Halo: Reach Will Punish Quitters, Says Bungie

ultimasupersaiyan

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I am both for and against this. I agree that extreme quitters who quit because they can't handle being beaten deserve to be punished. I am not exactly skilled in any online shooter outside of Transformers: War for Cybertron(Because not many people play the PS3 version) and when I'm losing in a game like Halo, I just keep playing because it's suppose to be fun and I still try to have fun even if I only get one kill. I'm against it because the chances are people with a internet drop out problem that comes without warning will get punished for nothing. Ouitters in online matches are annoying because "I'm losing!" isn't a good enough excuse. If there is a real reason then that's ok. I hope it works on a frequency per month kind of thing and not a total from purchase kind of thing. Also I think the punishment should be like a 30 day ban from multiplayer. I know I won't have to worry because I don't quit a match and stay to the end. I never have quit outside of the game glitching me in place and I can't do anything. If it isn't frequent quitters being punished and it's just quitting period then Bungie need their heads checked.
 

Gutkrusha

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swolf said:
So...offensive language (I don't mind some cursing but when every other word is f**k or a racial slur it's too much. Try to maintain a decent conversation without competing to see who can use the most cusswords in one sentence) and stupidity ("real snipers don't hard scope, you have to quick scope" , "You cheated! I'm gonna have my brother go fight you", etc) are fine but choosing not to play with those people is bad? Well, that makes a lot of sense. (sarcasm)

Hunter85792 said:
I really hate it when an article leaves out important facts like that you have to quit a large amount of games in a short period of time and that it's only for a day at the most.
OT: I think it's a great idea because you and your friend up against 8 enemies with the rockets, sniper, and all the vehicles is never fun.
...so, wouldn't you want to quit? Or wouldn't it be a good idea for the host to restart the match so the teams are even?
There's a code for that! I looked it up in the master codebook of xbox live. In Halo games, if someone is being offensive and yelling or being stupid, you win by using this combination of buttons: Back, D-pad up/down, X. That's it! Then at the end of the game you push: Guide, go to recent players and find the name, push A, push A on feedback, then choose the right option! Codes are the bestest.

All sarcasm aside, Occasional quitting is fine. If you have to leave, you have to leave. If you 'have to leave' 8 games in a row, you didn't really have to leave. You just wanted to quit for whatever reason you had. 'I don't like this map!' is not a good reason to unbalance your team. Sadly this isn't a PC game, so you can't restart the game and put new players in. It would make games last far longer than they should, anyway.
 

Caiti Voltaire

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Dyp100 said:
You don't like Halo because of a feature in a game that hasn't come out yet?

Also, it's habitual quitters, so if you quit 5 times in 20 minutes, you'll get a 15 minute non-play-time, and it'll start to increase the more you mass quit on habit.

See how it's no SO bad?
Its basically punishing people for not having fun, really. I can see a lot of reasons why this is wrong, namely - wait for it - Bungie are in the business of making things fun. These are entertainment products. If they're going to continue the Halo 3 trend of penalising me for not wanting to play a certain map or want to put up with the childish vitriol of some games, then they won't be getting my money.

I used to quit CS games all the time for that kind of reason. Listening to 13 year-old children whose balls haven't dropped yet jabber on about how gay things are, or playing DE_DUST for the millionth time, just weren't fun for me.

Yet this is Halo we're talking about, lest I forget. It can do no wrong, like some sort of video game angel bringing mediocrity to the masses. I wonder why I even comment in this light. There's some ineffable aura around it that brings people to its defense like moths to a flame.

The thing with this sort of mechanic is if it is enforced with enough frequency to be effective, there is going to be far too much collateral damage. If it is not, then it is just needlessly ruining the game experience for someone. And a game company ruining the game experience for a paying customer is just a stupid business decision.
 

Dyp100

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Shoggoth2588 said:
Dyp100 said:
Shoggoth2588 said:
That sucks...about 1/4th of the games I join I get kicked out of with my current connection. Even when I had a 'good' connection, I would get kicked from a game due to lag and STILL was penalized.

