Has Halo been forever ruined?

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Warachia

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So this thread is focused entirely on the multiplayer, regardless of the fact that it isn't the only thing in the game, I guess I'm just one of those freaks who actually enjoys the single player part of the series.

Bravo though on jumping the gun to a ridiculous extreme, not even proper pictures yet, and already you are crying out that it's "Ruined forever".
 

Halo Fanboy

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erttheking said:
Halo Fanboy said:
erttheking said:
As a long time Halo fan, I have to say no, not even freaking close. As one person once said on this very website "people always fly off of the hook when they learn about game mechanics, when what really matters is not which game mechanics are used, but how they work within the context of the game." or something like that. And considering that we know bugger all about how this game is going to work, I say that these cries of "RUINED FOREVER!" Are rather premature. OH NO now you can see through walls, that's slightly better than the radar which told you exactly where people are and if they were above or below you. It seems like a useless ability to be honest.
It's fine to judge mechanics on how they function in the system but Halo that doesnt feel like Halo is still a dissapointment.

Random weapon drops are really indefensible no matter how you look at. Tho it's something that can be fixed easily once they patch in the MLG playlist.
Well considering that no one has played it yet, we really can't say if it feels like Halo or not can we? And no they're not, I'm stoked for that idea, the whole "map control" thing that halo has really annoyed me. "Hey we have this massive map to fight on, but we're only gonna use one tenth cuz that's where the power weapons are.". Power weapon hoarding, spawn camping, that one hyper obsessive mlg guy hogging them all, these are all things that I won't miss. Maybe now we can just relax and have fun and just killing each other instead memorizing the location of each and every power weapon and the spawn timer. Never bothered with that stuff, too much preperation and study when i just want to unwind.
Being on a good team that takes advantage of the weapon spawns is what some people would call "playing the game." This works for Halo because the weapons (if in a br spawn mode) are actually well balanced. A good BR player can kill anyone as long as he knows camping and sniper positions.

Even if you don't like this design, RANDOM spawns are the worst solution possible. Custom loadouts are better, weapon restrictions based on class is better, giving the player every single weapon at spawn is better. random just adds an unnecessary element of luck to the system and it exasperates weapon balance problems because teams can't actually plan around having or fighting against those weapons.

EDIT: and in team objective the sniper and rl are like five feet away from the flag in most maps (atleast the ones people actually play) the only weapons that are majorly contested by both teams are usually shotguns, swords and the S-lazer.
 

Kud

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Halo was so perfect before.

sadface.
 

Olas

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Halo ruined?
No, the copy of Halo: Combat Evolved in my CD drive right now is still good, and always will be, no matter how many shitty sequels and remakes Bungie makes to try and cash in on it's success.
 

repeating integers

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OlasDAlmighty said:
Halo ruined?
No, the copy of Halo: Combat Evolved in my CD drive right now is still good, and always will be, no matter how many shitty sequels and remakes Bungie makes to try and cash in on it's success.
I think this is the 119th time I've had to mention that Halo 4 is being developed by a non-Bungie studio... though it sounds like you don't care very much, so it doesn't matter.
 

Shadowkire

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Dansen said:
So now people who worked for their kills are faced with the prospect of getting mobbed a just after their shields recover.
As some named Dansen just said "It happens but it is a legitimate tactic because like it or not, you are just being outplayed."
 

snagli

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Since nobody has played it yet, it's completely fair to judge it. I mean, that's how criticism works, right? No testing or hours of non-biased playing, just rant whenever you feel like it.

Just wait for the freaking game, people.

Also, campaign anyone? I'm pretty sure that's still in there.
 

JohnDoey

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daveman247 said:
SmashLovesTitanQuest said:
http://www.evilsourcegaming.com/screenshot/halo-4-game-informer-scans-reveal-multiplayer-details/

Never heard of the website previous to this, but the scans seem pretty legit.
Thanks :D


Hm, false alarm, the changes look good to me. The only thing that looks call of duty-ish is the spartan ops, which is no bad thing. Spec-ops was easily the best part about COD (I dislike the game much but i must give credit for that.)

