Grand Theft Auto V Adopts Skyrim-Style Skill System

Quaxar

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What, no PC release? Aw maaaan! Good thing I own a seldomly-used PS3 then because I'm sure as hell not waiting a year or so for them to get it ported.
 

Fireprufe15

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PC port or not rockstar. One gets you my money, the other gets you NOTHING. The business decision is simple really.
 

mad825

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Mr.Tea said:
mad825 said:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.
Not everyone in the military is a gun-toting marksman footsoldier...

Considering his in-game skill is being a good pilot, I think it's safe to assume that he was, you know, a pilot. It's possible, and even likely, that he never really had to handle a gun beyond basic training.

To put it another way, "Being a soldier" doesn't automatically make you a great marksman. Why couldn't a civilian gun-aficionado be a better shot than certain soldiers? Especially soldiers who are actually pilots...
Once you start training, you never stop training.

I suppose my biggest problem here is that someone who was in the military is being surpassed by someone who has the same standard as Scarface...Or should I say 50Cent/Tupac.
 

Covarr

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May 29, 2009
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This is Rockstar, guys. A PC port is coming. Sure, it'll be 6 months late, and have performance problems even on high-end hardware, but it'll definitely come.

P.S. Thanks
 

GonzoGamer

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Sounds like they're trying to make it a little like Borderlands more than Skyrim: having a different action skill for each character. It sounds like it will have a good variety of toys too.
Yea, people complain about the little extra things in GTA games but they're all optional. Even the dates in GTA4: it was fun to try that stuff out but after I started getting tired of it, I would just stop answering the phone. No big deal.

As for the PC port, I'm sure there will be one at some point, maybe not in September but eventually. I mean, they're not complete morons, are they? GTA games are great for modding. What I'm more worried about is the quality of the port.
 

Zanderinfal

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I'm not totally against it, but it seems odd. I'll wait to see how well they implement it first, but sounds like it could add extra complexities and depth. Again, we wont know how it works til we see it. Not all for it, but not all against it at this stage. Kind of on the fence.
 

martyrdrebel27

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will all of you shut up about a pc port? its not like there's some sort of precedent that lead you to believe it would be coming to pc right away. this topic is about the game mechanics, not the state of the pc version. ugh.

and as for the person who said "mobster... gun, soldier.. seems legit blah blah." two things. first, it says that the soldier is more proficient in aircraft, so he's probably ex-airforce and while i dont claim to know one thing about military training, i can see where a person who's in a jet all day might not be the best with handguns. also, the logic isnt the point there, it's just a vehicle for certain gameplay mechanics. every single game ever has worse logical fallacies than "mobster shoots better than soldier."
 

neonsword13-ops

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Mar 28, 2011
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Hmm. Seems interesting.

But what I'm more interested in is how the instant switching between characters is going to work.

I can see it working during heists and such (Micheal steals the money and runs out of the building, switch to Franklin and drive away, switch to Trevor who is in the back of the van and throw molotovs at pursuing cops cars), but during down time when you're just fucking around, jumping out of helicopters and throwing grenades at passerbys? I'm still not sure how exactly they plan on working the whole affair.

But whatever. I've already pre-ordered and can't wait. I'm sure it'll be better than GTAIV by a long shot. Who knows, maybe it'll take the title of best Rockstar game away from Red Dead Redemption.
 

Easton Dark

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Good thing San Andreas was the best of the series.

There's something better about games that make the things you learn in the tutorial more fun and useful over the course of the game. At the start you could be struggling to outspeed the cops, but then late game you'd be turning corners on a time and flying after a ramp takeoff while shooting out of the back.

Progression is great, it's something GTA could use again.
 

Smashingpass

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I like they're bringing it back. I didn't miss it in GTA IV, but I think it could've been a fun addition.

V8 Ninja said:
...Because GTA needed a skill system?
You mean like the one in had in the GTA III-era games?

