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BrawlMan

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The Bond game doesnt look good at all to me. Just a reskin of an uncharted game.
Once again, Uncharted took from Hollywood, Indiana Jones, and some of Bond. 007 is just taking back what's his, no different from Indy.

There is more than 'reskin' of Uncharted going on. It's clear you were looking at different preview. Though since you're not interested; fine by me.
 

CriticalGaming

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Once again, Uncharted took from Hollywood, Indiana Jones, and some of Bond. 007 is just taking back what's his, no different from Indy.

There is more than 'reskin' of Uncharted going on. It's clear you were looking at different preview. Though since you're not interested; fine by me.
I mean where Uncharted came from doesn't really matter though, because Uncharted turned that formula into a game first, therefore every game doing the same shit is going to be compared to Uncharted. Just like games get compared to Dark Souls or Rogue-lites, etc. It just is what it is. Enjoy the game, but I'ma pass cuz i dont even watch 007 movies.
 

BrawlMan

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mean where Uncharted came from doesn't really matter though, because Uncharted turned that formula into a game first, therefore every game doing the same shit is going to be compared to Uncharted.
And? So long it's done great or good, I'm not gonna be bothered by this. It's called, give it a chance and see what happens. Keep in mind, i'm not a hardcore Uncharted fan, but I respect the series enough for what it did and really enjoy the second game.

dont even watch 007 movies.
I don't have a problem with this, but that only further proves my point. If you watched any of the 007 films, especially the late 90s-2000s Brosnan era at the time (Craig era was still one movie in by the time of UC1, but even then you could see the influences), you can see where Uncharted 1 & 2 gets its influences aside from Indy.
 

Ezekiel

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The Bond game doesnt look good at all to me. Just a reskin of an uncharted game.
Only thing I liked was the gun throw, but I only skimmed through the hand-to-hand fights and sneaking that were after the party, car chase and gunfight with red barrels or equivalent EVERYWHERE.

Knew the James Bond-ness of the game would be shit, but I didn't think his lines would be so lame and didn't think they'd be so unimaginative and cowardly with the gameplay too. Despicable as a studio to look at those games they choose to imitate without a critical lens, because their faults are obvious. They really don't give players enough credit, to think driving and platforming have to be so simplistic (Like I said, climbing around on walls like one of the Uncharted monkeys, all of it assisted, because real jumping and climbing mechanics are dead.) and shooting has to be so by the numbers and safe.

I know the lack of shoulder swapping will bother the hell out of me in environments so dense, and sticky cover is a piss-poor substitute.

Crouching doesn't make a person quieter and doesn't make them disappear like these games pretend. It slows the action and just doesn't look good, certainly not something Bond would frequently do. One of those things devs do just because everyone else does it, without even thinking about it. I want it for low cover, accessing low spaces, performing other unarmed attacks and ducking under another's aim, with that being doubly cool if you shoot back while doing so, but the crouch-makes-quiet trope can get fucked.
 
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thebobmaster

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Why is it that some people feel the need, whenever they see positive reaction to something, to come in and say "No, actually, it sucks"? Now, granted, I've been waiting for this game pretty much since it was announced, because the developers of the new Hitman games making a James Bond game felt like a match made in heaven. Now that I've seen gameplay footage, it seems promising. Now, will it be great? Or as solid to play as it seems? Maybe, maybe not. I'm leaning more towards "yes" because of IO Interactive's proven success, but I'm not foolish enough to think that makes it impossible they could stumble.

