Halo: Reach Will Punish Quitters, Says Bungie

Dyp100

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Caiti Voltaire said:
A game is meant to be fun. If I am not having fun, I will want to quit. If a game punishes me for not enjoying myself, I probably won't play it again.

And people wonder why I'm not fond of Halo games. Its shit like this. HALO IS SERIOUS BUSINESS.
You don't like Halo because of a feature in a game that hasn't come out yet?

Also, it's habitual quitters, so if you quit 5 times in 20 minutes, you'll get a 15 minute non-play-time, and it'll start to increase the more you mass quit on habit.

See how it's no SO bad?
 

Vrex360

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soapyshooter said:
Vrex360 said:
soapyshooter said:
LOL! And this removes all doubt... definitely not getting Reach.
Why?

Because there is a system in place wherein if you leave games frequently, like five times in twenty minutes you have to deal with a twenty minute suspension before you can play again?

It's not like the game will automatically perma-ban anyone who leaves a game just one time. Seriously, no offense intended, but from where I stand this is easily the most brainless reason I've seen people complaining about a game, because it is not based on anything set in reality.
Sometimes you have to quit. What was wrong with the old way of losing your stats and match bonuses if you quit? So if i quit say five times in a row because of a map i dont like, lag, shitty matchmaking, etc. I'm gonna be punished for it? Bungie can fuck off. I'll buy it if they say their online is perfect. ok?
Yeah, but the odds of that happening frequently is very, very low. Besides its not permanent, it's like fifteen minutes of suspension. If your system crashes or if you just quit every once in a while then it should cause no problem.
The thing is often times when someone does leave a match it can completely mess up the game causing lag and glitches and even just leaving the game with unfair balance.
Yes, sometimes you DO have to quite. But isn't it a stretch of the imagination that you'll 'just need to quit' eight times within the time span of twenty minutes? Isn't that kind of pushing it?

Still if you don't like the game or don't have any plans to play it, I won't preach at you. I'm just saying that this seems like an unjust complaint.
 

Zealous

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I really hate it when an article leaves out important facts like that you have to quit a large amount of games in a short period of time and that it's only for a day at the most.
OT: I think it's a great idea because you and your friend up against 8 enemies with the rockets, sniper, and all the vehicles is never fun.
 

Dyp100

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LordCuthberton said:
Kermi said:
Network failures do not count. You won't be penalised.
Then what stops quitters from pulling out their router?

Dyp100 said:
You won't get puunished for net crashes, and even if you do, does your internet really drop 5 times every 20 minutes?
Around once every 20 minutes for a couple of hours. It's very annoying.

Not every system is fool-proof and this could lead to several unfair bans.
If you feel it's unfair, you're allowed to ask for an unban on the Halo forums, you know?

I don't see how quitting 10 times every day is going to be a mistake, really. Bungie knows how to hit a sweet spot.
 

swolf

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So...offensive language (I don't mind some cursing but when every other word is f**k or a racial slur it's too much. Try to maintain a decent conversation without competing to see who can use the most cusswords in one sentence) and stupidity ("real snipers don't hard scope, you have to quick scope" , "You cheated! I'm gonna have my brother go fight you", etc) are fine but choosing not to play with those people is bad? Well, that makes a lot of sense. (sarcasm)

Hunter85792 said:
I really hate it when an article leaves out important facts like that you have to quit a large amount of games in a short period of time and that it's only for a day at the most.
OT: I think it's a great idea because you and your friend up against 8 enemies with the rockets, sniper, and all the vehicles is never fun.
...so, wouldn't you want to quit? Or wouldn't it be a good idea for the host to restart the match so the teams are even?
 

Caiti Voltaire

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soapyshooter said:
Bungie can fuck off. I'll buy it if they say their online is perfect. ok? Because if its completely perfect, i won't need to quit.
This. So very much this. There's a right way to approach problems and a bad way. This is the bad way that Bungie is taking.
 

Kermi

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Zhukov said:
Kermi said:
Zhukov said:
They're going to implement a system that punishes people for quitting the game?

Uhh... that's mildly retarded.

