Grievances about Skyrim

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Sarpedon

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Substitute Troll said:
Sarpedon said:
I also don't care much for the new third person mode: it works smoother, yes, but again theres no way to zoom in and out on my character and I can't rotate the screen with my weapon out..
Um, yes, you can do both those things, how long have you been playing?
Since 30 minutes after the game was released. I don't know, maybe I described my issue wrong, but the third person just does not suit me like it did in Morrowind and Oblivion.
 

srm79

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Omnific One said:
cthulhumythos said:
Omnific One said:
cthulhumythos said:
right after i got full ebony i got 2 steel arrows in me. they haven't despawned for so long, i dont know if they'll ever leave
PC or console?
Console.

Agayek said:
cthulhumythos said:
right after i got full ebony i got 2 steel arrows in me. they haven't despawned for so long, i dont know if they'll ever leave
You can get those to disappear by taking whatever arrows you have equipped and putting them in a container. It might also work if you simply drop them, but I haven't tested that.
i've tried dropping them, to no avail. i'll try putting them into a container and see if that works. Thanks.
I spent about 3 hours wandering around with an arrow embedded in my skull because of this glitch. There was another one stuck in my shoulder and a third in my leg. They disappeared of their own accord eventually. This was with iron armour. I haven't had the same problem with hide, leather, steel, imperial or elven armour though.

I've heard attacking a guard and letting yourself get killed may work for some.

Though, this will probably be patched out soon. It's a big issue.
 

lovest harding

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CodeOrange said:
lovest harding said:
I can see the flaws and issues I have with the game even as a fan of the Elder Scrolls. I simply choose to not let the flaws bother/hinder/destroy an otherwise outstanding gaming experience, personally.
Sorry, but that's like choosing to ignore the sheer lack of ignorance a teenager or child might adamantly hold towards a serious issue because it's simply what you're interested in as well. Show some integrity, the lot of you. A more grotesque example would be perfectly fine if a video game character shot feces all over your screen, and people were fine with it because "it was realistic" or it was "immersive" or it kept "true to the original". "The way the diarrhea sludge hit my was just so technically brilliant so I'm just going to ignore that it's just plain disgusting". Not the best similes, but I wanted to communicate my point.
I have not seen a single issue that has 'critically scarred' the experience for me. Not in the least. I've had broken weapon racks, broken miscellaneous quests, textures issues (thanks to having it installed on 360), and disappearing lootable bodies.

Also, Obsidian developed New Vegas, not Bethesda. Bethesda's last game was Fallout 3 (and companions are definitely a step up from that game).

There will always be something that someone wants fixed/changed in a game. Bethesda can't simply continue postponing a game until some random indefinable time comes and some person with authority that doesn't exist can call it finished. It's a finished game. Nine times out of ten the game is being completed without any major issues (millions of people bought the game, compared to the thousands that are having serious issues/voicing complaints).
Bethesda is patching their own game, they aren't leaving it up to players to do that. Players take it on themselves (not that that's an issue, just saying that the assumption that Bethesda is so lazy that they want consumers to fix issues on their game is a falsehood).
Firstly, I would like to say that I know that this is a "finished" game with plenty of "features" that are totally deliberate. It's just that they WOULD have refined the game's core mechanics IF they didn't have their stupid little media stunt of a release date, probably. Most likely not but you see where I'm getting at, right? The game does look fantastic, sure and I was honestly astounded by the architecture and use of space in the [silver-blood town]. The streamlined menus and perks system works great with the cold lifeless aesthetics of the game which communicated the message that this wartorn land is in need of a messiah.

But for what the game does good, Skyrim does at least twice the amount of things that have been addressed in the past. Sure, you may argue that this is a finished game, with "9/10 of the people completing the game without any major issues", but what good is a game that's only 90% done? Or in this case, open to mods and patches. But that's just me. Other people can hold their own opinions, because they only play games to be humored, not because they want to become skilled in it or to see it evolve as an emerging art form.

Secondly, the culture of patching and Bethesda isn't something that I want to get into because I'm losing interest. Basically, Bethesda only hires the minimal amount of coders and programmers and whatnot to cut down on costs so the bigshots can save money, or so I've heard. This is why you can see modding communities still patching games such as Oblivion because it tends to get abandoned whenever the hype wears off.