That said, it seems to be a bit of a trend where people have learned getting hyped is not the right idea...but going the opposite route and complaining about everything with maybe a vague "well, that was okay" from time to time is a better route. It isn't. Just makes it seem like you don't enjoy anything, and why would we listen to someone clearly out to hate something for existing, or being vaguely similar to something else, or using game mechanics that have been around for at least 27 years and are a common trope in their genre? The idea of "crouching as a quieter walk" has been around since AT LEAST the OG Metal Gear Solid...and if anything, was more ridiculous then because you could go extra quiet by crawling everywhere. Complaining about crouch stealth is like playing a first person shooter and complaining that the shotgun is a short range weapon. It's...pretty much going to be the case in any game in the genre, so you either just deal with it as a quirk, or accept that maybe the genre's not for you. Which is not a problem, most Soulslike games aren't for me, but I don't watch trailers for them and complain about how dark and gloomy they are.
 

thebobmaster

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Huh. Strange, it seems like I can't find a single MGS playthrough where players don't crawl practically everywhere. Guess I just assumed that it made a difference, rather than players just doing it for funsies.
 
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BrawlMan

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That said, it seems to be a bit of a trend where people have learned getting hyped is not the right idea...but going the opposite route and complaining about everything with maybe a vague "well, that was okay" from time to time is a better route. It isn't. Just makes it seem like you don't enjoy anything, and why would we listen to someone clearly out to hate something for existing,
Truth and facts! Some people like to hear themselves biatch, because they're entitled fools who have high opinions of themselves with nothing better to do. Thinking they're the only "smart and sane ones" in the room.

AT LEAST the OG Metal Gear Solid...and if anything, was more ridiculous then because you could go extra quiet by crawling everywhere. Complaining about crouch stealth is like playing a first person shooter and complaining that the shotgun is a short range weapon. It's...pretty much going to be the case in any game in the genre, so you either just deal with it as a quirk, or accept that maybe the genre's not for you. Which is not a problem, most Soulslike games aren't for me, but I don't watch trailers for them and complain about how dark and gloomy they are.
I know you were already corrected on this, but you still have a point either way.
 

thebobmaster

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I will also make it clear my comment wasn't meant to say "if enough people are liking this, you can't criticize it". There's plenty of stuff I like that I admit is flawed, and I have also had plenty of times where I've seen someone point out a critique and my reaction was "Huh, hadn't thought of that". For example, saying that the gameplay footage from First Light reminds one of Uncharted. I hadn't really thought of it, but I can see it. I don't see that as an issue, but if one didn't care too much for Uncharted, or didn't want Uncharted in their Bond game, that's completely fair. My point is more towards going from that to "This game is going to be absolutely terrible [and I'm going to imply that people who are looking forward to this game or think it looks good are wrong]" where I run into issues. Or flat-out say "I haven't watched the trailer, but I know the game's going to suck because James Bond sucks now".

Granted, this is where I'll own up to being guilty of making similar mistakes in...the last half hour or so. I played MGS 3 a while ago, saw footage of people playing MGS and crawling around everywhere, and assumed from that that doing so actually made you move quieter, rather than just less visibly. That was a mistake. I'll own up to it.
 
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BrawlMan

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My point is more towards going from that to "This game is going to be absolutely terrible [and I'm going to imply that people who are looking forward to this game or think it looks good are wrong]" where I run into issues. Or flat-out say "I haven't watched the trailer, but I know the game's going to suck because James Bond sucks now".
Sharing the same wave length with you right now. That's the type people I can't a lot in gaming or movie sphere.

That was a mistake. I'll own up to it.
Glad you do. I've done so as well more than couple of times, and not ashamed to admit it.
 
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Ezekiel

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So, in MGS1 and 2 you can run without them hearing you, up to the last step, unless there's water or something on the floor. In MGS3 they can hear you, but by that point it is already too late for them. Snake grabs, rolls into or throws them down faster than they can turn and shoot/attack or alert their friends. MGS3 does have a slower than walk stalk that can be performed with the D-pad, which makes you completely quiet. I crawl more in MGS3 than I want to, mostly to hide behind geometry and to see if the coast is clear. If there was a crouch-walk, I wouldn't have to crawl behind geometry so much, but I'm sure they would also have made it quieter as per the lame standard.
 
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thebobmaster

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That's actually pretty neat to know. I enjoy seeing/hearing about how gameplay evolves between sequels/throughout the series. Kind of like how I watch probably way too many of those videos that show how, for example, the drowning music in Sonic games has changed over the course of the series.
 
