Gildan Bladeborn said:
The flaw there is that you assume the irate would be gamers here and elsewhere can speak for the pirates, or indeed, PC gamers as a whole - obviously we cannot. Now me, if I wasn't boycotting everything Ubisoft produces out of spite, knowing that a working crack exists would absolutely impact my decision to buy the game, since now I know that if I were to purchase it and install it, I can make the damn thing work like bloody single player games are supposed to damn it all.
I meant "our" as in "the gaming community as a whole", not "the people on this site". But, my point is still the same. The fact that this crack will not increase sales, and will only increase pirating, gives more and more credence to the more and more annoying DRM things. It says to Ubisoft "so, once they can have the game without DRM, they just go out and steal it. Looks like we need more DRM". No one connects the dots of "if there weren't DRM, people would buy it", because now that there is no DRM, people are just stealing it.
Gildan Bladeborn said:
So yeah, if it weren't for the ideological stand I'm taking against the implementation of this DRM that can only be ended if Ubisoft reverses this policy themselves, I would go buy a copy of Assassin's Creed 2 now, and judging by the comments various individuals here have made, I'm guessing a fair number will be doing just that.
Which will be dwarfed by the number of people stealing it, and will do nothing to persuade the gaming industry that we (as a consumer base) can be trusted to police ourselves. It only proves that they have to be harder and harder on us, since we don't buy games without DRM either, and it just makes it easier to pirate.
Gildan Bladeborn said:
Pirates on the other hand were always going to pirate the game, their douchebaggery has nothing to do with the presence or absence of DRM, apart from the DRM preventing them from getting a full working copy for a while. And if doesn't even MATTER if piracy stays constant - a game pirated a million times that sold a million copies, assuming equal development costs and break-even points, has still done better than a game pirated 100 times that sold 100 copies. Units pirated do no equal losses incurred, all that really matters is how many copies you actually sell and whether inflicting horrible DRM on your paying customers will make THAT figure go up.
I posit that it does not.
Even ignoring the whole "stealing is still wrong, and should be stopped" thing, your logic cuts both ways.
Ubisoft can just as easily say "a hell of a lot of people are going to pirate, and we can't stop them long-term. But, we also know that removing DRM doesn't increase sales (since there's no spike after the DRM-removing cracks, which would happen if people really did pirate just to escape DRM). So, the best we can do is to make sure that they can't crack it as long as possible".
We've shown ourselves to be an untrustworthy user base. Are we surprised we're being treated like it?