No thanks Bungie.
People who HABITUALLY quit the game, repeatedly, within a short time frame, consistently detracting from the experience for everyone else. These people will get a short timeout, preventing them from rejoining matches for a short time. It really makes sense - if you quit five games in a row, what's the point in letting you join a sixth right away? I mean if you put your hand on a table and a dude hit each of your fingers with a hammer, would you go ahead and put your other hand on the table too?

Now people who complain about things they haven't even tried to understand? That's mildly retarded.
I understand this just fine.

They have no way of knowing why people are quitting a game. Lag, hackers, connection problems, phone, doorbell, teenagers with headsets... there are many reasons I might decide to quit several games in a row. You're telling me they have a system that can tell the difference?

And even if they did, I find the idea of punishing people for quitting a Halo match to be ridiculous, regardless of how many times they do it or their reasons for doing so.

I maintain my previous judgement. Mildly retarded.
If you're having all of these problems within a short enough timeframe for the game to notice and tell you to sit out of matchmaking for fifteen minutes, not being able to play Halo right away is among the least of your concerns.
 

Shoggoth2588

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Dyp100 said:
Shoggoth2588 said:
That sucks...about 1/4th of the games I join I get kicked out of with my current connection. Even when I had a 'good' connection, I would get kicked from a game due to lag and STILL was penalized.

You suck Bungie >.< What have we done to you!?
Bungies system can detect net drops, IT SAYS IT IN THE ARTICLE, man, do people not read?

REALLY, you guys are ALL over reacting, to the point of idoicy, or it's just the common hate for Bungie on these forums.

If leave ONCE, you will not be banned, or you live TWICE, you will not be band, if you leave 5 times a day, you will get a warming by blocked periods of play, THEN be banned.

REALLY, you think a proffesional games company would BANNED the people keeping it afloat because they have lives? Please think before you post.
The article said that Bungie had developed a means by which to detect connection failures, suggesting that these tools have been in place for a while now. If they were around during the days of Halo 3, they were buggy as hell. If they were around for ODST, then they've been working alright [though I haven't actually done matchmaking or anything with the multi-player disc ODST came with]

I would also like to point out that I don't hate Bungie. I just said they suck for penalizing people like me who get dropped out of games more often than people normally get dropped.
 

teisjm

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Just out of curriossity, since i'm not familliar with the halo series.

How des the multiplayer work, is it like MW or counterstrike or BF, if so, i see no problem in people leaving, since new peopel just join the server, or does it work more team oriented than the average FPS, or is it "locked" once started, like for instance HoN, or L4D where leavers are a big pain in the ass.

So far, L4D is the only fps i ever played, where people leaving actually mattered.
 

captain awesome 12

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Isn't this pretty old news? They talked about this on their weekly update a while ago and addressed the potential problems with it. All it is is a 15-30 minute timeout if you quit multiple times in quick succession. This means that even if you have to say, go eat dinner, if you get a ban by the time you get back to playing it will be lifted. It's light punishment, not a perma-ban.
 

supagama

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Jul 25, 2009
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my god i hate halo for this, what if i have to go to the bathroom or have to leave or am disconnected, how can a huge company be so stupid?
 

tlozoot

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I read awhile ago that they're doing something like if you quit X amount of times in a day (so that dodgy internets would be spared) you get hit with a few hours suspension or something.

Bungie aren't going to perma-ban anyone for this. If you quit frequently then you deserve to get a small suspension. You can play the "My game, my entertainment, my choice" card all you want, but in a team based game, other peoples enjoyment is dependent on you actually being part of that team. If you don't like this obligation then GTFO out of team-based playlists.
 

Jonci

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Logical thinking: use it people.

Do you really think Bungie will suspend your multiplayer gaming for quitting to go eat dinner or walk the dog. They are talking about people that will enter a game and quit multiple times within the hour. People that keep trying over and over to find a match they'll have an easy victory or get to play their favorite map, and will quit if they can't.

