Agreed. The first time I had to make that choice, I was agonizing for about five-ten minutes. Which led to me thinking of a way BioWare could have made that worse: you have a TIMER to make the choice. If you don't make the choice within, say, one minute, the one you rescue will be injured because you took too long to decide, and their injuries will be severe enough that they'll be alive but unavailable for the rest of the game.chasdemerak said:Mass Effect, Virmire. If you played it, you know which decision I'm talking about.
Really? Easiest decision for me. "Well, gee, I guess could keep the fully intact Reaper artifact when we know that 37 million-year DEAD Reaper artifacts can horrifically brainwash an entire scientific team aware of the dangers in a matter of weeks, or I could flip this switch and blow the whole thing up and it suddenly stops being a problem while also eliminating a possible base for the Reapers to use when they get here." Yeah, saving the base MIGHT have given us an edge, but at the cost of how many brainwashed soldiers?Shane McCay said:The final decision in Mass Effect 2 was nerve wracking. I still wonder what ramifications I'll face because of it.
Of course, given some of the spoilers regarding Mass Effect 3, it turns out that it doesn't really matter what we decided regarding stuff like that base or the Rachni or the Geth? freaking BioWare.