Grievances about Skyrim

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Ross Fixxed

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Sep 10, 2010
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My main concern is my lack of faith in the game. I LOVE Skyrim but there is this niggle in the back of my mind always "if I do that will I break the main quest?" "If I take out the disc will I lose more textures?" And so on. It is only because I'm so divested in this game that I'm so concerned. It has crashed the console several times, at least once every half hour (on average) which is annoying and does break the immersion.

The feeling I mentioned does permeate my Xbox experience after 4 RRODs on 3 separate consoles. (Yeah I got them fixed and eventually got new ones). My confidence in the experience is shaken and I half expect it all to break at any time!

That said wild mammoths couldn't pull me away from the game and if some of these issues (textures and numerous broken quests) are fixed it will be GOTY easily if not better for me.
 

sumanoskae

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Dec 7, 2007
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There's no point in fencing(One weapon in one hand with no shield), which would be my preferred fighting style.

Dragons eventually become little more then highly aggressive roadblocks.

Story and characters still lack any real depth or emotional resonance. Which is a shame, cause Fallout 3 actually got me thinking, and I caught myself getting a little attached to some members of the cast(Like the residents of Megaton).

It's so big that sometimes you feel a bit lost. There's no telling how much reward(Fun or profit) a quest is going to net you. Sometimes things that don't seem important lead to great loot(Like The YouKnowWhat of YouKnowWho in that abandoned house, or the burned down house in Morthal), and sometimes quests that are built up to be epic and take hours to complete, only lend you items as good as ones you could have made on your own.

Like the Forbidden Legends quest. I spent hours hunting down the Dragon Claws for an amulet that gives me a little stat buff?!(I already had a ring that gave me stamina and a necklace that gave me health, and I don't use magic). And after the Journal I found claimed it made this one guy the envy of all, to the point that his family betrayed him out of jealousy?. I wouldn't stab a beggar over that thing, which I do for fun.
 

HoradricNoob

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Jan 31, 2010
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I just fought a band of mini-Falmer, I started at a high vantage point so everything looked right, as I made my way down they got closer but not larger. Pretty funny stuff until I got spanked by a skeever sized Falmer skulker.
 

Omnific One

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Apr 3, 2010
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cthulhumythos said:
Omnific One said:
cthulhumythos said:
right after i got full ebony i got 2 steel arrows in me. they haven't despawned for so long, i dont know if they'll ever leave
PC or console?
Console.

Agayek said:
cthulhumythos said:
right after i got full ebony i got 2 steel arrows in me. they haven't despawned for so long, i dont know if they'll ever leave
You can get those to disappear by taking whatever arrows you have equipped and putting them in a container. It might also work if you simply drop them, but I haven't tested that.
i've tried dropping them, to no avail. i'll try putting them into a container and see if that works. Thanks.
I've heard attacking a guard and letting yourself get killed may work for some.

Though, this will probably be patched out soon. It's a big issue.
 

IamLEAM1983

Neloth's got swag.
Aug 22, 2011
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My one and only grievance?

Giants. They're OPed to a ridiculous degree. Goes to the point where my seeing one automatically resolves with me going "OSHITOSHITOSHIT" and sprinting or Wuld-ing the other way.
 

velcrokidneyz

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Sep 28, 2010
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I am not a fan of some of the enemies clipping through the ground like a mage who keeps shooting ice on me when hes in the stairs and I cannot hit him. I love this game though, it has usurped the spot of my favorite game ever.

One of my favorite aspects thought is how characters look, argonians and khajit are awesome looking and orcs look more human so they seem more badass and less comical than other interpretations.

also i hate spiders and cant look at them, severe arachnophobia, but luckily im on PC and have a mod where spiders are bears instead. glad i chose PC over 360.
 

Ascarus

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Feb 5, 2010
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Peter Storer said:
Having to sit thru the same interminable starting sequence for each charecter that I make. Once is fine, thanks.
this. i was going to make a new character on a whim yesterday, but when i realized i couldn't skip the cut scene i "decided" not too.

i have this same problem with ME2, which is so god awfully long i wanted to shoot the development team every time i had to watch it. and you can't even walk away from that one as you can in skyrim since bioware made you reply to those few moments with whatever her name is and joker in the cut scene.
 

aristos_achaion

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Dec 30, 2008
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Doc Theta Sigma said:
Frost trolls being harder to kill than dragons.

Giants being even harder to kill.
I've been thinking a lot about that, and I've decided I really don't mind dragons being too easy to kill. Otherwise, the designers would've had to make dragons really rare until high levels, which would basically mean spending the first half of the game killing nothing but rats and bandits. Sure, it's a bit weird, but I kinda like the fact I can spend the whole game having epic dragon fights...for once, a game really is as awesome as the trailer right from the start.

My biggest gripe is probably the arbitrary enchanting limitations. Why can my hat fortify my alchemy skill but not my clothes? And for that matter, why can my clothes fortify smithing but not my hat?
 

Stu35

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Aug 1, 2011
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Denamic said:
The least effective strategy is charging headlong into the fight thinking you can just kill them faster than they kill you.
Strongly Disagree - My Double-War Axe-Wielding Nord in Legendary Dragon-Scale Armour with Legendary Daedric War Axes and Every perk on the One-Handed and Light Armour tree with a potion of the Warrior down his neck is usually one or two power attacks away from felling even the hardiest of Dragon Priests.

Generally it's a Twin Power Attack, followed immediately by an Unrelenting Force shout if that doesn't stagger them (if it does, then keep chopping until they're dead, or back on their feet and it's time for another Power Attack).