The people are Bungie aren't stupid. They know the difference between a ragequitter and common issues of life. As if they don't have to suddenly stop sometimes to take care of real life, too. At worse, ragequitters will get a short suspenion that will be enough to get them to stop doing it or break their disk so we don't have to deal with them. Probably, they'll end up getting matched with other ragequitters so they can suffer in their own infinite "Looking for Players" hell.

If you have to quit to go eat, do a chore, and take care of your pet, enough to get suspended, STOP TRYING TO PLAY A GAME WHEN YOU ARE BUSY! If you can't find 10 minutes to play a match, you shouldn't be trying to play anyway, because now you aren't a ragequitter, you are just an idiot.
 

supagama

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teisjm said:
Just out of curriossity, since i'm not familliar with the halo series.

How des the multiplayer work, is it like MW or counterstrike or BF, if so, i see no problem in people leaving, since new peopel just join the server, or does it work more team oriented than the average FPS, or is it "locked" once started, like for instance HoN, or L4D where leavers are a big pain in the ass.

So far, L4D is the only fps i ever played, where people leaving actually mattered.
its like COD in the sense that you level up to unlock stuff, exept its only armour that doesnt change ur charector the game is more balanced
 

BloodSquirrel

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Caiti Voltaire said:
A game is meant to be fun.
Yes, it is, which is why Bungie is punishing players who make the game less fun for everybody else.

Seriously, the rest of us don't like playing with you. The game only became SERIOUS BUISNESS when you showed up and ragequitted for the fifth time in a row because somebody didn't let you have the rocket launcher. Before that, we were having plenty of fun.

I don't play Halo to make your night. I don't care if you can only have fun when you're winning. If you can't have fun while being an adult and playing nice with everyone else, don't play. You won't be missed.
 

Odoylerules360

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Aug 29, 2008
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It'll probably only affect people who quit at the last second repeatedly and get complained about for it.
 

soapyshooter

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Jan 19, 2010
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Vrex360 said:
You think its an unjust complaint, I think its just. I just won't be buying it, thats all. You just cant punish players when you're multiplayer won't be completely perfect, its principle, doesn't matter how rare it will be. Thats just my opinion, people are still gonna buy it, I just wont be.
 

Aura Guardian

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teisjm said:
Just out of curriossity, since i'm not familliar with the halo series.

How des the multiplayer work, is it like MW or counterstrike or BF, if so, i see no problem in people leaving, since new peopel just join the server, or does it work more team oriented than the average FPS, or is it "locked" once started, like for instance HoN, or L4D where leavers are a big pain in the ass.

So far, L4D is the only fps i ever played, where people leaving actually mattered.
[link]http://www.youtube.com/watch?v=dAJlokz28es[/link]
Also. I approve of this method. Go Bungie.
 

Vrex360

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Mar 2, 2009
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Caiti Voltaire said:
soapyshooter said:
Bungie can fuck off. I'll buy it if they say their online is perfect. ok? Because if its completely perfect, i won't need to quit.
This. So very much this. There's a right way to approach problems and a bad way. This is the bad way that Bungie is taking.
soapyshooter said:
Vrex360 said:
You think its an unjust complaint, I think its just. I just won't be buying it, thats all. You just cant punish players when you're multiplayer won't be completely perfect, its principle, doesn't matter how rare it will be. Thats just my opinion, people are still gonna buy it, I just wont be.
I don't think online support for a video game CAN EVER BE PERFECT though, there will always be annoying people and connection issues. I mean I live in Australia and the time difference between here and say, America is vast and the game always suffers lagging issues as a result. There will always be lag and one thing that I have noticed is that when someone randomly leaves mid game it can completely mess up the delicate balance.

And as I said many, many, many times now, it's not a permanent ban. Just a short suspension that gradually grows the more times and more frequently people quit games, leaving once or twice is not going to get you punished. It's not a perfect system, but it seems to be much fairer then what people are making it out to be and really trying to clean up the online support is much trickier because as I said before, those will always be problems especially in games like this that connect all over the world.

Plus I honestly think that if people don't like a map then they can just veto and go to another one or just deal with it. It's only like ten minutes and if it wasn't unanimously vetoed that obviously means other people wanted to play that gametype on that map. It shouldn't be a deal breaker.