Nurb said:
This sounds like a pointless rip-off.
A pointless rip-off of the system they used to use in their previous games? Kind of like how Mass Effect 3 ripped of Mass Effect 2 by having the same protagonist, enemy and universe?
 

mad825

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Kalezian said:
mad825 said:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.
Pilots are not the Infantry, they dont know how to tear down a M240 or M2 HMG.

So, yea, someone that possibly uses guns more than say someone who pretty much only flies would know more about it.
And what? Mobsters are infantry?

Like anyone in the military, you still need to know how to use a gun, it is the basis of their core training so they still learn ground combat because god fobid if a pilot crashes behind enemy lines.

ffs, I'll go one step further. In the military, you're trained as an infantry solider first.
 

TexDangerfield

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Jun 11, 2011
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mad825 said:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.
You got me thinking, we'd maybe have less civilian casualties in Afghanistan if we replaced the soldiers with mobsters.
 

Death916

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Apr 21, 2008
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The level system I'm fine with, It seems interesting. San Andreas was my favorite so I would love a return to something like that.

What I don't like though is the switching between characters. Seems like their trying to turn it into a party based action rpg -__-
 

SonOfVoorhees

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The skill tree idea is ok i guess, the more you shot the better you are at shooting thing i think will work well. I like that you can play as all 3 characters when ever you want. Didnt know that, thought you would play 3 seperate stories and they some how meet up in the game.
 

kajinking

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T3hSource said:
What? GTA San Andreas' system wasn't that burdensome, CJ had to eat once every 3 days, which is 72 minutes straight up playing without ever saving the game in one of the many many safe houses the game had. I've only had that during the pimp and taxi mission runs. Although vigilante missions were tough without the tank or Hunter heli, let's not forget the harrier jet :3

However grinding lung capacity was not fun and neither was weapon skill for weapons the player doesn't use often, cost a lot or are just hard to find. I used to grind the weapon levels on the planes in the Los Santos Airport, because they are tough as hell and take a lot of shots, which turns into fireworks if you overdo it and the cops are determined to get to you :D

Captcha: no regrets - Definitely.
When grinding weapon levels I usually just brought a random car out to the flood drains that were all over Los Santos and just shot the tires, each hit game you some points and shooting the tires never destoryed the car all I ever had to worry about was ammo.

Also grinding lung capacity did suck ass.
 

kailus13

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Mar 3, 2013
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Cognimancer said:
Michael, Franklin, and Trevor are more than just character classes with names, though. In their down time, each of them has their own life that they'll be tending to while you aren't actively controlling them. Switch characters at any given moment, and you could find your new active character at home watching TV or preparing to jump out of a helicopter, or anything in between.
Or already falling. Switch to a diiferent character and panic at finding they're halfway through their parachute jump.

kajinking said:
When grinding weapon levels I usually just brought a random car out to the flood drains that were all over Los Santos and just shot the tires, each hit game you some points and shooting the tires never destoryed the car all I ever had to worry about was ammo.

Also grinding lung capacity did suck ass.
When grinding weapon levels I went to the police garage and shot cops. Cops get you a higher xp gain for some reason, and being inside an area meant that they couldn't get to you as easily.
 

DonTsetsi

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mad825 said:
Kalezian said:
mad825 said:
So a mobster is more experienced with a gun than a ex-solider? The logic seems legit.
Pilots are not the Infantry, they dont know how to tear down a M240 or M2 HMG.

So, yea, someone that possibly uses guns more than say someone who pretty much only flies would know more about it.
And what? Mobsters are infantry?

Like anyone in the military, you still need to know how to use a gun, it is the basis of their core training so they still learn ground combat because god fobid if a pilot crashes behind enemy lines.

ffs, I'll go one step further. In the military, you're trained as an infantry solider first.
You get BASIC training, you learn more discipline than marksmanship. Mobsters know how to use guns, too. Suppose this mobster just went one step beyond and used his money and free time to hone his skills with handheld weaponry?