Thirdly, I would like to thank everyone for correcting me on who created NV. Ironically this only serves to further accentuate Bethesda's ineptitude against their favor. Really I made this issue because I didn't care to research it. Speaking of not caring, this is a highly flawed game that shouldn't deserve the attention that it's been getting. No really, talk about hyped.
As I said, I haven't run into a single issue that could be considered a major hindrance to gameplay, so I wouldn't consider the negatives bad enough to take away from the positives. If you feel differently, congrats for having an opinion. I was giving you the reason why I still enjoy the game as a response to "I wonder, is it just the goggles of novelty which prevent people from seeing the obvious flaws which critically scar an otherwise brilliant product, or their own inability to see beyond what's being shown right in front of them." And pointing out the fact that I didn't see a single issue that 'critically scarred' the game. If you didn't want to know why or if this was just a rhetorical insult, you probably should have left it to yourself so as to not get an honest response. Or you could simply respond with a reasonable opinion and some facts to support why you feel it's 'critically scarred' rather than attempting (through pointless connection) to insult my opinion.

"It's just that they WOULD have refined the game's core mechanics IF they didn't have their stupid little media stunt of a release date, probably.".
Of course if they had taken more time they would have had a more polished game. Almost any game (minus a few standouts) would only get better with more development time. I don't see how that makes Bethesda lazy though.

I wasn't arguing whether if the game was good (personally, I think it is a wonderful game with easy to overlook flaws and it's quite obvious that you don't agree with that). I was simply responding to the accusation that Bethesda is lazy.

I'd like to see where you're getting your data on how many coders they have for patching. Making assumptions that you believe are right doesn't make them fact. From what I've seen on how they respond to patches, I seriously doubt they take patching as lightly as you say (but that's just from personal experience). The way I gauge this is looking at what Obsidian did when patching New Vegas compared to the patches Bethesda has given Oblivion. Obsidian was pretty poor at delivering patches (giving patches that not only caused more problems but seemed to coincide with DLC rather than based on what needed to be patched so players could get back to playing).

Thanks for sharing your opinion. We'll file that under subjective (along with everyone else's opinions, including my own) and move on. Hopefully next time, you'll at least think twice before typing opinion as fact. And if you don't, have fun continually getting corrected. ^^
 

lovest harding

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CodeOrange said:
lovest harding said:
LordRoyal said:
lovest harding said:
not that that's an issue, just saying that the assumption that Bethesda is so lazy that they want consumers to fix issues on their game is a falsehood).
I think what CodeOrange was implying was that no one played Oblivion vanilla and liked it, everyone played it with a ton of modifications. Hence that a lot of the problems that aren't bugs, like the lack of depth to companions etc would be fixed with modifications.
If that is true, the implication is wrong. I played thousands of hours of vanilla Oblivion (360 and PC) and didn't mod beyond minor graphical changes (sky changes to reduce the popping of the moons, better bodies, creature/weapon/armor textures). Neither did my friend (the only friend I have who played it on PC).
Making changes like you mentioned (adding 'depth' to companions) is based on personal preference. Calling a company lazy because a person simply didn't like how they created something (whether due to design choice or development resources) is flat out wrong (if that is what CodeOrange was in fact implying).
Who said that it's about being lazy? Bethesda isn't a lone person, it's a team of developers lead by a publisher (or so my basic knowledge from Extra Credits has led me to believe). I'm sure that many of the employees who worked under Skyrim were definitely doing the best they could. However, it is obvious that they were at least scrapped for time because of their stupid idea to release the game on a set date. Publicity stunt my ass, nobody cares! God forbid if the team was also understaffed and other extraneous variables which relate to a lack of resources.

But to be honest, I didn't mod Oblivion that much either, other than a game changing/breaking stealth mod. It really wasn't that bad of a game if you ignore the hilarious exploit pertaining to never resting, and the absurd amount of grind. But it's obvious that we're going to see complete reworks on the mechanics of on Skyrim in the first month of the game. The core mechanics do in fact lack that level of depth that is required to live up to it's fantastic setting. I invite you too to fix the game with mods if Bethesda doesn't do so themselves. Trust me, you, I and everyone will be better off for it in this case.
When I say lazy, I'm responding to this:
"I think that the general pathos that gamers hold as a whole that renders the fact that it's fine for AAA game studios to get away with creating shoddy products so long as the PC community to "mod" coughfinishcough the game to greatness."
The inference I got from the idea that you believe triple-A game companies let modding communities finish games for them. Which quite honestly translates to lazy without adding any more details (like resources, which you didn't mention in your original post).

