Grievances about Skyrim

Recommended Videos

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,361
3
43
You should leave. You should leave. You should leave. You should leave. You should leave. You should leave. You should leave.

NPC dialogue is as bad as ever.
 

Lurchibald

New member
Sep 12, 2007
50
0
0
CrazyHatMan said:
The dark brotherhood. All of it was a big dissapointment to me. The armor looked really lame, the quests were all too easy and the culmination of it all was about as fullfilling as the Oblivion ending, instantly felt like killing everyone of the other members the moment i stepped inside the sanctum. I mean come on, a fucking kid in the dark brotherhood? Nothing made it feel like the DB to me at all. And also, why does no one respect me? I mean i am the leader of several factions and i kill dragons for breakfast, and yet people treat me like i'm a nobody. BAH!
To be fair that "Kid" is a 300 year old vampire, I mean, what better assassin could you ask for than one that looks the least deadly?
 

M-E-D The Poet

New member
Sep 12, 2011
575
0
0
scorptatious said:
So far my biggest issue in the game is the follower a.i.

They are able to fight pretty well. But I sometimes find them being really far away from me, so as a result, I usually have to wait out an hour to get them to come back to me.

Another thing that bugs me is that they'll go off fighting random enemies when I need them the most. Erandur, you're awesome and all, but when you decide to take on some random slaughterfish while there's a pissed off Ice Dragon attacking us, I think we have some issues to discuss.
they always follow you unless they get themselves killed, but out of your vision skyrim doesn't ever registrate a companions death so don't worry about it


well Okay it did this one time when I was sneaking up on witches in glenmoril coven and my companion rushed out into them but then he might have been on screen without me knowing
 

Syzygy23

New member
Sep 20, 2010
824
0
0
Sarpedon said:
take this as a free invitation to troll.
Well, if you say so!

EVERYONE WHO LIKES SKYRIM IS A RETARDED FAG LOL MODERN WARFARE NOOBS LOL

But seriously though, y biggest complaint at this point is that it seems EVERY npc that is part of a quest, any quest, has special Bethesda protection, never allowing them to die. It just sucks all the immersion out of the game. Why can't we go back to the way morrowind did it, where I was actually PUNISHED for killing a quest related NPC? At least it was allowed. Bethesda is starting to feel like a mediocre GM who refuses to wing it when a player does something unexpected in his campaign.
 

Burst6

New member
Mar 16, 2009
916
0
0
I hate the fact that even though I'm a master swordsman with a 80 in two-handed weapons, i still look like I'm stumbling over myself every time i swing.
 

Axyun

New member
Oct 31, 2011
206
0
0
Chain Lightning bounces from enemies to your companion.

As a Lightning Fighter/Wizard, I was really discouraged to finally get tier-3 Destruction spells only to have it be essentually unusable. I have 2/2 lightning damage enhancement so that only makes it more annoying.

Have to stick to Sparks, Lightning Bolt and Lightning Cloak.

(Yes, I solve all of my problems with Lightning.)
 

pyrokin

New member
May 13, 2011
97
0
0
I can't stand hearing stories about a person being unable to complete a story line for no reason because they scare me ;-; . Screw the graphical and performance updates, fix the quest lines D:
 

Frost27

Good news everyone!
Jun 3, 2011
504
0
0
isometry said:
Something I'd like for the next TES game is for them to extend the enchanting / smithing system to allow more aesthetic customization.

For example, let's say I like the way my character looks with leather armor but I don't like the look of elven, glass, etc as much. It would be great if I could apply the stats of the glass armor to the leather armor through some kind of smithing. That way the character would look the way I want and still be able to make use of the stats on high level items.
I agree with the ability to customize look, but this would be much more suited in a multiplayer game. On that note I would LOVE LOVE it if they took a bioware angle and made it playable on a small server scale with limited numbers of other players (Ala Neverwinter Nights ) to make this viable.

What I would love to see added:

Warriors can use smithing and enchanting to increase the effectiveness of their gear, why not add a skill like "Arcane Enhancement" to increase or augment spells? Adding a soul trap effect to a fireball or adding additional elemental types to spells for example? This would help combat the issue of sub par spell scaling late in the game if I could +50% damage in the form of electricity to a fire or frost spell. (ie 100 frost damage + 50 fire or electricity this 150 base damage + 25 magica or stamina damage)

I wonder if Bethesda has a suggestion forum?
 

