Half Life 3 wishes

thejoblot

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shadow skill said:
Indicisivegamer's Half Life 2 thread got me thinking "What do I want from Half Life 3?"

Most of the stuff that came to mind dealt with the game interface and some minor gameplay tweaks here is what I came up with:

1. No more driving segments they sucked. They really fucking blew, I wanted to kill myself during the boat segments especially.

2. No more contrived puzzles they are just annoying after the fourth or fifth one

3. No more "Platforming segments" they always end up sucking in games not intended to actually be platformers Half Life is no exception.

4. A redesigned weapons selection UI, Crysis has a pretty good system and one I think is worth emulating. There should be an option to have the game pause while you are in the menu.

5. The gravity gun should be able to pick up people from the start of the game.

6. A cover system because lets face it, it's lame to see a shooter that does not really let the player use the environment to absorb some of the bullets flying in your direction and still shoot back without stepping all the way back into the line of fire.

7. A hybrid regenerating health/shield system. Resistance Fall of Man is a great example of what I would like so see though I would prefer carrying the health packs with me like in Black.

8. Assault rifle and shotgun combo (This is a real system.) weapon. The guns are a bit too muh of standard fare something like that would be something you almost never see in games.

9. Auto-shotgun, just beause pump action shotguns are overdone.

10. An answer to G-man's angle and hopefully his death if it does not happen by the end of episode 3.

What are your wishes for Half Life 3?
1. I admit that the driving segments are a little shaky at sometimes, but it's a nice way to break up the action and pace the story. The Half-Life series is revered for its careful pacing; don't take that away from the series.

2. Same as above.

3. Same as above.

4. The HUD system is neither poor or ground-breaking. It's just fine. There is NOTHING wrong with it.

5. How could you say this? Like many others have said, this would make the game too easy. I can't even imagine how you would begin to argue that the gravity gun should have this ability from the get-go.

6. What do you want, Gears of War? You don't need to press one button and slide to cover. Move your ass and find the cover yourself.

7. Just about every shooter these days have this. LAME. Where's the strategy with this? You run into the fray, take heavy damage, and just retreat to some safe spot like a wuss.

8. The guns are pretty standard, but you shouldn't expect plasma rifles á la Halo. This isn't that type of game.

9. What, have ordinary shotguns become passe now? No thanks, I'll stick with the old one.

10. The Gman is a character shrouded in mystery. The entire story is one shrouded in mystery; why take this away as well?

Ultimately, if Valve did everything you said, anything special about the Half-Life series would be gone. What a great way to mess up one of the best franchises in video games.
 

BrunDeign

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You guys (the ones who are calling it Half Life 3) do know that the episodes are actually number 3 right? Just making sure.

Anyways...

The guy who started this had some good and bad ideas. It's too bad that the bad outweighs the good. I mean... shotgun/assault rifle combo? Really?

But lets see... more answers would be great. But of course, at the same time, Valve would have to pose us MORE questions to obtain JUST the right amount of suspense and confusion required for Half Life to be a great game.
 

thejoblot

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I'm a little confused about the shotgun/assault rifle combo. Do you mean duel-wielding? Because that's just stupid.
 

runtheplacered

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From Pocket Apocalypse:

"Pushing the envelope is all well and good, but if I want a puzzle game I'll go play a puzzle game (probably some species of Zelda, even if the puzzles are a bit predictable) and if I want a platforming game I'll play a game with a third-person viewpoint. "

This type of argument makes me want to barf on my own chest.

/sarcasim on

Yeah, let's make sure every single game stays within the confinements of its predisposed genre, and don't EVER go outside of that box.. because..

/sarcasim off

Wait.. why does it have to be that way, again?
 

runtheplacered

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BrunDeign said:
You guys (the ones who are calling it Half Life 3) do know that the episodes are actually number 3 right? Just making sure.
That is untrue.

http://www.stuffwelike.com/stuffwelike/2007/12/12/half-life-3-world-exclusive/

Not to say that there will be a Half-life 3.. just that saying Half-life TWO episodes are not Half-life THREE.
 

Pocket Apocalypse

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runtheplacered said:
Yeah, let's make sure every single game stays within the confinements of its predisposed genre, and don't EVER go outside of that box.. because..