You suck Bungie >.< What have we done to you!?
Bungies system can detect net drops, IT SAYS IT IN THE ARTICLE, man, do people not read?

REALLY, you guys are ALL over reacting, to the point of idoicy, or it's just the common hate for Bungie on these forums.

If leave ONCE, you will not be banned, or you live TWICE, you will not be band, if you leave 5 times a day, you will get a warming by blocked periods of play, THEN be banned.

REALLY, you think a proffesional games company would BANNED the people keeping it afloat because they have lives? Please think before you post.
The article said that Bungie had developed a means by which to detect connection failures, suggesting that these tools have been in place for a while now. If they were around during the days of Halo 3, they were buggy as hell. If they were around for ODST, then they've been working alright [though I haven't actually done matchmaking or anything with the multi-player disc ODST came with]

I would also like to point out that I don't hate Bungie. I just said they suck for penalizing people like me who get dropped out of games more often than people normally get dropped.
Actually, they worked perfectly fine in Halo 3. (When 3 experimented with this model.) Also, ODST was based on 3, so they would share the same coding such as this.

Seriously, if your net is dropping you, nothing is going to happen to you, alright?

As people have pointed out, even if the net-failsafe WASN'T there, you have to quit ten times to get a WARNING.
 

Uber Waddles

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Erm, unless they give us a ToS agreement to sign, they arent allowed to do this.

Plus, Bungie doesnt seem to realize that there are legitimate reasons to leave. Someones hacking the game, and I should just stay around and take it? Going bowling with my friends, they showed up 10 minutes early to pick me up? Some level 50 makes a new XBL account and decides he wants to thrash on people like me who arent that great at Halo? Cmon Bungie...

You cannot ban players from playing the game on Xbox Live for quitting. There is nothing in the TOS or EULA that would permit them to suspend my ability to. While I understand they are trying to make the game better, everyone needs to back out of a game some time. Ever concider the CoD style gameplay, where a new teammate can join you in one person drops out?

Bungie, your game is played by, well, a varied group. Some of which include idiots, kids, etc. While I understand they are just trying to make people happy, the kids who play this game WONT know about this mechanic. So if you get an 8 year old brother playing his brothers copy of reach, UHOH, brothers banned for quitting.

Seriously, Bungie. You didnt have to try this hard for Halo and Halo 2.
 

dfphetteplace

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Now I'm not a Halo player, and I can see how this type of behavior is annoying, but I have some arguements against Bungie's approach. A lot of you state that sometimes you just have to leave a game. True. I'm a firefighter/EMT, and while not out on calls, I sometimes play TF2 and have to leave at a moments notice. It happens all the time, and I would be banned from playing within the first week.
 

teisjm

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supagama said:
teisjm said:
Just out of curriossity, since i'm not familliar with the halo series.

How des the multiplayer work, is it like MW or counterstrike or BF, if so, i see no problem in people leaving, since new peopel just join the server, or does it work more team oriented than the average FPS, or is it "locked" once started, like for instance HoN, or L4D where leavers are a big pain in the ass.

So far, L4D is the only fps i ever played, where people leaving actually mattered.
its like COD in the sense that you level up to unlock stuff, exept its only armour that doesnt change ur charector the game is more balanced
No offence meant, but the fact taht you unlock stuff doesn't say anything about how the game works team-wise :p
What i meant was, what happens if someone leaves mid-game, is his slot just taken by the next player trying to join or what happens?
Cause if it's like say CoD in that way, i really can't see the problem with people leaving mid-game.
 

NLS

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I don't think this works like "oh, you ragequitted 2 times, that means you're banned for the next 2 months!" it's probably a bit more sophisticated.
 

Verbal Samurai

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I don't play Halo so this might not even make sense, but wouldn't a better system be to match up those kinds of people together rather than preclude them from playing the game at all?
 

Kermi

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dfphetteplace said:
Now I'm not a Halo player, and I can see how this type of behavior is annoying, but I have some arguements against Bungie's approach. A lot of you state that sometimes you just have to leave a game. True. I'm a firefighter/EMT, and while not out on calls, I sometimes play TF2 and have to leave at a moments notice. It happens all the time, and I would be banned from playing within the first week.
No, you wouldn't, because you'd quit out of games a few times a day at most, not repeatedly quit games within a very short period of time (such as entering/leaving several games back to back).
 

