Has Halo been forever ruined?

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Gnoekeos

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Apr 20, 2009
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Warped_Ghost said:
The foolproof way to enjoy the Halo universe.

Step 1
Erase the storyline of Halo Reach from memory
Step 2
Read the Books

O wait you enjoy the gameplay of halo instead of the story.

Here is the foolproof version of enjoying gameplay.
Step 1
Go online
Step 2
Get trolled
Step 3
Enjoy some tea bagging
Step 4
Watch this video and realize the truth of life
http://www.youtube.com/watch?v=Z5DwUugmyWI&list=UUJa9XgfBwzAVgUZ4NUXbTaQ&index=3&feature=plcp
What is the truth of life? In that situation I just mute that player and go to a different lobby after the match. In truth the xbox headset being able to fit on a child's head is up there among mankind's greatest mistakes.
 

Aerosteam

Get out while you still can
Sep 22, 2011
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The information that was leaked was good, in my eyes.

I prefer a mission over survival game mode.
Sprint is available to everyone.
Nice, new armor abilities. I'm hoping none of them game-breaking.
I hated playing as an elite in multiplayer.
More medals, playlists and types of grenades. Good.
No more weapon camping.
I hated the countdown when respawning.
Join games mid-way. Hopefully giving you a choice.

I think Firefight will make a return in Halo 5 or 6, to make it look better.
Reach forever ruined? Nah. But it will have forge mode right? RIGHT!?

SOLVEmedia: marry me

Pfft, no.

Well... okay.
 

Awexsome

Were it so easy
Mar 25, 2009
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halo_fan said:
a noob defender said:
Dude, stick to the Reach forum or 343i's forums if serious and stop making the Halo fanbase look bad. It's grown smaller yet better ever since CoD took off and since Reach the only blemishes are the overly nostalgic and hyper competitive types.
It's turned into a small community of mostly casual gamers, noobs and children. That's a better community for a game that was KNOWN for having an enormous fanbase and following that included every imiganible type of player?

How can you possibly defend that?!!
Bungie tossed their own brand in the toliet with Reach cause everyone who knows Halo knows that game was the WoRST of the series by far.

Obvious when you listen to the fans, see how few are even left, or play the p.o.s.

I'm not allowed to be serious about what used to be my favorite game before Bungie killed it?

Try answering my questions foo! get owned like you's would at Halo. Yes any of them, even crap-reach! :p
You are the worst type of fan, no type of person. Seriously. Just quit. The community would be better for it.

People like you are what gave the Halo community the terrible stereotype in the first place.
 

halo_fan

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Apr 9, 2012
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Dude, you don't understand. The "community" you're soooooo fucking in love with used to include EVERY TYPE OF PLAYER.

They RUINED Reach OVER-PANDERING to the people who were terrible. Kids, noobs, people bad at video games. You fall into one of those categories I can easily guess. Which is fine, but Halo wasn't just about the shit you like or think is a good idea until Bungie vomited out Reach. Which is the worst Halo game ever made. Look at the numbers, ask anyone.

Your "community" is just people who still play Reach. And like you said, a really small one .
That's the community you want? Dude, 10+ times as many people used to like playing the Halo's online.

I'm not a person cause I liked Halo when everyone in it's fanbase enjoyed playing it?

I guess that makes the millions of other fans of the series like me not people either? Or is it just because I'm being vocal on a forum about how Bungie over-pandered to you noobs and ruined the game? Only people who like Reach cause it's noob-friendly and has cool vehicles. And armor lock. Are people?

You're the jack-ass here bud.


Why didn't the NBA ever ask Jordan if he wanted to play with rules where everyone got to shoot open lay-ups? I'm sure he would have thought that was great... Oh right, that takes all the fun out of basketball, except for the little kid who wanted to drive the lane past MJ...

give me a break son.
 

halo_fan

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Apr 9, 2012
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BTW, I quit playing Reach ;like, over a year ago, cause it sucks HARDCORE SUCKS

And +90% of people who used to play Halo agree that it sucks.
 

Del-Toro

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Aug 6, 2008
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daveman247 said:
SmashLovesTitanQuest said:
So basically, you want everyone to do well without actually being good at the game.

Everything wrong with modern FPS.
Thats a matter of perspective. sure, memorising and rushing weapon spawns takes great skill -.- Its the one thing that annoyed me in previous halo games, so im glad its being changed. Nothing worse than players just rushing for the rocket launcher. This why its more down to luck. There will still be skill with the moment to moment combat im sure :)
Plus, to me, Halo has always seemed to be the kind of game intended for one to be able to simply pick up and play. As a result, designing the game so that someone can do fairly well right out of the gate is a much better choice than making it so that more experienced players get to frustrate newbies to the point of leaving the game.

