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BrawlMan

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More layoffs and shutdowns.

Some positive news.
 
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Aesthetics will top "good" graphics for me any day. There's a reason why I feel like visually so many SNES games hold up much better for me than PS1 games.
Well that’s unsurprisingly so though, because sprite based and pre-rendered stuff on SNES was peak 16 bit whereas the PS1 was just starting out with 32 bit polygon shit and it showed. N64 routinely did a better job blending polygons and art styles.
 
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Dreiko

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Pragmata will always make me chuckle cause it just means “things” or “stuff” in Greek. The demo for it was fun though, that robot girl is definitely adorable and will warm everyone’s heart. Not sure about the gameplay yet but it wasn’t bad. I’ll prolly get it on discount at some point.
 

Casual Shinji

Should've gone before we left.
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This for me does one good thing indirectly. I’ve been saying since Okami on ps2 that realism is a waste of time and art style is the way to make games better to look at. That photorealism will plateau hard. Well, here it is, that’s the ideal of realism, we reached it. Now devs can be free to pursue other venues of improving the look of games besides trying to make hair look real and realistic stretch marks or whatever. Now more people are free to pursue innovative art direction if they want to stand out cause reality has only one look to it and everyone can now have that same look.
No, it's just that A.I. (besides the very obvious ethical issues) looks like shit. Realism in games serves as much of a purpose as more abstract art styles, and saying all realistic games have one look is like saying all cartoony games have one look. Realism has many looks, in movies and in games.
 

Bob_McMillan

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Apparently that AI thing was literally just an AI filter placed on top of your game.
The videos I've watched so far have highlighted just how fucked Nvidia's announcement of this tech has been. Lots of contradicting claims and confusing messaging. I mean, people had to email Nvidia directly to get decent information. Which apparently contrasts how detailed and nerdy their announcements usually are, especially with previous releases of DLSS.

So they're basically doing this just to build hype and speculation, which is the name of the game for anything AI these days. "It's just an AI filter" is not nearly as impressive as "DLSS 5 fuses controllability of the of geometry and textures and everything about the game with generative AI" (Huang, 2026).
 

BrawlMan

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Apparently that AI thing was literally just an AI filter placed on top of your game.
Yeah, it's but ugly, and nobody was asking for it. It's not for us, but for those investors to keep pumping into that AI bubble. Imagine how that thing is gonna look if you try to actually play something. Notice how those filters never go over actual gameplay?
 

thebobmaster

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Everyone is gonna use AI, it's not going anywhere.
And then a generative AI "placeholder" will end up overlooked and in the final game, Capcom won't say anything until fans catch it and call them out on it, and Capcom will apologize, saying it was a placeholder from early in development that got missed and promise not to let it happen again.
 

CriticalGaming

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And then a generative AI "placeholder" will end up overlooked and in the final game, Capcom won't say anything until fans catch it and call them out on it, and Capcom will apologize, saying it was a placeholder from early in development that got missed and promise not to let it happen again.
And the Xbox CEO is an AI director so you know pretty much everything Xbox does will be AI moving forward.
 

BrawlMan

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Man lightning really doesn't strike twice does it.

Can't sell switch 2's, but the Switch 1 sold shitloads.

I wonder if people just don't see enough difference between the consoles to justify buying the new one.
Most people can tell a difference flying.But there's really not much reason to get the console, unless you're really into Air Riders, MKW, or DK. The most set of games I have on switch, aren't graphics heavy. So I have no need for a Switch 2.