Guild Wars 2 Delivers Eye-Popping "Manifesto" Trailer

Jun 16, 2010
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How could you possibly have a persistent world that's also single-handedly shaped by your character? I just don't get how that could work.

Also, I really hope the combat isn't just clicking buttons on a sidebar. That's the #1 reason MMOs always bore me: uninvolved point-and-click combat.
 

WanderingFool

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Apr 9, 2009
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There is nothing to say of how awesome that trailer was, so I resort to Google for a perfect means to express myself...

*Edit*

damn... lets try this again.

 

Enagan

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James Joseph Emerald said:
How could you possibly have a persistent world that's also single-handedly shaped by your character? I just don't get how that could work.

Also, I really hope the combat isn't just clicking buttons on a sidebar. That's the #1 reason MMOs always bore me: uninvolved point-and-click combat.
The personal story is shaped by your character, in a way where you'll have a moral choice system that will only change the main storyline for your character. These possibles changes in storyline will be noticed inside instanced areas of the world that change depending on your decisions.

About the open world, you'll have the dynamic event system, in that system you might for example see centaurs atacking a city, and it's up to you if you want to help or back off. if you help the town might be saved. if you don't it might be destroyed and will only be available when other player take up to their hands the dynamic event of retaking the city.

That's the smallest summary I could think of right now, hope it helps ;)

Edit: All this info is present in alot more detail in their articles about gameplay, I got all this from there
 

Korten12

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Aug 26, 2009
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Dfskelleton said:
The trailer did show, Graphics and Gameplay maybe not story but gameplay and graphics. >.> Also you lost credit when you said you hate every MMO. Meaning you didn't even give the game a chance and went straight to hate.
 

Con Carne

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I tried guild wars. Wasn't impressed. Tis trailer looks freakin awesome. But I'm still turned off by the thought of being forced to get things accomplished with other players. I've never been a fan of partying up and I sure as hell am not a fan of forced cooperation.
 

Enagan

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Con Carne said:
I tried guild wars. Wasn't impressed. Tis trailer looks freakin awesome. But I'm still turned off by the thought of being forced to get things accomplished with other players. I've never been a fan of partying up and I sure as hell am not a fan of forced cooperation.
Well, Arena-net said from the start that GW2 would be mostly soloable if that would be your choice ;)
 

scarab7

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Just want this to hurry and come out so I can judge the final product. Love the original Guild Wars and wondering if this will be an MMO that brings something different to the table. I know "different" is a tall order for any new MMO, but I can hope.
 

BlackJak007

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If anyones interested in this game( and you haven't read them already) check out some of the info from the blogs on the official Guild Wars 2 wesbite. After I saw this trailer , I read up everything I can find on it, and if it delivers on the promises such as the storyline revolving around your character and the thing about events happeneing all the time setting off a chain reaction of other events , it could be the first MMO to break free from the staleness than MMO's have at the moment.

And hopefully the level cap is above 20....
 

Korten12

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Aug 26, 2009
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BlackJak007 said:
If anyones interested in this game( and you haven't read them already) check out some of the info on the official Guild Wars 2 wesbite. After I saw this trailer , I read up everything I can find on it, and if it delivers on the promises such as the storyline revolving around your character and the thing about events happeneing all the time setting off a chain reaction of other events , it could be the first MMO to break free from the staleness than MMO's have at the moment.

And hopefully the level cap is above 20....
The level cap is 80 but the leveling curve is this:



becuase they don't want to force people into a grind.
 

sanzo

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2xDouble said:
Korten12 said:
mattttherman3 said:
2xDouble said:
Zhukov said:
Tandtroll said:
The races are also different from the standard dwarf, elf and human which I think will be nice.
Uh... excuse me? Did you just say it won't have the standard dwarf-human-elf races?

I... umm... I think we might be referring to different games.

