Generally Accepted Gaming Facts

ReaperzXIII

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Jan 3, 2010
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You will go throughout the entire game thinking "I need to save that item until it is really necessary" and realize you never actually needed it.

You hear the screaming or eerie music? RUN!! RUN FAST!!! DO NOT TURN BACK!!! FOR THE LOVE OF GOD WHY ARE YOU STILL GOING FORWARD?! Welcome to the bosses's dungeon his name is Mr. Rapeyourface and has millions of litte Rapeyourface minions.

If you are allowed to customize your name, at least one person's name will be a phallic reference

Everyone on XBL has apparently fucked your mom at least once

A game with good gameplay is apparently really bad if its story is only mediocre

If you have a dark side you will by the end of the game: been screwed over by that dark side/have to fight that dark side/come to peace with your dark side/have control over your dark side/have you dark side sealed away.

You will never be able to keep your NUKE IT FIRE I AM THOR DESTROYER OF WORLDS ability, something will happen to it most likely you harm someone close to you.

Everything and anything useful that exists belongs to you
 

PeePantz

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Sep 23, 2010
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Although lava may just hurt you and drain a little life from you, water will insta-kill you. Unless there's a level specifically designed for swimming, water is the most dangerous ninja in all of existence.
 

redgamehunter

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Dec 15, 2010
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Mario games will always have the same basic plot, or will actually be cast down as the black sheep of the series.

Lookin right at Luigi's Mansion and Super Mario Sunshine, even though they still had kidnap formulas in them.

Let's examine something here. Peach is a Human looking girl. She is princess of people who look like mushrooms. And even though there are significant forces on her side, (see the old mario rpg), the only people who can save her are plumbers from Brooklyn, who are Italian and beat their enemy's with their own body weight. And kill the final bosses because of conveniently places switches or obvious structural weaknesses.
 

starwarsgeek

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Nov 30, 2009
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Any new game in a genre is ripping off the most popular game in that genre.

Any game developed in an older style (ATB or Turn-Based RPGs and sidescrolling platformers, mostly) do not create more variety in the industry. Nor are they a good reminder of the industry's roots that help to keep perspective on some new mechanics (such as giant, empty worlds or complicated fight mechanics that play the game for you). Instead, they are nothing more than a lazy attempt to make a quick buck.

Sequels are only sequels in story-heavy games: platformers are always remakes.

If someone does not like a game, series, franchise, or genre, then it sucks. Furthermore, anything they do not like should be done away with. The actual fans will learn to like real games.

Any mechanic someone does not like is a gimmick...even if it is a core mechanic.

Casual gamers--and the games they play--are the worst things ever.

Realistic lighting cannot be done with current hardware. Logically, the solution should be to keep pushing towards photo-realism while using as little color variety as possible.

Any interesting art styles on the Nintendo Wii are done to cover up for its graphical inferiority. Somehow, this negates the fact that these games still look good.

If a series uses the same core mechanics as earlier installments, then it has not evolved at all. Extra modes, new core mechanics in addition to older ones, and improved/new engines are irrelevant.

The smaller a developer's influence in the industry, the more we should listen to him or her. The big names that have been doing this for decades have no idea what they are doing, and the independent artist is always right.
 

Fidelias

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Nov 30, 2009
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Stabbing someone will do more damage and kill them quicker than a bullet hitting their arm at the speed of sound.
 

random_bars

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Oct 2, 2010
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There's a curious phenomenon in which any game you play when you're age 8 will magically transform into something absolutely unbelievably incredibly unspeakably fantastic and nothing that's ever made in future will ever be able to top it.
 

nuba km

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Jun 7, 2010
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TheMariner said:
nuba km said:
pokemon is improving with every generation but even if the tenth generation could cure cancer people would say that it's worse then the first and/or the second generation.
That has a lot to do with the designs of the pokemon themselves. Whether or not storyline, characterization, game mechanics, etc have gotten better or not, the pokemon from generations 1&2 simply look like they had more thought put into them.
NO their have only been very few pokemons that look horrible plus every generation has an ugly pokemon:
1st: jinx
2nd: dunspurce
3rd: can't think of it from the top of my head
4th: can't think of it from the top of my head
5th: the wierd snowflake
it's just that after the second generation they went with a different art style that's why the third generation look weird and the 4th and 5th are meant to be more modern and the pokemons for the most part look pretty good, it's just they don't look like they used to but that's fine as the 3rd generation is in a more ditant region same with fourth and that the fifth generation is meant to be the america and other western countries (but mostly america) of the pokemon world.
 

wildpeaks

S.T.A.L.K.E.R.
Dec 25, 2008
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Jamboxdotcom said:
QTEs suck.
Escort quests suck.
and finally, bad controls are not an acceptable substitute for actual difficulty.
Alternative: "Escort quests suck when there is no alternative/fallback when you shoot the target out of desperation after it gets blocked yet again or walks into enemy fire for the tenth time".
 

Mstrswrd

Always playing Touhou. Always.
Mar 2, 2008
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Jamboxdotcom said:
QTEs suck.
Escort quests suck.
and finally, bad controls are not an acceptable substitute for actual difficulty.
Slight alteration; QTE's as they are abused suck; when done right, they're not so bad (for examples of them done right, see God of War and Redident Evil 4).

Escort quests suck, unless it's ICO, than than it's awesome.

I agree with the last one.

blipblop said:
sewer levels always suck
movie games always suck
Indeed, sewer levels do suck.
Not always; the Wolverine game was actually quite a bit of fun. It wasn't great, by any means, but it was good, and even one good movie game kills the theory of "every movie game sucks." There are a few decent ones outside f it as well, but that ones the most notable in my mind.
 

Andrew_Waltfeld

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Jan 7, 2011
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If your a super armored solider - your squad mates (if NPC) won't survive unless you baby sit them. And even then, that's a 50/50 chance.

People consider no scoping a "skill" at close range.

If there is a place that sounds like it would be a bad idea to go to - Congratulations. Your going.
 

Sikachu

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Apr 20, 2010
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MercurySteam said:
1. Whether people like it or not, Halo has made enough money to warrant it's popularity.
Wrong on the spot. How much money Halo made has no causal relationship with the degree to which its popularity is justified. At all. The number of people that it got properly into gaming (buying consoles to play it) and the number of people who love it warrant its popularity. That coming from someone who really loathes Halo and what it did to the genre.
 

Moriarty70

Canucklehead
Dec 24, 2008
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You can't use that weapon in multiplayer. It doesn't matter what weapon you're using, you can't use it. Only cheaters and lamewads use that weapon. If you could really play you would use a real weapon, not a cheap one like that. You just admitted you suck at this game.
 

nicholaxxx

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Jun 30, 2009
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pressing A+B and holding down will always increase the catch rate of Pokemon.
It's only cheap when you're not the one doing it.
if you're the one winning, you have no right to *****.