Random weapon spawns seem good to me. No more players just memorising and rushing for the power weapons. Makes it more fair i think.

Having sprint all the time was a request by many (including me). It seemed silly to have sprint count as a special ability, seems good to me.

And seeing through walls is ALWAYS badass, as long as it isn't over powered.

Seems good to me so far :)
Yeah besides the instant respawns I don't see a problem I very much like the random power weapon spawns.
 

laggyteabag

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As a long time fan of the Halo series, I have enjoyed every Halo game to some extent, and I am sure that if I buy Halo 4 I will enjoy that to some extent too, however, After reading all of the details that have been released, I am seriously considering not buying the game because I am simply not happy with almost all of the changes.

Spartan Points -
As long as the amount of points you have doesn't contribute to you rank like cR do, I don't care

Spartan Ops -
*sniffs* Hmm, I smell fish here, specifically CoD. But OK, a "new" gametype cant hurt, can it?

Why Reds fight Blues -
Do we really need a reason? And this reason isn't at all Cliché.

Sprint -
OK, sure, but couldn't they of just increased the movement speed?

Forerunner Vision -
lolwut? See through walls? Seriously?

Returning Armor Abilities -
Jetpack - Ruins map verticality
Hologram - Useless
Invisibility - Better as a map pickup

Elites not in Multiplayer -
Sure, OK, I have never really cared about the Elites, but the Elite "community" must be really pissed off at 343.

Loadouts -
Being able to chose primary, secondary, grenade, armour ability and perk to start the game with? No thanks, WTF is 343 doing?

Grenades -
4 types of grenades? Sure

Returning and new weapons -
Battle Rifle (Yeah, cool)
DMR (Uh, dont they fit the same weapon role?)
Covie Carbine (^^^^^^)
Assault RIfle (Of course)
Plasma Pistol (Yeah, sure)
Sniper Rifle (Of course)
Shotgun (^^^)
Rocket Launcher (^^^)
Energy Sword (^^^)
Assault Carbine (Sounds like an Assault Rifle/SMG hybrid)

Firefight -
Far from perfect, but do they really have the need to remove it?

Regicide -
New game mode? Sure

Distraction and revenge medals -
So rewarding people for sucking? lolwut?

Random weapon spawn -
What? That doesn't make sense? Whats wrong with dedicated spawn locations?

No more respawn delay -
So its not punishing people for dying? Death = Teleport

Joining mid-game -
Long overdue, but it could potentially screw up the ranking system (If its like H3/H2)

TL;DR
Captcha - Oh Yes (How fitting)
 

SoMuchSpace

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Imho it was always mediocre to beign with, so if they're ruining a mediocre FPS, i could care less.
 

Lugbzurg

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I haven't played much of Halo, myself. I remember playing the original Combat Evolved and have the time of my life with it. Then I remember playing Reach. I didn't have anywhere near as much fun. It was rather messed up. I felt like I was playing a constant game of "Extreme Red Light, Green Light". It felt linear when it should have been and not linear when it should have been. And that inexcusable jeep glitch... Oh, the jeep glitch! Don't get me started on that one!
 

Moth_Monk

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Ruined FOREVER [http://tvtropes.org/pmwiki/pmwiki.php/Main/RuinedFOREVER]



How about we give the game a chance instead of jumping to conclusions?
 

Erttheking

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Halo Fanboy said:
erttheking said:
Halo Fanboy said:
erttheking said:
As a long time Halo fan, I have to say no, not even freaking close. As one person once said on this very website "people always fly off of the hook when they learn about game mechanics, when what really matters is not which game mechanics are used, but how they work within the context of the game." or something like that. And considering that we know bugger all about how this game is going to work, I say that these cries of "RUINED FOREVER!" Are rather premature. OH NO now you can see through walls, that's slightly better than the radar which told you exactly where people are and if they were above or below you. It seems like a useless ability to be honest.
It's fine to judge mechanics on how they function in the system but Halo that doesnt feel like Halo is still a dissapointment.

