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Casual Shinji

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also, someone discovered a very sneaky section in Sony's Playstation ToS:

Remember when sony made that hilarious "how to share your game" video at ps4 launch?
Hasn't this shit existed since VHS tapes though - the 'don't resell this or else...' notification you always got before the movie started?

I don't think Sony can do a damn thing to enforce this.
 

FakeSympathy

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Hasn't this shit existed since VHS tapes though - the 'don't resell this or else...' notification you always got before the movie started?

I don't think Sony can do a damn thing to enforce this.
HHmm, maybe it's one of those things where it has been around for quite some time, then people find out about it, followed by everyone forgetting about it for years until it's discovered again?

Also, you are right on Sony not really being able to enforce this, otherwise the likes of gamestop or any retailers selling physical copies would've clsoed down a long time ago.
 
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BrawlMan

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HHmm, maybe it's one of those things where it has been around for quite some time, then people find out about it, followed by everyone forgetting about it for years until it's discovered again?

Also, you are right on Sony not really being able to enforce this, otherwise the likes of gamestop or any retailers selling physical copies would've clsoed down a long time ago.
It's a scare tactic. I've already checked with some people on different forums.
 
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Ezekiel

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AI's impact on audio production has, of course, become a hot topic in the game music world.

Alexander Brandon


If you don't pay close attention to game credits you may not know the name Alexander Brandon, but you've almost certainly heard his work. The composer of Deus Ex's soundtrack has some 30 years of games to his name as a musician (Unreal, Stormgate), audio director (Wasteland 3, Neverwinter Nights 2), and even voice actor—who could forget his performances as "Flayed Goat" in Pagan Online or "Additional Mudokon Voices" in Oddworld: Soulstorm?

Okay, those last two aren't his most prestigious credits—but the point is, Brandon's list of contributions to game audio run the gamut from legendary to humble, from in-studio director gigs to the sorts of small behind-the-scenes contributions every game needs to get out the door. It's the kind of resume that seems like it'd guarantee you a job. Unless the state of layoffs and hiring in the games industry was, like, terrible, or something.

"My take on things is: Full-time is far less likely, high-paying full-time is probably more competitive than it's ever been," Brandon said in a recent interview with PC Gamer. "I've submitted 50 resumes and gotten one interview in the last year."

Ah. Well then.

Brandon's last full-time role was as the audio director at Stormgate developer Frost Giant, which struggled to pull in players to its StarCraft successor. He was laid off last year, but credited CEO Tim Morten for holding on "till the bitter end in terms of keeping his people employed."

He's hardly alone on the job search: Brandon mentioned that other "unbelievably senior and legendary-status people," like Bungie's former head of audio, have had to make due with contract work as few full-time roles exist for them in triple-A games.

Ask Alex: Stormgate Post Mortem - YouTube
Ask Alex: Stormgate Post Mortem - YouTube

"You have to weigh: 'Yeah, I could get a full-time job, but how long is it going to last?'" he said.

At this year's Game Developers Conference in San Francisco, Brandon co-hosted a roundtable about how AI is impacting audio production for games. He's a member of a Special Interest Group focused on the technology, which he helped co-found after losing a contract job to AI on a mobile game. He describes their goal as being "like Switzerland," with a mission statement centered on providing information and looking at AI's potential benefits for productivity as well as the ethical concerns and legal risks. Documenting where AI companies scrape data from is one of the group's goals.

The group's open-mindedness hasn't attracted developers who are hardline against the use of AI in any form, a perspective he's sympathetic towards but says he doesn't "think is the best idea."

"It's better to say: 'AI scares me. I am very, very concerned about it. I have questions. I want to know if I'm going to lose my job. I want to know that humans still really matter. Of course, the tool vendors that we've talked to that have joined the working group all say 'Oh my gosh, humans absolutely matter. We care about humans. And I'm just like 'All right, now let's figure out what you mean by that.'"

While AI companies and boosters tend to talk in grand terms about the technology's limitless potential, Brandon gave me a more grounded perspective on how he sees some AI-driven tools benefitting development. He's found some success in using AI tools to cut out a lot of time searching for documentation and fiddling with the way audio middleware interacts with a game engine like Unreal. Having the AI integration help place a sound object in the game world saved time and let him focus more on the creative side.

But that's not exactly the pie-in-the-sky vision AI companies are pushing, which can be particularly grating when you're among the hundreds of thousands out of work seeing tech CEOs talk about all the jobs it's about to replace.

"There are CEOs saying nobody's going to have a job in, like, two seconds, and we're all going to be in a utopia," Brandon said. "Money's just going to flow into our mailboxes and we're going to turn into Wall-E or whatever. I'm just like, stop the techbro crap—I think people are sick of that.
"People drink all of this Kool-Aid and are like 'if we don't use this language, we are behind.' We need to be behind. We need to acknowledge our limitations, and we need to be able to say, as humans, 'we can't keep pushing ourselves through this shitty economy and shitty situation.' Not to soapbox too much."
Studio heads and executives don't understand the importance of talent and would rather hire cheaply (an Indian).

They want "unobtrusive" ambiance rather than the melodies of the old days, very obvious when you compare the new scores in the Resident Evil 2 to 4 remakes with the old. It's the same in movies and TV shows. I wanna play Deus Ex music for some young people to see if they find it cheesy.
 

BrawlMan

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XsjadoBlayde

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Oh dear you had a good thing going on with this series, don't throw it away for cheap (Unfounded) promises of returns


New report claims Kingdom Come: Deliverance 2 studio fired translator to replace them with AI and "save finances"
"I naively thought my work was valued enough that I might not be at immediate risk."