See, I was talking about Guild Wars 2. The game that will feature a race of small people with advanced technology, a race of bog-standard humans and not one but two varieties of nature-loving elves [http://www.youtube.com/watch?v=uXlzIRYA4NE].

Sure, there's the big muscular werewolf things and I suppose one could argue that the dwarves are more like gnomes. But I certainly don't feel like I'm looking down the barrel of any real innovation here.

Oh well, at least all those standard fantasy races will be able to jump when the need arises.
Here's a few questions that need asking:
1) Do dwarves and gnomes have giant robots and laser weapons? If anything they're alien greys (or Protoss, heh).
2) What's wrong with wanting to be a human?
3) Can elves turn into bears? and do bears love nature?
4) What is the difference between loving nature and owning it? Look closer at the Sylvari beast for a hint.
5) Can you really say anything bad about a giant, murderous kitty cat?

If none of these questions occurred to you, I suggest you pay closer attention to that video.

What it is is a variety of character archetypes that are interesting to play (one might argue them as "standardized", for lack of a better term). What it is not is yet another rip off of Tolkien (which every other fantasy adventure does, including DnD and it's offspring).
I think that's what Tandtroll was talking about.
The little guys are called Asura, they are golemancers mostly

There are Dwarves but they won't be playable and there will be very few of them

The big Warewolf Beast is called Charr

Then theres the Norn, basicly 8 foot tall humans, they can turn into bears

Humans

and Sylvari(look like elves but are actually born from nature
Not only bears but wolves and two other things. it depends on which one you choose.
Yes. Bear, Wolf, Raven and the new Snow Leopard. I'd like to see a sixth race playable in a future expansion... raise your hands if you want to play as a Tengu! *raises hand*
I'll raise my hand to that. I've wanted that since I heard GW2 would have different playable races. I was like "c'mon Tengu"
 
Jun 16, 2010
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Enagan said:
James Joseph Emerald said:
How could you possibly have a persistent world that's also single-handedly shaped by your character? I just don't get how that could work.

Also, I really hope the combat isn't just clicking buttons on a sidebar. That's the #1 reason MMOs always bore me: uninvolved point-and-click combat.
The personal story is shaped by your character, in a way where you'll have a moral choice system that will only change the main storyline for your character. These possibles changes in storyline will be noticed inside instanced areas of the world that change depending on your decisions.

So it'll be like GW1, except the 'missions' will be tailored to the party leader and the choices they've made previously?

I don't think the solution to the "you're the Chosen One, along with 2 million others" problem presented by MMOs is to just pretend the 2 million other Chosen Ones don't exist. MMOs are founded on, well, massive multiplayer. It sounds like they're just trying to make a regular single-player RPG, with an MMORPG mode stapled on.

(Which isn't necessarily a bad thing. But it'll probably disappoint a lot of people who expect something more than that)
 

2xDouble

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Felgy76 said:
2xDouble said:
Felgy76 said:
Guild Wars always had a fantastic art style, and the game play was interesting.
Ultimately I stopped playing because I found everything too restrictive. The limit of 8 skills forced cookie-cutter builds that left no room for adaptation during a fight, and the instanced world started to feel very lonely.
Almost the entire game was structured around playing in a party, and the introduction of hero NPCs not only gave it a strong RTS feel just chock full of micro-management, but also pretty much killed the multiplayer aspect of the game.

I'm hopeful for GW2, but not overly optimistic.
(wow, i'm posting a lot on this thread, huh... cool)
Someone once said (or I might have made it up, so I'll take credit for it, ha!), "Any MMO game is only as fun as the friends you play it with."
That sounds plausible, so why did ANet introduce a mechanism in the second expansion that promoted playing with AI over real people?
None of my friends played Guild Wars and the 'You have to do it this way' mentality of he game, coupled with the 'You have to play in a party, but here's some AI henchmen for you to take instead of players' made it hard to make friends in game.

I liked the game at launch, I really did, but after a while it just became too inflexible.
I think you just proved my point...