Dyp100

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supagama said:
my god i hate halo for this, what if i have to go to the bathroom or have to leave or am disconnected, how can a huge company be so stupid?
Please tell me you read the whole article or you're being sarcastic?

You only get banned if you quit 10 times a day, for a number of days. (Probably a week.)

Are you going to be quiting for dinner 70 times a week?
 

BloodSquirrel

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teisjm said:
No offence meant, but the fact taht you unlock stuff doesn't say anything about how the game works team-wise :p
What i meant was, what happens if someone leaves mid-game, is his slot just taken by the next player trying to join or what happens?
Cause if it's like say CoD in that way, i really can't see the problem with people leaving mid-game.
It uses matchmaking (mostly 4v4 for teams)- there's no joining a game in-progress.

Games usually take 10-15 minutes.
 

Kermi

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Verbal Samurai said:
I don't play Halo so this might not even make sense, but wouldn't a better system be to match up those kinds of people together rather than preclude them from playing the game at all?
I believe this is also planned. Bungie are trying to create a sort of persistent invisible karma system which will lump together certain types of player. I imagine people who quit a lot will be preferred to each other by the matchmaking system.
 

darkknight9

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Trivun said:
Personally, I'm happy with this, provided it's done right and legitimate reasons for quitting are taken into account. If Bungie handle it well, this could be something I'd like to see in other games in the future. I play the original Halo (custom edition) on modded maps on PC, and I've had problems where I've ended up in a game against eight other players with only a few on my side because people quit or switch teams to be with their friends/clan-mates. And it pisses me off. In other games as well, like Dawn of War, I've suffered from people on my team quitting halfway through and leaving me to face an enemy with superior numbers on my own. And it's just plain unfair.

So yes, well done Bungie, and I look forward to seeing how this plays out in practice...
I'm with you. Nothing is more annoying than playing a map where people care more about their stats than about winning the damn game!!! I don't care about kill ratios I care about flags and objectives. Either turn these losers off or give them a set of secondary servers to play on so they can jump in and out of games to their hearts content.
 

Vrex360

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Uber Waddles said:
Erm, unless they give us a ToS agreement to sign, they arent allowed to do this.

Plus, Bungie doesnt seem to realize that there are legitimate reasons to leave. Someones hacking the game, and I should just stay around and take it? Going bowling with my friends, they showed up 10 minutes early to pick me up? Some level 50 makes a new XBL account and decides he wants to thrash on people like me who arent that great at Halo? Cmon Bungie...


You cannot ban players from playing the game on Xbox Live for quitting. There is nothing in the TOS or EULA that would permit them to suspend my ability to. While I understand they are trying to make the game better, everyone needs to back out of a game some time. Ever concider the CoD style gameplay, where a new teammate can join you in one person drops out?

Bungie, your game is played by, well, a varied group. Some of which include idiots, kids, etc. While I understand they are just trying to make people happy, the kids who play this game WONT know about this mechanic. So if you get an 8 year old brother playing his brothers copy of reach, UHOH, brothers banned for quitting.

Seriously, Bungie. You didnt have to try this hard for Halo and Halo 2.
Yes Bungie do understand that there are legitimate reasons to leave. You won't get permanently banned if you leave just once or twice, only if you repeatedly leave the game about ten times in sequence and even then when you do it's only for about fifteen minutes or so and that time out period rises according to how often you do so.
They never permanently ban you, you get time out time if you quit games frequently. That's it.

EDIT: Also it is true that a lot of players won't know about this system put in place because a lot of them clearly DIDN'T know it already WAS in place back in the Beta. It was already added in the beta and it was one of the things being tested. There certainly weren't any angry outcries of 'mass bannings'. Or at least none that I heard about.
 

tlozoot

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This news piece was very misleading. Bungie have already gone over this in a weekly update weeks ago and have said this isn't going to be perma-ban.