The rest is your opinion, so there's not really much to respond to.
 

veslarius

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Skyrim is a great game as we all have come to expect from Bethesda. With that being said, there are some issues that should be fixed to make the game live up to its fullest potential.
1) The game has random crashes at least for the PC. I'm on just about 3000 saves now just because I have to constantly save.
2) I've noticed several mesh issues, things just showing up as purple instead of their normal design. These things include armor, dragons, walls, and more.
3) Quest bugs. I've seen several complaints about bugs with quests, but one in particular that stands out for me is the "Blood on the ice" quest. That quest will never start for me no matter what I do or how many new characters that I make. The worst thing about that is the second best player home in the game is dependent on that quest being complete.
4) Lagging. I would swear this was an online game with the amount of lag like issues that I keep having. Its strange, my CPU is under 25% and I know I'm not getting anywhere near my ram limit. The game started with smooth gameplay, but the more I play it, the more it "lags". The gameplay was good for my first three times through the game. After that, I need to restart a lot to get anything like smooth gameplay.
5) Vampires. The vampires in this game are a complete waste compared to being a werewolf. The werewolf controls are easy and fun. Its great to be able to transform into a huge murderous brute with cannibalistic tendencies. Being able roar and make everything cower is awesome. Not to mention you can kill anyone that you don't like as a werewolf and not get a bounty. The vamps, you get a few abilities once a day I think and can feed on sleeping victims. Really, Bethesda could've left that out rather than be so obviously uncaring with it.
6) Who wrote the dialogue for these quests? Bethesda does everything so well, but they really need to fire their writer on this one. Todd Howard you should have been looking over their shoulders or proof reading this stuff before letting it out. I promise you that I could have made the player/ NPC involvement and depth much better. I am a fairly good writer however, but I'd bet my last dollar that just about any dedicated Elder Scrolls fan could have written better than that. A players emotional attachment to NPC's is a critical part of player submersion in any RPG. I seen so much potential for a great story in this game that just gets decapitated like the stormcloak soldier in the intro.
7) Marriage. Whoever designed this aspect of the game failed beyond description. I'm guessing that its the same person who designed the dialogue. It seems to be of the same nature as the majority of the questing, boring, flavorless, and disappointing. Kind of like most girl's first time. You put on an amulet to show that your available and then it opens up a new option in the dialogue. "Interested in me are you.." yes, that Skyrim's best pick up line. Sad thing is that it works every time. The usual response is "Wont lie, I am. And you?". You can then return " Wont lie, I am". The lucky lady will then respond " Great its settled then, you and me. You should tell the priest that we're getting married". I'm willing to bet that a Las Vegas hooker would come at you with a better line than that and would likely sound more sincere about the fake emotional attachment. This is your characters wife, I believe the only one you get even if she dies. Shouldn't there be just a little more emotional attachment and dialogue? I don't think it should be a porn to bed your wife, but there should be at least something to let you know that your character is happy with it. Even something as cheesy making the screen go black and having your spouse say "Last night was great my skeever dumpling". Its horrible I know, but better that what we have now. I would gladly rewrite the whole game for Bethesda free of charge as long as they covered voice acting and I guarantee that the game would turn out much better.
Ok that's it, sorry Bethesda but those things had to be said. Its also a bad time for these flaws from what I'm hearing about MW3 being close competition for game of the year. Personally I don't care for anything call of duty related. Now I'm not simply going list a bunch of problems and just cry that Bethesda should fix it. I will make suggestions the hopefully other Elder Scrolls fans will agree with.
Solution 1) For the above issues 1-4, I hear that Bethesda has been working on a patch that should be available about one week after Turkey Day.
Solution 2) For the issue number 5. I think vampires could be improved by giving them a form that they can take as well. Maybe a monstrous combination of man and bat, and for God's sake please don't think that means Batman. The bat for should be able to fly and require a 50% or above blood meter to use. The blood meter could be kept full by consuming blood from any humanoid and it should slowly degenerate over time. Using any vampiric powers other than basic things like night vision should cause increased blood consumption. A full meter of blood could last for however many in-game days without using powers and NPC's could become hostile when the blood meter falls beneath 25%. Drinking blood should be an option even when targets are awake, but if they are awake, they should become hostile and an assault bounty should be implemented. This will allow players to use bandits and forsworn. The vampire could also have a usable fear aura and maybe a usable pacify ability to complement its charm legends.
Solution 3) It would be very difficult to improve storyline for faction quests now that the game has been released, but this could be kept in mind when creating expansions. Maybe the Morag Tong could make a return with a more in depth story line than the current factions. You could even add depth the current factions if done right.
Solution 4) Similar to the storyline, this could be hard to improve post release. If so, just add something in with an expansion. Make the storyline and seduction of the NPC something meaty and sincere. Make it part of the full expansion so the player has interaction with the NPC giving them a better sense of immersion. Give this NPC a unique personality that endears him or her to the player. Bioware doesn't do a horrible job of this but I'm sure Bethesda has the potential to do better.
 

