Halo: Reach Will Punish Quitters, Says Bungie

Caiti Voltaire

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BloodSquirrel said:
Caiti Voltaire said:
A game is meant to be fun.
Yes, it is, which is why Bungie is punishing players who make the game less fun for everybody else.

Seriously, the rest of us don't like playing with you. The game only became SERIOUS BUISNESS when you showed up and ragequitted for the fifth time in a row because somebody didn't let you have the rocket launcher. Before that, we were having plenty of fun.

I don't play Halo to make your night. I don't care if you can only have fun when you're winning. If you can't have fun while being an adult and playing nice with everyone else, don't play. You won't be missed.
At first I was going to ignore this post for the personal-attack-ridden hate speech that it was, but then it occurred to me that this kind of argument is precisely the angsty, negatively antisocial speech that Bungie is catering to, and leave it at that. This is the argument in favour of it, and it is childish.
 

Mukil

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The puppy orphanage near my house regularly catches fire and I have to regularly stop what I'm doing to go save the puppies...I refuse to get banned for caring about another life.
 

Zildjin81

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Sounds like a bad idea to me. What if I get bored of playing Halo? What if I have to go somewhere or something suddenly comes up? Isn't it better to have people quit than to have people idling?
 

Miles Tormani

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Eclectic Dreck said:
Above are all the instances where they make note of the standard for their actions. You will further note that words like "some" and "handful" do not equate to a number, or anything else. It represents an ambiguous use of language where the precise value associated with such words is up to the reader to discern.

As a result, my previous two posts still stand.
I just want to point out a specific, and obvious, reason why ambiguous number words are used instead of hard numbers with their statements.

It's because they are subject to change as the situation evolves!

Bungie does not want numbers for their "habitual quitter" threshold set in stone precisely for half the reasons that everyone bitching on this thread for. If the numbers they currently have are not working, they can change them so they do work. It's as simple as that.

Seriously. You'd expect people on the "last bastion of intelligence on the internet" to use their brains every so often.

EDIT: Also, Logan. Seriously. Change the damn OP. I thought the reports X360A seemed a bit skewed, and ignorant of things that Bungie has already gone on record saying (like, I don't know, how the damn quit ban works?). Your post sounded more like mudslinging than that.
 

Jfswift

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I don't like it either but what if i'm stuck playing with hackers, messing up my ratings. Now what.. i'll get booted for quitting or have my score raped and have to be forced to endure a half hour of people I don't want to be around (what if i'm being harassed by other players.. now I can't get away from them either). I like that Bungie is being proactive though but somehow this doesn't seem like the right approach to me.
 

Buizel91

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Jfswift said:
I don't like it either but what if i'm stuck playing with hackers, messing up my ratings. Now what.. i'll get booted for quitting or have my score raped and have to be forced to endure a half hour of people I don't want to be around (what if i'm being harassed by other players.. now I can't get away from them either). I like that Bungie is being proactive though but somehow this doesn't seem like the right approach to me.
Go back to the first post...and scroll down abit until you see big red letters... i'll wait...

...
......
......
...

Good your back, now edit your post
 

-Samurai-

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So, they'd like to temporarily stop you from having fun because you weren't enjoying a few lobbies?

How does someone quitting ruin peoples gaming experience? You aim your weapon at the next target and continue on. Why should people be forced to sit in a game they're not enjoying for fear of being temp banned?

It's my right to leave if I'm not enjoying myself(since that's kinda what games are supposed to be about; fun). I should be able to quit as often as I like, in as small a time frame as I like.

I can't even express the stupidity of this idea.
 

B2kCyclops

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Awesome.

I'd love this for League Of Legends...
I play for fun, but if I start a match I finish it, nevermind what the odds turn out to be.

If they get the technical disco issue out of the picture, I hope they sell it/the algorithms to other companies and it will be implemented into any multiplayer-game.

[small]-edited-[/small]

And:
JakeTheSnakeMan said:
Vrex360 said:

Finally, someone with a freaking brain in their head. Bungie even said that this would only apply to people who do it on purpose and did it often. The people who make it lsess fun to play with. Seriously people, its not a lot of fun to be out numbered 4 to 1 in a game because your teammates rage quit.
 

Guitar Gamer

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Well as long as it only targets habit rage/whateverother reason:quitters.
I mean quitting once for whatever reason isn't such a great sin as to remove you from the game.
 

Caligulove

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Seems like a tad much.
Don't think it will make it to launch, though.

Personally, I thought Halo 3 already had a good system where you lost 1 EXP if you suddenly quit the game. Its nothing too dramatic, especially since you can get the EXP back. But youre never forbidden from playing.
That and losing EXP is enough for some people to stay and wait it out, do their best- especially if theyre trying for Spartan Officer or something
 

whycantibelinus

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That's dumb. Betrayals happen all the time by accident and people just boot the offender and it counts as quitting. I don't want to get banned from online play because Bungie made some really strong grenades and I accidentally happen to place one by a teammate. Dumb. I don't think quitting is a big enough problem to devote project resources to wards developing something to punish quitters. What if my house is burning down and I have to shut off my Xbox really quick to grab it and get out? Dumb. Dumb. Dumb.
 

BloodSquirrel

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Eclectic Dreck said:
Actually, you constructed a straw man argument while disparaging my character (ad hominem). Moreover, you seek to hold the moral high ground by asserting that your point of view is mature!