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Congrats to the team!


New LSA updates. That didn't take long at all.
A new patch is now live for PS5 and PC.
We’ve addressed a number of issues and made several gameplay optimizations to improve your experience. Details below.

PS5 & PC – Bug Fixes
  • Fixed a rare issue preventing the Upgrade Menu from unlocking. No new save file is required—the menu will automatically unlock after installing the update.
PS5 & PC – Gameplay Optimizations
  • Greatsword skills: Adjusted attack mechanics and improved responsiveness.
  • Auto-save: Improved logic in Chapter 4.
  • Kaser Roll: Adjusted invincibility frames for smoother game experience.
  • NPC animations: Enhanced for smoother visuals.
  • Controller: Added a new preset control scheme.
  • Puzzles & mini-games: Difficulty adjustments for improved gameplay flow.
  • Cutscenes & credits: Can now be skipped at any time.
  • Skill points: Adjusted to 3 points when unlocking new weapons.
  • Divine gold drops optimization: Players can get more divine gold in hard and nightmare mode, and dispersed dimension.
  • Boss difficulty: Tweaked across Normal, Hard, Nightmare modes.
  • Skill & boss VFX: Optimized visual effects for clarity and impact.
  • Equipment: Adjusted timing for items sold by the weapon merchant.
PC-Specific Fixes
  • Addressed performance, framerate, and lag issues affecting certain Windows versions.
 
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Worgen

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Whatever, just wash your hands.
Why is it that some people feel the need, whenever they see positive reaction to something, to come in and say "No, actually, it sucks"? Now, granted, I've been waiting for this game pretty much since it was announced, because the developers of the new Hitman games making a James Bond game felt like a match made in heaven. Now that I've seen gameplay footage, it seems promising. Now, will it be great? Or as solid to play as it seems? Maybe, maybe not. I'm leaning more towards "yes" because of IO Interactive's proven success, but I'm not foolish enough to think that makes it impossible they could stumble.

That said, it seems to be a bit of a trend where people have learned getting hyped is not the right idea...but going the opposite route and complaining about everything with maybe a vague "well, that was okay" from time to time is a better route. It isn't. Just makes it seem like you don't enjoy anything, and why would we listen to someone clearly out to hate something for existing, or being vaguely similar to something else, or using game mechanics that have been around for at least 27 years and are a common trope in their genre? The idea of "crouching as a quieter walk" has been around since AT LEAST the OG Metal Gear Solid...and if anything, was more ridiculous then because you could go extra quiet by crawling everywhere. Complaining about crouch stealth is like playing a first person shooter and complaining that the shotgun is a short range weapon. It's...pretty much going to be the case in any game in the genre, so you either just deal with it as a quirk, or accept that maybe the genre's not for you. Which is not a problem, most Soulslike games aren't for me, but I don't watch trailers for them and complain about how dark and gloomy they are.
Because there is a certain amount of social credit you get for being against the grain and criticism sounds smarter then liking something.
 

BrawlMan

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Because there is a certain amount of social credit you get for being against the grain and criticism sounds smarter then liking something.
Yeah, a contrarian know-nothing, know-it-all punk ass biatch who thinks they're hot shit, and just another loudmouth with a shallow opinion. Treating like they're opinion is a fact of life.
 
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NerfedFalcon

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Huh. Strange, it seems like I can't find a single MGS playthrough where players don't crawl practically everywhere. Guess I just assumed that it made a difference, rather than players just doing it for funsies.
In the original Metal Gear Solid, only certain floors make noise that guards will notice if you run across them, and lacking the ability to walk with a half-press of the analog stick because it was originally made before the Dualshock controller, avoiding them or crawling were your only options to cross them quietly. Of course, if you avoid them, then crawling isn't as important except for getting cover behind low objects or getting into vents (or underneath the tank in the hangar).
 
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