Random weapon drops are really indefensible no matter how you look at. Tho it's something that can be fixed easily once they patch in the MLG playlist.
Well considering that no one has played it yet, we really can't say if it feels like Halo or not can we? And no they're not, I'm stoked for that idea, the whole "map control" thing that halo has really annoyed me. "Hey we have this massive map to fight on, but we're only gonna use one tenth cuz that's where the power weapons are.". Power weapon hoarding, spawn camping, that one hyper obsessive mlg guy hogging them all, these are all things that I won't miss. Maybe now we can just relax and have fun and just killing each other instead memorizing the location of each and every power weapon and the spawn timer. Never bothered with that stuff, too much preperation and study when i just want to unwind.
Being on a good team that takes advantage of the weapon spawns is what some people would call "playing the game." This works for Halo because the weapons (if in a br spawn mode) are actually well balanced. A good BR player can kill anyone as long as he knows camping and sniper positions.

Even if you don't like this design, RANDOM spawns are the worst solution possible. Custom loadouts are better, weapon restrictions based on class is better, giving the player every single weapon at spawn is better. random just adds an unnecessary element of luck to the system and it exasperates weapon balance problems because teams can't actually plan around having or fighting against those weapons.

EDIT: and in team objective the sniper and rl are like five feet away from the flag in most maps (atleast the ones people actually play) the only weapons that are majorly contested by both teams are usually shotguns, swords and the S-lazer.
And even with the sniper rifle you get the occasional guy who goes after them and nothing else and spends half of the game turtiling while his teammates are the only ones that actually go out into the open. Less of that please. And some people would call it annoying how everyone's first response is to bullrush the rocket spawn with no coordination at all. Also, nine out of ten times, people don't even have mikes so they don't plan anyway and constantly being forced to fight over the same weapon in the same spot is irratating and boring, halo's randomness is what makes it fun for me and I'll enjoy the random weapon drops because it makes the game more random. Like you said a good person with the BR can kill anyone right? If you're really good you should be fine right? And if liking this makes me not "understand " Halo then call me a braindead COD scrub, but I'm a braindead COD scrub that's having fun.
 

Alexander Bonney

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Terminate421 said:
One Epic Phail said:
Just to simply milk the cash cow that is first person shooters right now, instead of being innovative. Halo 4 will essentially be a re-skin of Reach. I'm not saying it's a bad idea, people are stupid enough to fork out $64 every year for a re-skinned game then do it.
?


How about we all calm down and wait for actual gameplay.

Also, Reach was the best Halo game, it wasn't a reskin and you are acting a little crazy
Oh wow, we're still using Why So Serious memes and acting like Reach was good? 6/10, might rage again.
 

Alexander Bonney

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erttheking said:
Halo Fanboy said:
erttheking said:
Halo Fanboy said:
erttheking said:
As a long time Halo fan, I have to say no, not even freaking close. As one person once said on this very website "people always fly off of the hook when they learn about game mechanics, when what really matters is not which game mechanics are used, but how they work within the context of the game." or something like that. And considering that we know bugger all about how this game is going to work, I say that these cries of "RUINED FOREVER!" Are rather premature. OH NO now you can see through walls, that's slightly better than the radar which told you exactly where people are and if they were above or below you. It seems like a useless ability to be honest.
It's fine to judge mechanics on how they function in the system but Halo that doesnt feel like Halo is still a dissapointment.

Random weapon drops are really indefensible no matter how you look at. Tho it's something that can be fixed easily once they patch in the MLG playlist.
Well considering that no one has played it yet, we really can't say if it feels like Halo or not can we? And no they're not, I'm stoked for that idea, the whole "map control" thing that halo has really annoyed me. "Hey we have this massive map to fight on, but we're only gonna use one tenth cuz that's where the power weapons are.". Power weapon hoarding, spawn camping, that one hyper obsessive mlg guy hogging them all, these are all things that I won't miss. Maybe now we can just relax and have fun and just killing each other instead memorizing the location of each and every power weapon and the spawn timer. Never bothered with that stuff, too much preperation and study when i just want to unwind.
Being on a good team that takes advantage of the weapon spawns is what some people would call "playing the game." This works for Halo because the weapons (if in a br spawn mode) are actually well balanced. A good BR player can kill anyone as long as he knows camping and sniper positions.