No, what I have repeatedly asserted is simply this: that I expect to have fun when playing a game. If I am not having fun in a particular game, my life minutes are being wasted in needless frustration. That in itself is penalty enough. Why then should I be asked to pay yet another penalty when I get disgusted and leave the game for a spell?
I'm not going to play the "Dreck's amazing shifting argument" game.

If you aren't even going to agree with your own basic premise when it's not phrased in the form of a loaded question, I'll just consider you as having conceded the argument and move on.

Eclectic Dreck said:
And yet you neatly trimmed and refused to comment on the rest wherein I pointed out the solution does not address the actual problem (that a sufficient number of players are frustrated on a regular basis that they quit and harm your experience).

I do not expect them to ensure I have fun. When the problem reaches a level that a penalty system is put in place, then I'd say it's not longer a personal problem but one that clearly affects many, many people. In fact, your argument relies precisely on this to actually hold any value whatsoever.

I hate to point this out but you cannot dismiss this very argument (that I ought to have fun when playing a game) and then use it yourself (that you should have fun). We both want the same thing. I don't want to get so frustrated with a game that I quit. That is, in fact, the opposite of what I want. Just as you don't want to play a game that is diminished by people quitting.
You have completely failed to grasp the point.

First off, whatever problem you have with Halo that is causing you to ragequit is irrelevant. You ragequitting isn't any less annoying for other players just because you feel you have a good reason. Bungie is already doing their best to make the game as good as possible in every other way, and that involves compromises and decisions that not every player on the planet will like. Meanwhile, they can do nothing about low-skilled players losing matches. Even the best matchmaking has its limits.

Second off, Bungie catering to what an individual wants and Bungie catering to what most of the player base wants are not the same thing. I've never seen anyone say "Man, I love it when people quit playing on me!"

Third, we do not want the same thing. I'm fine with the game as it is, with this change being an added bonus. You are not fine with the game, and claim to not even play it anymore. I would happily sit through a few matches that I do not enjoy to ensure that others do not quit matches that I am enjoying.

Fourth, your assertion that ragequitters are all because of reasonable frustration is absurd. As I noted, normal people in that situation simply move on. Ragequitters do what they do because of general internet misanthropy, and nothing Bungie can do will fix that root cause.


Eclectic Dreck said:
The problem I have is not that I regularly leave games before they complete and wish to continue to do so; instead, the problem is that I worry that after being frustrated (which is a penalty in and of itself considering the reason I'm engaging in this activity) there may be an arbitrary penalty associated with my actions. I'm not above playing a losing game. I'm not even above playing a losing game where I get my ass handed to me. When it happens several games in a row however, my patience with the situation wears thin.
Then quit playing then and there. Don't start joining games and leaving them. Even if this were a one-strike-an-you're-out system (That magically always knew what was and was not a ragequit), the worst you would have to do is stick out one more game before putting the controller down.
 

BloodSquirrel

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Caiti Voltaire said:
At first I was going to ignore this post for the personal-attack-ridden hate speech that it was, but then it occurred to me that this kind of argument is precisely the angsty, negatively antisocial speech that Bungie is catering to, and leave it at that. This is the argument in favour of it, and it is childish.
Do you have a response other than just hypocritical name-calling?
 

Greyhald

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It's going to be fun to see the ragequitters raging in forums too.

I love the video game industry forums. Often more fun than playing the games!
 

Miles Tormani

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Greyhald said:
It's going to be fun to see the ragequitters raging in forums too.

I love the video game industry forums. Often more fun than playing the games!
You should have seen B.Net the second week of the beta when the quit ban kicked in. The level of whining was just plain staggering.

Of course, the amount of whining I'm seeing here is coming pretty close to that, especially when factoring in the level of ignorance displayed by 80% of the posters who don't even understand the topic fully before bitching.

EDIT: I can only imagine just how much complaining there would be here if people on the Escapist cared about reticle bloom, Armor Abilities, and all the other stuff the super pro MLG legit kids do.
 

DarthLurtz

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whycantibelinus said:
That's dumb. Betrayals happen all the time by accident and people just boot the offender and it counts as quitting. I don't want to get banned from online play because Bungie made some really strong grenades and I accidentally happen to place one by a teammate. Dumb. I don't think quitting is a big enough problem to devote project resources to wards developing something to punish quitters. What if my house is burning down and I have to shut off my Xbox really quick to grab it and get out? Dumb. Dumb. Dumb.

If you house is on fire and you grab everything you own and get out safely, I'd say there's a pretty good chance of you not playing Reach for at least 30 minutes, which is the maximum time mentioned for habitual offences.
 

Dyp100

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Caiti Voltaire said:
BloodSquirrel said:
Caiti Voltaire said:
A game is meant to be fun.
Yes, it is, which is why Bungie is punishing players who make the game less fun for everybody else.

Seriously, the rest of us don't like playing with you. The game only became SERIOUS BUISNESS when you showed up and ragequitted for the fifth time in a row because somebody didn't let you have the rocket launcher. Before that, we were having plenty of fun.

I don't play Halo to make your night. I don't care if you can only have fun when you're winning. If you can't have fun while being an adult and playing nice with everyone else, don't play. You won't be missed.
At first I was going to ignore this post for the personal-attack-ridden hate speech that it was, but then it occurred to me that this kind of argument is precisely the angsty, negatively antisocial speech that Bungie is catering to, and leave it at that. This is the argument in favour of it, and it is childish.
Well, aren't you just ego-filled and hypocritical? You generalized people based on a game and insult someone, and then call them childish. Wow.