lovest harding said:
I can see the flaws and issues I have with the game even as a fan of the Elder Scrolls. I simply choose to not let the flaws bother/hinder/destroy an otherwise outstanding gaming experience, personally.
Sorry, but that's like choosing to ignore the sheer lack of ignorance a teenager or child might adamantly hold towards a serious issue because it's simply what you're interested in as well. Show some integrity, the lot of you. A more grotesque example would be perfectly fine if a video game character shot feces all over your screen, and people were fine with it because "it was realistic" or it was "immersive" or it kept "true to the original". "The way the diarrhea sludge hit my was just so technically brilliant so I'm just going to ignore that it's just plain disgusting". Not the best similes, but I wanted to communicate my point.
I have not seen a single issue that has 'critically scarred' the experience for me. Not in the least. I've had broken weapon racks, broken miscellaneous quests, textures issues (thanks to having it installed on 360), and disappearing lootable bodies.
Also, Obsidian developed New Vegas, not Bethesda. Bethesda's last game was Fallout 3 (and companions are definitely a step up from that game).
There will always be something that someone wants fixed/changed in a game. Bethesda can't simply continue postponing a game until some random indefinable time comes and some person with authority that doesn't exist can call it finished. It's a finished game. Nine times out of ten the game is being completed without any major issues (millions of people bought the game, compared to the thousands that are having serious issues/voicing complaints).
Bethesda is patching their own game, they aren't leaving it up to players to do that. Players take it on themselves (not that that's an issue, just saying that the assumption that Bethesda is so lazy that they want consumers to fix issues on their game is a falsehood).
Firstly, I would like to say that I know that this is a "finished" game with plenty of "features" that are totally deliberate. It's just that they WOULD have refined the game's core mechanics IF they didn't have their stupid little media stunt of a release date, probably. Most likely not but you see where I'm getting at, right? The game does look fantastic, sure and I was honestly astounded by the architecture and use of space in the [silver-blood town]. The streamlined menus and perks system works great with the cold lifeless aesthetics of the game which communicated the message that this wartorn land is in need of a messiah.
But for what the game does good, Skyrim does at least twice the amount of things that have been addressed in the past. Sure, you may argue that this is a finished game, with "9/10 of the people completing the game without any major issues", but what good is a game that's only 90% done? Or in this case, open to mods and patches. But that's just me. Other people can hold their own opinions, because they only play games to be humored, not because they want to become skilled in it or to see it evolve as an emerging art form.
Secondly, the culture of patching and Bethesda isn't something that I want to get into because I'm losing interest. Basically, Bethesda only hires the minimal amount of coders and programmers and whatnot to cut down on costs so the bigshots can save money, or so I've heard. This is why you can see modding communities still patching games such as Oblivion because it tends to get abandoned whenever the hype wears off.
Thirdly, I would like to thank everyone for correcting me on who created NV. Ironically this only serves to further accentuate Bethesda's ineptitude against their favor. Really I made this issue because I didn't care to research it. Speaking of not caring, this is a highly flawed game that shouldn't deserve the attention that it's been getting. No really, talk about hyped.