Great games that are way to short

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Dahemo

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Aug 16, 2008
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worstknightmare post=9.70502.693847 said:
Anybody ever played Shadow of The Colossus?
First time i played it I said, " wow this game is awesome,
it even has great graphics for the ps2" so i played the game
and beat it...........in about 3 and a half hours total,
which was about one evening. This drove me crazy because
it was such an awesome game in my opinion, but it being so short just
ruined it. Any body else ever experienced this in a game?
I didn't think it was that short and to be honest you either cheated in the extreme to complete it that quickly or there's a bit of exaggeration on your part. It's one of the best games I've ever played and it was almost perfectly balanced in every area.

That said, there are some criminals in the length aspect I've had the poor choice to pay for. Max Payne is the original time bandit, although Prey was disgustingly short too, coupled with a ridiculously easy game anyway...just wasn't worth the entrance fee or the effort.

I remember reading an article where it was proposed that perhaps shorter games are not such a bad thing, they're still cost effective compared with some other lesiure pursuits, and if the game is of a good standard this shouldn't be a problem. Also, they pointed out that some games really overstay their welcome and pad out in ridiculous ways, I think MGS was the first time I noticed this when I had to return through half the game to get the sniper rifle, a pointless move since the game was pretty long anyway. I'm sure we can all name a game that could do with snipping a few hours off the play time. But that's another thread entirely...
 

Treblaine

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Jul 25, 2008
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well, as far as sections, ACTS 3 and 5 in MGS4 were way too short, especially act 5: one area, then boss-fight, then cutscenes to the end. WTF!!
 

Wewt

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Sep 3, 2008
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Fraught post=9.70502.695978 said:
Wewt post=9.70502.695962 said:
Har har. You can't complete Tetris, it's the longest games ever.
Yes you do. It's when you lose, and start over again. 15 minutes average. seriously wadafack.
:I
:(
:C
 

Xvito

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Aug 16, 2008
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Bioshock (Tha bestest geam evar!!!) was way too short.

Maybe another 60hrs would have been enough...oh and a huge open world...oh and stronger/scarier Big Daddies.
 

Terramax

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Jan 11, 2008
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I didn't think Shadow of the Colossus was that long. That being said, I like my games short but sweet.

I think if a game ensures you play it over more than once, it isn't subject to the rule, or whatever people say.

But 3 hours with SotC? I did it in about 7-8 hours minimum. I wouldn't say I was the best gamer inthe world but not the worst either.

I would say 'Klonoa: Door To Phantomile'. It's not too short, but it wasn't too challenging either.
 

1-800-STFU

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Jun 8, 2008
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Xenogears disk 2 had to be cut down due to budget/time so it could have been even better if not for those restraints.

I agree with all the SotC comments.
 

D_987

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Tenmar post=9.70502.694428 said:
worstknightmare post=9.70502.693847 said:
Anybody ever played Shadow of The Colossus?
First time i played it I said, " wow this game is awesome,
it even has great graphics for the ps2" so i played the game
and beat it...........in about 3 and a half hours total,
which was about one evening. This drove me crazy because
it was such an awesome game in my opinion, but it being so short just
ruined it. Any body else ever experienced this in a game?
There is nothing bad about having a game be "short". Think about it, despite our nostalgic past on playing games and remember that games like metroid and kid icarus would not be beatable without passwords. Most games like clu clu land, ice climbers, mario bros.(not super) were actually short to play and beat in nature, or had no real ending and you can just play and play until you tire of it or your lives in the game run out.

If anything I would make an arguement that games that are short are good BECAUSE they are short. A game like Portal, Kung Fu, racing, and Kirby games were fun because they did not take multiple days to beat you sat down, played the game and then got back up and moved on with your life. I would like to think that everyone who might get burnt out on games like myself really need to play now and again to realize that not all games are going to take me years and stack up on you like they own you. I have over 9 games of gamecube and wii games to beat and I do not see myself even wanting to beat them becuase of how little time I have versus how long they will take.

I am thankful for short games because they are usually very focused, well done, and are short where a development team creates the game with the best intention but does not want to go back and linger trying to release more content. Having content released in many console games I find to be quite contradictory, a completed game should not force good programmers and developers to spend their time working on a game that was supposed to be completed. I want my programmers and developers to move on to the future and not linger on the past unless it is truly warranted like the MMO genre.
Very true - STOP SAYING PORTAL PEOPLE! - if portal was much longer it would have been boring.
 