Even if you don't like this design, RANDOM spawns are the worst solution possible. Custom loadouts are better, weapon restrictions based on class is better, giving the player every single weapon at spawn is better. random just adds an unnecessary element of luck to the system and it exasperates weapon balance problems because teams can't actually plan around having or fighting against those weapons.

EDIT: and in team objective the sniper and rl are like five feet away from the flag in most maps (atleast the ones people actually play) the only weapons that are majorly contested by both teams are usually shotguns, swords and the S-lazer.
And even with the sniper rifle you get the occasional guy who goes after them and nothing else and spends half of the game turtiling while his teammates are the only ones that actually go out into the open. Less of that please. And some people would call it annoying how everyone's first response is to bullrush the rocket spawn with no coordination at all. Also, nine out of ten times, people don't even have mikes so they don't plan anyway and constantly being forced to fight over the same weapon in the same spot is irratating and boring, halo's randomness is what makes it fun for me and I'll enjoy the random weapon drops because it makes the game more random. Like you said a good person with the BR can kill anyone right? If you're really good you should be fine right? And if liking this makes me not "understand " Halo then call me a braindead COD scrub, but I'm a braindead COD scrub that's having fun.
Eww, using "fun" as a triggerword? That's just down-right nasty. But I do agree that the random spawns are a valid attempt to override the sniper turtling and rocket-spawn rushing that is the bane of so many social slayer games. But that's just it, it's social slayer games where this shit happens. I'm sure the spawns won't be totally random (i.e. the rockets won't spawn inside blue team's base, giving them an absurd, immediate advantage), and I think it's a good idea to be tested in, let's say, a beta? But if they just copy/paste this into literally every game-type and put it in final print, then no, this isn't a good idea.

Also, that particular aspect has nothing to do with CoD. The always-on Sprint, load-outs, and purchasing items which affect gameplay (i.e. armor abilities) IS just catering to the CoD-crowds. But then again, CoD does do SOME things right even if I don't respect them for rehash, rehash, rehash, rehash, rehash. So I'm just waiting to see how it pans out. Would I love HD Halo 3.5? Yes, but then again, that just means I'm a hypocrit for wanting another rehash as well. So I'm giving it the benefit of the doubt for now. Can't wait to play it honestly.
 

Alexander Bonney

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scornedbythenine said:
One Epic Phail said:
Making maps balanced
halo?

balanced?

maps?

oh you are funny one sir, quite a peach indeed
How is Halo anything but the definition of balanced? Before Reach, there was no load-outs, which meant every single play you make is based off of real, hard decisions, not lol this looks like a nice spot to camp maybe I can get a whole level here. What's your idea of "balanced" exactly?
 

scornedbythenine

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savageoblivi0n said:
k3v1n said:
but, you haven't played it yet. How do you know there is no replay value? how do you know it's unbalanced and etc.??
you hush with your damnable logic sir! This is the internet, if we don't rage every time the slightest bit of preview news comes out for a big title then the Mayans have won! We must rage I tell you! RRRRRAAAAAAGGGGEEE!!

OT: I personally will be withholding judgement until I see it in action
sensible reaction, very unlike the internet....
must mean your a SPY
KEEP OFF MY TELEPORTERS YOU HEATHEN!!
 

Terminate421

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Alexander Bonney said:
Hahahahaha....Thats a-

*Reads comment again*



I think its rather unanimous that Halo: Reach was good. And if we go to rating comments then I don't want to live on this galaxy anymore.

Even then, the OP is still acting crazy.
 

latenightapplepie

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Eh. While I think generally the Halo games are infinitely more balanced than Call of Duty games, I think a step away from rigid competitive ranking systems is okay. At least, I don't care. I mean, I want the game to be fair and balanced, but I also want everyone to have fun and not take it too seriously.

In the worst case scenario, yes, Halo will turn into CoD, where firstly everyone is super competitive and cares far too much about their kill/death ratio and secondly the game is hideously unbalanced. If only one of those two happens, well, I will be disappointed, but I still would play it over CoD.