archvile93 said:
Enrage, they always attack the first thing they see, and since they always turn in the direction an attack came from, guess what the first thing they're going to see is.
Hit them when they are in a group. They don't go for what they see first, they go for what's nearest.
Hypnotize big Daddy: I hope you don't mind not getting other plasmids since you still can't get to the little sister, and she immediately flees for a hole.
It's not a tactic for getting the little sister. You know what happens to the big daddys after you take the little sister?
They keep fucking patrolling the same god damn area. Instead of just getting pissed off about that, use them to your advantage.
Sonic boom: very little damage, the thugs would close the distance fast (Though I admit, thugs never gave me a problem, only lead heads) and the leadheads have ranged weapons so it didn't matter to them.
Anyone who bothered to look at the plasmids potential can tell you it's actual purpose isn't direct damage or to push splicers away. It's to push them into one another/into areas that will ensure their death
Target Dummy: never fooled them, even when I used it before they knew I was there. they would still immediately use their psychic powers to find my hiding space and attack.
I don't know how this happened to you, but dummy was the leading strategy in my game and worked every time I used it.
Security bullseye: Not very useful when there's no security systems around is it? Either way, like me they had no problem killing the little drones, or more often ignring them so they could keep shooting at me.
In areas where there is no security, don't use this strategy (honestly, complaining that this doesn't do anything in areas without security is like complaining that you can't have a snowball fight in the desert). In areas where there are security, trigger the god damn security. It's not going to kill them, but if you get out of sight when the turrets roll around it provides a distraction. In that time work out how you are going to take out the fucker.
None of this is hard to figure out.
Even Kevin Levine addmitted they fucked up with the hacking. Not sure where that article is though, it was a long time ago.
I remember reading an article saying that it wasn't what they wanted it to be, but not that they "fucked up." They still made a system that worked perfectly fine.
Listen, I can accept that you didn't have a good time with it. That's alright. I just feel bad that you missed out on the creativity with which you can dispatch your enemies in this game because you were seemingly too focused on causing direct damage instead of taking the time to learn the games mechanics a little better and discovering the more effective ways of doing things (I also find it odd that you found the game hard in any way, but that's another issue all together).