I was thinking the same thing. Alienate the next generation of users and we crash just like the Comic industry.Avida said:I'm very tempted to link to that GameOverthinker (moviebob) video, stopping making games for kids altogether is a very, very bad thing.
I was thinking of the Bob Dylan song...damn!Moeez said:Heavy Rain, not Hard Rain lololiveira8 said:Last time I saw we were talking about Hard Rain and not Indigo Prophecy.Moeez said:If you think Indigo Prophecy was all about QTEs, you clearly didn't play the game and only heard about it. Only the action scenes go into QTE. What about the adventure game mundane shit like making Tyler drink coffee, and other stupid but grounding activities? Keeping your character's psyche at a sane level? Making different dialogue choices, leading to branching paths?oliveira8 said:A pretencious game based on QTE.RAKtheUndead said:I think I've confirmed my feeling that Heavy Rain is going to be rubbish. Sure, they've got a good point hidden in there somewhere, but I just feel that they're going to make a pretentious game which I won't enjoy.
And none of us has played Heavy Rain, so we're just going by assumptions of their previous game, Indigo Prophecy. If IP is any indication, Heavy Rain won't have QTEs that much.
Wall-E was pretty questionable. It spoke against big business, who usually supports them.Erana said:Well, I think a lot of Pixar films are deeply emotional and well-written, albeit they lack "real questions."
There are a lot of games not made for children. GTA IV, Fallout 3, Oblivion, Silent Hill, Resident Evil. Crysis, Indigo Prophecy.Frank_Sinatra_ said:Yes I agree lets stop making so many bloody games for kids. It would be nice to see a game that tells real stories, with real characters.
However it seems I'm daydreaming again and games will continue to be piles of stupid with the occasional good one here or there.
Edit: Don't get me wrong I love a stupid fun game here and there but let's bring in some quality people.
Because they think like children? Black or white and such nonsense...Florion said:Why does everyone assume that making one mature game will kill the development of games for kids?
But he means it in terms of depth as well. (See: Silent Hill 2, Indigo Prophecy, Condemned: Criminal Origins) That is what I want to see more of. I want more adult written games not adult* games.gof22 said:There are a lot of games not made for children. GTA IV, Fallout 3, Oblivion, Silent Hill, Resident Evil. Crysis, Indigo Prophecy.Frank_Sinatra_ said:Yes I agree lets stop making so many bloody games for kids. It would be nice to see a game that tells real stories, with real characters.
However it seems I'm daydreaming again and games will continue to be piles of stupid with the occasional good one here or there.
Edit: Don't get me wrong I love a stupid fun game here and there but let's bring in some quality people.
I agree though, we need more games for us adult gamers. Not child gamers.
True but Wall-E had a pointed anti-big business theme to it.Erana said:Well, I think a lot of Pixar films are deeply emotional and well-written, albeit they lack "real questions."
Wall-E did speak out about how big business does sort of rule America and China.Frank_Sinatra_ said:But he means it in terms of depth as well. (See: Silent Hill 2, Indigo Prophecy, Condemned: Criminal Origins) That is what I want to see more of. I want more adult written games not adult* games.gof22 said:There are a lot of games not made for children. GTA IV, Fallout 3, Oblivion, Silent Hill, Resident Evil. Crysis, Indigo Prophecy.Frank_Sinatra_ said:Yes I agree lets stop making so many bloody games for kids. It would be nice to see a game that tells real stories, with real characters.
However it seems I'm daydreaming again and games will continue to be piles of stupid with the occasional good one here or there.
Edit: Don't get me wrong I love a stupid fun game here and there but let's bring in some quality people.
I agree though, we need more games for us adult gamers. Not child gamers.
* Shooting, gore, breasts, and lack of depth.
True but Wall-E had a pointed anti-big business theme to it.Erana said:Well, I think a lot of Pixar films are deeply emotional and well-written, albeit they lack "real questions."
It bothers me when I hear too much talk of making games narrative devices. They are not narrative devices; that doesn't mean they can't be vehicles for narrative, but their primary function should not be to explore human emotion or to tell a story. Their primary function should be play.vivaldiscool said:Maybe if "mature" and adult rating were separate but equal to distinguish.
Why? What's the harm in exploring the boundries? If interactive media became better at storytelling and conducting emotion than books or film, could you honestly say it should be limited to generally asinine logic puzzles? All game mechanics are, are a set of rules and a goal. Whether the puzzle ends up being how best to point and click on the bad guy, or how to figure out a riddle, I don't see the point of limiting the vast power of an interactive world to a set of remarkably easy puzzles*. (by puzzles, I mean any objective set by the game that you must achieve within the games rules.)level250geek said:I've said it before, I'll say it a hundred times:
If I want story, I'll read a book or watch a movie. I play games for game play mechanics; to engage in a social activity, or to stimulate the puzzle-solving parts of my brain. Story, characters, emotion: the potential is there and should be explored, but it should be secondary. Mechanics come first.