Frost27

Good news everyone!
Jun 3, 2011
504
0
0
CrazyHatMan said:
The dark brotherhood. All of it was a big dissapointment to me. The armor looked really lame, the quests were all too easy and the culmination of it all was about as fullfilling as the Oblivion ending, instantly felt like killing everyone of the other members the moment i stepped inside the sanctum. I mean come on, a fucking kid in the dark brotherhood? Nothing made it feel like the DB to me at all. And also, why does no one respect me? I mean i am the leader of several factions and i kill dragons for breakfast, and yet people treat me like i'm a nobody. BAH!
The thing that got me through this was the fact that when you join, the brotherhood really feels like a poorly run MMO guild. The guild master so self absorbed wth delusions of grandeur patting everyone on the head like they are all special in their own way while clearly not being up to snuf and therefore holding guild members back from their potential due to their own obstenance.

I had to chuckle as I looked forward to the inevitable slaughter.
 

Robert Ewing

New member
Mar 2, 2011
1,976
0
0
I'd liked to have seen a bit of scripted animations for the cutscenes.

For example
When you use the elder scroll to go back in time to see those Nords wailing on Alduin, it seemed a bit dull, and scripted advanced animation would of livened it up a bit, same goes for over scenes

I would of liked to see more variation in items, they get a bit samey, Especially that freaking Iron helm that featured in the trailer... It seems to be more common in the world of skyrim than snow particles.
 

Sarpedon

New member
Feb 9, 2011
429
0
0
Substitute Troll said:
Sarpedon said:
I also don't care much for the new third person mode: it works smoother, yes, but again theres no way to zoom in and out on my character and I can't rotate the screen with my weapon out..
Um, yes, you can do both those things, how long have you been playing?
Since 30 minutes after the game was released. I don't know, maybe I described my issue wrong, but the third person just does not suit me like it did in Morrowind and Oblivion.
 

srm79

New member
Jan 31, 2010
500
0
0
Omnific One said:
cthulhumythos said:
Omnific One said:
cthulhumythos said:
right after i got full ebony i got 2 steel arrows in me. they haven't despawned for so long, i dont know if they'll ever leave
PC or console?
Console.

Agayek said:
cthulhumythos said:
right after i got full ebony i got 2 steel arrows in me. they haven't despawned for so long, i dont know if they'll ever leave
You can get those to disappear by taking whatever arrows you have equipped and putting them in a container. It might also work if you simply drop them, but I haven't tested that.
i've tried dropping them, to no avail. i'll try putting them into a container and see if that works. Thanks.
I spent about 3 hours wandering around with an arrow embedded in my skull because of this glitch. There was another one stuck in my shoulder and a third in my leg. They disappeared of their own accord eventually. This was with iron armour. I haven't had the same problem with hide, leather, steel, imperial or elven armour though.

I've heard attacking a guard and letting yourself get killed may work for some.

Though, this will probably be patched out soon. It's a big issue.
 

lovest harding

New member
Dec 6, 2009
442
0
0
CodeOrange said:
lovest harding said:
I can see the flaws and issues I have with the game even as a fan of the Elder Scrolls. I simply choose to not let the flaws bother/hinder/destroy an otherwise outstanding gaming experience, personally.
Sorry, but that's like choosing to ignore the sheer lack of ignorance a teenager or child might adamantly hold towards a serious issue because it's simply what you're interested in as well. Show some integrity, the lot of you. A more grotesque example would be perfectly fine if a video game character shot feces all over your screen, and people were fine with it because "it was realistic" or it was "immersive" or it kept "true to the original". "The way the diarrhea sludge hit my was just so technically brilliant so I'm just going to ignore that it's just plain disgusting". Not the best similes, but I wanted to communicate my point.
I have not seen a single issue that has 'critically scarred' the experience for me. Not in the least. I've had broken weapon racks, broken miscellaneous quests, textures issues (thanks to having it installed on 360), and disappearing lootable bodies.