The suspensions for incessent quitting is going to be in the region of 30 minutes.
 

Dyp100

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Caiti Voltaire said:
Dyp100 said:
You don't like Halo because of a feature in a game that hasn't come out yet?

Also, it's habitual quitters, so if you quit 5 times in 20 minutes, you'll get a 15 minute non-play-time, and it'll start to increase the more you mass quit on habit.

See how it's no SO bad?
Its basically punishing people for not having fun, really. I can see a lot of reasons why this is wrong, namely - wait for it - Bungie are in the business of making things fun. These are entertainment products. If they're going to continue the Halo 3 trend of penalising me for not wanting to play a certain map or want to put up with the childish vitriol of some games, then they won't be getting my money.

I used to quit CS games all the time for that kind of reason. Listening to 13 year-old children whose balls haven't dropped yet jabber on about how gay things are, or playing DE_DUST for the millionth time, just weren't fun for me.

Yet this is Halo we're talking about, lest I forget. It can do no wrong, like some sort of video game angel bringing mediocrity to the masses. I wonder why I even comment in this light. There's some ineffable aura around it that brings people to its defense like moths to a flame.

The thing with this sort of mechanic is if it is enforced with enough frequency to be effective, there is going to be far too much collateral damage. If it is not, then it is just needlessly ruining the game experience for someone. And a game company ruining the game experience for a paying customer is just a stupid business decision.
Have you ever seen a Halo thread on this forum? Halo is one of the most hated games on this place, as evident by the fact no one bothered to read the article and instead just went straight to posting hate in the comments.

The ban works, if you quit 10 times a day, you get a 15 minute warning, the more you quit, the longer it gets. If you start doing this every day, you get a ban. Does this sound fair? Because I think it sure as hell does.

Also, you can mute annoying kids, it's what I do, it's not hard, and once you mute them once, you don't have to mute them ever again.
 

swolf

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Gutkrusha said:
swolf said:
So...offensive language (I don't mind some cursing but when every other word is f**k or a racial slur it's too much. Try to maintain a decent conversation without competing to see who can use the most cusswords in one sentence) and stupidity ("real snipers don't hard scope, you have to quick scope" , "You cheated! I'm gonna have my brother go fight you", etc) are fine but choosing not to play with those people is bad? Well, that makes a lot of sense. (sarcasm)

Hunter85792 said:
I really hate it when an article leaves out important facts like that you have to quit a large amount of games in a short period of time and that it's only for a day at the most.
OT: I think it's a great idea because you and your friend up against 8 enemies with the rockets, sniper, and all the vehicles is never fun.
...so, wouldn't you want to quit? Or wouldn't it be a good idea for the host to restart the match so the teams are even?
There's a code for that! I looked it up in the master codebook of xbox live. In Halo games, if someone is being offensive and yelling or being stupid, you win by using this combination of buttons: Back, D-pad up/down, X. That's it! Then at the end of the game you push: Guide, go to recent players and find the name, push A, push A on feedback, then choose the right option! Codes are the bestest.

All sarcasm aside, Occasional quitting is fine. If you have to leave, you have to leave. If you 'have to leave' 8 games in a row, you didn't really have to leave. You just wanted to quit for whatever reason you had. 'I don't like this map!' is not a good reason to unbalance your team. Sadly this isn't a PC game, so you can't restart the game and put new players in. It would make games last far longer than they should, anyway.
I prefer LAN parties much more than online play. You can stop for drinks, talk, smack idiots, etc.
 

supagama

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Jul 25, 2009
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supagama said:
teisjm said:
Just out of curriossity, since i'm not familliar with the halo series.

How des the multiplayer work, is it like MW or counterstrike or BF, if so, i see no problem in people leaving, since new peopel just join the server, or does it work more team oriented than the average FPS, or is it "locked" once started, like for instance HoN, or L4D where leavers are a big pain in the ass.

So far, L4D is the only fps i ever played, where people leaving actually mattered.
its like COD in the sense that you level up to unlock stuff, exept its only armour that doesnt change ur charector the game is more balanced
o in that case no one can join an in-game match