It is going to be awesome, and I am rolling a human female Elementalist and a Male Charr Warrior the first chance I get.
That is all.
That is all.
Let's go over some things.Emergent said:Introduction of open world ganking. Reduction of guild battles from 8v8 to 5v5 (the WoW format). Removing bodyblocking (crucial to high end GW pvp, not present in WoW), turning the ranger into a dedicated pet class, adding SIXTY LEVELS to the characters, REMOVING SHUTDOWN-BASED PVP (all serious pvp in GW is shutdown-oriented), and removing the /dedicated/ healer from PvP teams, to be replaced by... dodge rolling? Seriously?
There are 2 places in the entire game. Urgoz's Warren and The Deep. They require 12 human players, and after Nightfall was introduced that number was reduced to 3 since each could run 3 heroes.SketchyFK said:There are MANY places where Guild Wars requires 10 or more people to complete an area. Alot of which are in Factions.
Completely false. 14 dungeons that were introduced in the game's only true expansion. They're really not even dungeons considering how copy pasted they are of one another anyway.And Dungeons. Both Guild Wars and WoW have dungeons. Guild Wars have hundreds of dungeons dotted throughout the game and each incorperate themselves into the story, you generally have to beat these dungeons to proceed with the story.
What? This is completely false. There is no open world PvP in Guild Wars since there is no open world at all. There are alliance battles that you queue for which are essentially battlegrounds in WoW. The Mists exists in Guild Wars 2 and it will be open world PvP, but there really isn't anything on that just yet.You mentioned earlier about the open world pvp. I forgot to quote this but there are many servers which are PvP dedicated. This means you can go out and kill or be killed by any member of the opposing side. Alliance and Horde. Kurzick and Luxon. Open world PvP is in the new Guild Wars 2, isn't it?
I?m sorry, yes the 100s was an exaggeration, but it was not completely false. WoW has 5 man dungeons, so in sense any area where 5 man teams are essential, should be considered dungeons in Guild Wars (or Missions as the game calls them). Factions had (and I may miss a few):Racthoh said:There are 2 places in the entire game. Urgoz's Warren and The Deep. They require 12 human players, and after Nightfall was introduced that number was reduced to 3 since each could run 3 heroes.SketchyFK said:There are MANY places where Guild Wars requires 10 or more people to complete an area. Alot of which are in Factions. There are MANY places where Guild Wars requires 10 or more people to complete an area. Alot of which are in Factions.Completely false. 14 dungeons that were introduced in the game's only true expansion. They're really not even dungeons considering how copy pasted they are of one another anyway.SketchyFK said:Both Guild Wars and WoW have dungeons. Guild Wars have hundreds of dungeons dotted throughout the game and each incorperate themselves into the story, you generally have to beat these dungeons to proceed with the story.
You mentioned earlier about the open world pvp. I forgot to quote this but there are many servers which are PvP dedicated. This means you can go out and kill or be killed by any member of the opposing side. Alliance and Horde. Kurzick and Luxon. Open world PvP is in the new Guild Wars 2, isn't it?
Not completely false. Open world PvP HAS been suggested for being in the new Guild Wars 2. Not in the first. Opposing sided is something both wow and guild wars have. If kurzick and luxon no longer exist in the new game, then it doesn?t stop the open world pvp from existing.Racthoh said:This is completely false. There is no open world PvP in Guild Wars since there is no open world at all.
5 people are not a guild. GvG is Guild vs Guild. I don't really expect you to understand. As to the rest... well, removing everything that is recognizably Guild Wars out of GW2 PvP might make for a fun game, but it won't be GUILD WARS anymore.Racthoh said:srs bsns
Found something you might find interesting. Guild Mag Podcast, Feb 4 [http://www.guildmag.com/guildmag-podcast-interview-with-the-arena-net-and-the-after-party].Emergent said:5 people are not a guild. GvG is Guild vs Guild. I don't really expect you to understand. As to the rest... well, removing everything that is recognizably Guild Wars out of GW2 PvP might make for a fun game, but it won't be GUILD WARS anymore.Racthoh said:srs bsns
Vague? yes. Wide open for cynicism? certainly. But it's also encouraging, at least in my opinion.Jon Peters said:Some people think we haven't talked about PvP because we're not working on it. That's not true. We're not talking about it because it's merely "awesome" and we're going for "the most awesome thing you've ever seen". ...Guild Wars has a great PvP fanbase, and they can rest assured we haven't forgotten about them.
Thanks for the link!2xDouble said:Vague? yes. Wide open for cynicism? certainly. But it's also encouraging, at least in my opinion.
check this thread and site:Zaik said:My opinion is if it is *anything* like the first I won't touch it with a 10 foot pole, and if it's just another one of these "look at me, i'm like world of warcraft except x feature", I won't get much closer.