Also, Obsidian developed New Vegas, not Bethesda. Bethesda's last game was Fallout 3 (and companions are definitely a step up from that game).

There will always be something that someone wants fixed/changed in a game. Bethesda can't simply continue postponing a game until some random indefinable time comes and some person with authority that doesn't exist can call it finished. It's a finished game. Nine times out of ten the game is being completed without any major issues (millions of people bought the game, compared to the thousands that are having serious issues/voicing complaints).
Bethesda is patching their own game, they aren't leaving it up to players to do that. Players take it on themselves (not that that's an issue, just saying that the assumption that Bethesda is so lazy that they want consumers to fix issues on their game is a falsehood).
Firstly, I would like to say that I know that this is a "finished" game with plenty of "features" that are totally deliberate. It's just that they WOULD have refined the game's core mechanics IF they didn't have their stupid little media stunt of a release date, probably. Most likely not but you see where I'm getting at, right? The game does look fantastic, sure and I was honestly astounded by the architecture and use of space in the [silver-blood town]. The streamlined menus and perks system works great with the cold lifeless aesthetics of the game which communicated the message that this wartorn land is in need of a messiah.

But for what the game does good, Skyrim does at least twice the amount of things that have been addressed in the past. Sure, you may argue that this is a finished game, with "9/10 of the people completing the game without any major issues", but what good is a game that's only 90% done? Or in this case, open to mods and patches. But that's just me. Other people can hold their own opinions, because they only play games to be humored, not because they want to become skilled in it or to see it evolve as an emerging art form.

Secondly, the culture of patching and Bethesda isn't something that I want to get into because I'm losing interest. Basically, Bethesda only hires the minimal amount of coders and programmers and whatnot to cut down on costs so the bigshots can save money, or so I've heard. This is why you can see modding communities still patching games such as Oblivion because it tends to get abandoned whenever the hype wears off.

Thirdly, I would like to thank everyone for correcting me on who created NV. Ironically this only serves to further accentuate Bethesda's ineptitude against their favor. Really I made this issue because I didn't care to research it. Speaking of not caring, this is a highly flawed game that shouldn't deserve the attention that it's been getting. No really, talk about hyped.
As I said, I haven't run into a single issue that could be considered a major hindrance to gameplay, so I wouldn't consider the negatives bad enough to take away from the positives. If you feel differently, congrats for having an opinion. I was giving you the reason why I still enjoy the game as a response to "I wonder, is it just the goggles of novelty which prevent people from seeing the obvious flaws which critically scar an otherwise brilliant product, or their own inability to see beyond what's being shown right in front of them." And pointing out the fact that I didn't see a single issue that 'critically scarred' the game. If you didn't want to know why or if this was just a rhetorical insult, you probably should have left it to yourself so as to not get an honest response. Or you could simply respond with a reasonable opinion and some facts to support why you feel it's 'critically scarred' rather than attempting (through pointless connection) to insult my opinion.

"It's just that they WOULD have refined the game's core mechanics IF they didn't have their stupid little media stunt of a release date, probably.".
Of course if they had taken more time they would have had a more polished game. Almost any game (minus a few standouts) would only get better with more development time. I don't see how that makes Bethesda lazy though.

I wasn't arguing whether if the game was good (personally, I think it is a wonderful game with easy to overlook flaws and it's quite obvious that you don't agree with that). I was simply responding to the accusation that Bethesda is lazy.

I'd like to see where you're getting your data on how many coders they have for patching. Making assumptions that you believe are right doesn't make them fact. From what I've seen on how they respond to patches, I seriously doubt they take patching as lightly as you say (but that's just from personal experience). The way I gauge this is looking at what Obsidian did when patching New Vegas compared to the patches Bethesda has given Oblivion. Obsidian was pretty poor at delivering patches (giving patches that not only caused more problems but seemed to coincide with DLC rather than based on what needed to be patched so players could get back to playing).