Bob's your uncle, Fanny's your aunt, one dead Dragon Priest.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
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You should leave. You should leave. You should leave. You should leave. You should leave. You should leave. You should leave.

NPC dialogue is as bad as ever.
 

Lurchibald

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Sep 12, 2007
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CrazyHatMan said:
The dark brotherhood. All of it was a big dissapointment to me. The armor looked really lame, the quests were all too easy and the culmination of it all was about as fullfilling as the Oblivion ending, instantly felt like killing everyone of the other members the moment i stepped inside the sanctum. I mean come on, a fucking kid in the dark brotherhood? Nothing made it feel like the DB to me at all. And also, why does no one respect me? I mean i am the leader of several factions and i kill dragons for breakfast, and yet people treat me like i'm a nobody. BAH!
To be fair that "Kid" is a 300 year old vampire, I mean, what better assassin could you ask for than one that looks the least deadly?
 

M-E-D The Poet

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Sep 12, 2011
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scorptatious said:
So far my biggest issue in the game is the follower a.i.

They are able to fight pretty well. But I sometimes find them being really far away from me, so as a result, I usually have to wait out an hour to get them to come back to me.

Another thing that bugs me is that they'll go off fighting random enemies when I need them the most. Erandur, you're awesome and all, but when you decide to take on some random slaughterfish while there's a pissed off Ice Dragon attacking us, I think we have some issues to discuss.
they always follow you unless they get themselves killed, but out of your vision skyrim doesn't ever registrate a companions death so don't worry about it


well Okay it did this one time when I was sneaking up on witches in glenmoril coven and my companion rushed out into them but then he might have been on screen without me knowing
 

Syzygy23

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Sep 20, 2010
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Sarpedon said:
take this as a free invitation to troll.
Well, if you say so!

EVERYONE WHO LIKES SKYRIM IS A RETARDED FAG LOL MODERN WARFARE NOOBS LOL

But seriously though, y biggest complaint at this point is that it seems EVERY npc that is part of a quest, any quest, has special Bethesda protection, never allowing them to die. It just sucks all the immersion out of the game. Why can't we go back to the way morrowind did it, where I was actually PUNISHED for killing a quest related NPC? At least it was allowed. Bethesda is starting to feel like a mediocre GM who refuses to wing it when a player does something unexpected in his campaign.
 

Burst6

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Mar 16, 2009
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I hate the fact that even though I'm a master swordsman with a 80 in two-handed weapons, i still look like I'm stumbling over myself every time i swing.
 

Axyun

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Oct 31, 2011
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Chain Lightning bounces from enemies to your companion.

As a Lightning Fighter/Wizard, I was really discouraged to finally get tier-3 Destruction spells only to have it be essentually unusable. I have 2/2 lightning damage enhancement so that only makes it more annoying.

Have to stick to Sparks, Lightning Bolt and Lightning Cloak.

(Yes, I solve all of my problems with Lightning.)
 

pyrokin

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May 13, 2011
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I can't stand hearing stories about a person being unable to complete a story line for no reason because they scare me ;-; . Screw the graphical and performance updates, fix the quest lines D:
 

Frost27

Good news everyone!
Jun 3, 2011
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isometry said:
Something I'd like for the next TES game is for them to extend the enchanting / smithing system to allow more aesthetic customization.

For example, let's say I like the way my character looks with leather armor but I don't like the look of elven, glass, etc as much. It would be great if I could apply the stats of the glass armor to the leather armor through some kind of smithing. That way the character would look the way I want and still be able to make use of the stats on high level items.
I agree with the ability to customize look, but this would be much more suited in a multiplayer game. On that note I would LOVE LOVE it if they took a bioware angle and made it playable on a small server scale with limited numbers of other players (Ala Neverwinter Nights ) to make this viable.

What I would love to see added:

Warriors can use smithing and enchanting to increase the effectiveness of their gear, why not add a skill like "Arcane Enhancement" to increase or augment spells? Adding a soul trap effect to a fireball or adding additional elemental types to spells for example? This would help combat the issue of sub par spell scaling late in the game if I could +50% damage in the form of electricity to a fire or frost spell. (ie 100 frost damage + 50 fire or electricity this 150 base damage + 25 magica or stamina damage)

I wonder if Bethesda has a suggestion forum?
 

Frost27

Good news everyone!
Jun 3, 2011
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CrazyHatMan said:
The dark brotherhood. All of it was a big dissapointment to me. The armor looked really lame, the quests were all too easy and the culmination of it all was about as fullfilling as the Oblivion ending, instantly felt like killing everyone of the other members the moment i stepped inside the sanctum. I mean come on, a fucking kid in the dark brotherhood? Nothing made it feel like the DB to me at all. And also, why does no one respect me? I mean i am the leader of several factions and i kill dragons for breakfast, and yet people treat me like i'm a nobody. BAH!
The thing that got me through this was the fact that when you join, the brotherhood really feels like a poorly run MMO guild. The guild master so self absorbed wth delusions of grandeur patting everyone on the head like they are all special in their own way while clearly not being up to snuf and therefore holding guild members back from their potential due to their own obstenance.

I had to chuckle as I looked forward to the inevitable slaughter.
 

Robert Ewing

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Mar 2, 2011
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I'd liked to have seen a bit of scripted animations for the cutscenes.

For example
When you use the elder scroll to go back in time to see those Nords wailing on Alduin, it seemed a bit dull, and scripted advanced animation would of livened it up a bit, same goes for over scenes

I would of liked to see more variation in items, they get a bit samey, Especially that freaking Iron helm that featured in the trailer... It seems to be more common in the world of skyrim than snow particles.