Hackers Release PlayStation 3 "LV0 Decryption Keys"

Strazdas

Robots will replace your job
May 28, 2011
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crazyrabbits said:
direkiller said:
no it's like saying you own the ford station wagon but not the software on it's the computer
Semantics. We're not talking about IP law here, but physical ownership. If I wanted to go into my car's onboard system and modify it to give me a better performance boost, it's my right as a consumer to do that.
except that with current laws that would be illegal.
 

crazyrabbits

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Strazdas said:
crazyrabbits said:
direkiller said:
no it's like saying you own the ford station wagon but not the software on it's the computer
Semantics. We're not talking about IP law here, but physical ownership. If I wanted to go into my car's onboard system and modify it to give me a better performance boost, it's my right as a consumer to do that.
except that with current laws that would be illegal.
To a point, that is true, and I will concede part of that point. Within existing federal laws, the act of simply installing a new system or modifying the old one is not enforced. If the change causes problems with carbon emissions or fuel mileage that falls outside legal guidelines, that's illegal. Onboard vehicle computers usually aren't optimized for the best performance (focusing instead on conserving mileage), so there is that.
 

direkiller

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Crono1973 said:
direkiller said:
Crono1973 said:
direkiller said:
Crono1973 said:
direkiller said:
crazyrabbits said:
direkiller said:
Cecilthedarkknight_234 said:
Sadly It's getting to the point where you don't own anything you buy anymore
you never did. You own a licence to the game just like you always have. It's simply how Ip and copy rights work.
Completely incorrect.

The product you buy, regardless of what medium you buy it in, gives you physical ownership of the files/item you bought. By doing so, you agree not to sell or otherwise use the product or information in a commercial manner, but that product is yours to do with as you wish (rule of first-sale doctrine, making personal backups). Trying to justify this is like saying, "You can't own a Ford stationwagon.
no it's like saying you own the ford station wagon but not the software on it's the computer

compare apples to apples man.


Crono1973 said:
direkiller said:
Cecilthedarkknight_234 said:
Sadly It's getting to the point where you don't own anything you buy anymore
you never did. You own a licence to the game just like you always have. It's simply how Ip and copy rights work.
BS! Are you really claiming I never owned my NES carts?

Let me explain to you how copyrights work. I own my games but I have no right to make copies and sell them. I can make a copy for backup purposes but if I sell the original, I must destroy the backup copy.

Copyright doesn't eliminate consumer ownership.
I never said it did
you own a licence to the game(as I said before) with respect to that licence all consumer rights apply.

you don't own the non-physical media on the disk,card,ecd. and cannot modify it outside the wishes of the IP owner or outside of fair use(hence why hackers can get banned).

I probably should have made that clearer
What happens to me if I modify the software of an NES game that I own?

Yes, all consumer rights apply and one of those is OWNERSHIP. Don't let yourself be brainwashed into thinking you are only renting Chrono Trigger forever, it really is as dumb as it sounds.
did i say the word rent anywhere in there?
no
is a licence the same as renting
no
ok good

now that your done putting words in my mouth you should read what I said
What's the difference between licensing and renting? For that matter, what's the difference between a PERMANENT LICENSE and ownership?

Your crusade to convince us that we have never owned our games is doomed to failure because it flies in face of 30 years of gaming purchases.
Licensing and renting is the diffidence between owning the physical portion and not.(renting you own neater). It also is more restrictive as generically the rights to rental cannot be sold but the Licence can.


Licence and ownership the diffidence is rather simple. The ability to use Exclusive rights.
http://en.wikipedia.org/wiki/Exclusive_right
I own both, let me ask you this, if I want to sell my copy of Super Mario Bros/Duck Hunt, do I need to first remove the software from the cartridge because I don't own the copyright?