Kingdom Come Deliverance 2 artwork showing medieval soldier holding a sword above his head in collage with other characters in front of mountainous backdrop

Image credit: Plaion


Published on March 28, 2026

A former developer at Warhorse Studios alleges he was fired from his translator role yesterday and will be replaced by AI.

The developer, known only as Max H., claims he was invited to a meeting yesterday, 27th March, and told his position had been made "obsolete" as the studio worked to "make the company more effective" and "save finances". He has reportedly verified his former employment to the Kingdom Come subreddit moderation team, which reports he worked there for a little over three and a half years.

"This came as a huge shock to me, as though the discussion about using AI for translating had frequently come up in the past, something I was always strongly and vocally against, but never to the extent that it might actually cost me my job in the future," Max wrote. "It had, of course, crossed my mind many times, but I naively thought my work at WHS was valued enough that I might not be at immediate risk.

"I feel incredibly betrayed by the management of the company I've come to care about greatly these past almost four years, and am heartbroken I won't get to see my friends and colleagues at the office every day."


Addressing fans and gamers, Max added: "I want you to know that the growing use of AI greatly affects people in the games industry and many others, and I thought you should know how much the company that makes the games you love value the work of their employees, not to mention the environment.

"To all management at Warhorse, I won't be breaking my NDA, of course, nor am I looking for my job back or to start legal issues, but you can be damn sure I won't keep quiet about my experience." He closed on asking fans not to review-bomb their games on Steam.

"PLEASE don't harass anyone from WHS or review bomb their games on Steam, that isn't my intention at all. All I want is for people to be more informed about what's going on it the games industry behind closed doors," they added.

It's just the latest example of studios pivoting to AI to cut costs, time, and money. Just last week, Crimson Desert developer Pearl Abyss was forced to admit "2D visual props were created as part of early-stage iteration using experimental AI generative tools" despite not disclosing this before release, but claims it had always intended to replace them before release.
 
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NerfedFalcon

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Avatar fighter full base roster revealed, release date and price confirmed!

Probably not for me, I've learned my lesson about fighting games after I bought Street Fighter 6 and barely played it, but I hope this one works out for everyone.
 
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BrawlMan

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Probably not for me, I've learned my lesson about fighting games after I bought Street Fighter 6 and barely played it, but I hope this one works out for everyone.
If it makes you feel any better, the game is $29.99 at launch. Just wait for a sale, and you can get it for $15. I pop in SF6 on occasion, but I mainly play local against my brother.
 

Dreiko

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Probably not for me, I've learned my lesson about fighting games after I bought Street Fighter 6 and barely played it, but I hope this one works out for everyone.
This game's for everyone! It's way more mobile than sf6, you have chars flying all over the place and doing cool stuff, not a boring poking fest. At least give it a shot in an upcoming beta before deciding against it.
 

NerfedFalcon

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This game's for everyone! It's way more mobile than sf6, you have chars flying all over the place and doing cool stuff, not a boring poking fest. At least give it a shot in an upcoming beta before deciding against it.
More that I mean I'll buy it, play a couple of rounds, and then not open it again for several years until I buy the next fighting game that looks like it might be The One. I actually liked that 'boring poking fest' while I was playing it, but this happens with every fighting game I've ever picked up except Smash Bros.
 
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Brokencontroller

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More that I mean I'll buy it, play a couple of rounds, and then not open it again for several years until I buy the next fighting game that looks like it might be The One. I actually liked that 'boring poking fest' while I was playing it, but this happens with every fighting game I've ever picked up except Smash Bros.
Im like you. I buy all the Mks and Sfs and I play them for like a week where I get my fill and then I forget they exist. The dlc characters and rotating seasons mean nothing to me.
 

bluegate

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At least between Kingdom Hearts 2 and 3 we had a somewhat steady trickle of supplementary games.

I wish they'd attempt to fill the void that is now ( I know they released that rhythm game ).
 
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BrawlMan

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Bro please don't hold your breath for KH4. That shit is a LONG way off. Didn't KH3 take 13 years to come out?
And it took 26 years for Streets of Rage 4 come out. KH and GTA fans don't know true suffering like I and brawler/SOR fans have. Not yet.
 
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bluegate

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Bro please don't hold your breath for KH4. That shit is a LONG way off. Didn't KH3 take 13 years to come out?
Technically yes, but also no.

Although there were a little over 13 years between KH2 and KH3, they released games in between that further filled in the story and lore of the series. For the interested Kingdom Hearts player there was always something to keep oneself occupied.

2005 saw the release of Kingdom Hearts 2.
2008 saw the release of a PS2 remake of the 2004 GBA game Chain of Memories.
2009 saw the release of 358/2 Days on the NDS which told the story of Roxas during his time with Organisation XIII.
2010 saw the release of Birth By Sleep on the PSP which was pretty much a prequel to the first game.
2012 saw the release of Dream Drop Distance on the 3DS, which was basically the sequel to Kingdom Hearts 2 in terms of story.
2015 saw the release of Union Cross on iPhone and Android which was a prequel to the entire series.
2017 saw the release of Final Chapter Prologue, which was both a sequel to Birth By Sleep and a Prologue to Kingdom Hearts 3.
2019 saw the release of Kingdom Hearts 3.
2020 saw the release of Melody of Memory, a rhythm game which is a very small sequel to KH3 and somewhat of a prequel to KH4.

I won't say that it was the easiest or most accessible story to follow, but there was always something to consume Kingdom Hearts wise ( I didn't mention the "modern" rereleases of the series on PS3/PS4 and other consoles ).

Sadly, offerings have been rather slim these past few years.

2021 saw the release of the final chapter of Union Cross.
2020 saw the release of another mobile game, Dark Road, which told the backstory of the main villain of the series, but it concluded in 2022.
2024 should have seen the release of a new mobile game to continue the story, but its release was cancelled.
 
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