Thanks for sharing your opinion. We'll file that under subjective (along with everyone else's opinions, including my own) and move on. Hopefully next time, you'll at least think twice before typing opinion as fact. And if you don't, have fun continually getting corrected. ^^
 

lovest harding

New member
Dec 6, 2009
442
0
0
CodeOrange said:
lovest harding said:
LordRoyal said:
lovest harding said:
not that that's an issue, just saying that the assumption that Bethesda is so lazy that they want consumers to fix issues on their game is a falsehood).
I think what CodeOrange was implying was that no one played Oblivion vanilla and liked it, everyone played it with a ton of modifications. Hence that a lot of the problems that aren't bugs, like the lack of depth to companions etc would be fixed with modifications.
If that is true, the implication is wrong. I played thousands of hours of vanilla Oblivion (360 and PC) and didn't mod beyond minor graphical changes (sky changes to reduce the popping of the moons, better bodies, creature/weapon/armor textures). Neither did my friend (the only friend I have who played it on PC).
Making changes like you mentioned (adding 'depth' to companions) is based on personal preference. Calling a company lazy because a person simply didn't like how they created something (whether due to design choice or development resources) is flat out wrong (if that is what CodeOrange was in fact implying).
Who said that it's about being lazy? Bethesda isn't a lone person, it's a team of developers lead by a publisher (or so my basic knowledge from Extra Credits has led me to believe). I'm sure that many of the employees who worked under Skyrim were definitely doing the best they could. However, it is obvious that they were at least scrapped for time because of their stupid idea to release the game on a set date. Publicity stunt my ass, nobody cares! God forbid if the team was also understaffed and other extraneous variables which relate to a lack of resources.

But to be honest, I didn't mod Oblivion that much either, other than a game changing/breaking stealth mod. It really wasn't that bad of a game if you ignore the hilarious exploit pertaining to never resting, and the absurd amount of grind. But it's obvious that we're going to see complete reworks on the mechanics of on Skyrim in the first month of the game. The core mechanics do in fact lack that level of depth that is required to live up to it's fantastic setting. I invite you too to fix the game with mods if Bethesda doesn't do so themselves. Trust me, you, I and everyone will be better off for it in this case.
When I say lazy, I'm responding to this:
"I think that the general pathos that gamers hold as a whole that renders the fact that it's fine for AAA game studios to get away with creating shoddy products so long as the PC community to "mod" coughfinishcough the game to greatness."
The inference I got from the idea that you believe triple-A game companies let modding communities finish games for them. Which quite honestly translates to lazy without adding any more details (like resources, which you didn't mention in your original post).

The rest is your opinion, so there's not really much to respond to.
 