Also, perhaps you can tell me where I might find the License Agreement for Super Mario Bros./ Duck Hunt?
The same place for all nes games
between the nintendo screen and the menu screen
http://www.mobygames.com/images/shots/l/158721-indiana-jones-and-the-last-crusade-nes-screenshot-loading.png

Let me put it this way you buy a book
you own ever molecule attached to that book including the ink
but you don't own the words because there the non-physical portion
restrictions are place on what you can do with the words but not anything to do with the book


the same rule apply to video games and these restrictions do not incuded those under consumer rights or fair use.

like with the book
you own a physical piece of plastic and a licence to the game.
These can be sold
but you do not own The game that always has and always will be owned by the IP holder.
 

crazyrabbits

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direkiller said:
Let me put it this way you buy a book
you own ever molecule attached to that book including the ink
but you don't own the words because there the non-physical portion
restrictions are place on what you can do with the words but not anything to do with the book


the same rule apply to video games and these restrictions do not incuded those under consumer rights or fair use.

like with the book
you own a physical piece of plastic and a licence to the game.
These can be sold
but you do not own The game that always has and always will be owned by the IP holder.
You do know you just disproved your own argument, right? You just admitted that you own the physical disc (and, using your own response, does not restrict consumer rights i.e. personal modding or reselling), and not the IP (which is what people were saying all along).

Why do I even bother with roundabout arguments?
 

direkiller

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crazyrabbits said:
accualy yes we are talkling IP law here. as it pertains to a game as a non-physical entity.

also I don't recall defending publisher augments anywhere(not even by proxy). I guess people are putting words In my mouth again.

as to why games what to go digital. The same reason why books are going digital. Less cost,quicker access,less overhead,less logistics,less international laws to deal with.


with digital you still own a licence to the game(yes you still own something). all consumer rights apply to that licence. but the game is still an idea and will be owned by the IP owner.
 

direkiller

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crazyrabbits said:
direkiller said:
Let me put it this way you buy a book
you own ever molecule attached to that book including the ink
but you don't own the words because there the non-physical portion
restrictions are place on what you can do with the words but not anything to do with the book


the same rule apply to video games and these restrictions do not incuded those under consumer rights or fair use.

like with the book
you own a physical piece of plastic and a licence to the game.
These can be sold
but you do not own The game that always has and always will be owned by the IP holder.
You do know you just disproved your own argument, right? You just admitted that you own the physical disc (and, using your own response, does not restrict consumer rights i.e. personal modding or reselling), and not the IP (which is what people were saying all along).

Why do I even bother with roundabout arguments?
No I haven't disprived my own argument.
I have said all along you own a physical hunk of plastic
and all along I said you own a licence to the game
you don't own the game itself.

Im trying to point out the diffidence between the non-physical idea of a game and the hunk of plastic.
because when it comes digitial terms you still own something.
I think everyone is getting
"You own a licence to the game" confused with "You don't own anything"
 

BernardoOne

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Strazdas said:
BernardoOne said:
Strazdas said:
Tanis said:
Hasn't the 360 and Wii been 'easily to hack', for like...ever now?

Never really saw NEAR the level of stories on TE when that was happening...

Maybe it's cause the PSP got so screwed by CFW?
Yes, PS3 is less popular by pirates because it is harder to hack and blueray discs cost A LOT. you can buy 10 dual layer dvds for the cost of 1 blueray disc.
then again this was only hard for people who didnt knew how ofc, but there are many such in the world.
what can i say, sony - 0, humanity - 1. locking users out of costum software should be criminal offence, but now its copyright.
Actualy, you are wrong. To hack PS3 you only need a USB drive. Piracy on PS3 does not use bluray discs, it uses the internal or external hardrives.
that is a fairly new thing. it used to be blueray or bust.
Fairly new? It can be done for the last 2 years! And it was the first thing you could do btw. As in, Blu-ray discs were never, ever needed for piracy.
 

Epona

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Jun 24, 2011
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direkiller said:
crazyrabbits said:
direkiller said:
Let me put it this way you buy a book
you own ever molecule attached to that book including the ink
but you don't own the words because there the non-physical portion
restrictions are place on what you can do with the words but not anything to do with the book


the same rule apply to video games and these restrictions do not incuded those under consumer rights or fair use.

like with the book
you own a physical piece of plastic and a licence to the game.
These can be sold
but you do not own The game that always has and always will be owned by the IP holder.
You do know you just disproved your own argument, right? You just admitted that you own the physical disc (and, using your own response, does not restrict consumer rights i.e. personal modding or reselling), and not the IP (which is what people were saying all along).

Why do I even bother with roundabout arguments?
No I haven't disprived my own argument.
I have said all along you own a physical hunk of plastic
and all along I said you own a licence to the game
you don't own the game itself.