blackdwarf

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DRAGONS ARE TO DAMN WEAK!!!

that is my main problem with this game. frost trolls are stronger then dragons! it really bugs me. i see the shade of the dragon over me, i know what will follow, i get hit by a flame (which doesn't do any damage) and then it lands... and then i'm done. the moments he comes in my reach, he is dead. they are just not challenging.
 

Obsideo

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Hmm... (Spoilers ahoy)

1) The dragons are pretty annoying. As cool as it is to see them fly down into a town, perch on a building, and fry the townspeople, I almost wish they didn't fly into towns. I've had too many experiences of trying to turn in a quest only to have a dragon attack and I'm unable to talk to the guy.

2) I wish the damn horses didn't attack people. There was this one quest where I had to steal a horse and return it to some guy. Right before I got to him, a dragon attacked. Since I was unable to talk to him to turn in the quest, I got off to fight the dragon. Or maybe, my horse kicked me off so it could fight the dragon. I had to fight the dragon 5 times before I could kill it without it roasting the horse first.

3) The AI with stealth is ridiculous. It seems that everyone in Skyrim has some weird sort of eye disease where they can't see corners, even if there's an elf holding a giant-ass mace staring them down from five feet away.

4) The Stormcloak vs. Imperial questline was very lazily done (At least the Stormcloak one is, I haven't done the Imperial one yet but I'd imagine they're about the same). It all boils down to "Go take over this fort with infinitely-respawning enemies until we think we win. Not only were the quests repetitive, but the lines of dialogue were all the same too! I had three "Capture the Fort" missions in a row and if the names of the fort weren't different, I would have thought that the game had glitched and I was stuck doing the same quest over and over again.

5) The kill animations are a nice addition, but they're very robotic-feeling and don't look smooth at all. I also wish that the enemies didn't do kill animations because I think it's stupid to be dodging an enemy, only to be stuck in an animation that automatically kills you with no chance of escape.

6) I feel like my character gains 400 pounds every time he fights someone using melee. My guy's a Wood Elf dual-wielding, stealthy archer type so melee plays a pretty big role. I wish you could turn a bit more easily when using power attacks, but maybe that's the tradeoff. Dual wielding seems almost pointless as you can't attack with both weapons at the same time unless it's a power attack.


This is all coming from someone who has been playing this game practically nonstop for like a week now, and I think it's an amazing game, but these are some things that I think could use a bit of a touch-up in the next Elder Scrolls games.


EDIT: 7) Fuck Dragonrend, that shout has been practically useless to me. I'll hit a dragon with it dead on, and the dragon maybe might consider landing if it feels like it. Or, more likely, it might decide to just keep flying around like nothing happened. Even if it does decide to land, it flies a mile away before doing it so by the time I can reach it, it just takes off again.

8) The end of the Dark Brotherhood questline sucked, in my opinion. I went through all the trouble of sneaking aboard the emperor's ship only to have him be expecting me the entire time and seems to almost hurry you on when it comes to killing him, as though you're going to make him late to something. I was expecting full-blown terror as I stabbed his neck, instead of the "Oh hello there, friend! If you're coming to kill me, I'd recommend slashing this artery right here! But don't worry, I'm sure you'll do fine!"
 

