To be fair that "Kid" is a 300 year old vampire, I mean, what better assassin could you ask for than one that looks the least deadly?CrazyHatMan said:The dark brotherhood. All of it was a big dissapointment to me. The armor looked really lame, the quests were all too easy and the culmination of it all was about as fullfilling as the Oblivion ending, instantly felt like killing everyone of the other members the moment i stepped inside the sanctum. I mean come on, a fucking kid in the dark brotherhood? Nothing made it feel like the DB to me at all. And also, why does no one respect me? I mean i am the leader of several factions and i kill dragons for breakfast, and yet people treat me like i'm a nobody. BAH!
they always follow you unless they get themselves killed, but out of your vision skyrim doesn't ever registrate a companions death so don't worry about itscorptatious said:So far my biggest issue in the game is the follower a.i.
They are able to fight pretty well. But I sometimes find them being really far away from me, so as a result, I usually have to wait out an hour to get them to come back to me.
Another thing that bugs me is that they'll go off fighting random enemies when I need them the most. Erandur, you're awesome and all, but when you decide to take on some random slaughterfish while there's a pissed off Ice Dragon attacking us, I think we have some issues to discuss.
Well, if you say so!Sarpedon said:take this as a free invitation to troll.
I agree with the ability to customize look, but this would be much more suited in a multiplayer game. On that note I would LOVE LOVE it if they took a bioware angle and made it playable on a small server scale with limited numbers of other players (Ala Neverwinter Nights ) to make this viable.isometry said:Something I'd like for the next TES game is for them to extend the enchanting / smithing system to allow more aesthetic customization.
For example, let's say I like the way my character looks with leather armor but I don't like the look of elven, glass, etc as much. It would be great if I could apply the stats of the glass armor to the leather armor through some kind of smithing. That way the character would look the way I want and still be able to make use of the stats on high level items.
The thing that got me through this was the fact that when you join, the brotherhood really feels like a poorly run MMO guild. The guild master so self absorbed wth delusions of grandeur patting everyone on the head like they are all special in their own way while clearly not being up to snuf and therefore holding guild members back from their potential due to their own obstenance.CrazyHatMan said:The dark brotherhood. All of it was a big dissapointment to me. The armor looked really lame, the quests were all too easy and the culmination of it all was about as fullfilling as the Oblivion ending, instantly felt like killing everyone of the other members the moment i stepped inside the sanctum. I mean come on, a fucking kid in the dark brotherhood? Nothing made it feel like the DB to me at all. And also, why does no one respect me? I mean i am the leader of several factions and i kill dragons for breakfast, and yet people treat me like i'm a nobody. BAH!
Since 30 minutes after the game was released. I don't know, maybe I described my issue wrong, but the third person just does not suit me like it did in Morrowind and Oblivion.Substitute Troll said:Um, yes, you can do both those things, how long have you been playing?Sarpedon said:I also don't care much for the new third person mode: it works smoother, yes, but again theres no way to zoom in and out on my character and I can't rotate the screen with my weapon out..
Omnific One said:I spent about 3 hours wandering around with an arrow embedded in my skull because of this glitch. There was another one stuck in my shoulder and a third in my leg. They disappeared of their own accord eventually. This was with iron armour. I haven't had the same problem with hide, leather, steel, imperial or elven armour though.cthulhumythos said:Console.Omnific One said:PC or console?cthulhumythos said:right after i got full ebony i got 2 steel arrows in me. they haven't despawned for so long, i dont know if they'll ever leave
i've tried dropping them, to no avail. i'll try putting them into a container and see if that works. Thanks.Agayek said:You can get those to disappear by taking whatever arrows you have equipped and putting them in a container. It might also work if you simply drop them, but I haven't tested that.cthulhumythos said:right after i got full ebony i got 2 steel arrows in me. they haven't despawned for so long, i dont know if they'll ever leave
I've heard attacking a guard and letting yourself get killed may work for some.
Though, this will probably be patched out soon. It's a big issue.
As I said, I haven't run into a single issue that could be considered a major hindrance to gameplay, so I wouldn't consider the negatives bad enough to take away from the positives. If you feel differently, congrats for having an opinion. I was giving you the reason why I still enjoy the game as a response to "I wonder, is it just the goggles of novelty which prevent people from seeing the obvious flaws which critically scar an otherwise brilliant product, or their own inability to see beyond what's being shown right in front of them." And pointing out the fact that I didn't see a single issue that 'critically scarred' the game. If you didn't want to know why or if this was just a rhetorical insult, you probably should have left it to yourself so as to not get an honest response. Or you could simply respond with a reasonable opinion and some facts to support why you feel it's 'critically scarred' rather than attempting (through pointless connection) to insult my opinion.CodeOrange said:Sorry, but that's like choosing to ignore the sheer lack of ignorance a teenager or child might adamantly hold towards a serious issue because it's simply what you're interested in as well. Show some integrity, the lot of you. A more grotesque example would be perfectly fine if a video game character shot feces all over your screen, and people were fine with it because "it was realistic" or it was "immersive" or it kept "true to the original". "The way the diarrhea sludge hit my was just so technically brilliant so I'm just going to ignore that it's just plain disgusting". Not the best similes, but I wanted to communicate my point.lovest harding said:I can see the flaws and issues I have with the game even as a fan of the Elder Scrolls. I simply choose to not let the flaws bother/hinder/destroy an otherwise outstanding gaming experience, personally.
