female protag and saving Shinji's life but yeah it's more of a supplemental experience.
Personal preference and all that. I didn't think it was a very enjoyable mechanic.And hey I actually liked adventuring tired and just using spells and being careful, I just found the extra difficulty fun, it felt like playing Nocturne. Oh and on that note, Nocturne is the main SMT experience, the newer ones are decent but being on handhelds has had some impact. Nocturne is just a masterpiece in general though. So glad they did a remake of it.
True, which is why I think a middle ground could've (and probably should've) been met. Though, with more time to sit on the comments we made regarding it, I am starting to see the merits of the original's just a bit more. It just needed a slight tweak for P5R, not... what we gotAs for the guns, in p5 they were there to let you hit weaknesses mainly, a couple would do good damage like Ryuuji's and Haru's, and Anne had this one that charmed and she had (comparatively) lots of ammo so you could use it to get a ton of charm out of it, but overall I think they had their niche and they were totally fine. By making them have infinite ammo in p5r you are dumb if you don't magdumb on almost each fight cause the dps on that is insane, it's like a free attack skill or two without using up any hp. It got to a point where I just shifted the game's difficulty from normal to the highest, not sure what it was called, and it was still more or less the same outside of a couple of bad rng instadeaths where you get critted into megidolaon or something else.
The answer just had a lot of flashbacks for the entire main cast, basically foundational backstory, like young Mitsuru being forced to live up to her dad's expectations, or Junpei's abusive family life. It completes the story in more ways than just letting you know what happened at the end. I can't see going without that info. But yeah the walking around town wasn't really the big deal at all haha. Also on the gameplay front, you play as Aigis and there's basically the hardest combat in the IP, and a new char in Metis who is kinda like a mix of Aigis and Shinji mechanically. Just a ton of fun.I'll be honest, I'm not sure an extended epilogue would've really changed my opinion on the story or how the game played. By the time I got to the end all I could conclude was "It was alright." That may have been at the fault of what the game removed, it's hard to tell. I just didn't jive with P3 like the others. I can safely say though, it wasn't the 3D environments and exploration that sold either P4 or P5 for me, it was everything else.
Personal preference and all that. I didn't think it was a very enjoyable mechanic.
After seeing some of the things I've seen with Nocturne in terms of difficulty... "masterpiece" is not what I would conclude either. But, I have a feeling a lot of this depends on what you like from your gameplay experiences. I personally feel that the game pointing the finger of god at you and going "NO" before blasting you to pieces and forcing you to redo a bunch of grinding and progress is not good game design. I'm all for a challenging gameplay experience, but if the idea of the game going completely 180 on you and you could be wiped out at a moment's notice is supposed to be fun... then by all means, have fun.
True, which is why I think a middle ground could've (and probably should've) been met. Though, with more time to sit on the comments we made regarding it, I am starting to see the merits of the original's just a bit more. It just needed a slight tweak for P5R, not... what we got
"Ho hum, looks like another battle monsters game... wait, guns? Base building? WHY DOES MONKEY HAVE AK THO"
Fuck it looks good, part of the charm of the original was its somewhat janky system, I'm afraid they'll sand of those while not bringing much to the table and delivering a generic open world RPG.TGS 2023 is here, and of course we got some great-looking titles. Here are some of my favorites:
well…Fuck it looks good, part of the charm of the original was its somewhat janky system, I'm afraid they'll sand of those while not bringing much to the table and delivering a generic open world RPG.
Were Nintendo's lawyers asleep at the wheel or something?TGS 2023 is here, and of course we got some great-looking titles. Here are some of my favorites:
I am also a bit worried about the pawns and their personalities. In the first DD game, they really didn't add much to the party other than throwing few lines. After my recent experience with Baldur's Gate 3, it reminded me of how much party banters add to the dynamics of your group. Hell, even DA: I, or even DA 2, had them which did make gameplay better overall.Fuck it looks good, part of the charm of the original was its somewhat janky system, I'm afraid they'll sand of those while not bringing much to the table and delivering a generic open world RPG.
Fuck it looks good, part of the charm of the original was its somewhat janky system, I'm afraid they'll sand of those while not bringing much to the table and delivering a generic open world RPG.
As someone who couldn’t get into the first one but likes the idea of what these games offer, i’m just gonna keep my eye on it.
Guys, it's Hideaki Itsuno. The savior of the Devil May Cry franchise. Dragon's Dogma II will be fine. I never played the first one, nor will, but this one not having jank makes sense. Itsuno is known for trying to stomp out jank whenever perfecting a sequel. He doesn't hate it, but at the same time, he likes giving his games the Itsuno/Capcom high polish.I am also a bit worried about the pawns and their personalities. In the first DD game, they really didn't add much to the party other than throwing few lines. After my recent experience with Baldur's Gate 3, it reminded me of how much party banters add to the dynamics of your group. Hell, even DA: I, or even DA 2, had them which did make gameplay better overall.
Oh, I thought this was an actual new tales of game, and was confused since they just announced the new dlc sequel for Arise lol.
A new LOTR game that’s not all about the one ring or killing shit? It’s about comfy life at the shire?
Okay, i am cautiously hopeful about this game. As long as it’s not a mobile game
Who was asking for The Division 3? Especially since The Multiplication, The Addition, and The Subtraction haven't been released yet.![]()
Julian Gerighty Appointed Executive Producer for The Division Brand
The Division 2’s Creative Director Julian Gerighty is returning to the brand he helped usher into the world.news.ubisoft.com
TC's The Division 3 gets quietly announced.
It's not about the message; it's about getting all the moola.![]()
Steam :: Orgynizer :: UNITY, consent is key and you don't have ours.
A tech company wants to take away around 30% of our charity revenue. Surprisingly, we are not too happy with that.steamcommunity.com
The whole political stance aside, who tf are you to decide what counts as a charity? As long as it's helping vulnerable people, isn't that all that matters?
hooray for media consolidation and megacorps, then?Well, I guess this is really happening. For Sony and all its fanboys who's salty over this, would you guys really be upset over bunch of crappy titles not coming over when you guys have quality first-party titles?