Im trying to point out the diffidence between the non-physical idea of a game and the hunk of plastic.
because when it comes digitial terms you still own something.
I think everyone is getting
"You own a licence to the game" confused with "You don't own anything"
You own your copy of an NES game and can do anything you like with it except make illegal copies. You can't make illegal copies because you don't own the copyright. On the other hand, Nintendo has no control over a legal copy of an NES games once it's been sold. Licensed by Nintendo doesn't mean they are licensing the game to you, it means that they have tested the game and given it their seal of approval:

http://www.nintendo.com/consumer/licensed.jsp

Non Licensed products mean Nintendo never approved them. Has nothing to do with the consumer.
 

weirdee

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Apr 11, 2011
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I have completely forgotten what it is that this page is trying to prove just by scrolling down these posts

safe to say that perhaps it would be best to move on

the personal modification of these devices is legal, to the point where it does not affect sony's distribution/control of the components that it owns (online features, direct sale of licenses/property or in other words both digital and physical games) but as soon as somebody breaches the agreement to which users may not interfere with those matters, then it is open season

the distinction we are trying to make here is whether or not merely possessing the tools to breach the agreement already constitutes endangerment of control
 

Toby Kitching

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Crono1973 said:
ikillu87 said:
CrossLOPER said:
This "permanent rental" stuff is some stupid shit.
Its also the sad truth.

It is also the world we're moving into with downloadable content. Really, the only way to prevent a lot of it is by going to a brick and mortar store and buying a physical copy of the game, vs using convenient methods such as Steam/uhh... whatever EA calls their store/etc.

However, it can be useful for things outside software. As a photographer, owning my photo (even though one may purchase a copy) is one of my forms of income, I also choose to make sure they are never used in a political way. So... yeah, its a mixed bag.
Wait, is it the current truth or is it the direction we are moving in? It can't be both because if we are already there then we can't be moving towards it.

Anyway, it isn't the truth and the only way it will be the truth is if consumers accept it and consumers should not accept it. How is it good for consumers to pay more for games and have less ownership of them?

Games going digital is irrelevant to ownership too, you can BUY something from Steam and still own it if consumers demand that. In other words, DD doesn't make ownership impossible. It just means that you own a product key which gives you access to the data. No different than owning a disc that gives you access to the data (ie, console games).

What I am really trying to say here is that the future is up to consumers. Smart consumers will say NO to this "you don't own your games" bullshit.



Gah, so many inaccuracies.

The phrase 'Intellectual property' refers to a property which has no physical presence. A piece of software counts as an Intellectual Property. If you purchased the software, you are purchasing the IP, which would give you the right to copy and resell it. Games would sell for hundreds of thousands (if not millions) of dollars. If steam were to scrap the licensing concept, then you would have complete watertight legal protection to make and sell copies of everything you downloaded. This would overwrite international copyright law.

If you buy, say, a TV, you are buying a physical property. That is a discrete entity, and is therefore governed by a completely different set of laws. You can dick around with the TV (or the hardware of the PS3) to whatever extent you please. Microsoft and Sony can exclude you from things like online services, but that's as much as they can do (as they can do theoretically with ANY customer). However, once you start to dick around with the intellectual property, and violate the TOS, you have also lost the right to have any access to the software you have 'rented'.

This Intellectual Property law goes for EVERY form of data purchase. CDs, VHS, 8-track, Digital Downloads etc. Unless you are a corporation, you have almost certainly NEVER bought a piece of software for anything. You have only purchased a permanent license to use it assuming you abide by the TOS.
 

Epona

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Toby Kitching said:
Crono1973 said:
ikillu87 said:
CrossLOPER said:
This "permanent rental" stuff is some stupid shit.
Its also the sad truth.

It is also the world we're moving into with downloadable content. Really, the only way to prevent a lot of it is by going to a brick and mortar store and buying a physical copy of the game, vs using convenient methods such as Steam/uhh... whatever EA calls their store/etc.

However, it can be useful for things outside software. As a photographer, owning my photo (even though one may purchase a copy) is one of my forms of income, I also choose to make sure they are never used in a political way. So... yeah, its a mixed bag.
Wait, is it the current truth or is it the direction we are moving in? It can't be both because if we are already there then we can't be moving towards it.