Firstly, I would like to say that I know that this is a "finished" game with plenty of "features" that are totally deliberate. It's just that they WOULD have refined the game's core mechanics IF they didn't have their stupid little media stunt of a release date, probably. Most likely not but you see where I'm getting at, right? The game does look fantastic, sure and I was honestly astounded by the architecture and use of space in the [silver-blood town]. The streamlined menus and perks system works great with the cold lifeless aesthetics of the game which communicated the message that this wartorn land is in need of a messiah.I have not seen a single issue that has 'critically scarred' the experience for me. Not in the least. I've had broken weapon racks, broken miscellaneous quests, textures issues (thanks to having it installed on 360), and disappearing lootable bodies.
Also, Obsidian developed New Vegas, not Bethesda. Bethesda's last game was Fallout 3 (and companions are definitely a step up from that game).
There will always be something that someone wants fixed/changed in a game. Bethesda can't simply continue postponing a game until some random indefinable time comes and some person with authority that doesn't exist can call it finished. It's a finished game. Nine times out of ten the game is being completed without any major issues (millions of people bought the game, compared to the thousands that are having serious issues/voicing complaints).
Bethesda is patching their own game, they aren't leaving it up to players to do that. Players take it on themselves (not that that's an issue, just saying that the assumption that Bethesda is so lazy that they want consumers to fix issues on their game is a falsehood).
But for what the game does good, Skyrim does at least twice the amount of things that have been addressed in the past. Sure, you may argue that this is a finished game, with "9/10 of the people completing the game without any major issues", but what good is a game that's only 90% done? Or in this case, open to mods and patches. But that's just me. Other people can hold their own opinions, because they only play games to be humored, not because they want to become skilled in it or to see it evolve as an emerging art form.
Secondly, the culture of patching and Bethesda isn't something that I want to get into because I'm losing interest. Basically, Bethesda only hires the minimal amount of coders and programmers and whatnot to cut down on costs so the bigshots can save money, or so I've heard. This is why you can see modding communities still patching games such as Oblivion because it tends to get abandoned whenever the hype wears off.
Thirdly, I would like to thank everyone for correcting me on who created NV. Ironically this only serves to further accentuate Bethesda's ineptitude against their favor. Really I made this issue because I didn't care to research it. Speaking of not caring, this is a highly flawed game that shouldn't deserve the attention that it's been getting. No really, talk about hyped.
When I say lazy, I'm responding to this:CodeOrange said:Who said that it's about being lazy? Bethesda isn't a lone person, it's a team of developers lead by a publisher (or so my basic knowledge from Extra Credits has led me to believe). I'm sure that many of the employees who worked under Skyrim were definitely doing the best they could. However, it is obvious that they were at least scrapped for time because of their stupid idea to release the game on a set date. Publicity stunt my ass, nobody cares! God forbid if the team was also understaffed and other extraneous variables which relate to a lack of resources.lovest harding said:If that is true, the implication is wrong. I played thousands of hours of vanilla Oblivion (360 and PC) and didn't mod beyond minor graphical changes (sky changes to reduce the popping of the moons, better bodies, creature/weapon/armor textures). Neither did my friend (the only friend I have who played it on PC).LordRoyal said:I think what CodeOrange was implying was that no one played Oblivion vanilla and liked it, everyone played it with a ton of modifications. Hence that a lot of the problems that aren't bugs, like the lack of depth to companions etc would be fixed with modifications.lovest harding said:not that that's an issue, just saying that the assumption that Bethesda is so lazy that they want consumers to fix issues on their game is a falsehood).
Making changes like you mentioned (adding 'depth' to companions) is based on personal preference. Calling a company lazy because a person simply didn't like how they created something (whether due to design choice or development resources) is flat out wrong (if that is what CodeOrange was in fact implying).
But to be honest, I didn't mod Oblivion that much either, other than a game changing/breaking stealth mod. It really wasn't that bad of a game if you ignore the hilarious exploit pertaining to never resting, and the absurd amount of grind. But it's obvious that we're going to see complete reworks on the mechanics of on Skyrim in the first month of the game. The core mechanics do in fact lack that level of depth that is required to live up to it's fantastic setting. I invite you too to fix the game with mods if Bethesda doesn't do so themselves. Trust me, you, I and everyone will be better off for it in this case.
Personally, I haven't even become one yet, but from what I hear about them I consider the werewolf to be pretty useless for anything but just slaughtering people, personally I liked them better in the Bloodmoon when you could pretty much do most everything while still a werewolf, and with the toggle werewolf mod change back and forth at will and stay a werewolf as long as you wanted to. With the Skyrim werewolf you can't pick anything up, can't open interior doors, are too big to fit through some of the smaller spaces, you can transform at will but only once a day(twice with Hircie's ring), can't sneak, which for a predator is odd, can only stay a werewolf for as long as 2.5 minutes, plus 30 for each person you feed on, and has your attack rise with your level but not your durability which means you're killed easily. What all this means is that the werewolf is basically useless outside combat, isn't even particularly effective IN combat, and you can't play Skyrim spending the majority of your time transformed, which I don't know about you, but if I'm going to be have a curse that turns me into a hairly beast, I'd like to stay that beast as long as I can manage it.Russian_Assassin said:Though I'll be honest, my only annoyance so far has to do with how useless being a vampire is compared to being a werewolf.