veslarius

New member
Nov 24, 2011
4
0
0
Skyrim is a great game as we all have come to expect from Bethesda. With that being said, there are some issues that should be fixed to make the game live up to its fullest potential.
1) The game has random crashes at least for the PC. I'm on just about 3000 saves now just because I have to constantly save.
2) I've noticed several mesh issues, things just showing up as purple instead of their normal design. These things include armor, dragons, walls, and more.
3) Quest bugs. I've seen several complaints about bugs with quests, but one in particular that stands out for me is the "Blood on the ice" quest. That quest will never start for me no matter what I do or how many new characters that I make. The worst thing about that is the second best player home in the game is dependent on that quest being complete.
4) Lagging. I would swear this was an online game with the amount of lag like issues that I keep having. Its strange, my CPU is under 25% and I know I'm not getting anywhere near my ram limit. The game started with smooth gameplay, but the more I play it, the more it "lags". The gameplay was good for my first three times through the game. After that, I need to restart a lot to get anything like smooth gameplay.
5) Vampires. The vampires in this game are a complete waste compared to being a werewolf. The werewolf controls are easy and fun. Its great to be able to transform into a huge murderous brute with cannibalistic tendencies. Being able roar and make everything cower is awesome. Not to mention you can kill anyone that you don't like as a werewolf and not get a bounty. The vamps, you get a few abilities once a day I think and can feed on sleeping victims. Really, Bethesda could've left that out rather than be so obviously uncaring with it.
6) Who wrote the dialogue for these quests? Bethesda does everything so well, but they really need to fire their writer on this one. Todd Howard you should have been looking over their shoulders or proof reading this stuff before letting it out. I promise you that I could have made the player/ NPC involvement and depth much better. I am a fairly good writer however, but I'd bet my last dollar that just about any dedicated Elder Scrolls fan could have written better than that. A players emotional attachment to NPC's is a critical part of player submersion in any RPG. I seen so much potential for a great story in this game that just gets decapitated like the stormcloak soldier in the intro.
7) Marriage. Whoever designed this aspect of the game failed beyond description. I'm guessing that its the same person who designed the dialogue. It seems to be of the same nature as the majority of the questing, boring, flavorless, and disappointing. Kind of like most girl's first time. You put on an amulet to show that your available and then it opens up a new option in the dialogue. "Interested in me are you.." yes, that Skyrim's best pick up line. Sad thing is that it works every time. The usual response is "Wont lie, I am. And you?". You can then return " Wont lie, I am". The lucky lady will then respond " Great its settled then, you and me. You should tell the priest that we're getting married". I'm willing to bet that a Las Vegas hooker would come at you with a better line than that and would likely sound more sincere about the fake emotional attachment. This is your characters wife, I believe the only one you get even if she dies. Shouldn't there be just a little more emotional attachment and dialogue? I don't think it should be a porn to bed your wife, but there should be at least something to let you know that your character is happy with it. Even something as cheesy making the screen go black and having your spouse say "Last night was great my skeever dumpling". Its horrible I know, but better that what we have now. I would gladly rewrite the whole game for Bethesda free of charge as long as they covered voice acting and I guarantee that the game would turn out much better.
Ok that's it, sorry Bethesda but those things had to be said. Its also a bad time for these flaws from what I'm hearing about MW3 being close competition for game of the year. Personally I don't care for anything call of duty related. Now I'm not simply going list a bunch of problems and just cry that Bethesda should fix it. I will make suggestions the hopefully other Elder Scrolls fans will agree with.
Solution 1) For the above issues 1-4, I hear that Bethesda has been working on a patch that should be available about one week after Turkey Day.
Solution 2) For the issue number 5. I think vampires could be improved by giving them a form that they can take as well. Maybe a monstrous combination of man and bat, and for God's sake please don't think that means Batman. The bat for should be able to fly and require a 50% or above blood meter to use. The blood meter could be kept full by consuming blood from any humanoid and it should slowly degenerate over time. Using any vampiric powers other than basic things like night vision should cause increased blood consumption. A full meter of blood could last for however many in-game days without using powers and NPC's could become hostile when the blood meter falls beneath 25%. Drinking blood should be an option even when targets are awake, but if they are awake, they should become hostile and an assault bounty should be implemented. This will allow players to use bandits and forsworn. The vampire could also have a usable fear aura and maybe a usable pacify ability to complement its charm legends.
Solution 3) It would be very difficult to improve storyline for faction quests now that the game has been released, but this could be kept in mind when creating expansions. Maybe the Morag Tong could make a return with a more in depth story line than the current factions. You could even add depth the current factions if done right.
Solution 4) Similar to the storyline, this could be hard to improve post release. If so, just add something in with an expansion. Make the storyline and seduction of the NPC something meaty and sincere. Make it part of the full expansion so the player has interaction with the NPC giving them a better sense of immersion. Give this NPC a unique personality that endears him or her to the player. Bioware doesn't do a horrible job of this but I'm sure Bethesda has the potential to do better.
 

blackdwarf

New member
Jun 7, 2010
606
0
0
DRAGONS ARE TO DAMN WEAK!!!

that is my main problem with this game. frost trolls are stronger then dragons! it really bugs me. i see the shade of the dragon over me, i know what will follow, i get hit by a flame (which doesn't do any damage) and then it lands... and then i'm done. the moments he comes in my reach, he is dead. they are just not challenging.
 

Obsideo

New member
Jun 10, 2010
185
0
0
Hmm... (Spoilers ahoy)

1) The dragons are pretty annoying. As cool as it is to see them fly down into a town, perch on a building, and fry the townspeople, I almost wish they didn't fly into towns. I've had too many experiences of trying to turn in a quest only to have a dragon attack and I'm unable to talk to the guy.

2) I wish the damn horses didn't attack people. There was this one quest where I had to steal a horse and return it to some guy. Right before I got to him, a dragon attacked. Since I was unable to talk to him to turn in the quest, I got off to fight the dragon. Or maybe, my horse kicked me off so it could fight the dragon. I had to fight the dragon 5 times before I could kill it without it roasting the horse first.

