Halo: Reach Will Punish Quitters, Says Bungie

StriderShinryu

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tsb247 said:
I've always disliked Halo... Now I feel more justified than ever. Bungie has shot themselves in the foot with this one. How can anyone even think this nonsense is a good idea.

What about those who squeeze games in to small amounts of free time and can't finish a match due to time constraints?

What about those who have dodgy internet connections?

What if you don't like the server and simply want to leave without finishing a match?

There are just far too many legitimate reasons for quitting, and I think Bungie is stupid to ignore them.
And had you actually read a few posts down on the first page before letting your anti Halo/Bungie bias speak for you you would realize that they have taken your issues into account.
 

StriderShinryu

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Reaper195 said:
The amount of times I've had to leave games because something happens (At first, being forced offline by parents, now the internet is on crack, or work calls and suddenly needs me) is amazing. However, since I grew up and realise that playing with a group of close friends all within crotch-shot range, as opposed to playing with people I don't know in another country, is a million times more fun, I hardly play on actual Live anymore.

And again, since I grew up, I hardly ever play Halo....
One of the first things I did when I was growing up was learn to read at least a page or two into threads before posting. ;)
 

The Ruiner

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Some of these concerns are reasonable, but I think it is important to point out a veteran MP company like Bungie will not have a hard or tedious time programming Reach to differentiate, and identify people quitting from the menu screen, shutting off their system, losing your connection, etc. I can't lie, I am guilty of immaturely rage quitting matches from time to time. So I am looking at this as a deterrent and as a good thing. I have a feeling this system will be much more lenient then many of you guys are expecting.
 

ExplosionProofTaco

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I don't think Bungie realises that (most) people actually have lives outside of Halo Multiplayer and have other shit to do which requires them to sit the game down for a few minutes.

Or they are saying 'Please stop playing these fucking games! we wanna do something else!'
 

Vrex360

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Reaper69lol said:
They need implement something like in World of Warcraft Battlegrounds, if you quit, You have to wait 15 minutes before entering another game.
That is what they are doing though. It is not a permanent ban for leaving one game, it's a fifteen minute suspension for people who leave games frequently, like ten times in an hour.

ExplosionProofTaco said:
I don't think Bungie realises that (most) people actually have lives outside of Halo Multiplayer and have other shit to do which requires them to sit the game down for a few minutes.

Or they are saying 'Please stop playing these fucking games! we wanna do something else!'
Again, go back to the first page and scroll down until you see the big red letters, that's n article I found on Bungie.net explaining how this system actually works and it is nowhere near as bad as people are making it out to be.
 

Jewrean

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I for one am appalled by this decision and hope the racist sons of bitches die of a herpes infection to the lung.

I don't live in America so I don't have FAN-FUCKING-TASTIC internet like everyone in your country seems to. Not only that but EVERY single game I play I'm forced to play with Americans. This gives yellow and red latency. There is literally NO POINT in me playing these games that I'm forced into quite simply because I don't enjoy lag-induced teleportation or Yanks insulting me calling me a 'noob' when they clearly have a connection advantage. As a result I am FORCED to rage quit about 75% of my games in the first couple of minutes. Bungie should be ashamed for not implementing their filters and connections properly for anyone outside the USA.

On the bright side, I played in the beta and I had no connection issues BUT this is because all of my games were from my own country and let's see how long that lasts when the game loses popularity after the first couple of weeks.

PS: If you thought the connection issues were unstable in Gears of War 2, you should try playing it my country and realize it's completely broken here. :)
 

riotwraith

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Ok did NO ONE read the memo on the FIRST FUCKING PAGE detailing exactly what the quitban is? Go back. It's right there. 15-30 min ban from matchmaking for a handful of quits in a short period of time.

Who cares? It's not even newsworthy. It's the sort of thing you might mention offhandedly for a second if you had a half-hour conversation about the game. It's not good or bad enough to deserve all this commentary.
 

Tdc2182

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Vrex360 said:
I understand where they are going with this and all, but still. It is not there choice to decides who plays their game in what way they want. I doubt there will be many times when I rage quit that often, but still, I suck at halo. The only times I have fun is when I am in a game with people who are not as good as me. I rage quit a lot in that game. This seriously sounds like the crap that IW pulled while taking out party chats for game types that literally make no difference if you are in game chat or not.
 

Vrex360

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Jewrean said:
I for one am appalled by this decision and hope the racist sons of bitches die of a herpes infection to the lung.

I don't live in America so I don't have FAN-FUCKING-TASTIC internet like everyone in your country seems to. Not only that but EVERY single game I play I'm forced to play with Americans. This gives yellow and red latency. There is literally NO POINT in me playing these games that I'm forced into quite simply because I don't enjoy lag-induced teleportation or Yanks insulting me calling me a 'noob' when they clearly have a connection advantage. As a result I am FORCED to rage quit about 75% of my games in the first couple of minutes. Bungie should be ashamed for not implementing their filters and connections properly for anyone outside the USA.

On the bright side, I played in the beta and I had no connection issues BUT this is because all of my games were from my own country and let's see how long that lasts when the game loses popularity after the first couple of weeks.
You know if you are annoyed by people slurring off in online games you can always just mute them, right?

Plus, as I said, many, many, many, many times in this thread it is NOT A PERMANENT BAN, it is a fifteen minute suspension after repeated rage quits. That's it.
Please note when I say 'repeated rage quits' I am actually talking about people who quit matches about ten times an hour on average.