It's also a fucking videogame, SmashLovesTitanQuest,(unless you're trolling, in which case ignore the rest of this) it's not important enough that you're entitled to show contempt for people who want new players or players who aren't great at it to do well and have fun. If you take the number of noobs you pwn, or are pwned by, in any given game seriously and you aren't paid to do so (MLG, for example), then you're what's wrong with the modern FPS.
 

lord.jeff

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Oct 27, 2010
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Halo Fanboy said:
erttheking said:
Halo Fanboy said:
erttheking said:
As a long time Halo fan, I have to say no, not even freaking close. As one person once said on this very website "people always fly off of the hook when they learn about game mechanics, when what really matters is not which game mechanics are used, but how they work within the context of the game." or something like that. And considering that we know bugger all about how this game is going to work, I say that these cries of "RUINED FOREVER!" Are rather premature. OH NO now you can see through walls, that's slightly better than the radar which told you exactly where people are and if they were above or below you. It seems like a useless ability to be honest.
It's fine to judge mechanics on how they function in the system but Halo that doesnt feel like Halo is still a dissapointment.

Random weapon drops are really indefensible no matter how you look at. Tho it's something that can be fixed easily once they patch in the MLG playlist.
Well considering that no one has played it yet, we really can't say if it feels like Halo or not can we? And no they're not, I'm stoked for that idea, the whole "map control" thing that halo has really annoyed me. "Hey we have this massive map to fight on, but we're only gonna use one tenth cuz that's where the power weapons are.". Power weapon hoarding, spawn camping, that one hyper obsessive mlg guy hogging them all, these are all things that I won't miss. Maybe now we can just relax and have fun and just killing each other instead memorizing the location of each and every power weapon and the spawn timer. Never bothered with that stuff, too much preperation and study when i just want to unwind.
Being on a good team that takes advantage of the weapon spawns is what some people would call "playing the game." This works for Halo because the weapons (if in a br spawn mode) are actually well balanced. A good BR player can kill anyone as long as he knows camping and sniper positions.

Even if you don't like this design, RANDOM spawns are the worst solution possible. Custom loadouts are better, weapon restrictions based on class is better, giving the player every single weapon at spawn is better. random just adds an unnecessary element of luck to the system and it exasperates weapon balance problems because teams can't actually plan around having or fighting against those weapons.

EDIT: and in team objective the sniper and rl are like five feet away from the flag in most maps (atleast the ones people actually play) the only weapons that are majorly contested by both teams are usually shotguns, swords and the S-lazer.
And if we went with custom layouts or weapon restrictions, guess what we still have people complaining that it's the worst possible solution, a lot of them would probably even be the people who are complaining about the random weapon drops now.
 

AnarchistFish

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Jul 25, 2011
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I've been saying this for a while.
The first two or so Halos had a nice long campaign mode, linked with a great, varied and atmospheric story. Recently, it's lost its grit. It's switched its focus to multiplayer, and in doing so has lost what made it unique. The multiplayer is fun, but it's infested with people introduced to the series via Halo 3 and such, uninterested in the fantastic story the series was once based around, now with all this massive armour everything turned cheesy and OTT.
It's CoD ft. Aliens now. Will be interesting to see where Halo 4 goes but I'm not expecting much.
 

Dethenger

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Jul 27, 2011
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I'm getting Halo 4 in good faith, to give 343 a shot, but they are on thin ice. After the colossal fuck-up that was Reach, this is their chance to win me back. Seeing through walls, Armour Abilities returning, loadouts, instant-spawns, and weapon drops are not doing it for me, but Spartan Ops sounds awesome enough to make up for that, and if they can still make this feel like Halo, even if it's not exactly the Halo that I spent my summer nights of yesteryear on, I think it'll be good enough.
 

Vigormortis

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SajuukKhar said:
Considering Halo died for me after the first one with how 2 was god-awful, 3 made it worse, Halo Wars was shamefully poor, ODSt was only slightly better then Wars, and Halo Reach was a last ditch attempt to return the series to something that resembled 1 but with leaving out all the things that made Halo 1 good....... Halo has been ruined for me for a long time already.
I think you and I are (mostly) in agreement. (though, admittedly, I did like Wars and ODST. If only because they were still above average games and they tried something different with the story. (and actually HAD stories))

Two was, like you said, God awful. I seriously regret waiting in line at mid-night to pick that up back-in-the-day. My God what a let down. Three was only marginally better while Reach was slightly better than three.

In the end, though, they all lost the look, feel, epicness, and charm of the first Halo. There was just something....off about them. The game-play changes, regenerating health, the different feel to the movement and controls...it just all felt changed. And for me, changed for the worse.

Plus, when I consider the travesty that was Anniversary, I've little faith in 343s ability to craft a quality game. I mean, Christ, all they had to do for Anniversary was take two games that were already finished, combine them, and modernize the graphics. And they STILL messed it up.

Yeah. Don't have high hopes for Halo 4.


Captcha: Hot-n-ready pizza.
Hmm, you know...I actually could go for a pizza right about. Sounds like a good idea.
 

Erttheking

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halo_fan said:
a noob defender said:
Dude, stick to the Reach forum or 343i's forums if serious and stop making the Halo fanbase look bad. It's grown smaller yet better ever since CoD took off and since Reach the only blemishes are the overly nostalgic and hyper competitive types.
It's turned into a small community of mostly casual gamers, noobs and children. That's a better community for a game that was KNOWN for having an enormous fanbase and following that included every imiganible type of player?