Wait.. why does it have to be that way, again?
Okay, we seem to have come to a misunderstanding here (and yes, it's probably my fault. I was kinda hungry when I wrote my preceding post). I'm not necessarily against multi-genre games. Unlikely to play them, perhaps, but that's a personal thing. My point was more about the specific inclusion of the two elements Valve chose to mix their FPS with - those being puzzle games and platform games. I felt that both these elements, because of the necessarily contrived/unrealistic nature of the level design required (cf: the seesaw), detracted from the realism that was otherwise the game's greatest strength (never mind that there were a few times where a jumping puzzle depended on Gordon's ability to only jump a certain height, but not to climb the extra foot or two higher that a functioning set of arms would indisputably give him); if I'm going to suffer under the auspex of a realistic submachine gun (low accuracy, low impact), then I damn well expect a similar level of realism from the level design.

I'm aware that I didn't make that clear and I apologise. As I said, my personal preference is for games that do one thing - an established thing that I can anticipate from reading the back of the box - well. Maybe that makes me small-minded, but life's unpredictable enough without going out looking for unpredictability.
 

implodingMan

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One that they could take from Halo 3 is the real-time Headcrab/Flood spore possessions. Those are kickass to watch.
 

RedSigma

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I don't even think this thread is needed because Valve is one the most trusted developers in my list. No matter what they do or what game they make, I can be confident that I will not only be satisfied, but surprised by whats new in the game. You guys complain about your puzzle systems and platforming and vehicles. One of the main things that makes Half-Life 2 is its pacing you know? Anyways, whenever Half Life 3 is announced (and I don't mean the last of the Episodes) I'm just going to sit contently till it comes out and not think about a single thing that should be in the game because I know what I will wish for wont be as good as whats actually in the game.

Edit:
implodingMan said:
One that they could take from Halo 3 is the real-time Headcrab/Flood spore possessions. Those are kickass to watch.
I think thats because the mutation a head crab would impose on it's host takes alot longer to develop then the flood's mutation. I remember a few times in Half Life seeing a few scientists on the floor with head crabs on them but they hadn't fully mutated yet, giving me the idea that the process took a while.
 

Strafe Mcgee

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cleverlymadeup said:
good ideas but hl3 is hl2 ep1, ep2 and ep3

gabe's mentioned it before, so next one will be halflife 4
Yes, but it will be called Half-Life 3. And, to all intents and purposes, it will BE Half-Life 3. It's much like Grand Theft Auto: Vice City wasn't Grand Theft Auto 4 now, was it?
 

jedikv

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Most of those I would disagree with. Except the G-man thing (not killing him though) - but the mystery can only go on for so long.

As someone else said - Definitely bring back Adrian Shepard. He was bad ass.

Other suggestions

Bring back Half-life 1 & Expansion weapons, as well as exploring more of the Xen storyline

Drop the episode thing, its annoying - just make a complete game with a good length, not 4 hour segments.
 

runtheplacered

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Pocket Apocalypse said:
Okay, we seem to have come to a misunderstanding here (and yes, it's probably my fault. I was kinda hungry when I wrote my preceding post). I'm not necessarily against multi-genre games. Unlikely to play them, perhaps, but that's a personal thing. My point was more about the specific inclusion of the two elements Valve chose to mix their FPS with - those being puzzle games and platform games. I felt that both these elements, because of the necessarily contrived/unrealistic nature of the level design required (cf: the seesaw), detracted from the realism that was otherwise the game's greatest strength (never mind that there were a few times where a jumping puzzle depended on Gordon's ability to only jump a certain height, but not to climb the extra foot or two higher that a functioning set of arms would indisputably give him); if I'm going to suffer under the auspex of a realistic submachine gun (low accuracy, low impact), then I damn well expect a similar level of realism from the level design.
Ahh, I see. I can definitely agree more with those thoughts.
 

ThePine

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Having the gravity gun able to pick up people from the beggining would probably make combat too easy. It does need more power though...
 

implodingMan

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Alternate gravity gun functions would be cool if done properly. Imagine a soldier firing his machine gun at you, you activate some kind of bullet trapping mode and it grabs a few out of the air, then you release them and the gravgun spits them forward like a shotgun.
 