3) The AI with stealth is ridiculous. It seems that everyone in Skyrim has some weird sort of eye disease where they can't see corners, even if there's an elf holding a giant-ass mace staring them down from five feet away.

4) The Stormcloak vs. Imperial questline was very lazily done (At least the Stormcloak one is, I haven't done the Imperial one yet but I'd imagine they're about the same). It all boils down to "Go take over this fort with infinitely-respawning enemies until we think we win. Not only were the quests repetitive, but the lines of dialogue were all the same too! I had three "Capture the Fort" missions in a row and if the names of the fort weren't different, I would have thought that the game had glitched and I was stuck doing the same quest over and over again.

5) The kill animations are a nice addition, but they're very robotic-feeling and don't look smooth at all. I also wish that the enemies didn't do kill animations because I think it's stupid to be dodging an enemy, only to be stuck in an animation that automatically kills you with no chance of escape.

6) I feel like my character gains 400 pounds every time he fights someone using melee. My guy's a Wood Elf dual-wielding, stealthy archer type so melee plays a pretty big role. I wish you could turn a bit more easily when using power attacks, but maybe that's the tradeoff. Dual wielding seems almost pointless as you can't attack with both weapons at the same time unless it's a power attack.


This is all coming from someone who has been playing this game practically nonstop for like a week now, and I think it's an amazing game, but these are some things that I think could use a bit of a touch-up in the next Elder Scrolls games.


EDIT: 7) Fuck Dragonrend, that shout has been practically useless to me. I'll hit a dragon with it dead on, and the dragon maybe might consider landing if it feels like it. Or, more likely, it might decide to just keep flying around like nothing happened. Even if it does decide to land, it flies a mile away before doing it so by the time I can reach it, it just takes off again.

8) The end of the Dark Brotherhood questline sucked, in my opinion. I went through all the trouble of sneaking aboard the emperor's ship only to have him be expecting me the entire time and seems to almost hurry you on when it comes to killing him, as though you're going to make him late to something. I was expecting full-blown terror as I stabbed his neck, instead of the "Oh hello there, friend! If you're coming to kill me, I'd recommend slashing this artery right here! But don't worry, I'm sure you'll do fine!"
 

Damfino

New member
Nov 24, 2011
4
0
0
The biggest slap across the face with Skyrim is the guilds.
In Oblivion; for comparison sake, I was deeply immersed in the DB questline and it took me quite a while to complete it. There were plenty more quests and they were actually interesting and again... challenging - particularly the methods for achieving the bonus. It was emotionally engaging, for me, I was actually upset to see Lucien's corpse dangling from the rafters as he had a certain likability despite the minimal interactions with him. Entering the lighthouse gave me the creeps and I was on the edge of my seat when you enter the Night Mother's crypt.
However, in Skyrim... I completed the DB questline in a day. A single day, none of the quests had any catches and there was what... two bonuses? I felt there was no need for stealth, even in the damned final quest... you'd think you'd need to be stealthy when you're assassinating someone so important. I didn't like any of the brotherhood members either, I wish I could've performed another purification - I was exceedingly happy to find the place under siege.

The Mages guild questline was completed in mere hours, not even a full 12... maybe... 6? I don't know.
I missed gaining the favour of other guilds around the province and it was utterly boring. I didn't particularly love the Oblivion guild quests but it was more entertaining and had many more elements, I mean c'mon you even have a quest to create your own staff.

I LOVED Oblivion's thieves guild quest. it was reminiscent of Robin Hood to me and it totally threw me off when I discovered Corvus Umbranox wasn't actually missing and was in fact this infamous leader. I loved how the beggars were your eyes and ears and how you helped them out. I loved how secretive the entrance to the guild was and the test itself. And the greatest final heist as well - stealing a bloody elder scroll! And then comes Skyrim's guild..... I liked Karliah and Brynjolf, but there was no obligation to do minor quests or bring in stolen goods to level up and gain respect... you just are welcomed right away and treated as if you're a master thief for Brynjolf's minor initiative quest. That is junk.

