Not sure if it is just my xbox being old and slow or not but the load times can be frustratingly long and frequent, even with the game installed to my hard drive.
Gods, I know what you mean. The Dark Brotherhood questline above all of the others felt like a massive let-down after Oblivion. The assassins in the Cheydinhall Sanctuary actually had personality, and depth. I can barely stand to step foot near anyone in the Dark Brotherhood in Skyrim because it's just too depressing. Nothing to say. No developments in personality or attitude or even the most basic things to say between missions from Astrid.Freaky Lou said:The quests are very dull to me. It's a pretty serious grievance actually; one that's killed my interest in playing for the time being. Maybe I should start the main quest; I dunno, but all these Guild questlines are very disappointing.
You LIKED Oblivion's potato heads?Blood Brain Barrier said:I don't like the character models
Skyrim didn't remove enchantments, Oblivion removed Teleportation before Skyrim did due to them having cities separate in the overworld.Ph33onix said:I don't understand how any true tes fan can LOVE skyrim. It lacks the complex rpg-system that made the tes series what they are today. It's more of a mass effect 2 lookalike than anything else really. And I know most people enjoy story/character driven rpgs like that but there are also a lot of us that really adore rpgs that accurately represent reality with numbers because then you have complete control aka its a more realistic game. I mean for f**ks in Morrowind some 80-90 hours into the game agile characters where able to jump three stories high and mages could teleport/fly. Hell, even oblivion which was a dumbed down version of morrowind (imo) still had things like enchanting your armor with chameleon/reflect damage/absorb magicka. What I mean is that the games have been getting more and more restricted gameplay-wise (with a few exceptions) rather than blossoming in a full virtual reality. Sigh... I guess I should be thankful there are still books and misc items like plates,goblets,quills. Bottom line: Morrowind:200+hours Oblivion:150+hours Skyrim:50-60hours aprox. est. (for comparison FFXIII:52hours, thats right I played FF fkin XIII as much if not more than skyrim).
50 isn't the level cap, after level 50 you level up slower. The theoretical level cap at the moment (when you max out all your skills) is 81Riddle78 said:I was at HALF THE FLIPPIN' LEVEL CAP,AND THEY STILL KILLED ME WITH 2 STAFF SHOTS,OR ONE NATURAL SPELL! I realize that they're supposed to be nasty powerful...But that's ridiculous. One slip...And YER DEAD! Resistances be DAMNED!
KhaoticOne said:Other than that the game is pretty great. Though i would like to know more about the Imperial/Stormcloak conflict, but it seems i have to blindly choose a side to learn significantly more. (can i get a run-down on them)
The Imperials are the most logical choice if the player wants long term prosperity for Skyrim.Duffeknol said:Stormcloaks; everyone picks them for the pure and simple reason the other side tries to kill you in the intro. Bethesda, being Bethesda, then makes it gradually clear the Stormcloaks are by far the worse of the two evils. They're racist, disorganized assholes with an absolute wimp as a leader.
Imperials; the people who pick them find out they're just an army of men doing their job, and what they do might not be the best moral decision (freedom and all that), but it's absolutely, objectively best for the whole province. They're professionals who do genuinely care for Skyrim.
At least that's how I experience it.
The best shouts in this game are the ones that don't do any damage at all. Like the Slow Time, Invincibility, or disarm shoutsSaulkar said:Lastly, the shouts at many times feel uselessly and hopelessly underpowered until you collect all three words.
Not forgetting that followers in Skyrim are a GIGANTIC step down from companions in New Vegas.Alphonse_Lamperouge said:follower AI. shit is just dumb, the amount of times i have been caught on them in a passageway....that being said, now i must play it.
The poly counts on many of the characters are jarringly low in many areas in direct comparison to Oblivion so I can see where he is coming from. Otherwise they look just fine to me.LordRoyal said:Marriage
It's poorly implemented
That and the fact that if you killed one of your party members, like I did. He spawns there as a corpse with your other companions and it gives you a bounty, and it fails the marriage.
I really think Bethesda implemented marriage entirely because of the fact companion mods and marriage mods were popular in Oblivion.