Damfino

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Nov 24, 2011
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The biggest slap across the face with Skyrim is the guilds.
In Oblivion; for comparison sake, I was deeply immersed in the DB questline and it took me quite a while to complete it. There were plenty more quests and they were actually interesting and again... challenging - particularly the methods for achieving the bonus. It was emotionally engaging, for me, I was actually upset to see Lucien's corpse dangling from the rafters as he had a certain likability despite the minimal interactions with him. Entering the lighthouse gave me the creeps and I was on the edge of my seat when you enter the Night Mother's crypt.
However, in Skyrim... I completed the DB questline in a day. A single day, none of the quests had any catches and there was what... two bonuses? I felt there was no need for stealth, even in the damned final quest... you'd think you'd need to be stealthy when you're assassinating someone so important. I didn't like any of the brotherhood members either, I wish I could've performed another purification - I was exceedingly happy to find the place under siege.

The Mages guild questline was completed in mere hours, not even a full 12... maybe... 6? I don't know.
I missed gaining the favour of other guilds around the province and it was utterly boring. I didn't particularly love the Oblivion guild quests but it was more entertaining and had many more elements, I mean c'mon you even have a quest to create your own staff.

I LOVED Oblivion's thieves guild quest. it was reminiscent of Robin Hood to me and it totally threw me off when I discovered Corvus Umbranox wasn't actually missing and was in fact this infamous leader. I loved how the beggars were your eyes and ears and how you helped them out. I loved how secretive the entrance to the guild was and the test itself. And the greatest final heist as well - stealing a bloody elder scroll! And then comes Skyrim's guild..... I liked Karliah and Brynjolf, but there was no obligation to do minor quests or bring in stolen goods to level up and gain respect... you just are welcomed right away and treated as if you're a master thief for Brynjolf's minor initiative quest. That is junk.

This is minor, but I was also disappointed that there is less options for customization in character creation. I love making characters, it makes me feel more connected and creating the right "look" for the right character is essential for me. It gives him/her more life. Both of the two characters I created look similar to at least one other Skyrim resident due to this void. I was hoping there'd be more customization... not less.

I hate how I've been mislead thinking there'd be more fluidity in the events that you're involved in and people's reactions. I mean when you become a Thane the Jarl says he/she will notify the guards.. yet they proceed to address me as elf/citizen/"you"/Dragonborn..... but never any titles I've gained. If you're the arch mage nobody even changes their attitude towards you and more other high ranking mages are still downright rude, if you're the head of the thieves guild same thing... nobody even addresses you as such.

The marriage option is ridiculous as well. I say, why include it if it's this bland? I mean honestly, most of the marriage options have no real personality or reason to marry you. Ex. You help a shop vendor find his sweetroll and he decides he wants to marry you.
There's no depiction of love and all NPCs turn into the same stale "good housewife" persona once married and you NEVER have any options for special dialogue nor are there any misc quests involved with them later one... even Fable does marriage better.

The Civil war quest was worthless as well, all you do it kill endless soldiers to "regain" forts. There's no story at all. It's a waste of time.
I was hoping there'd be infiltration jobs, errands to run, spying, assassinations, threats.... exciting and creative things.

I've beaten every guild quest and the two major quests already as well as most Daedric side quests and I just bought the game maybe two weeks ago.... yet with Oblivion I had been enjoying in up until this year still finding more content to enjoy (yes I took Oblivion very slow and put off joining some guilds for the couple of years but still. I don't even know if I care to explore Skyrim more as mosts caves and ruins have the same enemies. Dwemer ruin? Okay, I'll go fight a bunch of Falmer. Cave? What'll it be.. Vampires, Necromancers or Bandits. Nordic ruin? Okay, bring on hordes of Draugrs.).I still enjoy Skyrim but I feel we've been really ripped off and the future for TES may be depressing. Quite frankly I think Bethesda's heads are inflating rather fast and they know they can get away with a few major changes but less quality content and still have fat pockets upon the release. I'd rather play Morrowind than Skyrim. Graphics don't make a game for me it's the quality and the
 

veslarius

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I agree with just about everything you said. Whoever designed the quests for Skyrim didn't come close to earning his pay. The same for the writers. They could of gotten away with the lack of variety in opponents had the quests and story line been made well. Designing races and monsters in the game would be an easy task as well. The game overall is great in many ways but they were lazy in areas that couldn't afford it.
 

