There's ragequiting and then there's having to do shit in real life, how's the fucking game supposed to tell the difference?
FYI, Bungie have explained this in detail some time previously. Only people who habitually quit games will be punished. HABITUALLY. Quitting occasionally, or having bad connection issues, these aren't a big deal. People who quit repeatedly and create a consistently negative experience will be punished with short timeouts - like not being able to start matchmaking for 15 minutes. Keep quitting, the punishment gets longer.Arkhangelsk said:I'm gonna say this right out: Bungie are douchebags now. If I'm new to Halo and accidentally get stuck in a match full of pros, should I just suck it up now? If I'm not okay with the game, I should have the right to leave. Even worse, what if your interrupted while gaming and have to go. If this happens some times, then what? First that bonus for PC gamers, now this? Thank you, Bungie, you've made me not want to buy this game.
It's true, ragequitters are a problem, but it's better off when they leave, otherwise they'll just whine and not care. I've played Halo 3 very much, and I've been stuck in impossible games over and over. It's not fun to have to quit. And I think it's my bloody right to leave the game if I'm not having fun. Shouldn't it be fun for everyone?
Do "things to do in real life" come up five games in a row? And if so, it's safe to assume anything that urgent will take enough of your attention that being sat out of matchmaking for 15 minutes or so won't really bother you.Booze Zombie said:There's ragequiting and then there's having to do shit in real life, how's the fucking game supposed to tell the difference?
Wow, you would think that Bungie would want the sales? If you look here, you will see some are a bit skeptic to this, imagine how the game will be. Only the hardcore Halo fans will buy it (mostly).Kermi said:FYI, Bungie have explained this in detail some time previously. Only people who habitually quit games will be punished. HABITUALLY. Quitting occasionally, or having bad connection issues, these aren't a big deal. People who quit repeatedly and create a consistently negative experience will be punished with short timeouts - like not being able to start matchmaking for 15 minutes. Keep quitting, the punishment gets longer.Arkhangelsk said:I'm gonna say this right out: Bungie are douchebags now. If I'm new to Halo and accidentally get stuck in a match full of pros, should I just suck it up now? If I'm not okay with the game, I should have the right to leave. Even worse, what if your interrupted while gaming and have to go. If this happens some times, then what? First that bonus for PC gamers, now this? Thank you, Bungie, you've made me not want to buy this game.
It's true, ragequitters are a problem, but it's better off when they leave, otherwise they'll just whine and not care. I've played Halo 3 very much, and I've been stuck in impossible games over and over. It's not fun to have to quit. And I think it's my bloody right to leave the game if I'm not having fun. Shouldn't it be fun for everyone?
So, way to jump to conclusions there, chief. If you're the kind of person who would quit enough games to have the punishments inflicted upon you, Bungie, and people who enjoy Halo, don't want you playing with them anyway.
People can be skeptical all they want, but if your biggest fears about a new Halo game is that you can't quit out of games multiple times in a row without retribution, then what value are you adding to the community. Leaving the occasional game or having real life stuff to do is taken into consideration already.Arkhangelsk said:Wow, you would think that Bungie would want the sales? If you look here, you will see some are a bit skeptic to this, imagine how the game will be. Only the hardcore Halo fans will buy it (mostly).
Changing your goldfish's water could take 10 minutes, for example, then you're stuck with the other five going "why the fuck did I even bother joining a game".Kermi said:Do "things to do in real life" come up five games in a row? And if so, it's safe to assume anything that urgent will take enough of your attention that being sat out of matchmaking for 15 minutes or so won't really bother you.
One would assume, anyway.
Is this so urgent you have to quit a game to do it? Multiple times in a short timeframe? You don't get penalised for quitting a few times, the punishment is to discourage habitual quitters.Booze Zombie said:Changing your goldfish's water could take 10 minutes, for example, then you're stuck with the other five going "why the fuck did I even bother joining a game".Kermi said:Do "things to do in real life" come up five games in a row? And if so, it's safe to assume anything that urgent will take enough of your attention that being sat out of matchmaking for 15 minutes or so won't really bother you.
One would assume, anyway.
I agree. However by the sounds of things it will base it upon frequent quitting, so if you are playing a game then quit to go out, same thing happens two days later, then it won't be an issue. It appears to be based upon frequency so someone who quits 3 times in half an hour, would be assumed to be doing so because they don't like the map or are getting their ass kicked and whatnot.generic gamer said:Well some times you really can't help it but you shouldn't do it intentionally no. I mean, if I'm halfway through a game (even a ranked one) and someone invites me to the pub or to go hang out I'll disconnect immediately. My personal rule is to take the sentence you were going to say and replace 'game' with 'wank'. If it still scans well then go ahead and say it.
"What did you get up to last night?"
"I had nothing better to do so I had a *wank*."
"Hey Andy, you wanna come to the pub?"
"No way, I've been *wanking* for eight hours and I've got further than ever before, I would rather just stay in and *wank*."
I mean, gaming is just a pastime and I really do rate it low priority enough to quit whenever I feel like doing something else in the same way that I put a book down.
A quit should equal a 'loss'.matrix3509 said:Okay I just gotta ask this one very straightforward question: Online games are still struggling with this?
Seriously, the original Starcraft figured out how to handle this twelve years ago: If you leave the game before the match is done, a loss is automatically recorded in your win/loss column. Thats all you need to keep people from quitting. And if they don't care about a single loss, they can quit anyway. How hard is this to understand?
Bungie's systems can tell the difference.Echo136 said:While I wholeheartedly agree with this method, what about the people who have bad connections who keep getting dropped. Thats not really fair to them.
we dont want you to play, anyway... if youre going to be quitting all the time, you deserve to be banned for a while so that you cant ruin anymore matches.Arkhangelsk said:I'm gonna say this right out: Bungie are douchebags now. If I'm new to Halo and accidentally get stuck in a match full of pros, should I just suck it up now? If I'm not okay with the game, I should have the right to leave. Even worse, what if your interrupted while gaming and have to go. If this happens some times, then what? First that bonus for PC gamers, now this? Thank you, Bungie, you've made me not want to buy this game.