You LIKED Oblivion's potato heads?Blood Brain Barrier said:I don't like the character models
I remember fondly spending three hours back in 2006 having to tinker with the editor just to make something that didn't look absolutely horrible.
Not sure if anyone has mentioned this to you, but (from experience on 360) holding the RS down and pulling down or up on the left stick will adjust camera distance in third person. I just figured this out (after about 120 hours of gameplay).Sarpedon said:I also don't care much for the new third person mode: it works smoother, yes, but again theres no way to zoom in and out on my character and I can't rotate the screen with my weapon out.
I will keep that in mind. Thanx.LordRoyal said:The best shouts in this game are the ones that don't do any damage at all. Like the Slow Time, Invincibility, or disarm shoutsSaulkar said:Lastly, the shouts at many times feel uselessly and hopelessly underpowered until you collect all three words.
Bethesda didn't develop New Vegas. They only published it. Originally Black Isle was going to create Fallout 3, but when they went under the idea was forgotten. Since a lot of Black Isle employees worked at Obsidian they commissioned them to essentially finish it in Fallout 3's engine.CodeOrange said:Not forgetting that followers in Skyrim are a GIGANTIC step down from companions in New Vegas.
the fact that NV and Skyrim are both made by Bethesda and that a spiritual sequel should hold the same values that the previous game had.
Bethesda is smart enough to cash in on a Skyrim 2.0 a la F3 -> NV.
He implied that he played Oblivion (Since his favorite one was Redguard and that's a fairly obscure one). Considering he mentioned Skyrim's lack of quality without mentioning Oblivion's horrendous head models I assumed he liked Oblivion's head models better.Saulkar said:P.P.S. He never said he liked Oblivion's models. How did you make that ass pull?
Ok, that makes sense... I think. XDLordRoyal said:He implied that he played Oblivion (Since his favorite one was Redguard and that's a fairly obscure one). Considering he mentioned Skyrim's lack of quality without mentioning Oblivion's horrendous head models I assumed he liked Oblivion's head models better.Saulkar said:P.P.S. He never said he liked Oblivion's models. How did you make that ass pull?
I can see the flaws and issues I have with the game even as a fan of the Elder Scrolls. I simply choose to not let the flaws bother/hinder/destroy an otherwise outstanding gaming experience, personally.CodeOrange said:Not forgetting that followers in Skyrim are a GIGANTIC step down from companions in New Vegas.Alphonse_Lamperouge said:follower AI. shit is just dumb, the amount of times i have been caught on them in a passageway....that being said, now i must play it.
I wonder, is it just the goggles of novelty which prevent people from seeing the obvious flaws which critically scar an otherwise brilliant product, or their own inability to see beyond what's being shown right in front of them. For example, the fact that NV and Skyrim are both made by Bethesda and that a spiritual sequel should hold the same values that the previous game had.
I think that the general pathos that gamers hold as a whole that renders the fact that it's fine for AAA game studios to get away with creating shoddy products so long as the PC community to "mod" coughfinishcough the game to greatness. I'm not saying that Skyrim is bad, it's just that it could have been so much more if it's release date was delayed, and I'm an optimist.
Other features which serve to destroy my immersion of the game asides from graphical glitches/failures include:
Terrible drops in framerate
The fact that Vsync and mouse acceleration are not options in the game (consolisation anyone?)
The plethora of powerlevelling exploits where the game's mechanics are based around quality rather than quantity, blatantly hinting towards an unsophisticated and unrefined formula.
The pathetic length of guild questlines (they were my favorite part of Oblivion!)
Boring opening tutorial.
The hilarious companion-trainer exploit.
The UI which lacks vital information (spell duration etc).
The inability to assign spells/weapons/armor to numbered keys. Yes this is just a nitpick of mine but come on.
The lack of variety of builds (Archer + Dual wield daggers; sword+shield; Two-handed; spellcaster) which demotes re-playability.
You are no longer over-encumbered.
I'll find more when I get back to this guilty pleasure of a game. We all will. For now we can only hope that Bethesda is smart enough to cash in on a Skyrim 2.0 a la F3 -> NV.