The_Prophet

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Sep 3, 2008
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Tenamor post=9.70502.694021 said:
I say this over and over again in many threads, and I'll keep on saying it in these threads XD

Star Wars: Republic Commando, awesome game, best Squad AI I've ever seen! However, too short and no sequel :(
yes i was thinking the same thing. THE game is too short
 

worstknightmare

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Sep 4, 2008
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i fully understand having a game thats really short and it still be an instant favorite if the player,(i've beaten metal gear solid 3 almost 9 times) but it just seems like in some
games the developers try to take shortcuts across parts that could have maybe been
some of the best parts in the game, and they prolong the most boring parts in the
game to where you want to cut off your hands with a jagged fingernail
( the triforce piece collecting sequence in Loz-wind waker, what was
up with that #@%$ ?) i just wish game developers would better focus
on the tedious parts and add some kind of flair or originality to
them that would make them fun even though they're repetitive or
tedious. (is that too much to ask?)
 

asleep at the comp

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Jun 26, 2008
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Souplex post=9.70502.694156 said:
Super Metroid. If you are really dayum good you can beat it in less than three hours. In fact it rewards you for doing so.

Whenever I try I clock in at about 4 hours and three minutes average (Damn Miridia)
one of my friends beat it in three hours on his forth time and i looked at him weird his mom hates him playing his game boy. i played it and beat it in 6hrs which makes me feel ashamed
 

Da_Schwartz

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Heavenly Sword..even tho i was starting to get bored with at at about the 6 hour mark...god of war of course...and oh yea..apparently the next GoW is the shortest of them all at a rumored FIVE hours..and you know they're gonna pack that it a fat shiny silver box and try to sell some special edition at 80 bones. pathetic.
 

trombone2007

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Aug 14, 2008
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Jobz post=9.70502.693925 said:
asleep at the comp post=9.70502.693909 said:
Jobz post=9.70502.693908 said:
asleep at the comp post=9.70502.693904 said:
halo 3 and metroid prime 3. first off i hate the halo series because it seems to complicated and i only played it because the guy who owned it was bored to death although i loves the vehicle section that was awesome. and metroid prime 3 because i beat it in 13hrs!!! the second was a filler and it was very hard and i can't explain the first cause i got to the phazon mines then my friend wanted the game back.
Halo is too complicated for you? There's nothing complex about it...it's "Point, Shoot, Kill."
i know i meant the story i get the run shoot throw grenade then hijack enemy car and picks up your friend at other base
The story is incredibly simple actually. If you play them in order (CE, then 2, then 3 as should be obvious) you'll understand it quite quickly. The story could be summarized in a paragraph or two actually.
Regardless, the story was incredibly short. only about 9 hrs. max on gametime.
 

SimuLord

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Aug 20, 2008
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Victoria: An Empire Under the Sun. You can play a full grand campaign in 15 hours, by far the shortest game in its genre.
 

vlanitak

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Sep 4, 2008
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Freelancer was way to short, it has the most epic intro of a game, it has one of the best stories i'v played (yes even better than the Halo story and Portal) only problem is it's easy completed in under 2 hours :( oh well, at least the multiplayer part is infinte...
 

swytchblayd

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May 28, 2008
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Add "Crimson Skies: High Road to Revenge" (the one on the X-Box)
I'm still waiting for a sequel to that one, dammit >.<

Also I don't think the surface of the disk was even scratched for any of the .hack games from the original series. Even an extra five hours on each disk (there's four in all for whatever reason, though I'm sure it could all have fit on one >.<) would have made it more worth it to hunt down each game. Some sidequests, better graphics, or something... still one of my favorite series for its intuitive storyline, and that the gameplay is playable (unlike some "action" RPGs).

uuuhh... I think that's it o.o

EDIT:
vlanitak post=9.70502.698290 said:
Freelancer was way to short, it has the most epic intro of a game, it has one of the best stories i'v played (yes even better than the Halo story and Portal) only problem is it's easy completed in under 2 hours :( oh well, at least the multiplayer part is infinte...
Um... I never really saw much of a story behind Halo o_O If there was, it was lost in the gunfights and bad control scheme >.>