Yes I agree, as an Australian, that there are undeniable connection problems in this country but the thing is, when a game is played across a global connection there are bound to be network mess ups from time to time. You know there are actually times when American servers go down and suddenly I am the one with the connection advantages (on the rare occasion I get to play Xbox Live at all).

My point is, it shouldn't be an issue. If you really can't handle the fact that occasionally you are going to lose, glitch or not, and instead feel that the better solution is to quit the game thus destroying balanced teams and even actually being the CAUSE of some network failure (note: people leaving mid game can drastically mess up the experience for everyone and cause the game to become a massive glitch) then I honestly think you've earned a fifteen minute suspension.

The game has to be fun for everyone and that is very difficult to do and people who rage quit and disrupt the balance of the game just because they can't handle the fact that they are being trash talked even though they can mute the players doing so, or can't deal with the fact that they are losing even though sometimes it's completely fair or even just get angry about the connection failures which is no fault of the server itself, should have a punishment of some kind and honestly a fifteen minute suspension is not so bad.
 

Vrex360

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Tdc2182 said:
Vrex360 said:
I understand where they are going with this and all, but still. It is not there choice to decides who plays their game in what way they want. I doubt there will be many times when I rage quit that often, but still, I suck at halo. The only times I have fun is when I am in a game with people who are not as good as me. I rage quit a lot in that game. This seriously sounds like the crap that IW pulled while taking out party chats for game types that literally make no difference if you are in game chat or not.
I too sort of understand where you are coming from but honestly how I see it is it shouldn't matter if you are winning or losing. You should just play for the experience, it shouldn't bother you too much that you are playing against players who are more skilled than you (and thanks to the ranking system that isn't likely to happen in Reach) because in the end, it's only a game.
People leaving in anger because they are losing often completely mess up the balance of the game because suddenly there's more of one team then another or worse still, it messes with the connection and the whole match has to reset. I've seen this happen in Halo 3 matches.

Point is, I do think rage quitting warrants some kind of punishment and a thirty minute suspension isn't that bad really.
 

Silver Patriot

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Vrex360 said:
Again, go back to the first page and scroll down until you see the big red letters, that's n article I found on Bungie.net explaining how this system actually works and it is nowhere near as bad as people are making it out to be.
*Evil Glare*

Seriously though 12 pages and no one seems to understand what Bungie is really trying to do here. I kind of blame the article itself for being vague on the subject but the issues people keep bringing up were addressed ON THE FIRST PAGE.
 

Jewrean

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Vrex360 said:
You know if you are annoyed by people slurring off in online games you can always just mute them, right?
I sure do, but I shouldn't have to.

Vrex360 said:
Plus, as I said, many, many, many, many times in this thread it is NOT A PERMANENT BAN, it is a fifteen minute suspension after repeated rage quits.
I know I already read your replies. Frankly ANY punishment is too much, it's unfair segregating me with those that simply quit because they're not having fun but have a perfectly good connection. I'd kill for a good connection.

Vrex360 said:
Please note when I say 'repeated rage quits' I am actually talking about people who quit matches about ten times an hour on average.
It is common for me to not find a good game in 30 minutes of play, I would need to leave a few games before I found a good one.

Vrex360 said:
when a game is played across a global connection there are bound to be network mess ups from time to time.
1) Some people I know always get host. They are just that lucky. I however do not.
2) The filters should be smart enough to put you with your country only. They often do not.
3) When there are 6 Australians and 2 Americans in a game and the American gets host (and I mean consistently... this happens ALL the time) I wouldn't just call it a 'slip up'. A better word would be biased.

Vrex360 said:
My point is, it shouldn't be an issue. If you really can't handle the fact that occasionally you are going to lose, glitch or not, and instead feel that the better solution is to quit the game thus destroying balanced teams and even actually being the CAUSE of some network failure (note: people leaving mid game can drastically mess up the experience for everyone and cause the game to become a massive glitch) then I honestly think you've earned a fifteen minute suspension.
1) I don't mind losing. I mind not having a fair playing field. I should have the choice of what sort of connection I play on which is why I have migrated to PC gaming, at least that way I can choose the latency of a server I join.
2) It shouldn't come to me having to leave in the first place. If I'm sitting in a game and there is an insurmountable amount of lag which basically makes the game unplayable and yet everyone else seems to be fine, why should I be forced to sit there for five minutes while everyone else gets to have fun? Answer? I shouldn't have to.

Vrex360 said:
a fifteen minute suspension is not so bad.
Which proves you don't understand my point. It isn't the level of the punishment... it's that there IS a punishment. It's the principal of the thing. It's discrimination at it's worst.
 

Silver Patriot

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Jewrean said:
I know your not going to like this but this was in their update [http://www.bungie.net/News/content.aspx?cid=26432].

If you're being routinely disconnected from Xbox LIVE and now you're feeling the pain more than ever, this would be an opportune time to phone up technical support and finally resolve your issues. A solid connection is better for everyone involved. While you're rooting around, you should check your NAT settings, too. Maybe think about upgrading your firmware.
They did improve the filters though.
 

Rusty Bucket

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Logan Westbrook said:
As well as being incredibly old news, this is a seriously misleading news post. If you quite too many times in a certain period, you can't enter matchmaking for 15 minutes. That's it. They're not talking about permanently banning quitters like this post is insinuating.