immortalfrieza

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Russian_Assassin said:
Though I'll be honest, my only annoyance so far has to do with how useless being a vampire is compared to being a werewolf.
Personally, I haven't even become one yet, but from what I hear about them I consider the werewolf to be pretty useless for anything but just slaughtering people, personally I liked them better in the Bloodmoon when you could pretty much do most everything while still a werewolf, and with the toggle werewolf mod change back and forth at will and stay a werewolf as long as you wanted to. With the Skyrim werewolf you can't pick anything up, can't open interior doors, are too big to fit through some of the smaller spaces, you can transform at will but only once a day(twice with Hircie's ring), can't sneak, which for a predator is odd, can only stay a werewolf for as long as 2.5 minutes, plus 30 for each person you feed on, and has your attack rise with your level but not your durability which means you're killed easily. What all this means is that the werewolf is basically useless outside combat, isn't even particularly effective IN combat, and you can't play Skyrim spending the majority of your time transformed, which I don't know about you, but if I'm going to be have a curse that turns me into a hairly beast, I'd like to stay that beast as long as I can manage it.

The vampire I have only 1 issue with, the fact that you can't regenerate anything while in sunlight. I understand lowering your base stats and not being able to regenerate health and stamina, but magicka too? How does that make any sense? With Magicka you could bypass the other 2 with healing spells and the Restoration respite perk, but as it is you basically become powerless after fighting outdoors, and unlike in Morrowind and Oblivion there is not enchantment that can bypass these weaknesses. Aside from this I consider vampirism to be basically your character with some innate buffs, and thus much more useful than the werewolf.
 

Wayneguard

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My single biggest complaint is the lack of good unique loot. Morrowind was chock full of it. Mentor's Ring, Marara's Ring, etc. All of the quest rewards and dungeon loot in Skyrim are leveled weapons/armor with basic enchantments. Sometimes they don't even make sense (one of the "Axe of Whiterun"s that I got was an orcish 2 handed axe with an absorb magicka or some shit enchantment... why would the Jarl's ceremonial axe be an orcish axe >_>).

sumanoskae said:
I caught myself getting a little attached to some members of the cast(Like the residents of Megaton).
Yes! I know Bethesda can make characters with interesting personalities that I actually care about, even in the middle of their biggest games. Case in point: Megaton Sheriff. I know exactly what you're talking about here.
 

AlternatePFG

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I wish the game just ended after the main quest. I know a lot of people hated it when that happened in Fallout 3 (Pre-Broken Steel of course) but anything after the ending just feels like a huge anti-climax. The main quest actually had a pretty epic ending but afterwards almost nothing changes. (This is my biggest complaint with the game in general - NPC's don't seem to recognize or react to your accomplishments/choices at all) They should have just ended the game with the Dragonborn riding off on Odahviing and cut to credits. They could have warned the player before the ending like in New Vegas.

I remember the same problem happening with Broken Steel, which somehow had an almost worse ending the vanilla game.

I have many, many other issues (Just trying to cover things people already haven't) than that but overall I still enjoy the game. It's written somewhat better than Fallout 3 and Oblivion, so at least Bethesda is improving in some areas. Of course, that's damning with faint praise, isn't it?

Minor quibble that really annoyed me at the time: Werewolf focused quest (Ill Met by Moonlight) no mention of you being a werewolf if you are already one. Such a missed opportunity there.
 

WolfThomas

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Same problem as Oblivion, not enough legendary weapons and artifacts in Morrowind you had lots of different unique swords and cuirasses to choose from.
 

Faladorian

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In order of how much I care (least->most):

1)The imbalance of play styles. I started with destruction magic and one-handed. It was working, until I started dying (clearly). So I switch to restoration and one-handed. Better for a day, then i was dying again.

Then I tried dual-wielding in plate armor...

It made an unbelievably astronomical difference. I was indiscriminately chopping everything in my way like butter. Seriously, One-Handed is FAR too powerful.

2)World-Eater my ASS. I'm sure word has gotten around that the final boss sucks. Without going into detail (seriously, the end scene is cool, but not because of Alduin at all) I'll just drop the simple detail that I killed him with six power-attacks, without getting hurt. Talk about retarded easy. I was disappointed.