Anyway, it isn't the truth and the only way it will be the truth is if consumers accept it and consumers should not accept it. How is it good for consumers to pay more for games and have less ownership of them?

Games going digital is irrelevant to ownership too, you can BUY something from Steam and still own it if consumers demand that. In other words, DD doesn't make ownership impossible. It just means that you own a product key which gives you access to the data. No different than owning a disc that gives you access to the data (ie, console games).

What I am really trying to say here is that the future is up to consumers. Smart consumers will say NO to this "you don't own your games" bullshit.



Gah, so many inaccuracies.

The phrase 'Intellectual property' refers to a property which has no physical presence. A piece of software counts as an Intellectual Property. If you purchased the software, you are purchasing the IP, which would give you the right to copy and resell it. Games would sell for hundreds of thousands (if not millions) of dollars. If steam were to scrap the licensing concept, then you would have complete watertight legal protection to make and sell copies of everything you downloaded. This would overwrite international copyright law.

If you buy, say, a TV, you are buying a physical property. That is a discrete entity, and is therefore governed by a completely different set of laws. You can dick around with the TV (or the hardware of the PS3) to whatever extent you please. Microsoft and Sony can exclude you from things like online services, but that's as much as they can do (as they can do theoretically with ANY customer). However, once you start to dick around with the intellectual property, and violate the TOS, you have also lost the right to have any access to the software you have 'rented'.

This Intellectual Property law goes for EVERY form of data purchase. CDs, VHS, 8-track, Digital Downloads etc. Unless you are a corporation, you have almost certainly NEVER bought a piece of software for anything. You have only purchased a permanent license to use it assuming you abide by the TOS.
Buying a Mario game doesn't mean I can sell the Mario IP. It means that I bought a copy of a Mario game and with that copy I can do anything I like except make illegal copies. How many god damn times does this have to be said.

When a Mario game is put on the shelf, it is a copy of the game and not the Mario IP. I can and DO own that copy. I just don't how much clearer I can be here.

The main point is that not owning the copyright does not prevent you from owning a copy of a game. You don't have the right to duplicate your Sony television either but you do still own it.
 

Toby Kitching

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Crono1973 said:
Buying a Mario game doesn't mean I can sell the Mario IP. It means that I bought a copy of a Mario game and with that copy I can do anything I like except make illegal copies. How many god damn times does this have to be said.

When a Mario game is put on the shelf, it is a copy of the game and not the Mario IP. I can and DO own that copy. I just don't how much clearer I can be here.

The main point is that not owning the copyright does not prevent you from owning a copy of a game. You don't have the right to duplicate your Sony television either but you do still own it.
No, the reason that you get a license to rent when you buy a game is specifically because no legal provision exists for you to buy a copy of the game and be able to fool around with it.

If you buy a sony TV, you have a physical TV. You own that, because it's a tangible thing. You don't own the copyrights/patents to the TV, and you don't own the firmware. You only own that which has a physical presence. This is why you can resell the TV. When all is said and done, a game is basically an idea: it has no tangible physical presence.

To put it another way, you own the disk, manual, case etc. but the contents still belongs to the publisher/developer (depending on how they've worked things out on their end). This licensing idea is not just video game companies trying to screw everyone: it's the way international law already works: games/films/music tracks are classified as Intellectual properties and have laws that dictate their sale accordingly. You can't just say that consumers should demand an exception because you really want to.
 

Okulossos

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Sony has earned what they got... actually to be honest after the DRM-Scandal Sony earned much MUCH MUCH!! worse. In fact: this is not even bad, because it makes the console interesting again, since you can now install Linux on it again and have yourself a very cheap PC with a BluRay player. I know Sony does not want this, because they do not want to appeal to a market beyond their initial fans, they have proven that more than just once and we will not have to wait for them to prove it again.

BUT I have been Boycotting Sony since the DRM so I don't care what happens to them or their products. So I keep cheering for the hackers to take down Sony bit by bit until they get what they deserve for putting rootkits which hide Spyware on their Music CDs and later saying that it's OK since nobody knows what rootkits are anyway.
On a truly consumer-driven market something like that should end the lifespan of a company and that is what Sony deserves!
 

direkiller

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Crono1973 said:
direkiller said:
crazyrabbits said:
direkiller said:
Let me put it this way you buy a book
you own ever molecule attached to that book including the ink
but you don't own the words because there the non-physical portion
restrictions are place on what you can do with the words but not anything to do with the book


the same rule apply to video games and these restrictions do not incuded those under consumer rights or fair use.

like with the book
you own a physical piece of plastic and a licence to the game.
These can be sold
but you do not own The game that always has and always will be owned by the IP holder.
You do know you just disproved your own argument, right? You just admitted that you own the physical disc (and, using your own response, does not restrict consumer rights i.e. personal modding or reselling), and not the IP (which is what people were saying all along).

