80Maxwell08 said:
Redundant dialogue trees are hardly new, games have been doing that for years.
Bioware has explained quite well that the ethos of Mass Effect is that you are playing Commander Shepherd and that while you make choices about Shepherd's reactions at the end of the day the reactions fall within a range of what their character, Commander Shepherd as they imagined him, would do.
This is completely understandable because they had signed up from the very beginning to do this epic trilogy of games they had to stop the storyboard from turning into the Mandlebrot set.
80Maxwell08 said:
Biotics are beyond overpowered in small rooms when they basically lift every enemy onto the ceiling and Soldiers have nearly no need for their skills at all (I managed to beat the whole game without even knowing the skills on normal).
That's personal experience.. I can assure you that I, if anything, over-relied on my soldier skills in Mass Effect. There comes a point where you can have 80% damage negation on all the time.. I found it pretty much essential in the harder game modes.
80Maxwell08 said:
Also there are some serious holes in logic like the entire universe all speaking English.
Someone has probably already said this, but they're using translation software, I can't remember which game it's referenced in but there's a point where Shepherd asks if it's glitched.
80Maxwell08 said:
The darkspawn just feel like fancy undead to me, the Fade is obviously the Warp from Warhammer/Warhammer 40000 and many of the other fantasy elements were never trying to be original in the first place (ex: elves, dwarves, etc).
The darkspawn are orcs from lord of the rings. I know Warhammer has altered the image of orcs, but the physically twisted and ugly horde are always orcs. The story is not terribly original. Dragon Age 2's story is considerably more original, so surely this defies your hypothesis of everything getting worse..
I got the Fade/Warp similarity, but there are enormous differences. Also, both are borrowed from a fairly generic idea which ultimately comes from observation of shamanic cultures in which people take drugs to travel to the spirit world and back.
Dwarves in DA:O are.. one of the most original takes on Dwarves I've ever seen, although if you didn't play that much you might have missed the brutal caste system and the vicious opportunistic ultra-capitalism.
80Maxwell08 said:
Once again I managed to beat the entire game as a soldier on normal with no skills, also when I did Tali's recruitment mission on Hardcore for the geth assult rifle I honestly didn't feel challenged at all again and didn't use a single skill the entire time.
Is that a humblebrag?
I suppose if you're some kind of God of modern shooters it's perfectly possible, although I'm not sure how you didn't run out of ammunition constantly if you weren't tailoring your ammo powers. The Solder has been refined into a much more shooting oriented class in ME2 rather than the tanks of ME1. If you play any other class, you'll need to use abilities constantly.
80Maxwell08 said:
Biotics feel way more powerful with moves like warp and shockwave, though are still a bit overpowered when I can knock an entire line of enemies off the railing with a single skill.
Which takes 15+ seconds to recharge and doesn't work any enemy with shields or barriers (all of them, in harder game modes).
It's pretty balanced.
80Maxwell08 said:
Now writing. Ok this does not start well. Literally the starting sequence doesn't start well. As soon as the normal game starts (after Varric's little lie at the beginning) your very first dialog options are all basically the same. Also from what I've heard when talking to the very first npc in Kirkwall one of the sets of dialog options are all literally the same but I don't own the game anymore to confirm this.
Hang on.. why are you commenting on a game you don't own?
And the dialogues aren't the same at all, they just reflect a different manner of speaking rather than necessarily a different game-altering choice every time. This has happened since the dawn of RPG history.
80Maxwell08 said:
Also forcing you to romance Anders or shut him down is just bad. If you disagree just imagine that scenario in real life and tell me if that makes any sense for someone to just get pissed and not talk to you again because you aren't gay.
...
At this point I can tell you've neither played the game or been in this situation.
1) Noone likes being shot down, even if it's their fault for getting the signals wrong.
2) A tiny rivalry penalty which you can make back in 2 seconds by saying "I like mages" at some point in the future is not "getting pissed". Anders response is actually along the lines of "fair enough, I got the wrong idea", but he takes a small friendship hit because.. well.. see above.
I didn't see anyone particularly complaining that Bethany had a really high friendship score at the beginning of the game which you had to work to remove if you wanted to be her rival.
80Maxwell08 said:
Then we get to things like Leliana not being dead if you killed her. If you didn't know why that was there then the lead writer basically it didn't fit into the story HE was telling.
This is not actually true..
When you dig into the code, it's actually that the Origins save files weren't set up to export whether you killed Leliana. While this is an oversight, I don't think anyone expected Origins to be a huge hit, I don't think they'd planned Dragon Age 2 at that point and from what they'd said they never wanted subsequent Dragon Age games to be a direct continuation of the prequels. They also clearly never expected the characters to acquire such enormous status so when it came down to a choice between reusing characters irrespective of the lack of data as to their status at the end of the game, they made the choice to put them in.