3)Exploitable professions. I'll keep this one short: It's very easy to level up professions. I made 540 Iron Daggers, and then my smithing was 100. It cost about 9,000 septims, which is piss easy to make back (since then I've made back 50,000). Also, I got more and more barter items, so that i could end up with Iron Ingots that cost about 9 gold.

4)AGAIN! It never happened until after I finished the main story, thieves' guild, and dark brotherhood chains and decided to move on to the Winterhold college. Every time I shot a spell at the amulet door in Saarthal, the game froze irreparably. Also, when I tried to do the Sanguine quest, I drank all three drinks, he said "You don't look so good," then NOTHING HAPPENED. I want my damned Rose.


TL;DR: 1) Melee is too strong, 2) Last boss is pathetic, 3)100 Smithing can be achieved by making only iron daggers, and 4) Glitchy as shit, as any Bethesda game.

I do love the game though. Huge amounts of fun, in spite of its flaws.
 

Nedoras

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Don't know if these have already been said but:

- Display racks and such not working properly. It annoys me that I can't display all of my shiny valuables.
- Stuff just randomly falling through tables and display cases. I just don't like my house looking all messy. Makes decorating your house a bit pointless too.
- A few weapons and a single armor set are leveled. Namely Chillrend, the Nightingale armor, the Nightingale Blade, and the Nightingale Bow. Why they decided to have those and ONLY those things leveled is beyond me. Especially since you need to be a pretty high level to get the best versions (around 50 for Chillrend and the Nightingale Bow and Sword, not sure about the armor).
- Dragons are....well easy. They can do good damage, it's just that they're really slow in melee combat and have very predictable attacks. By the time one hits me once I've hit it around 20 times.
- The guilds were pretty short. Didn't take me too long to finish them all. But I guess the ability to still do quests for them after becoming the master makes up for it.

That's about it. I'm still loving the game, I just hope that the display racks and such are patched up soon.
 

Russian_Assassin

New member
Apr 24, 2008
1,849
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immortalfrieza said:
A valid point of view. I will agree that if you look at it this way, vampirism is perhaps more useful than werewolf-ism (?). Vampirism lacks in visual effects (would love some sort of transformation or flying power) and being a werewolf doesn't have many advantages (besides looking awesome as all hell!).

Perhaps there will be mods to remedy these "issues" soon :)
 

veslarius

New member
Nov 24, 2011
4
0
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I've been through the game several times and been a werewolf everytime. They are best used to kill groups of humanoids in any kind of cave, camp, or stronghold. Using them in this way is fun just for the terror you can cause and the slaughter. I go through kill everyone as a werewolf and terrify them with the roar(the ones that are affected)and then rest an hour or two to change myself back and then I go loot. The tight spaces you just walk backwards and you'll get through. The vampires, you don't get to change form, you dont get daytime regen, you can only feed on sleeping victims wich is never fatal and if you don't, NPCs will turn hostile on you. The abilities they give a vampire are weak and pretty much useless. Vampires do get live forever, but that doesn't matter much in a game that doesn't age you. Another werewolf perk though, if you don't like an NPC in town, change where no one can see you, kill that person and leave. There will be no bounty and its a fun way too kill those that you don't like.
 

DanielBrown

Dangerzone!
Dec 3, 2010
3,838
0
0
My latest grievance is by far the biggest.
On my current game I had completed all factions except Stormcloaks/Imperal, and I had just a few main quests left, when I encountered an unfixable gamebreaking bug. A warning for others;
I you haven't yet completed the Stormcloaks quests; do it before you decide to finish the main quest line. There's one part where you need to speak with both leaders of the factions, but if you're on the first quest with the Stormcloaks you'll be unable to continue. Ulfric won't speak with you, and the guy he's refering you to talk to won't do it either.

90 hours down the drain. Just about to start over and finish the main quest/Stormcloak one quickly so I'll get my platinum. What sucks the most is the chance that my character will be deleted once I've started a new one(due to another bug)...
 

imnot

New member
Apr 23, 2010
3,916
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some of the graphics are pants, but Ill let them off because 95% is frikken beutiful, The AI is, not great, and its a big glitchy.

But non of those stop it being my new favourite thing ever