Why do I even bother with roundabout arguments?
No I haven't disprived my own argument.
I have said all along you own a physical hunk of plastic
and all along I said you own a licence to the game
you don't own the game itself.

Im trying to point out the diffidence between the non-physical idea of a game and the hunk of plastic.
because when it comes digitial terms you still own something.
I think everyone is getting
"You own a licence to the game" confused with "You don't own anything"
You own your copy of an NES game and can do anything you like with it except make illegal copies. You can't make illegal copies because you don't own the copyright. On the other hand, Nintendo has no control over a legal copy of an NES games once it's been sold. Licensed by Nintendo doesn't mean they are licensing the game to you, it means that they have tested the game and given it their seal of approval:

http://www.nintendo.com/consumer/licensed.jsp

Non Licensed products mean Nintendo never approved them. Has nothing to do with the consumer.
that's a quality assurance seal
it has nothing to do with what we were talking about

here is one on a book
http://ebookarchitects.com/images/about/QEDchaos.jpg (notice the QED mark)
http://ebookarchitects.com/images/about/QEDseal.png
 

direkiller

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Toby Kitching said:
Crono1973 said:
Buying a Mario game doesn't mean I can sell the Mario IP. It means that I bought a copy of a Mario game and with that copy I can do anything I like except make illegal copies. How many god damn times does this have to be said.

When a Mario game is put on the shelf, it is a copy of the game and not the Mario IP. I can and DO own that copy. I just don't how much clearer I can be here.

The main point is that not owning the copyright does not prevent you from owning a copy of a game. You don't have the right to duplicate your Sony television either but you do still own it.
No, the reason that you get a license to rent when you buy a game is specifically because no legal provision exists for you to buy a copy of the game and be able to fool around with it.

If you buy a sony TV, you have a physical TV. You own that, because it's a tangible thing. You don't own the copyrights/patents to the TV, and you don't own the firmware. You only own that which has a physical presence. This is why you can resell the TV. When all is said and done, a game is basically an idea: it has no tangible physical presence.

To put it another way, you own the disk, manual, case etc. but the contents still belongs to the publisher/developer (depending on how they've worked things out on their end). This licensing idea is not just video game companies trying to screw everyone: it's the way international law already works: games/films/music tracks are classified as Intellectual properties and have laws that dictate their sale accordingly. You can't just say that consumers should demand an exception because you really want to.
I should probably point out depending on where in the world you live
the right to resell the licence of a game may exist depending on the laws on the area as consumer rights vary from place to place. As you own the licence to the game and are not simply renting it.



all ICRL covers is who owns the Idea. Who owns the Licence. and what you can do with the licence.
 

Epona

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I give up! Maybe someone else wants to come in and show you that you do own your games but I am tired of this.
 

Strazdas

Robots will replace your job
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crazyrabbits said:
Strazdas said:
crazyrabbits said:
direkiller said:
no it's like saying you own the ford station wagon but not the software on it's the computer
Semantics. We're not talking about IP law here, but physical ownership. If I wanted to go into my car's onboard system and modify it to give me a better performance boost, it's my right as a consumer to do that.
except that with current laws that would be illegal.
To a point, that is true, and I will concede part of that point. Within existing federal laws, the act of simply installing a new system or modifying the old one is not enforced. If the change causes problems with carbon emissions or fuel mileage that falls outside legal guidelines, that's illegal. Onboard vehicle computers usually aren't optimized for the best performance (focusing instead on conserving mileage), so there is that.
It is true that it is not enforced. but many laws arent. there is an active law in france that forbids women to wear pants. of course noone follows it, but it is there and they could enforce it if they chose so. copyright laws also do not get enforced a lot of time. but they are there. not that long ago, two years infact, our country had a copyright law "pushed" in by a certain person that makes lending your dvds to a friend illegal. of course noone follows that, but its there.
 