This is minor, but I was also disappointed that there is less options for customization in character creation. I love making characters, it makes me feel more connected and creating the right "look" for the right character is essential for me. It gives him/her more life. Both of the two characters I created look similar to at least one other Skyrim resident due to this void. I was hoping there'd be more customization... not less.

I hate how I've been mislead thinking there'd be more fluidity in the events that you're involved in and people's reactions. I mean when you become a Thane the Jarl says he/she will notify the guards.. yet they proceed to address me as elf/citizen/"you"/Dragonborn..... but never any titles I've gained. If you're the arch mage nobody even changes their attitude towards you and more other high ranking mages are still downright rude, if you're the head of the thieves guild same thing... nobody even addresses you as such.

The marriage option is ridiculous as well. I say, why include it if it's this bland? I mean honestly, most of the marriage options have no real personality or reason to marry you. Ex. You help a shop vendor find his sweetroll and he decides he wants to marry you.
There's no depiction of love and all NPCs turn into the same stale "good housewife" persona once married and you NEVER have any options for special dialogue nor are there any misc quests involved with them later one... even Fable does marriage better.

The Civil war quest was worthless as well, all you do it kill endless soldiers to "regain" forts. There's no story at all. It's a waste of time.
I was hoping there'd be infiltration jobs, errands to run, spying, assassinations, threats.... exciting and creative things.

I've beaten every guild quest and the two major quests already as well as most Daedric side quests and I just bought the game maybe two weeks ago.... yet with Oblivion I had been enjoying in up until this year still finding more content to enjoy (yes I took Oblivion very slow and put off joining some guilds for the couple of years but still. I don't even know if I care to explore Skyrim more as mosts caves and ruins have the same enemies. Dwemer ruin? Okay, I'll go fight a bunch of Falmer. Cave? What'll it be.. Vampires, Necromancers or Bandits. Nordic ruin? Okay, bring on hordes of Draugrs.).I still enjoy Skyrim but I feel we've been really ripped off and the future for TES may be depressing. Quite frankly I think Bethesda's heads are inflating rather fast and they know they can get away with a few major changes but less quality content and still have fat pockets upon the release. I'd rather play Morrowind than Skyrim. Graphics don't make a game for me it's the quality and the
 

veslarius

New member
Nov 24, 2011
4
0
0
I agree with just about everything you said. Whoever designed the quests for Skyrim didn't come close to earning his pay. The same for the writers. They could of gotten away with the lack of variety in opponents had the quests and story line been made well. Designing races and monsters in the game would be an easy task as well. The game overall is great in many ways but they were lazy in areas that couldn't afford it.
 

immortalfrieza

Elite Member
Legacy
May 12, 2011
2,336
271
88
Country
USA
Russian_Assassin said:
Though I'll be honest, my only annoyance so far has to do with how useless being a vampire is compared to being a werewolf.
Personally, I haven't even become one yet, but from what I hear about them I consider the werewolf to be pretty useless for anything but just slaughtering people, personally I liked them better in the Bloodmoon when you could pretty much do most everything while still a werewolf, and with the toggle werewolf mod change back and forth at will and stay a werewolf as long as you wanted to. With the Skyrim werewolf you can't pick anything up, can't open interior doors, are too big to fit through some of the smaller spaces, you can transform at will but only once a day(twice with Hircie's ring), can't sneak, which for a predator is odd, can only stay a werewolf for as long as 2.5 minutes, plus 30 for each person you feed on, and has your attack rise with your level but not your durability which means you're killed easily. What all this means is that the werewolf is basically useless outside combat, isn't even particularly effective IN combat, and you can't play Skyrim spending the majority of your time transformed, which I don't know about you, but if I'm going to be have a curse that turns me into a hairly beast, I'd like to stay that beast as long as I can manage it.

The vampire I have only 1 issue with, the fact that you can't regenerate anything while in sunlight. I understand lowering your base stats and not being able to regenerate health and stamina, but magicka too? How does that make any sense? With Magicka you could bypass the other 2 with healing spells and the Restoration respite perk, but as it is you basically become powerless after fighting outdoors, and unlike in Morrowind and Oblivion there is not enchantment that can bypass these weaknesses. Aside from this I consider vampirism to be basically your character with some innate buffs, and thus much more useful than the werewolf.