Abercromby3

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Possibly shut the wank up shadow skill and stop want Half Life to be something it's not. Half Life is all about a lack of hands in (OK but not the best) vehicle sections and solving quirky puzzles. All I will say is that I would like to have the portal gun, have another scary level like ravenholm (scary the first time anyway) and that they would come up with some new puzzles. I would also like there to be no section about waiting for lifts. In fact, lifts should be kept to a bare minimum, something the producers of mass effect should have been told.
 

AngryMan

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Pocket Apocalypse said:
AngryMan said:
I'm yet to see the GG be able to naturally pick up anything more than about 80Kg or so - the sort of stuff you'd have to put your back into, but nothing beyond the realm of an ordinary human.
Weren't the exploding barrels full of oil? I dunno what the weight of that size barrel of oil is, but it can't be any less than a barrel of water (where I think you're talking something like 120-180 kilos; anyone who knows better feel free to correct me on this), and the gravity gun can toss those things around like tennis balls.
those barrels are filled with pure liquid doesnotexistane, a highly-volatile compound that explodes with a sharp knock (such as being flung around by a gravity gun), but for some reason catches fire first when shot before spontaneously exploding a few seconds later (despite the fact that most liquid petrochemical will burn rather than explode). Despite it's volatility it is commonly found sitting around in carefully-marked steel barrels in the most unlikely of places, including sewers, canals, prisons, warzones abandoned stretches of beach and cliffside highways.

I figure if we're dealing in something so immensely unrealistic, it's weight probably doesn't matter.

I WOULD say that, though, because you just pointed out a glaring flaw in my argument ^_^

to have it actually be fun for a change the last 2 sucked
You are now and forever one of my least favourite people. Just thought you'd like to know.

Seriously, though. Care to qualify this statement? what makes Episodes 1 and 2 so much inferior to HL2 in your eyes? As far as I can tell they're both effectively the same game, with a couple of extra bad guys (Zombine and hunters) thrown in to make life interesting. Hell, I reckon the plot's gone from strength to strength too - the Episodes have had better storytelling than their predecessor.
 

shadow skill

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TheNecroswanson said:
NO REGENERATION!!!! Regenrating health/shields always lower the difficulty level and reduce higher difficulty to enemies putting out more damage while you put out less. Half-life has always done everything right in my opinion and the only thing they need to add is a "Grab Alyx's Ass" function. Because seriously, you can stick your face in that thing, but you can't grab it? Seriously?

The driving yes is bad, but I'm pretty sure Gordon thinks so too.
False absolutely false, the whole point of any game where you even have health is to not get hit in the first place if I used a code and lowered my health to say 25 points and left everything else the same the game would still be as hard as it is with full health on any difficulty level! it hasn't changed just because my level of health has changed, however the amount of times I might have to repeat a section might increase simply because I will get hit, that does not actually mean that the enemies themselves are harder because I have less health to work with.

I specifically brought up Resistance Fall of Man because in that game only one bar of health is ever regenerated and if you lose a bar its gone until you find a health vial. I also mentioned Black (FEAR is another game with this system.) because in that game you actually carried your health packs with you instead of just running over them and using them instantly. It's not fun at all to have to revisit an area just to pick up health items right after a fire fight especially when it becomes clear that you cannot get back to where the health items were for whatever reason. This annoyance is partially mitigated by being able to take a set number of health packs with you lessening the need to back track for health.

To answer the question about the assault rifle and shotgun combo, just think of the submachine gun in Half 1 and 2 and substitute the grenade launcher for a shotgun. Hell maybe there could be an uber gun with all three on them. (That would be way too powerful but still awesome.)

It just occurred to me that a flamethrower type weapon might be kind of neat too. Instead of the portal gun, what about a gravity bomb it would be just like the satchel charge in the first game in how it is deployed but instead of a really big boom it increases the gravity in a set radius crushing everything caught in it.
 

EittilDratsab

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I wouldn't want a cover system, but I would want a button that allows Gordon to peek out behind a wall, sort of like SShock2.