Strazdas

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BernardoOne said:
Strazdas said:
BernardoOne said:
Strazdas said:
Tanis said:
Hasn't the 360 and Wii been 'easily to hack', for like...ever now?

Never really saw NEAR the level of stories on TE when that was happening...

Maybe it's cause the PSP got so screwed by CFW?
Yes, PS3 is less popular by pirates because it is harder to hack and blueray discs cost A LOT. you can buy 10 dual layer dvds for the cost of 1 blueray disc.
then again this was only hard for people who didnt knew how ofc, but there are many such in the world.
what can i say, sony - 0, humanity - 1. locking users out of costum software should be criminal offence, but now its copyright.
Actualy, you are wrong. To hack PS3 you only need a USB drive. Piracy on PS3 does not use bluray discs, it uses the internal or external hardrives.
that is a fairly new thing. it used to be blueray or bust.
Fairly new? It can be done for the last 2 years! And it was the first thing you could do btw. As in, Blu-ray discs were never, ever needed for piracy.
you are aware that PS3 existed for more than 2 years?
Back when current gen consoles started, noone used internal HDDs. Bluerays were the way to do it. 2 years is not a long time. maybe to a gamer that will get depressed for not palying a game on launch-day it would be, but not for a sane person.
 

BernardoOne

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Strazdas said:
BernardoOne said:
Strazdas said:
BernardoOne said:
Strazdas said:
Tanis said:
Hasn't the 360 and Wii been 'easily to hack', for like...ever now?

Never really saw NEAR the level of stories on TE when that was happening...

Maybe it's cause the PSP got so screwed by CFW?
Yes, PS3 is less popular by pirates because it is harder to hack and blueray discs cost A LOT. you can buy 10 dual layer dvds for the cost of 1 blueray disc.
then again this was only hard for people who didnt knew how ofc, but there are many such in the world.
what can i say, sony - 0, humanity - 1. locking users out of costum software should be criminal offence, but now its copyright.
Actualy, you are wrong. To hack PS3 you only need a USB drive. Piracy on PS3 does not use bluray discs, it uses the internal or external hardrives.
that is a fairly new thing. it used to be blueray or bust.
Fairly new? It can be done for the last 2 years! And it was the first thing you could do btw. As in, Blu-ray discs were never, ever needed for piracy.
you are aware that PS3 existed for more than 2 years?
Back when current gen consoles started, noone used internal HDDs. Bluerays were the way to do it. 2 years is not a long time. maybe to a gamer that will get depressed for not palying a game on launch-day it would be, but not for a sane person.
Are you aware that piracy on PS3 started 2 years ago? There was NO WAY to play pirated games before that, not even with blurays!
 

Strazdas

Robots will replace your job
May 28, 2011
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BernardoOne said:
Strazdas said:
BernardoOne said:
Strazdas said:
BernardoOne said:
Strazdas said:
Tanis said:
Hasn't the 360 and Wii been 'easily to hack', for like...ever now?

Never really saw NEAR the level of stories on TE when that was happening...

Maybe it's cause the PSP got so screwed by CFW?
Yes, PS3 is less popular by pirates because it is harder to hack and blueray discs cost A LOT. you can buy 10 dual layer dvds for the cost of 1 blueray disc.
then again this was only hard for people who didnt knew how ofc, but there are many such in the world.
what can i say, sony - 0, humanity - 1. locking users out of costum software should be criminal offence, but now its copyright.
Actualy, you are wrong. To hack PS3 you only need a USB drive. Piracy on PS3 does not use bluray discs, it uses the internal or external hardrives.
that is a fairly new thing. it used to be blueray or bust.
Fairly new? It can be done for the last 2 years! And it was the first thing you could do btw. As in, Blu-ray discs were never, ever needed for piracy.
you are aware that PS3 existed for more than 2 years?
Back when current gen consoles started, noone used internal HDDs. Bluerays were the way to do it. 2 years is not a long time. maybe to a gamer that will get depressed for not palying a game on launch-day it would be, but not for a sane person.
Are you aware that piracy on PS3 started 2 years ago? There was NO WAY to play pirated games before that, not even with blurays!
I am aware of the games my cousin pirated 4 years ago. What was that you said?