How can you possibly defend that?!!
Bungie tossed their own brand in the toliet with Reach cause everyone who knows Halo knows that game was the WoRST of the series by far.

Obvious when you listen to the fans, see how few are even left, or play the p.o.s.

I'm not allowed to be serious about what used to be my favorite game before Bungie killed it?

Try answering my questions foo! get owned like you's would at Halo. Yes any of them, even crap-reach! :p
You know, there's a reason that I don't frequent the Bungie.net forums anymore, too many people like you who think that saying things like "I would beat you at a video game," is a good comeback.

EDIT: Huh, thought that this thread was dead.
 

Furioso

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Please, Halo 1 was the best one, me and my friends would have Warthog derbies, and crash warthogs into each other letting the insane lack of physics take effect, sending one or both of us into the skybox. The winner would be the one to knock the opponent out of the warthog and run them over
 

Rooster Cogburn

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May 24, 2008
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My feelings are mixed. I'm not worried about the weapon spawns or the player spawns. "Map control" and "strategy" are just euphemisms for rushing the power weapons and grinding for rank. You don't need the carrot of power weapons to get players to make strategies and fight for map control. Let me sum up the current extent of strategy and map control- "rush the power weapons, then camp the power weapons". Every match is exactly the same because there is really only one strategy. I kind of welcome an end to the tedium of knowing exactly what everyone will do at all times. The player respawn times don't break the game any more than playing on a small map does. Less, in fact. It's totally understandable if you don't like these features but I think calling them the death of strategy and player skill is a Chicken Little routine.

I'm not worried about Forerunner Vision (or whatever) yet. It could be fine in some very limited form. If it lets you see everyone on the map, then I will probably rage. That and I just think it's a bad fit and no fun.

What does have me worried is the unlock system. If I understand correctly, you earn points to spend on new weapons, armor, and upgrades. I really didn't want Halo to go that route and it could even be a deal-breaker. I like starting everyone off on an even footing with similar options, and I don't like time played=win. I was even a little leery of Reaches loadouts but at least everyone had the same options and I liked the game overall.

It's annoying that I even have to say this, but yes, we don't know everything about the game yet, and yes, we will wait and see.

Furioso said:
Please, Halo 1 was the best one, me and my friends would have Warthog derbies, and crash warthogs into each other letting the insane lack of physics take effect, sending one or both of us into the skybox. The winner would be the one to knock the opponent out of the warthog and run them over
I never knew how much I loved 'Ghost physics' until Halo 2 didn't have it.
 

halo_fan

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Apr 9, 2012
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Only got one problem there Tex...

Controlling the map and getting the weapon spawns has ALWAYS been a part of Halo. And doing those things is not a strategy, it's a goal. A strategy would be how your team plans on accomplishing that.

'"Map control" and "strategy" are just euphemisms for rushing the power weapons and grinding for rank. '

Look, some maps aint real big, you guys are all making it sound like the majority of poeople don't run around, say the Pit, and go different places at all, they just stay in the rocket tunnel all game. Which isn't the real truth. People are all over trying to get kills. And you can't say, atleast in social, that there are plenty of times you go runnign by the rocket and notice its sitting in there with no one around.

Here's the problem with this, the weapons have always been on the map in Halo, thats part of why the game works the way it does. If you randomized or took the spawns off, you wwould run into the CoD problem of not really NEEDING to go anywhere or do anything on a map, especially on the larger maps. In a ranked game of slayer on Valhalla, if people were trying to play a decent careful game, why would anyone launch out of the man-cannon and subject themself to sniping and an early death, why would people cannon out if there wasnt a spartan laser at the top of the map?

Why would a team even try to get to the middle if they're just gonn a be in the open when a warthog or banshee comes by and wipes them out cause the other team got a random laser spawn and they didn't?

Camping is a very very very limited occurence in Halo compared to almost any shooter ever, because the power weapons are in certain places on the map. Thats a fact.

If you want a lame ass CoD style campfest in all your ranked matches, instead of a vehicle laden run and gun battle, then change to loadouts and randomize power weapons. if you dont mind losing a game beacue the other team got 4 rocket spawns and your team didnt get any, then this is a great idea.

Of course, on smaller maps teams will still want map control for sight lines and to get the spawns if they can, and they will if they are set up good enough...so

If you think that map control is stupid, then you shouldnt be playing Halo cause thats a big part of the goal in each individual game, and it always has been, and I honestly dont see how anyone can think that needs to be or EVEN CAN be changed.

Completely random spawns would just be wankry that hands the rocket to people from time to time.


I also agree it's too early to call Halo 4.
 

halo_fan

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Apr 9, 2012
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EBWOP:
And you can't say, atleast in social, that there aren't plenty of times you go runnign by the rocket and notice its just sitting in there with no one around.
 

Duntus

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Apr 12, 2012
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I haven't heard anyone talk about Forge. Will it even be in the game? If not then Halo 4 will be ruined.