(back to the topic at hand...)If anyone should be less optimistic about GW2, it should be me. They're effectively taking out one of my favorite aspects of the first game, the "Q-Branch" (or deck-building, if you're not a James Bond fan)... but the things we're getting in exchange seem to make up for it, mostly.

Yet another quote that may or may not be mine, "If you're not having fun in a game, you're not playing it right." (There are some exceptions.)
 

Con Carne

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Lol they practically said that about the first game too. And it sort of was. Instead of getting players to help you, you could hire NPCs to help. And they were just retarded. But I may be inclined to give GW2 a chance.
 

Gildan Bladeborn

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Rewold said:
Oh and those who don't bash it say it's a WoW clone. What?
That's even funnier when you factor in how ArenaNet was founded by ex-Blizzard employees, among them the former lead designer of World of Warcraft, specifically because they didn't like the direction WoW took and wanted to make something different. These are the last people you should be accusing of making a WoW clone, heh.

Also: Holy crap that looked awesome. I'd been excited ever since I saw a much shorter teaser trailer, but this one is astoundingly cool. If they deliver half of what they promise it will be a fantastic game. Definitely looking forward to getting my hands on it.
 

Dfskelleton

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Korten12 said:
Dfskelleton said:
The trailer did show, Graphics and Gameplay maybe not story but gameplay and graphics. >.> Also you lost credit when you said you hate every MMO. Meaning you didn't even give the game a chance and went straight to hate.
You have a point there, but they're saying that if I hate MMOs then I'll love this MMO. That doesn't make much sense, don't you agree?
Also, the trailer DID show the gameplay and graphics, but listening to the developers go gaga over their masterpiece didn't make it seem more appealing.
 

Ridonculous_Ninja

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sanzo said:
2xDouble said:
Korten12 said:
mattttherman3 said:
2xDouble said:
Zhukov said:
Tandtroll said:
The races are also different from the standard dwarf, elf and human which I think will be nice.
Uh... excuse me? Did you just say it won't have the standard dwarf-human-elf races?

I... umm... I think we might be referring to different games.

See, I was talking about Guild Wars 2. The game that will feature a race of small people with advanced technology, a race of bog-standard humans and not one but two varieties of nature-loving elves [http://www.youtube.com/watch?v=uXlzIRYA4NE].

Sure, there's the big muscular werewolf things and I suppose one could argue that the dwarves are more like gnomes. But I certainly don't feel like I'm looking down the barrel of any real innovation here.

Oh well, at least all those standard fantasy races will be able to jump when the need arises.
Here's a few questions that need asking:
1) Do dwarves and gnomes have giant robots and laser weapons? If anything they're alien greys (or Protoss, heh).
2) What's wrong with wanting to be a human?
3) Can elves turn into bears? and do bears love nature?
4) What is the difference between loving nature and owning it? Look closer at the Sylvari beast for a hint.
5) Can you really say anything bad about a giant, murderous kitty cat?

If none of these questions occurred to you, I suggest you pay closer attention to that video.

What it is is a variety of character archetypes that are interesting to play (one might argue them as "standardized", for lack of a better term). What it is not is yet another rip off of Tolkien (which every other fantasy adventure does, including DnD and it's offspring).
I think that's what Tandtroll was talking about.
The little guys are called Asura, they are golemancers mostly

There are Dwarves but they won't be playable and there will be very few of them

The big Warewolf Beast is called Charr

Then theres the Norn, basicly 8 foot tall humans, they can turn into bears

Humans

and Sylvari(look like elves but are actually born from nature
Not only bears but wolves and two other things. it depends on which one you choose.
Yes. Bear, Wolf, Raven and the new Snow Leopard. I'd like to see a sixth race playable in a future expansion... raise your hands if you want to play as a Tengu! *raises hand*
I'll raise my hand to that. I've wanted that since I heard GW2 would have different playable races. I was like "c'mon Tengu"
I could go for some Tengus. They are awesome after all.